Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.26 04:10:00 -
[1] - Quote
ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.26 04:12:00 -
[2] - Quote
Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ?
You're stupid,
How do you purpose how we fix this 5 years from now with 5 year old characters in the game then?
Matter of factly
Eve is 10 years old, There are characters from day 1 beta still in the game even now, How do you compete against that?
New players join every year and they make it big all the time. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.26 04:12:00 -
[3] - Quote
*sigh* |
Sylvana Nightwind
Expert Intervention Caldari State
60
|
Posted - 2013.01.26 04:13:00 -
[4] - Quote
Every skill has maximum of 5 levels. How fast you get to it, is your thing. You pace yourself and decide to pay for faster reaching level 5 of skills or not. Pay to win would be if you payed to get to level 6 and the other guy would be locked out of it unless he payed.
I don't see a single problem with this.
If you join EVE Now you'd go against guys that have over 40.000.000 skill points and you have ONE. Good luck catching up with them, and yet, you can stay competitive in just a few months of play. Welcome to MMO. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.01.26 04:14:00 -
[5] - Quote
You get the early boost. But eventually it all evens out, and if the proposed matchmaking system works you won't even play against those people if you are behind in SP. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.26 04:18:00 -
[6] - Quote
Iron Wolf Saber wrote:Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ? You're stupid, How do you purpose how we fix this 5 years from now with 5 year old characters in the game then? Matter of factly Eve is 10 years old, There are characters from day 1 beta still in the game even now, How do you compete against that? New players join every year and they make it big all the time.
didnt propose a fix; simply bringing up the $$ factor of a F2P game. The idea of this was that CCP has said the casual and people who dont buy AUR will be just as competitive as someone who does have AUR. However, with boosters being a key part to AUR.
As it stands boosters give u 50% more SP. SO essentially in 6 months; those who dont have boosters, will need a year of game play to equal what we did in 6 months.
Just shedding light that to be competitive is costly; which seems to take away from the F2P aspect of being competitive is all |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.26 04:20:00 -
[7] - Quote
Berserker007 wrote:Iron Wolf Saber wrote:Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ? You're stupid, How do you purpose how we fix this 5 years from now with 5 year old characters in the game then? Matter of factly Eve is 10 years old, There are characters from day 1 beta still in the game even now, How do you compete against that? New players join every year and they make it big all the time. didnt propose a fix; simply bringing up the $$ factor of a F2P game. The idea of this was that CCP has said the casual and people who dont buy AUR will be just as competitive as someone who does have AUR. However, with boosters being a key part to AUR. As it stands boosters give u 50% more SP. SO essentially in 6 months; those who dont have boosters, will need a year of game play to equal what we did in 6 months. Just shedding light that to be competitive is costly; which seems to take away from the F2P aspect of being competitive is all ur good at math
Down the line it won't matter as much though. Your character grows wider not taller. Past 3 months, maybe even 2 months, it won't even matter to people who have specialized. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.26 04:20:00 -
[8] - Quote
lolberserker its pay to get stuff earlier not pay to compete those who want to maximize all the SP they can gain can spend on boosters but ur not forced to buy boosters to compete once u have ur role maxed or at a comfortable lvl u can compete
more SP after that just means that guy has more options in other roles |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.26 04:23:00 -
[9] - Quote
Mavado V Noriega wrote:lolberserker its pay to get stuff earlier not pay to compete those who want to maximize all the SP they can gain can spend on boosters but ur not forced to buy boosters to compete once u have ur role maxed or at a comfortable lvl u can compete
more SP after that just means that guy has more options in other roles
yeah; just looking at the cost to get stuff early. Wasn't looking for flaming here; simply found it interesting on the amount of $$$ needed to run boosters for an extended time; and made me think about how long it'd take those not using boosters. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.26 04:23:00 -
[10] - Quote
Let me put it this way.
There will come a day where I don't want to buy boosters anymore and as much as you want to to deny it, you too will be in the very same boat. |
|
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.26 04:25:00 -
[11] - Quote
Your coming at this in the wrong way, as some have pointed out SP isn't the be all end all. ask anyone who plays eve, if you know what your doing you can take a three week old character and mess up almost anyone in a sub-capital ship. the same applies here.
Bullets from a militia AR kill proto suits just as dead as anything else. Sure skills make it easier beter gear makes it easier, knowing what your doing make it easier, but now of that means you have to do anything. I play with completely militia fits, all the time. and I can still hold my own on the battlefield.
