|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 19:45:00 -
[1] - Quote
Another one...
I responded to you in proto's thread. Look at all the people arguing in favor of option 5, it's the "hardcore" players, and a lot of the time they even state they want it so they don't "get punished" for playing good.
It has nothing to do with being punished, if they wanted to punish you for playing good then they would go to a weekly cap with no soft cap and I bet you'd still play anyway at least until you get tired of crushing newberries.
All the "hardcore" players(players that have ungodly amounts of time to spend on games) know that option 5 will allow them to get WAY ahead of everyone else which is why they are arguing in favor of it. We understand you don't want to get less gain for playing the same, but we don't want to fall so far behind you because we have a lot going on in our lives that when we do get on we can't even take ten steps without dying.
I took a 3 month break and came back about a week ago. I am already so far behind and when I face one of those "hardcore" players it doesn't matter how much skill I have, their rifles recoil less, do mare damage, are deadlier than anything I can put up. Their armor takes less damage, has better equipment, and has better shields so my inferior weapons and armor mean I'm dead.
Maybe option 5 will be the way to go in 1-2 years when the "hardcore" vets have found other interests to occupy their time, but implementing it right now would only create a Grand Canyon between them and new players. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 19:57:00 -
[2] - Quote
Goat of Dover wrote:But it was a match of smart farming where we let them hold one objective and they kept funneling out of it.
And this is what I'm talking about with "hardcore" players finding a way to exploit the no SP soft cap. They will leave an objective or allow an objective to be taken in order to boost their SP intake. I've done the same with my squads in the past so I know it will be seen more often if there is no SP soft cap.
Hardcore players should be rewarded for playing more is saying that people that cannot play more often even though they want to should be punished. Where is the line drawn? I'm happy you have so much free time and don't have to work for a living but honestly telling me that since I have a family, a job, and less time for games that I should get destroyed every time I decide to play this game is worse than taking about half of your SP gain away.
You'll still get more than me since you play more but at least it will be awhile before you can one shot me every time I appear.(I know one-shot is an exaggeration, but you get the idea) |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 20:05:00 -
[3] - Quote
Goat of Dover wrote:Also I don't feel that skirmish will not die because people will hit cap at separate times. That combined with people will still play skirmish because they prefer it for their play style will keep skirmish alive at the end of the week. Yes, Skirmish will die down towards Monday but, we are coming from a game that on a weekly cap was kinda dead at the end of the SP week anyway. Skirmish will not die down towards Mondays for one simple reason. You hit your cap during the week using Skirmish then play some ambush to best utilize time/SP gain, then on the weekends you'll join your corp matches and try to take control of planets, or right now better your faction in FW.
You don't earn SP in corp matches anyway so there ya go problem solved. Option 2 is the best option anyway. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 20:16:00 -
[4] - Quote
Gunner Nightingale wrote: I havent looked at your response in the other thread yet, but i wlll Soon TM.
First off...LMFAO
EDIT: for the sake of clarity I was laughing about the SOON TM, was hilarious you putting it in there
Back on topic:
I have answered you argument. "Hardcore" players will find a way to push the limits without the soft cap by camping objectives or allowing the group to take objectives so they can take them back. I honestly believe the soft cap will keep that from becoming a standard instead of just used if you're bored/goofing around. So no it won't just be making skirmish worth the time it takes to play.
I'd rather see the grinders run over to Ambush than continue to gain 3000 SP/game in Skirmish while I'm at work and unable to gain SP(and I bet that 3000 SP would be gained in the least amount of time, probably 2x the length of an Ambush at the longest). You should know better than anyone else what "hardcore" players will do to continue to push ahead of the rest, you are in the highest profile corp, or at least their intro corp.
Yea if everyone plays the game the same way and blah blah blah your numbers are completely correct, but you know that isn't how it's going to go if there isn't a soft cap. 1000 SP per game is MUCH better than 50 so you should be happy about that increase in reward instead of trying to push so you can get further ahead. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 20:19:00 -
[5] - Quote
Gunner Nightingale wrote:Scurvy Granger wrote:Goat of Dover wrote:But it was a match of smart farming where we let them hold one objective and they kept funneling out of it.
And this is what I'm talking about with "hardcore" players finding a way to exploit the no SP soft cap. They will leave an objective or allow an objective to be taken in order to boost their SP intake. I've done the same with my squads in the past so I know it will be seen more often if there is no SP soft cap. Hardcore players should be rewarded for playing more is saying that people that cannot play more often even though they want to should be punished. Where is the line drawn? I'm happy you have so much free time and don't have to work for a living but honestly telling me that since I have a family, a job, and less time for games that I should get destroyed every time I decide to play this game is worse than taking about half of your SP gain away. You'll still get more than me since you play more but at least it will be awhile before you can one shot me every time I appear.(I know one-shot is an exaggeration, but you get the idea) Hey jerkoff i think ive been more than polite and reasoned in my posts. Sorry you don't have time and you feel the need to peg me as a no lifer. Hate to break it to you but 1. Have a Medical Degree, yeah im a doctor eat it son!! 2. Actively pursuing a residency program as we speak. 3. Am a Clinical Research Scientist in Cardiac Electrophysiology(the electrical rhythm of the heart). 4. Have an active life outside of gaming(golf, dating, family(not my own but brothers, cousins, nieces with plenty of socialization) etc. 5. Just have a freakishly awesome quality of life. 6. Time management skills to balance it all. Next time you make assumptions just remember the cliche "When you assume you make an ass out of you and me". I apologize, that was not directed toward any one person just used as an example, and honestly until you have a family and kids that always want your attention(unless taking a nap like right now) then you will ALWAYS have more time than me even working 60+ hours a week, which I also do sometimes. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 20:37:00 -
[6] - Quote
Gunner Nightingale wrote:I apologize as well, i really should grow thicker skin on the interwebz and not assume every comment on a my threads are directed at me. Just passion got the better of me and i felt like i was being dismissed for unfair reasons.
Anyway moving on, I have noted a compromise about possibly raising the SP soft cap to 2000 SP for skirmish as i think that address my main issue with option 2 while still addressing everyone's concern with option 5.
Think that is a bit more reasonable? The problem with that is then you are basically calling it a time SP gain and honestly I'd rather lower it than raise it, but I am a "casual" player with kids that keep me occupied.
I would want to see Ambush 750 cap/Skirmish 1500 cap
That would appeal to less skilled players because they would be a bit closer to it.(c'mon we've all seen those guys at the bottom with 250 WP) In fact I have bad days everyone now and then(when playing the "hardcore" mainly) where I've been at the bottom. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.26 21:41:00 -
[7] - Quote
Good and bad players aside lets run some basic numbers assuming that 2 players are equal in skill but one can play more.
No SP soft cap:
Casual: @ 2 days a week 6 hours a day(casual might play less)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP 8000 * 4(hours after hitting cap) = 32000 WP (Don't forget the booster) 32000 * 1.5 = 48000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
2000 WP per match: if they hit cap after 8 hours 2000 * 4(matches per hour) = 8000 WP(same so far) 8000 * 12(hours after hitting cap) = 96000 WP(Wait what?) (Don't forget the booster) 96000 * 1.5 = 144000 SP(Are you serious?!?!?)
Hardcore - Casual = 96000 SP
1k SP cap per match:
Casual: @ 2 days a week 6 hours a day(casual might play less)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP 5000 * 4(hours after hitting cap) = 20000 WP (Don't forget the booster) 20000 * 1.5 = 30000 SP
Hardcore: @ 5 days a week 4 hours a day(they often play more than this)
1000 WP per match: if they hit cap after 8 hours 1000 * 5(matches per hour/you can run ambush) = 5000 WP(again same so far) 5000 * 12(hours after hitting cap) = 60000(well that still sucks) (Don't forget the booster) 60000 * 1.5 = 90000 SP
Hardcore - Casual = 60000 SP
It sucks either way because the hardcore player pulls ahead, but at least with that soft cap he/she doesn't pull ahead quite as much. I think I'll go for the one that doesn't suck as bad for everyone besides the minority that has the time to play more.
Both options make life better for "hardcore" players but option 5 makes it just a bit easier on them. |
|
|
|