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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.26 14:57:00 -
[1] - Quote
When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 15:52:00 -
[2] - Quote
There are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fill its roll until they allow us to add a scope to our AR's again.) But its this tactic of running straight at or standing in front of, that's gonna cause the HMG to get nerfed. Making it useless in corp matches or matches involving people that don't suck at the game. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 16:48:00 -
[3] - Quote
Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%).
And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 17:58:00 -
[4] - Quote
Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. If it isn't much take the nerf they we will go from there
I would happily take the "range" Nerf if they return base damage to 19.2 on proto (+2) and give the Gaston 22.2. (+3)(24.1 from last build was admittedly a bit much.) However what i think you consider range is actually cone of fire. in which case that needs to be loosened up, to accommodate what it is your asking for. Making us partially mid-long range viable by volume not accuracy. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 20:27:00 -
[5] - Quote
Sobriety Denied wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. when did the damage nerf happen?
With this most recent build |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.27 01:49:00 -
[6] - Quote
DJINN leukoplast wrote:I would also like to see the range drop considerably (not as in a wider cone of bullets, but the range at which bullets can injure a target).
HMG's are beyond ridiculous right now, not sure why CCP decided to give the laser a nerf hammer when HMG's, MD's and blasters are so horribly broken in terms of balance.
MD's & LAR's really are not that bad, lets be honest the AR still out performs both of them 2 of 3 engagements. The HMG enables the heavy to perform its role as local area denial. They do so at 3 almost 4 times the cost of an Assault, Scout or Logi. Please read the rest of the thread. A lot of constructive things have been said. |
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