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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 03:15:00 -
[1] - Quote
Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles.
If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people.
EDIT: Another option would just be to increase the speed required for a 1-hit-kill. Its quite easy to run over someone and kill them since not that much speed buildup is needed. its so rare to be hit by an LAV and not die, even if its just a small tap from from an LAV accelerating forward from only 2 meters away. Hitting infantry at low speeds should still do damage, but should not be one-hit-kill. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 10:05:00 -
[2] - Quote
Anyone agree or disagree? |
James Blaise
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.01.16 13:12:00 -
[3] - Quote
No, AVs does enough damages |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.16 13:24:00 -
[4] - Quote
this may stop those with militia lavs from spawning in and running guys over the entire match.
want to do that upgrade your lav with just a day or two you can have a 2000-3000 total health lav.
+1
I suggest the damage taken be the same or half of the dropsuite they ran over if you run over someone in advanced gear or higher it could screw up your militia lav pretty badly(unless they have all damage mods on) |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.16 14:01:00 -
[5] - Quote
Thats a deer
4 legs and likes to jump around, depending how big it is it may not really damage your car
Seen hit and runs and the car is barely damaged, sometimes a cracked windscreen or a damaged bumper or hood but its not really damage because the car is still fine and works
LAV takes a hit in shields sometimes and slows down but thats it which is fine it doesnt need changing
|
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.16 14:45:00 -
[6] - Quote
Takahiro Kashuken wrote:Thats a deer
4 legs and likes to jump around, depending how big it is it may not really damage your car
Seen hit and runs and the car is barely damaged, sometimes a cracked windscreen or a damaged bumper or hood but its not really damage because the car is still fine and works
LAV takes a hit in shields sometimes and slows down but thats it which is fine it doesnt need changing
Yes but then you hit big poppa deer who just stares you down and your car gets ROFL stomped.
I've seen some pretty kittened up cars from hitting deer.
So basically i would love to see the damage done to the lav be based on the dropsuit.
Hit a scout = rofl squish assualt = some damage not that much Logi = same as assault Heavy = you just hit big poppa dear its gonna hurt |
mhall914
OSG Planetary Operations Covert Intervention
6
|
Posted - 2013.01.16 15:11:00 -
[7] - Quote
I agree KAGEHOSHI |
Xavier Calyxes
Calyxes Academy Calyxes
5
|
Posted - 2013.01.16 17:51:00 -
[8] - Quote
Vehicles should take dmg when smacking down infantry! But not that much, maybe less for scouts and more for heavies? |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
|
Posted - 2013.01.16 17:56:00 -
[9] - Quote
Agreed... running over people is a valid tactic, but they should take some damage if they run into a person at full speed... particularly if that person is a heavy.
Perhaps some function around the amount of armor fitted to the suit.... 2HP damage to the LAV for every point of armor on the person he runs over? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 11:57:00 -
[10] - Quote
Any more thoughts on this? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 21:49:00 -
[11] - Quote
azarath metrion zinthos |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:05:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles. If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people.
AV grenades usually correct this problem. Its what they're there for. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 22:13:00 -
[13] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles. If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people. AV grenades usually correct this problem. Its what they're there for.
The fact that LAVs can be destroyed does not negate that 1-hit-kills with no drawbacks is imbalance. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:17:00 -
[14] - Quote
oddly I don't mind people hitting me with LAVs.
On the rare occasion they hit me in a more expensive fit I start cackling like a lunatic and then go on a vehicular murder campaign. I don't get a lot of warpoints but I feed the forums with more QQ threads from my victims. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.21 22:44:00 -
[15] - Quote
I agree and I've suggested the same before. +1 to the original poster.
LAV's are not as easy as most people think though. They only OHK if they hit you dead on at a decent rate of speed. They require a lot of practice to use and are a fun target both for those who know what they're doing and ragers alike.
But to the suggestion of taking some damage when hitting infantry, I think it's a good suggestion. Right now it's kinda balanced by the insane damage received by tapping other vehicles on your same team. Hopefully they fix both. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 22:46:00 -
[16] - Quote
I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:49:00 -
[17] - Quote
Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle.
But I like driving over and destroying LAVs in my Soma! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 02:59:00 -
[18] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma!
I really really hate that. Bump into a friendly HAV, and massive explosion |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:08:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma! I really really hate that. Bump into a friendly HAV, and massive explosion
I've thus far managed to not ram blueberry LAVs. They maneuver out of the way too fast. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.22 03:59:00 -
[20] - Quote
There's no reason that ramming people in a free vehicle should be a viable tactic. In general, getting a free vehicle and using a free dropsuit to drive it, with the only skill necessary out of the playing is the ability to move forward and turn when necessary should have a proportionate payoff. That is to say, it should be useless for killing anyone. It should maybe do a bit of damage to infantry, maybe 100 damage when you hit them at full speed.
You didn't pay any ISK to get where you're at. You're not expressing any skill. Why should you be one-shotting infantry when you have nothing invested yourself? |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 05:00:00 -
[21] - Quote
As long as you guys don't call for nerfing driving over enemies in a tank I don't care. I'm here for the LuLz |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.22 05:10:00 -
[22] - Quote
While joyriders are immensely annoying, getting rid of them is easy enough if you have a decent team. A couple of militia swarms will take care of the problem. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 05:12:00 -
[23] - Quote
Kovak Therim wrote:While joyriders are immensely annoying, getting rid of them is easy enough if you have a decent team. A couple of militia swarms will take care of the problem.
so far I've had immense luck dealing with the problem via AV grenades |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.22 05:13:00 -
[24] - Quote
I agree, we are wearing suits of power armor that allow a man to survive drop from the sky, if a person is run over they should stand a chance of surviving based on speed and impact. and dealing some damage to the jeep wearing the durable suits.
I think collision with heavy suit should be able to destroy the jeep.
Of course if a heavy or medium sized vehicle runs over a person with good speed that is another story (a person could fly over the hood of a car, but if it is heavy tread that would crush everything). |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 05:32:00 -
[25] - Quote
Patoman Radiant wrote:I agree, we are wearing suits of power armor
the rest of this post is irrelevant for purposes of response
Dropsuits are not power armor. They are armor, but only the heavies by lore have the muscular/skeletal enhancements to make them qualify for the word.
The rest of it is just the person under a fancy riot suit.
However, given that your dropsuit has shields and armor that can generally take a shot off a plasma gun I can actually see arguments for your ass getting thrown and living if an LAV hits you.
Not so much if a Sagaris or Soma roll over the top of you.
And I would be cool with having a jeep explode when ramming a fatty. Just because the LAV bumper bugs would scream that it's unfair. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.22 06:51:00 -
[26] - Quote
Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 07:58:00 -
[27] - Quote
Fivetimes Infinity wrote:Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust.
You actually expanded on my point nicely. people need to have an incentive to use the turrets as the best option for killing and I'm cool with being able to have the passenger shoot a weapon at people as well. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.24 17:57:00 -
[28] - Quote
Breakin Stuff wrote:Fivetimes Infinity wrote:Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust. You actually expanded on my point nicely. people need to have an incentive to use the turrets as the best option for killing and I'm cool with being able to have the passenger shoot a weapon at people as well. problem with that the small blaster turret(the turret thats supposed to be AI) dose even less damage then the ar base stats wise and it's a lot harder to use when moving, having the driver stop so you can shoot is a bad idea as well due to there being no protection for the gunner. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.24 22:22:00 -
[29] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma! I really really hate that. Bump into a friendly HAV, and massive explosion I've thus far managed to not ram blueberry LAVs. They maneuver out of the way too fast. At least the blueberries are the ones getting targeted. I had some random blueberry in a starter fit LAV swerve into my expensive methana fit and OHK it somehow.
Like I said before- I don't have a problem with this as long as other collision damage is toned down. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 17:32:00 -
[30] - Quote
I would like less collision damage of LAVs against HAVs toned down. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.29 04:59:00 -
[31] - Quote
On the subject of LAVs, aside from taking damage from hitting infantry, and reducing collision damage with vehicles, they need to stop doing damn 180 degree turns so easily; that is the most annoying thing about them. |
kyan west
D3ath D3alers RISE of LEGION
8
|
Posted - 2013.01.29 05:34:00 -
[32] - Quote
Val'herik Dorn wrote:Takahiro Kashuken wrote:Thats a deer
4 legs and likes to jump around, depending how big it is it may not really damage your car
Seen hit and runs and the car is barely damaged, sometimes a cracked windscreen or a damaged bumper or hood but its not really damage because the car is still fine and works
LAV takes a hit in shields sometimes and slows down but thats it which is fine it doesnt need changing
Yes but then you hit big poppa deer who just stares you down and your car gets ROFL stomped. I've seen some pretty kittened up cars from hitting deer. So basically i would love to see the damage done to the lav be based on the dropsuit. Hit a scout = rofl squish assualt = some damage not that much Logi = same as assault Heavy = you just hit big poppa dear its gonna hurt doesn't it already do this? Or am i drunk and getting random damage for no reason
|
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.29 16:10:00 -
[33] - Quote
Breakin Stuff wrote:Patoman Radiant wrote:I agree, we are wearing suits of power armor
the rest of this post is irrelevant for purposes of response
Dropsuits are not power armor. They are armor, but only the heavies by lore have the muscular/skeletal enhancements to make them qualify for the word. The rest of it is just the person under a fancy riot suit. However, given that your dropsuit has shields and armor that can generally take a shot off a plasma gun I can actually see arguments for your ass getting thrown and living if an LAV hits you. Not so much if a Sagaris or Soma roll over the top of you. And I would be cool with having a jeep explode when ramming a fatty. Just because the LAV bumper bugs would scream that it's unfair. Personally I'd like a cool animation when an LAV tries to ram a heavy.
But that's too much to ask lol |
RPGio
BetaMax.
34
|
Posted - 2013.01.29 17:22:00 -
[34] - Quote
I agree wit the OP.
RPGio |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 19:21:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:On the subject of LAVs, aside from taking damage from hitting infantry, and reducing collision damage with vehicles, they need to stop doing damn 180 degree turns so easily; that is the most annoying thing about them. I agree. The only time my LAV should spin around is if I lay on the handbreak at top speed, not if I hit a bump. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.30 05:43:00 -
[36] - Quote
I propose the following changes with regards to LAV and Dropsuit interaction.
Change 1: I want a horn on my LAV so I can blare it at the last second to scare the crap out of the guy I'm about to run over who has no idea I'm coming.
Change 2: I would like some gore to be added to the front of my LAV after several kills.
Change 3: Put a cool down timer on the pedestrian who gets killed. If that same person gets killed more than X amount of times in Y duration, then that person gets kicked from the servers for Z long. If you cannot avoid getting run over by an LAV after it happening to you multiple times, then you're obviously just an idiot and should probably be doing something else with your time aside from hindering whatever team you happen to get placed on for a match.
Otherwise.... working as intended. These aren't your momma's Honda driving down the rode striking deer. These are bastardized versions of humvees being used to murder people, so that damage argument doesn't hold up. If you want to get rid of an LAV I recommend taking cover and lobbing some grenades at it.
I get annihilated by forge guns all the time. Don't go jacking with LAVs because some people are too ignorant to look both ways before crossing the street. |
Zangan Vuld
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.01.30 09:50:00 -
[37] - Quote
It probably wouldn't hurt LAV drivers much but they're already really squishy. I specced into LAVs a bit in closed beta and really if you run into a group of hostiles like that you better expect some AV grenades. It's really reckless honestly and I could only see militia LAVs ramming frequently as even advanced tech is going to start getting really expensive to lose to one guy that decided to bring AV grenades.
It isn't a bad idea though if it did enough damage to where a militia LAV couldn't viably just run people down over and over then maybe it would add more incentive to bring something other than a militia fitting. And maybe even use the turret on occasion too.
The physics for LAVs could probably use some work but you don't really spin out much if you control your speed. It makes sense to me anyway, you can't really expect to go full speed over such rough terrain and not have some trouble controlling your vehicle. I mean if you're going full speed it's what 144km/h? |
Iam Krogan
Tuchanka Wrecking Crew
6
|
Posted - 2013.02.01 00:23:00 -
[38] - Quote
Seems to me a lot of guys already know how to dodge LAV ramming attempts. A well timed sideways jump does the trick. If you catch them by surprise... well, unless you're holding a pea shooter, you would get that kill anyway. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.02.01 02:12:00 -
[39] - Quote
Iam Krogan wrote:Seems to me a lot of guys already know how to dodge LAV ramming attempts. A well timed sideways jump does the trick. If you catch them by surprise... well, unless you're holding a pea shooter, you would get that kill anyway.
If only those poor infantry members had some kind of warning that an LAV was coming or in the neighborhood. Maybe we can all petition CCP to add in some kind of minimap to our HUD of the immediate area that allowed us to be aware of hostiles that weren't just within our field of vision. Then if we manage to get them to do all that, we could further push to get them to make the symbol for the LAVs bigger and more noticeable than the ones for just people walking on the ground, that way if we were taken unawares by someone in this infamous LAV you speak of, it'd almost be like it was entirely our own fault for not paying attention.
man, if only. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 02:41:00 -
[40] - Quote
Yes, and because infantry are constantly looking at their minimap rather than looking at bad guys so they can shoot them, it is totally weird and unexpected that sometimes they don't see LAVs coming and get instantly killed by a person whose only demonstrable skill is holding down the movement stick. |
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Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.02.01 02:44:00 -
[41] - Quote
Sheeee-it. If you don't have 1 eye on your minimap, that's your problem. Doesn't mean that LAVs should be nerfed. Maybe you just need to buff your multi tasking ability.
As far as easy... well running down some of you tunnel vision morons is easy but some make it tricky and there isn't anything I'd call exactly easy about driving an LAV. It drives like the wheels are made of glass and the ground is covered in butter. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 03:28:00 -
[42] - Quote
No, pretty sure a free vehicle being able to one-shot anyone it hits is a clear indication that LAVs should be nerfed. But I also did write that their ability to get kills with the gun nobody ever uses (because the bumper is so much more effective) should be buffed. In the end, LAVs shouldn't be free, they shouldn't be able to just insta-gib anyone, but they should also be good enough that people would actually want to spend ISK/SP on them. All-in-all a buff, unless you're not competent enough at multitasking to do anything more than hold down the movement stick and stare in front of you for someone to ram. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.01 06:27:00 -
[43] - Quote
Fivetimes Infinity wrote:No, pretty sure a free vehicle being able to one-shot anyone it hits is a clear indication that LAVs should be nerfed. But I also did write that their ability to get kills with the gun nobody ever uses (because the bumper is so much more effective) should be buffed. In the end, LAVs shouldn't be free, they shouldn't be able to just insta-gib anyone, but they should also be good enough that people would actually want to spend ISK/SP on them. All-in-all a buff, unless you're not competent enough at multitasking to do anything more than hold down the movement stick and stare in front of you for someone to ram. Because my girlfriend doesn't regularly one-shot Assaults with her Militia Sniper Rifle.
It's easier to get consistent headshots with a Sniper Rifle at stupidly long range than it is to hit a semi-competent player with your LAV.
This was a problem when we didn't get LAV sounds, and ti's occasionally a problem when people lose all their sounds and can't hear the LAV coming, but even then it just means you have to be more careful of your surroundings. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 10:14:00 -
[44] - Quote
Whoever said that sniper rifles are fine as they are? But for as brainless as sniping is in Dust, ramming with a LAV is certainly easier. |
Alessio Omega
Lega Omega
0
|
Posted - 2013.02.01 16:59:00 -
[45] - Quote
Sincerely, I disagree with the damage-on-hit for the poor little LAVs.
Yes, I often call my stock Baloch powered with some Militia BPO Modules, to make it durable and free, and then I ram every single poor soldier that gets in my way and is not fast enough to dodge my raid. But the damage-on-hit already exists, with heavies: a Forge Gun wielding heavy can almost one-shot my Baloch (if he charges his weapon before I get him), and a Heavy Machine Gunner can make considerable damage before being rammed. Scouts, Assaults and, if fast, Logistics can dodge me, if they spot me and use their brain to jump and sprint correctly. And when that is not enough, a Swarm Launcher or AV Grenade can easily destroy my LAV, even with the armor boost I mounted on it.
If you want to survive or damage/destroy a LAV before it hits you, just use a bit of strategy, reflexes, and keep an eye on your minimap. You can't ask a nerf or rebalance for every single thing you can't handle, just train and use strategy, and when and where possible, teamwork. Or your own stock LAV, if you want.
Yes, I'm giving tips on how to kill me. What a genius. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.02.01 17:25:00 -
[46] - Quote
Just have the LAV take equal damage to the damage the person takes. So running down a scout inflicts < 200 HP of damage. Not much at all. But running down me in my Heavy suit with EHP 900 should hurt a lot in a Militia LAV. However, if you're a skilled / dedicated driver that's in an Advanced or Proto LAV that's still not much.