If you feel you need to pay money to compete, that might say something about you, not the game. Yes I have purchased a large number of merc packs, this is because I want to support CCP in what they are doing, not becuase I think I have to, to be able to make a difference. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.26 04:28:00 -
[12] - Quote
Berserker007 wrote:
As it stands boosters give u 50% more SP. SO essentially in 6 months; those who dont have boosters, will need a year of game play to equal what we did in 6 months.
Form ate my post. Your math is wrong as far as my sleepy eyes can tell.
We dont earn double their exp. it takes them 9 months to get what we would in 6 assuming everyone maxes out everything. that is not counting the starting 500k, or the 100k bonus, or any other bonus's earned over time.
That said im tired.. Maybe my math is wrong.
Longer post written. Form ate it.
|
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.26 04:30:00 -
[13] - Quote
Heinz Doofenshertz wrote:Your coming at this in the wrong way, as some have pointed out SP isn't the be all end all. ask anyone who plays eve, if you know what your doing you can take a three week old character and mess up almost anyone in a sub-capital ship. the same applies here.
Bullets from a militia AR kill proto suits just as dead as anything else. Sure skills make it easier beter gear makes it easier, knowing what your doing make it easier, but now of that means you have to do anything. I play with completely militia fits, all the time. and I can still hold my own on the battlefield.
If you feel you need to pay money to compete, that might say something about you, not the game. Yes I have purchased a large number of merc packs, this is because I want to support CCP in what they are doing, not becuase I think I have to, to be able to make a difference.
3 weeks? Try 3 days or less. You can do it with a pack of hours old characters. Train a few key skills and then fit some cheap ships. Done. |
Ourors
Doomheim
130
|
Posted - 2013.01.26 04:42:00 -
[14] - Quote
Eve solves this problem easily by security levels of space. the vets go off to null or lowsec, the newbs (and some PVE vets) stick to highsec.
right now, Dust lacks this VERY CRITICAL feature. it's as if everyone in eve were sudden;y thrust into, and had to start in, nullsec. it'd be a damn bloodbath
i wish ccp would make some rudimentary matchmaking in the mean time |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.26 04:45:00 -
[15] - Quote
Berserker007 wrote:Mavado V Noriega wrote:lolberserker its pay to get stuff earlier not pay to compete those who want to maximize all the SP they can gain can spend on boosters but ur not forced to buy boosters to compete once u have ur role maxed or at a comfortable lvl u can compete
more SP after that just means that guy has more options in other roles yeah; just looking at the cost to get stuff early. Wasn't looking for flaming here; simply found it interesting on the amount of $$$ needed to run boosters for an extended time; and made me think about how long it'd take those not using boosters.
this is the norm in every F2P game u spend real cash to get stuff a bit earlier that isnt pay to win thats pay to grind less
thats how F2P games make their money of cosmetics and xp boosters. Some ppl dont have the time to always play so they can run passive boosters some competitive players early on at the beginning will want to run both active and passive
there is only so much SP u can dump into a role and lets be honest ppl will ALWAYS be at different SP lvls in this game. Even if they took away boosters ppl will still be at different lvls because of playtime |
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
41
|
Posted - 2013.01.26 04:49:00 -
[16] - Quote
Iron Wolf Saber wrote:You're stupid That's the EVE spirit right there boys and girls!
OP makes some interesting points though.
If it looks like a duck and quaks like a duck is it a duck? You have a store with items people will buy for good reasons.
Are they over priced? |
RECON BY FIRE
BetaMax.
51
|
Posted - 2013.01.26 05:00:00 -
[17] - Quote
I have yet to spend a single cent on this game (however, I did go buy a $20 card today to get the merc pack), but I still feel Im fairly competitive. More often than not Im in the top 5 on my team. I may not be, and will likely never be, top 5 on the leaderboard, but Im very happy getting top 5 in most games. I even did this with my less than week old self, new to the game, with people already at 3 mil+ SP during Codex. Last night I even jumped on my heavy alt with no skill in ARs, no SP outside of what is given you at the beginning, and still earned 2000+ WP in games with the frontline and medic starter fits. So I was on a level playing field with the newberries and at a disadvantage with people that have got the headstart and was still very competitive! This game is more about skill than people like to let on. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.26 05:12:00 -
[18] - Quote
I would never buy the boosters that are in the store; they're just too overpriced for what they do, IMO. So far, I've just bought a bunch of BPOs, and will be buying the Cistern Nanohives when I get the skill to use them (only 60K more SP). Other than that, I don't know what I'll be doing with my AUR...
