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Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.26 20:24:00 -
[31] - Quote
Scurvy Granger wrote:Gunner Nightingale wrote:Scurvy Granger wrote:Goat of Dover wrote:But it was a match of smart farming where we let them hold one objective and they kept funneling out of it.
And this is what I'm talking about with "hardcore" players finding a way to exploit the no SP soft cap. They will leave an objective or allow an objective to be taken in order to boost their SP intake. I've done the same with my squads in the past so I know it will be seen more often if there is no SP soft cap. Hardcore players should be rewarded for playing more is saying that people that cannot play more often even though they want to should be punished. Where is the line drawn? I'm happy you have so much free time and don't have to work for a living but honestly telling me that since I have a family, a job, and less time for games that I should get destroyed every time I decide to play this game is worse than taking about half of your SP gain away. You'll still get more than me since you play more but at least it will be awhile before you can one shot me every time I appear.(I know one-shot is an exaggeration, but you get the idea) Hey jerkoff i think ive been more than polite and reasoned in my posts. Sorry you don't have time and you feel the need to peg me as a no lifer. Hate to break it to you but 1. Have a Medical Degree, yeah im a doctor eat it son!! 2. Actively pursuing a residency program as we speak. 3. Am a Clinical Research Scientist in Cardiac Electrophysiology(the electrical rhythm of the heart). 4. Have an active life outside of gaming(golf, dating, family(not my own but brothers, cousins, nieces with plenty of socialization) etc. 5. Just have a freakishly awesome quality of life. 6. Time management skills to balance it all. Next time you make assumptions just remember the cliche "When you assume you make an ass out of you and me". I apologize, that was not directed toward any one person just used as an example, and honestly until you have a family and kids that always want your attention(unless taking a nap like right now) then you will ALWAYS have more time than me even working 60+ hours a week, which I also do sometimes.
No offense to Gunner or anyone in that feel it was aimed at them but +1 on the kids fact, man is that so true. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.26 20:26:00 -
[32] - Quote
I apologize as well, i really should grow thicker skin on the interwebz and not assume every comment on a my threads are directed at me. Just passion got the better of me and i felt like i was being dismissed for unfair reasons.
Personally i agree with you that family is a huge time sink(but totally worth it). And i for one describe myself as casualcore player. Im among as i suspect you are the generation that grew up gaming, from atari to paper and pen RPGS to what we have now. I for one hate being pushed aside from video games especially when they forget that my generation of gamers are as passionate as younger gamers and have our own money that when financially possible will gladly part with it for our "entertainment".
Anyway moving on, I have noted a compromise about possibly raising the SP soft cap to 2000 SP for skirmish as i think that address my main issue with option 2 while still addressing everyone's concern with option 5.
Think that is a bit more reasonable? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.01.26 20:30:00 -
[33] - Quote
I get over 1000sp on ambush quite often. And I am using a active booster so it would be 1.5 times that. So I changed my vote from 5 to the 1000sp cap. So the 2400wp skirmish match would be a 3600sp gain.
Ideal to me at least would be. A daily addition of cap with upto week's worth saved in rollover. With soft cap of 514sp, then active booster turn stops working. At 1028(514x2) it goes to 2/3sp per wp. Every 514 additional sp it gives 2/3 of amount the last 514 gave. If this could be made into smooth function even better, I don't feel like trying to find the equation. I'm rusty, been awhile since college and job doesn't use a lot of polynomials. |
Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2013.01.26 20:37:00 -
[34] - Quote
Gunner Nightingale wrote:I apologize as well, i really should grow thicker skin on the interwebz and not assume every comment on a my threads are directed at me. Just passion got the better of me and i felt like i was being dismissed for unfair reasons.
Anyway moving on, I have noted a compromise about possibly raising the SP soft cap to 2000 SP for skirmish as i think that address my main issue with option 2 while still addressing everyone's concern with option 5.
Think that is a bit more reasonable? The problem with that is then you are basically calling it a time SP gain and honestly I'd rather lower it than raise it, but I am a "casual" player with kids that keep me occupied.
I would want to see Ambush 750 cap/Skirmish 1500 cap
That would appeal to less skilled players because they would be a bit closer to it.(c'mon we've all seen those guys at the bottom with 250 WP) In fact I have bad days everyone now and then(when playing the "hardcore" mainly) where I've been at the bottom. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.26 20:43:00 -
[35] - Quote
Yea that could work too, just dont think CCP will do it, oh well. At least we have some good foundations set for when we gear up to debate this again when CCP want to establish the "real" SP system.
Thanks for the responses everyone. |
DUST Fiend
Immobile Infantry
1904
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Posted - 2013.01.26 20:48:00 -
[36] - Quote
Daddrobit wrote:1000k+ in ambush is more than doable, and especially on a consistent basis.
Drop in a (well fitted) blaster tank, collect your 30 kills, boom, 1500 points right there. Now frago that person, it's now 1800 points, add on a booster, 2700 points, and that's on kills alone, not including any vehicles, installations, or assists you may accrue. Since that player was able to dominate in his tank, that match ended faster, allowing him to get into his next match and repeat ad nauseam. Simply alternate between driver and gunner, (where as a gunner I went 31-0 two nights ago) between matches and you're good to go.
Yeah, there's still going to the /occasional/ match where you face resistance, or maybe only put up 20 kills, but even 20 kills can net you 2100 with a frago and booster.
Option #2.
This guy knows the business.