And that seems good to me. Why? Because you just OHK my 75,000 ISK Heavy suit. You should have some risk - and taking 900 damage to your crappy Miltiia LAV is a good amount of risk for that OHK power. |
Round3y3
Edimmu Warfighters Gallente Federation
4
|
Posted - 2013.02.01 18:31:00 -
[47] - Quote
Hitting a deer in your car is one thing, hitting a deer in a hummer is another. I'm sure the construction of a futuristic military interplanetary off-road vehicle could roll it's over sized tires over some heavies without problems. If it can roll over moon rocks and craters it can roll over you. At best there should be physics adjustment between when it just pushes you away because the LAV is travelling slowly, and when you just die from impact and crushing. In either case the LAV should not be hurt. Simply giving them an ISK value would be the best solution. Making delicate vehicles that are afraid of running over opponents sounds like a bad answer. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.02.01 19:33:00 -
[48] - Quote
I don't think LAVs should take damage from infantry, at least not to any measurable amount. They're already fragile enough as it is. But the whole drive a LAV around and run everyone over is really silly too, this is a battlefield not Grand Theft Auto. What we're trying to do is remove the incentive to use that tactic.
Options: 1) Reduce ramming damage to infantry. Make it possible to kill someone if you pancake them into a wall, but if you just hit some guys in the road they'll go flying like bowling pins and dust themselves off. Maybe make it so scout suits get killed, but everything else is just damaged. 2) Remove WP rewards for roadkills.
I like the first one better. We're wearing extremely advanced armor. Ever watch the video of the guy who made the armor for having close encounters with bears? He tested it by being rammed by a truck. He went flying, then got up again. Dropsuit tech is like 1000 years ahead of that. It doesn't entirely remove the benefit of a driver causing damage to the enemy, but does get rid of the griefing aspect and doesn't come as a major nerf to the LAV. They can be difficult enough to keep alive as it is. |
Round3y3
Edimmu Warfighters Gallente Federation
4
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Posted - 2013.02.01 20:02:00 -
[49] - Quote
Lol! Yeah I did see that video! A damage threshhold for those being hit sounds like a reasonable aspect. Heavies could take much more of a knock back and maybe survive. Still, the idea of the LAV taking damage for running people over mentioned in other posts sounded like a step in the very wrong direction. |
Iam Krogan
Tuchanka Wrecking Crew
6
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Posted - 2013.02.02 00:28:00 -
[50] - Quote
KAGEHOSHI Horned Wolf wrote: EDIT: Another option would just be to increase the speed required for a 1-hit-kill. Its quite easy to run over someone and kill them since not that much speed buildup is needed. its so rare to be hit by an LAV and not die, even if its just a small tap from from an LAV accelerating forward from only 2 meters away. Hitting infantry at low speeds should still do damage, but should not be one-hit-kill.
Take it from a guy who loves to turn any battle into GTA: in my experience you already need decent speed to kill. Just bumping isn't enough, unless you get to squish them between a wall and your front bumper. From a standstill, the roadkill has a lot of time to get out of the way before critical hit speed.
That said, I do agree that LAVs should probably take noticeable shield damage from running over people (because the LAV shields are designed to stop stuff with a kinetic energy of a bullet, not that of a 200kg dropsuit at 60km/h). Armor damage... that's up for a debate. I think squished flies on the front bumper.
Also, it's kind of silly that the damage mode to the roadkill is either dead or not. There should be something in between. |
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Alessio Omega
Lega Omega
0
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Posted - 2013.02.02 11:51:00 -
[51] - Quote
Iam Krogan wrote:[quote=KAGEHOSHI Horned Wolf] That said, I do agree that LAVs should probably take noticeable shield damage from running over people (because the LAV shields are designed to stop stuff with a kinetic energy of a bullet, not that of a 200kg dropsuit at 60km/h). Armor damage... that's up for a debate. I think squished flies on the front bumper.
Ok, this would be a nice idea. Since the LAV Shields are already low and their recharge time is awfully long, I think this idea would be the best solution. If you ram people, your shields would be istantly depleted, and your precious armour would be exposed. That would make LAVs less ram-centered and at the same time, ramming would remain a nice strategy for people who know how to keep their LAVs out of danger. I agree, completely.
And maybe, but just maybe, they could add a liiittle ram damage for the armor, about 10% of the enemy's armor. If you ram a heavy with 600 armor, your LAV would take only 60 damage. It would be something. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.06 15:23:00 -
[52] - Quote
Vroom vroom |
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