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James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.26 17:46:00 -
[1] - Quote
Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance
Same opinion, and I use a heavy. I'd like to see them take some range and add a bit of damage. It's kind of bad how quickly I can get around in CQC areas in my type II heavy with HMG while being able to reach out so far with my weapon. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 18:05:00 -
[2] - Quote
Volgair wrote:Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance 33% isn't much zitro when you can extend out 40% by skill. which i have not yet even bothered with past HMG range 2 (10%). And yes, i do not disagree. As i stated above from your quite i preferred the weapon when it was CQC superior (we just got a -20% damage nerf) and had to attack at range by volume. (currently we have a spread buff of ~10%. that cuts our cone down + or - 10% which in turn makes the cone hit about 20% more often at range because its easier to predict the path of the round.) i would like to see the damage returned and spread increased. HMG's were good before the chromosome build. If it isn't much take the nerf they we will go from there I would happily take the "range" Nerf if they return base damage to 19.2 on proto (+2) and give the Gaston 22.2. (+3)(24.1 from last build was admittedly a bit much.) However what i think you consider range is actually cone of fire. in which case that needs to be loosened up, to accommodate what it is your asking for. Making us partially mid-long range viable by volume not accuracy.
Ah, that's different than what I was thinking.
I was thinking of nerfing the distance at which HMG still does damage. If you've played with an AR a bit and you're one for counter sniping or teasing them then you've probably realized that after a certain distance you can see your bullets hit (shields show) but no damage is done. When you talk about cone of fire, I think more along the lines of accuracy. I wouldn't mind the cone being the same but its ability to still do damage at such a range slightly gimped, by even 20-30%.
Most heavies probably wouldn't even notice.
Their accuracy isn't a big deal to me, if I can find cover at any decent range then I'll go solo with most heavies. In EVE talk I think it's optimal range is fine but it's falloff could be lower. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 19:00:00 -
[3] - Quote
Thranx1231 wrote:Mr Zitro wrote:Volgair wrote:When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has too change or they will needlessly break the HMG. (Mind you it was better when it was higher damage with more spread. It certainly made for better balance at range.) The problem with heavies is not suit but the range of the hmg. It can compete with an AR, which is plain stupid. There will always be stupid players that make something looks better than it actually is. That being said, the hmg still needs a Range nerf! Take about 1/3 of its range and it would be balance QQ much? Had to high jack the thread to whine. Only if you enable a Skill that lets the Heavy turn on bullet magnets for anyone facing them up to 1000 meters. Let a Sniper tag them and from then on any Heavy/HMG can shoot into the air. The bullets will rain down on the magnetized target. Double WP for both Kill and Sniper get +50 Spotted Kill Assist.
Overreacting much?
The OP didn't seem to mind his post so why would you? A nerf to range and a bonus to damage would probably be better for the heavies tbh, the ones playing the class the way it was meant to be would only benefit. Plus a damage boost to a weapon that shoots 2000 RPM? Pretty significant..
I really have to work on my ability to resist posting. |
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