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Iron Wolf Saber
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Posted - 2013.01.20 22:35:00 -
[1] - Quote
For those of you wondering about eve's engines upgrade.
They overhauled eve online 3 times now completely.
Examples
Raven Caldari Battleship Naval Issue First Version circa 2003 http://tagn.files.wordpress.com/2009/03/classiccnr.png
Raven Caldari Battleship Naval issue Trinity Version circa 2007 http://tagn.files.wordpress.com/2009/02/ravennavyissue.png
Raven Caldari Battleship Naval Issue V3 Version circa 2012 http://3.bp.blogspot.com/-sHBH7bmz4QE/TtQ2tuHLP5I/AAAAAAAAAmM/rvEHDmT2oZQ/s1600/2011.11.27.13.07.36.jpg
Same ship, 3 graphical generations.
Its no longer possible to play eve online in classic this was phased out in 2008-ish when the playing population was 1%or less by hardware setting survey.
Soon Trinity is getting phased out by modular upgrades to V3 versions (if you can play trinity version, V3 actually lowers minimal specs a small bit)
Mind you this is ship models ONLY. There are hundreds of other small technical nunauces that have made it into Eve whole different game than launch day. Once upon a time the backgrounds in eve where just static pictures hand painted to look like a nice square skybox. Now they're pictures that where taken from of a 3d model several terrabytes big of a nebula and slight adjustments made to make it fit in the skybox. Then they changed the position of the camera based on where in the region within the nebula so that every time you jump region to region the nebulae actually change distance position accurately, there are even some you go inside of.
Once upon a time missiles launched from the center of the ship and if you ever managed to get a camera on the missiles they were dull boring cones. Now a days we have actual missile launchers spewing out missiles which are high detail each. One upon a time the gun turrets kept their colors. Now a days they update to match the paint scheme of the ship. Engine trails, planets fidelity and graphics being upgraded in eve online is directly blamed on dust 514.
Hell one simple small update coming to Eve Online has been called 'the most awesome useless feature ever.' Where autopilot routes are actually drawn in game space, while off the map. This is immersion concreting. Because for the longest time so many players thought the stars in the background where just random. Now they know, they're real stars in the game and they can see them in the far faint distance. This is more significant than pointing the star-gates at the next system.
V4 however, which has not started yet, is going to require DX11 compatible video cards and it may be seeing either iterations or have a clearer idea how its going to get phased in by this fan fest or winter 2013.
Eve online during beta had the following
2 Races, Amarr and Caldari, 90 Star systems, No industry, No isk faucets (literally like none), No NPCs and 6 ships.
Today 4 primary races, 5 pirate races (though still not playable), 9000+ star systems, Industry so complex and complete there are only two items still being NPC manufactured, skillbooks and implants. NPCs that are getting closer to mimicking players or out performing players in combat. Controllable empire space. Now 600+ player obtainable and flyable ships.
Dust 514 is subject to hardware and software upgrades, as the technology, techniques, and knowledge increases so do the art assets.
Lets take a look at a game just as old as eve online. World of Warcraft. To which their greatest graphical improvements has been what? Water? Solar Flares? New Character models? something that has been begged and screamed for since the release of the blood elves and drani still being told. 'We don't know when we can get this up to you, here have another roller coaster raid. '
If CCP keeps similar focus to dust 514's progression over the years as they do to eve, 5 years from now, dust 514 would be an extremely hard shooter to beat. While it may seem like a glacier pacing now its probably because its a very small sandbox we are playing in. We only have a plastic shovel. Its not like the eve online box being the entire beach with bulldozers and land mines as world shaping tools.
Have patience, keep reasonably voicing concerns and even if you do quit keep watching, the doors will always be open to let you back in.
PS4 update will happen, PS3 phase out will happen much later. When that day comes expect some wondrous things to start happening. |
Iron Wolf Saber
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Posted - 2013.01.20 22:51:00 -
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crazy space 2100046106 wrote:Ima Leet wrote:i've been playing Beta since April, back then, we used to have the Dev's in the game and voice chatting with us. there are a lot of us who have verbally spoken with a lot of devs. they are already working on Dust on the PS4. they're called Dev Kits or SDK's and Sony gives them out early for Devs to start working on games for the console.
Dust is already confirmed PS4 game and they've been working on it already... idk why i'm posting though cause seriously what kind of question is this?
"how to take dump in toilet?" And remember there is already a PC version, they play it everyday Then it's ported down to console, this is just how all games are made. You can't make a game ON the ps3. Dust must look amazing in office ;_; I want to get my hands on it.
SDKs are up sized PS3s though with primary ps3 hardware. So you can at least reasonably simulate the same environment of a ps3 while running developer tools to look for bugs.