Currently, I'm using just militia and a few Standard things (Standard BPO Dropsuit and AR); I'm doing perfectly fine (by that, I mean I've rarely not been in the top 5, most often top 3. I am also rolling in a group). Yes, there are a bunch of noobs running around, but even against people who have a clue I'm still doing decent or better. I have a Standard + Adv AR loadout, and a Standard AV loadout, but I only bring them out when I really need to (when militia isn't cutting it), and so far I just really haven't had to. I will eventually, though, and they're ready and waiting to be used.
Overall, I'm not sure skills will have as much an impact as we think they will; sure, a noob going against a guy in Advanced or Proto gear will not do well, but who really expects him to? After a few months, the people who play a good amount will all have their specialization well underway, and will hit it not too long after. They'll have to branch out their SP spending eventually. So, they'll be a bit more broad with their skills, more going towards a "jack-of-all-trades" after a period of time. But...that really doesn't matter as much. Yes, it will have an influence, but when you have all the "main" skills at 5, and a bunch of others do too...what do those "branched" skill differences matter?
The boosters will help you get to that first "finished" specialization quicker, but that's it, really. Eventually, those not using boosters will also get to that point, and after that you no longer get "better" in that area but have to "branch out" into others, or hoard SP. And since you can only do one thing at a time in a match, will having a ton more SP matter that much?
I think skill boosters only matter in the beginning; in a few months, it won't matter who used one and who didn't. All that will is that they have their main "specialization" done or not. Hopefully, those who don't have it done will not be playing in public matches against those that do. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.26 05:13:00 -
[19] - Quote
Three Double-A Batteries wrote:Iron Wolf Saber wrote:You're stupid That's the EVE spirit right there boys and girls! OP makes some interesting points though. If it looks like a duck and quaks like a duck is it a duck? You have a store with items people will buy for good reasons. Are they over priced?
The OP doesn't make any interesting points though the person you quote could have put some solf gloves on.
The OP and many others are always going to be the group of people that fall into the selfish progression table.
Example:
Currently people think Skill Cap is that only thing prevent so called no lifers from surpassing them seemingly unfairly. But what these self same people don't care about is the new players that are eternally bottle necked in always being behind older players.
(if you follow the logic thats SP amount = more powerful 'I steam roll all' character)
The problem with both the OP's points presented here and the above argument mention the cap is that SP will never make it so you steam roll players.
As I have stated many times before: There are only 2 skills that boost your 'heath' (armor and shields respectively) And 1 flat damage increase to all weapons (10% I think) and a weapon dependent skill that gives you more clip ammo so you can fire longer.
Yes a character with more SP may have an edge but not to a degree that a fully skilled up player can steam roll from one fire fight to the next. Each fight even if they are remaining fairly unscathed will always have a hard time vs a hard counter.
It ultimately come down to Tactics first and foremost. Hopeful this community as a whole will learn that, grow up a little and these threads can go the way of the dinosaurs.
Pref able by sinking in a pit of tar, drowning a horrible slimy death....
Maybe on fire!
|
RECON BY FIRE
BetaMax.
51
|
Posted - 2013.01.26 05:23:00 -
[20] - Quote
Lord Crases wrote: and a weapon dependent skill that gives you more clip ammo so you can fire longer.
Actually that skill increases the total amount of ammo you can carry, not magazine capacity. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.26 06:19:00 -
[21] - Quote
I am just saying the OP wasted time thinking on an issue that was dead on day 2 or more accurate to say, dead within being a minute late to the party.
and normally I am nicer but I only get very blunt and rude if I feel its absolutely necessary to break though some people's thick skulls. This normally gets people to rethink why their angle or topic selection is an poor choice of championing,
In retrospect, its an aggressive kindness I offer. I would have torn the topic up and down the entire street if you let me really go at it. |
Thranx1231
CowTek
90
|
Posted - 2013.01.26 06:29:00 -
[22] - Quote
You don't sound like you understand the system very well. As you are new that is understandable. You might have made some sense if you came at this from a more reasonable direction. You got results that you did because of your method.