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.26 21:23:00 -
[37] - Quote
Salazar Skye-fire wrote:nope still going with #2 cant hack it with the rest of us theres always COD, i hear they give you unlocks like every few minutes now. if your attention span is that lacking call a friend over and have them jingle keys in front of you every now and then.
no need for divisions just because someone has a different sp preference, doesnt make the a cod fan, #5 is a meeting ground of both different sp preferences. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.01.26 21:26:00 -
[38] - Quote
Daddrobit wrote:1000k+ in ambush is more than doable, and especially on a consistent basis.
Drop in a (well fitted) blaster tank, collect your 30 kills, boom, 1500 points right there. Now frago that person, it's now 1800 points, add on a booster, 2700 points, and that's on kills alone, not including any vehicles, installations, or assists you may accrue. Since that player was able to dominate in his tank, that match ended faster, allowing him to get into his next match and repeat ad nauseam. Simply alternate between driver and gunner, (where as a gunner I went 31-0 two nights ago) between matches and you're good to go.
Yeah, there's still going to the /occasional/ match where you face resistance, or maybe only put up 20 kills, but even 20 kills can net you 2100 with a frago and booster.
Option #2.
This is exactly right |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2013.01.26 21:28:00 -
[39] - Quote
Daddrobit wrote:1000k+ in ambush is more than doable, and especially on a consistent basis.
Drop in a (well fitted) blaster tank, collect your 30 kills, boom, 1500 points right there. Now frago that person, it's now 1800 points, add on a booster, 2700 points, and that's on kills alone, not including any vehicles, installations, or assists you may accrue. Since that player was able to dominate in his tank, that match ended faster, allowing him to get into his next match and repeat ad nauseam. Simply alternate between driver and gunner, (where as a gunner I went 31-0 two nights ago) between matches and you're good to go.
Yeah, there's still going to the /occasional/ match where you face resistance, or maybe only put up 20 kills, but even 20 kills can net you 2100 with a frago and booster.
Option #2.
QFT
Common sense will prevail! |
Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2013.01.26 21:41:00 -
[40] - Quote
Good and bad players aside lets run some basic numbers assuming that 2 players are equal in skill but one can play more.
No SP soft cap:
Casual: @ 2 days a week 6 hours a day(casual might play less)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP 8000 * 4(hours after hitting cap) = 32000 WP (Don't forget the booster) 32000 * 1.5 = 48000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP(same so far) 8000 * 12(hours after hitting cap) = 96000 WP(Wait what?) (Don't forget the booster) 96000 * 1.5 = 144000 SP(Are you serious?!?!?)
Hardcore - Casual = 96000 SP
1k SP cap per match:
Casual: @ 2 days a week 6 hours a day(casual might play less)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP 5000 * 4(hours after hitting cap) = 20000 WP (Don't forget the booster) 20000 * 1.5 = 30000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP(again same so far) 5000 * 12(hours after hitting cap) = 60000(well that still sucks) (Don't forget the booster) 60000 * 1.5 = 90000 SP
Hardcore - Casual = 60000 SP
It sucks either way because the hardcore player pulls ahead, but at least with that soft cap he/she doesn't pull ahead quite as much. I think I'll go for the one that doesn't suck as bad for everyone besides the minority that has the time to play more.
Both options make life better for "hardcore" players but option 5 makes it just a bit easier on them. |
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.27 06:16:00 -
[41] - Quote
Gunner Nightingale wrote:Skihids wrote:The soft cap isn't really a cap at all because it never "caps" out. It's really just a throttle on gains above the time in match SP cap.
So the only difference between this and "no cap at all" that we are dead set against as a community, is that you don't get the match time bonus after a certain amount of SP (the so called "soft cap").
The proposed "no cap" was also 1WP = 1SP without any time in match bonus.
So option #5 is precisely what everyone is up in arms about sans match time SP!
As such it will still encourage constant grinding, allow no-lifers to pull way ahead, and imbalance the player base before it matures enough not to adversely affect the DUST/EVE connection.
The 1,000 SP throttle on WP conversion is actually pretty high. Anyone but beast players don't get much more than that in any one match, and it's 1,500 SP with a booster. A no-lifer can still grind a huge advantage with that.
Nobody needs to max out the entire skill tree so fast that they need unlimited WP/SP conversion. The 1,000 limit is a plenty reward for plying another match on to of the ISK, and hopefully we will have many other reasons to play in the future. Okay again then explain to me how this limits anyone from just playing ambush matches where earning 1000WP is a regular occurence for every beast player in a shorter duration of time. Few if ANY earn more than that and certainly NOT ON A REGULAR BASIS. All option 5 does is allows somebody who PLAY SKIRMISH to get the same kind of consistency in terms of time spent in the gamemode. Like i said nobody is earning 1500-2000WP in ambush, they get them in skirmish and more so they get b/w 2000-3000WP and that is on a match that will often last 2-3x an ambush match. So again if a person who wants to grind as we all know they will where will they go? Option 5 does have a throttle built in its the 1WP=1SP throttle, there are only so many WP's you can earn in a match and the matches where you earn more than 1000WP are skirmish matches which last longer and has more ways of earning WP.
You are correct sir. To address that I propose a 1,000 SP cap for Skirmish and a 500 SP cap for the shorter ambush.
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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.27 06:32:00 -
[42] - Quote
Talk about the vocal Minority
My god |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.27 06:59:00 -
[43] - Quote
crazy space 2100046106 wrote:Talk about the vocal Minority
My god
This bunch just doesn't want to let go of the SP grind. The masses are concerned with legitimate issues of starting off the game with unlimited SP grinding but there are the who require constant unlocks for validation. DUST is trying to be about more than hitting Prestige level ten before next years release where you can do it all over again.
I say just make it completely passive so people learn to play for other reasons. It would put pressure on CCP to fix FW and add the other EVE interaction elements to keep everyone playing. |
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