If you tried to play the PC version of dust 514 your computer would probably melt.
http://www.legitreviews.com/images/reviews/1437/EVGA_Classified_SR2_big.jpg
Take this motherboard, cram max memory in every slot,best intel cores on both slots, and every slot there the best number crunching video cards you can find which typically means an nvidia card with a special co-proc.
Congratulation you have something that rivals ccp's art development PC. |
Iron Wolf Saber
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Posted - 2013.01.20 22:58:00 -
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Yoma Carrim wrote:Iron Wolf Saber wrote:crazy space 2100046106 wrote:Ima Leet wrote:i've been playing Beta since April, back then, we used to have the Dev's in the game and voice chatting with us. there are a lot of us who have verbally spoken with a lot of devs. they are already working on Dust on the PS4. they're called Dev Kits or SDK's and Sony gives them out early for Devs to start working on games for the console.
Dust is already confirmed PS4 game and they've been working on it already... idk why i'm posting though cause seriously what kind of question is this?
"how to take dump in toilet?" And remember there is already a PC version, they play it everyday Then it's ported down to console, this is just how all games are made. You can't make a game ON the ps3. Dust must look amazing in office ;_; I want to get my hands on it. SDKs are up sized PS3s though with primary ps3 hardware. So you can at least reasonably simulate the same environment of a ps3 while running developer tools to look for bugs. If you tried to play the PC version of dust 514 you computer would probably melt. http://www.legitreviews.com/images/reviews/1437/EVGA_Classified_SR2_big.jpgTake this motherboard, cram max memory in every slot,best intel cores on both slots, and every slot there the best number crunching video cards you can find which typically means an nvidia card with a special co-proc. Congratulation you have something that rivals ccp's art development PC. ugh my head hurts just thinking about how much that would cost.
It is true though, CSM asked about it a few meetings ago and CCP explains how they make trailers on that machine. And its the technical artist's job to take ultra hi-res poly models numbering in the multiple millions and down sizing that model to 200 polys.
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Iron Wolf Saber
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Posted - 2013.01.20 23:15:00 -
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Kira Lannister wrote:Wow the third Caldari Battleship looks amazing!
BTW some variants of the ship has a little bit of cylon going on the front side. There is a variant of the raven that's black with red lights.
Also if you dont have eve but have chrome or fire fox
http://www.eveonline.com/universe/spaceships/raven/ |
Iron Wolf Saber
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Posted - 2013.01.21 00:17:00 -
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Remember contracts can be renewed and if CCP feels that the contract money is more than what they expect to get from pc buys they will stick with it. |
Iron Wolf Saber
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Posted - 2013.01.21 01:31:00 -
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PC has been becomming full of douche bags, most of those whiney 12 year olds when xbox came out are now 22 year olds owning computers. most of them have not changed. |
Iron Wolf Saber
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Posted - 2013.01.21 02:21:00 -
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Eve players want meaningful game play.
Not recycled lobby shooter.
We want a game where winning means something. And for that to happen would require losing to mean something as well.
No hand holding, no filtering, just you vs the universe. Surround yourself with people you can trust. Spend that Trust wisely. Work together to make your visions for your empire come true. Build one to last the ages. Or destroy another's. Doesn't matter, nobody forced you, you chose this path for yourself.
We want the tools to achieving these goals to be useful, fair, and understanding between, your own skills, the experience points, and ultimately understanding you cannot be master at all of them at the same time. Learn your specializations fit in an army, Learn your roles and purpose in the game, and explore new ones.
FPS mechanics are just there to make the game an enjoyable journey and we are very reliant on FPS shooters to provide insight into what is wrong when I have to shoot person B with Weapon X or not. |
Iron Wolf Saber
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Posted - 2013.01.21 04:03:00 -
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Beast Beastlington wrote:The problem is, is that it IS a lobby shooter.
Your actions have no impact on EvE at present.
You cannot own anything. You cannot control anything. There's no indication about how these issues will be resolved in future either.
You just respond to a contract, get in a lobby, play a technically poor FPS.
We keep reading about these features but they aren't here and have NO impact whatsoever on the core mechanics. How can people not see that the core game-play has to be spectacular first? It's a half baked proposition right now and it's getting ready to move into open beta (how far is that from actual release people?).
Why are you making excuses for the games current state based on things that may or may not be added?
I am sorry but you're asking for everything they had planned for the next three years to be done now now now. Conquest mode and beyond hasn't been scheduled for expansions in 2013. Thus things like Privately owned HQs and modifiable territories are not going to exist until then.
We are flipping planets now eve side if you haven't been noticing. I don't consider destroying eve ships 'meaningful' interaction as awesome as it would be to do. Thousands of ships die every battle in eve these days, what is popping one measly destroyer going to do? end a war? I rather have the ground battles mean something significant, so that way destroying that one ship in orbit WILL be worth it.
Luckily FW is a slated launch feature and will be implemented further and in higher level of visibility in the next build hopefully. CCP said its now their current focus, and to be honest I think it would be slightly unfair for the new guys to shove FW down their throats on day one before they had a chance to get their boots wet.
Also beta, work in progress. Also MMO, always a work in progress. Also...
http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg Had 90 Star Systems 2 Factions 2 Bloodlines 6 Ships about a few hundred modules No capitals No owned battleships No Low sec No Null Sec No Hostile NPCs No Isk Faucets No Industry No Science Some Horrible Broken Mechanics Unstable Servers Meaningless Planets No expansions
To this: http://media.pcgamer.com/files/2012/11/EVE-Online-Retribution-fleet-action.jpg 9000+ Star systems 4 Factions 12 Bloodlines 600+ pilotable ships 10,000 modules Lawless Low sec Player Shape-able Null Sec Unknown explore-able depths of wormhole space. Massive Industry and Scientific strides that only skill books and implants are not player manufactured. So many ways to make isk in the game its not even funny anymore. Constantly strives for balance done in the tasteful manner of war/technological escalation Very stable servers Planets that have plenty of functions and purposes and are fought over orbit-ally these days. 18 Expansion all of which have been free.
Dust 514 has a long ways to go. It may not be a lobby shooter 10 years from now, it may not be a full shooter even. who knows. where dust 514 will be 10 years from now. Maybe we will be doing station invasions, maybe well be hot dropping onto plasma planets because no vehicles can get called down. Maybe there will be free roaming zones, maybe there will be player built race tracks, capture the flag arenas, and gambling betting galore. maybe player will be building their own tanks, exploring wormhole planets, assassinating eve players they're supposed to be escorting while they explore abandoned stations. Maybe even shooting Tibus Heath. Who knows what 10 years will do, Dust 514 is a slow growing game but do not mistake that it is not growing. Call of Duty has been essentially been the same game for a decade, there was extremely few growth spurts and even then they chop it down every time it does something wonderful instead of progressing that direction more. |
Iron Wolf Saber
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Posted - 2013.01.21 04:19:00 -
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I just pointed out eve had extremely substandard game play when it started. |
Iron Wolf Saber
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Posted - 2013.01.21 04:32:00 -
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Beast Beastlington wrote:Do you honestly, hand on heart, believe that FPS players are going to be as forgiving? Do you honestly think that EvE integration matters a jot to people? Do seriously think that a huge number of players are going to drop Battlefield, CoD, Halo or any of those top tier games to play a game with the technical and game-play issues that Dust has.
Honestly? I'm not being facetious.
Every single person I play with (all of them fairly involved gamers who play nothing but online FPS) think Dust is a complete disaster. Read around on various gaming forums (where you can find any kind of buzz). The majority think it's a crock of ****.
What matters is that a year form now when people ***** about how their call of duty is the same I can brag about how I am conquering entire planets in dust 514, its how eve online has managed to survive years on end. |
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Iron Wolf Saber
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Posted - 2013.01.21 04:39:00 -
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Maybe you're not understanding how complicated the game is already verses other shooters and that the simple fact its on console makes deploying updates and feature pushes are far more difficult and that developers are also human themselves. |
Iron Wolf Saber
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Posted - 2013.01.21 05:26:00 -
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Beast Beastlington wrote::D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
An Abrams in real life wouldn't die to a smoke grenade launcher as they do in battlefield is a wonderful start. |
Iron Wolf Saber
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Posted - 2013.01.21 05:28:00 -
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Major Assitch wrote:VirtualxBucaneer wrote:Government CheeseBurger wrote:I have no linkys but yesterday the specs for ps4 were released. Sony is sticking with an 8 core processor. This is good, it is what made MAG's large battles possible and it's what makes the Future of Dust 514 also possible. You mean the Cell with 8 SPU's. But is just pure speculation, the official specs are yet to be unveiled. While it is still 'speculation' per se...it has been frequently reported that the latest development kit PS4s (Orbis) are, in fact sporting an 8 core processor....an AMD A10, to be more specific! (I personally hoped for Intel i-5 but, what are you gonna do?) The cell processor that was used in the PS3 evidently turned out to be more hassle than it was worth, seeing as 3rd party developers clearly weren't up to the task of working with such a hi-tech device. As evidenced by the slew of 3rd party games that turned to **** once ported to the PS3. It's a real shame IMO...the PS3 cell processor showed such promise! As for Dust being ported to PS4 (Orbis)...I would venture to guess that most of the work being done at this point in time is being done for the PS4 (Orbis). Certainly it would seem a waste of energy to still be focusing 100% resources on PS3 development at this point in time. I'm pretty sure that the next gen console will be hitting the market this holiday season (2013)...at least most sources I've followed seem fairly confident with a 2013 release. Most definitely Dust isn't being planned to fall to the wayside with the PS3 on it's way out. It would be a huge mistake to be planning a game of this scale for PS3 exclusively. It would mean that all of this work is being done with the intention of killing the game in less than a year's time....Not going to happen.
This I honestly believe is the other reason why builds are so slow to come out lately, they used to be on clock work until the news the orbis dev ktis where shipped. |
Iron Wolf Saber
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Posted - 2013.01.21 06:04:00 -
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KalOfTheRathi wrote:The Cell Broadband Processor has two-way multi-threaded PowerPC core and eight Synergistic Processing Elements (SPE) and are not cores in any sense of the word. There are only six available and they are a small, fast SIMD, FPU with minimal RAM, multiple DMA access to memory and have a very significant limit on the tasks they are able to perform. One is locked down for security control (encryption/decryption) and one is blocked to raise yields.
The PS4 is rumored to be using a standard x86-64 8 core processor that will feature at least 4 full FPU units (if it sticks to AMD's latest effort to reduce semiconductor area) or, hopefully, with 8 full featured processors and as much memory as a modern smart phone.
The two processors have nothing in common. The Cell is an end of life (EOL) product and development stopped a number of years ago. Moving to a traditional processor (including PowerPC) was their only option. Sony does not have a couple spare billion dollars lying around nor yet another three years to waste.
The UnReal Engine is a reasonable choice to enable fast porting. Virtually nothing will have to be redone except to reset the development environment. When the Sony exclusive contract runs out than a simple tweak will give a PC version. A somewhat larger amount of work will be necessary to do a proper port it to PC but not a huge effort as KB/M are already supported. CCP already understands PC game development so that shouldn't be a major concern for them or us.
The worst problem facing a pc port would be optionalizing the darn thing to work on multiple qualities of computers not everyone has a crysis 4 machine. |
Iron Wolf Saber
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Posted - 2013.01.21 15:03:00 -
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Beast Beastlington wrote:Iron Wolf Saber wrote:Beast Beastlington wrote::D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
An Abrams in real life wouldn't die to a smoke grenade launcher as they do in battlefield is a wonderful start. That's a massive load of horse-**** and you know it. nice cop out.
Or how about ejecting with an RPG in hand shooting the jet chasing you then climbing back in the jet you just ejected from? that would be another wonderful oversight of being less technical. Ultimately that would be impossible as well considering the jet you just ejected from is now a seat short and do you have any idea how uncomfortable the bottom of a jet without a seat is? |
Iron Wolf Saber
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Posted - 2013.01.21 17:59:00 -
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Volgair wrote:Can we get back to the wild and hopeful speculation. I want to read more about peoples awful ideas on how this needs to be another half assed cookie cutter shooter.
I wished I could. All I know is that there is a development plan for dust 514 for 3 years. This is rather short because they didn't want to spend too much time on something they're experimenting with.
Future Features we are expecting though or where in some way suggested to us being explored.
-All four factions fully represented and themed well. This includes suits, vehicles, skill books and weapons. So things like Gallente Heavy, Minmatar MCCs and Amarrian Tanks.
-All planet types will be in the sandbox, Barren, Oceanic, Ice, Gas, Storm, Plasma, Magma with Temperate.
-Dozens of new gun types to fit every races theme for an answer to a situation. For example an extremely heavy 'lancer' for ammarrians to melt tanks in half. Or A minmatar trench gun that akin to shotguns we use today.
-Arena Game types where people viewing the matches can place their bets and rules can be set up (ie no protogear, no vehicles)
-PVE interations to include Drones infestations, Sansha incursions, and other pirates.
-Additional Game types for high sec 'training' like capture the core and escort.
- New Vehicle types such as gunships, mtacs, speeders, apcs, fighters, and mccs themselves.
- Market Industy and Science.
-Alliances, Diplomacy and War.
-Empire Building.
This list goes on an on, but the fact remains we not going to see a quater of these things at launch, and we be lucky to get about half of them in 3 years time.
But guess what? in 3 years call of duty will still not have a market, will still not have research and industry, will not have alliance mechanics, free roaming zones, nor persistent results of battle. They literally haven't changed in 10 years of games what makes you think they would suddenly mmo? |
Iron Wolf Saber
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Posted - 2013.01.21 19:15:00 -
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I dunno BF and Mag has some serious balance issues and people still played regardless. |
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