CCP developed EVE Online and that game will have its 10 year anniversary soon. I am not an EVE player but I do know that there have been constant ongoing changes and increased complexity to EVE. CCP has messed up some of the changes but they do listen to the EVE community.
DUST514 is going to be very tied to EVE. Exactly to what extent is unknown. What can be deduced is this version of the game is the bare bones. The foundation of what will be enhanced over several additional years. To max the current SP levels is planned to take years. By the time you get there more will have been added.
So focus on your play style and fine tune the items/skills/purchases that enhance your experience.
Real World Cash is going to be required to keep development ongoing and for server support. Some of the AUR items in the Market make an item available a level or two below the ISK counterpart. The Boosters give you a reasonable bump in what you can accomplish in a day. Soon to be a week, hopefully.
And, your numbers are off, BTW. A Merc Pack is $20. It includes a 30 day Active Booster. Four 7 day Passive Boosters are 7000 AUR each for a total of 28K AUR leaving you 12K AUR to buy toys with. Why would you buy it any other way?
Pay to complete? You have no concept of the length of this game. No one will never complete DUST514. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.01.26 06:55:00 -
[23] - Quote
Once I max a sagaris, I'll probably stop using active and passive boosters. and OP it will take some one not using boosters 9 months to get the same amount as someone using active and passive boosters gets in 6 months.
That being said eventually what you specialized in will be maxed out and then you can go into another specialization. But the guy not using boosters will catch up and max out that same specialization. |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2013.01.26 07:30:00 -
[24] - Quote
Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ?
pay to compete for the first.... month. two months.
with specific training it doesnt matter over time.
and one the market is to a full market the cheapsters can isk for boosters. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.26 07:35:00 -
[25] - Quote
If you take a strictly short-term view of the game, then it can be seen as pay-to-compete. Long-term, it only takes - WITHOUT boosters - a matter of a couple of months to specialise into a particular role. It can be more or less than that depending on how often you're playing and what role you choose |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.26 07:47:00 -
[26] - Quote
Im a closed beta tester thats pure 100% f2p I never bout the merc pack never bought a booster never nought some pissy aurum item yet I will still hold around the top 5 spots in my gameand even then normally the people ahead of me are only so by a couple of kills
This game aint pay to win and if u did a search u can find closed beta threads on such things with about 20 people ranting how awsomely ccp has accomplished this |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.01.26 08:00:00 -
[27] - Quote
CCP have to make a positive net on thier product so of course they need to give some incentive to buy aurum but it's not pay to compete. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.26 12:06:00 -
[28] - Quote
Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ?
No. I just went 20 and 0 with no boosters and a MILITIA setup.
Now if you want to be #1 on the leaderboards with 9000 kills then you need to pay to compete with Red Bull, No Doze and about ten kilos of coffee and a recliner with built in toilet seat and probably an IV for meals. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 12:21:00 -
[29] - Quote
Berserker007 wrote:ok, as well all know; this game is 100% free to play, as you dont really need to buy anything. However; at the moment (maybe will change), it really is P2C, or pay 2 compete as i put it.
At the moment, unless you are running boosters you are at quite a disadvantage SP wise in what you can get versus someone who has boosters.
I did a bit of a calc; and for a month of both passive & active boosters; you use roughtly 7k x 8 = 56k AUR for weekly boosters, then throw in two 3 day boosters (as most months are 30-31 days, not 28 ... as not using the 30 merc booster here).
So thats 56k + 7k = 64k AUR. If you look on the PSN store $20 equals 43k AUR. SO essentially per month you would be paying about $30 to compete in this game. Thats $360 a year to really stay relatively competitive. So essentially for a F2P game, to actually compete you are paying double the price of what an EvE subscription is (right?).
My question to CCP is please justify this ; and to the community, how do you feel about having to spend more to compete on Dust which is F2P, then EvE which is subscription based ? i hate sub fees. i'll take a hit to my competition or i'll fork out cash if i feel it makes the game funner, but i hate archaic sub fees |
SGT Garrisson
On The Brink
60
|
Posted - 2013.01.26 12:50:00 -
[30] - Quote
sry but thats a load of rubbish i dont use boosters or andy aurum gear yet i can ttop the board and compete with some of the top ranking peeps
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |