Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 22:30:00 -
[1] - Quote
Militia gear should be total -Edited- CCP you don't encourage kids to spec into at least standard gear. What drawbacks do militia tanks have? They have less slots than standard, less pg and cpu than standard and the turrets do less damage than standard and have advanced level pg and cpu stats. Perfect! What drawbacks does milita infantry have? The suits have less pg than standard gear and one less slot and the guns have smaller clips and take little more cpu and pg...?
militia weapon: gernades broken change damage to sleek locus damage swarm launchers broken either make the clip to one volley or make it shot 2 missiles NOT 4 forge need to be tweaked make them stand still like the breach forge shotguns are still broken (im fine with the one hit kill) make the clip size 2 like the breach shotgun but keep the other stats the same the rest dont really matter when you get bpo standard gear from merc pack and events
AV gernades do too much damage and get replenished too fast from nanohives either cut their efficiency against tanks by a big margin(how the **** can that little piece of **** stick do that much damage) or have a delay time in between throws(i like this more)
CCP this games doesn't feel like a FPS/RPG or whatever the hell you want to call it, IT IS A JOKE. I may not like your ******** sp system, your pathetic rewards for grinding, or your idiotic tier system but i like the idea of this game! Just give me more FPS/objective base gametypes where i can squad with more than just 3 people and NOT get the rest of my team to be a bunch of morons who cant aim or shot their gun. Come on CCP 6 months... the connection is better and bugs are down but GAMEPLAY has suffered |
Nexus Tau
Nox Aeterna Security
23
|
Posted - 2013.01.12 22:32:00 -
[2] - Quote
U Mad Bro? |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.12 22:32:00 -
[3] - Quote
RAWR ZITRO SMASH! |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.12 22:32:00 -
[4] - Quote
Aww can't no life your way into proto in 3 days? It's k. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.12 22:36:00 -
[5] - Quote
Mr Zitro wrote:Militia gear should be total ****! CCP you don't encourage kids to spec into at least standard gear. What drawbacks do militia tanks have? They have less slots than standard, less pg and cpu than standard and the turrets do less damage than standard and have advanced level pg and cpu stats. Perfect! What drawbacks does milita infantry have? The suits have less pg than standard gear and one less slot and the guns have smaller clips and take little more cpu and pg... WTF?
militia weapon: gernades broken change damage to sleek locus damage swarm launchers broken either make the clip to one volley or make it shot 2 missiles NOT 4 forge need to be tweaked make them stand still like the breach forge shotguns are still broken (im fine with the one hit kill) make the clip size 2 like the breach shotgun but keep the other stats the same the rest dont really matter when you get bpo standard gear from merc pack and events
AV gernades do too much damage and get replenished too fast from nanohives either cut their efficiency against tanks by a big margin(how the **** can that little piece of **** stick do that much damage) or have a delay time in between throws(i like this more)
CCP this games doesn't feel like a FPS/RPG or whatever the hell you want to call it, IT IS A JOKE. I may not like your ******** sp system, your pathetic rewards for grinding, or your idiotic tier system but i like the idea of this game! Just give me more FPS/objective base gametypes where i can squad with more than just 3 people and NOT get the rest of my team to be a bunch of morons who cant aim or shot their gun. Come on CCP 6 months... the connection is better and bugs are down but GAMEPLAY has suffered
Grenades agreed swarm launchers agreed forge agreed shotguns make it like 3 or 4 in the clip
They need to show us how much damage the AV grenades are doing to vehicles and get rid of the tracking "feature"
Faction warfare should be a group deploy system or something along those lines
+1 on most of your post
|
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.12 22:38:00 -
[6] - Quote
slap26 wrote:Mr Zitro wrote:Militia gear should be total ****! CCP you don't encourage kids to spec into at least standard gear. What drawbacks do militia tanks have? They have less slots than standard, less pg and cpu than standard and the turrets do less damage than standard and have advanced level pg and cpu stats. Perfect! What drawbacks does milita infantry have? The suits have less pg than standard gear and one less slot and the guns have smaller clips and take little more cpu and pg... WTF?
militia weapon: gernades broken change damage to sleek locus damage swarm launchers broken either make the clip to one volley or make it shot 2 missiles NOT 4 forge need to be tweaked make them stand still like the breach forge shotguns are still broken (im fine with the one hit kill) make the clip size 2 like the breach shotgun but keep the other stats the same the rest dont really matter when you get bpo standard gear from merc pack and events
AV gernades do too much damage and get replenished too fast from nanohives either cut their efficiency against tanks by a big margin(how the **** can that little piece of **** stick do that much damage) or have a delay time in between throws(i like this more)
CCP this games doesn't feel like a FPS/RPG or whatever the hell you want to call it, IT IS A JOKE. I may not like your ******** sp system, your pathetic rewards for grinding, or your idiotic tier system but i like the idea of this game! Just give me more FPS/objective base gametypes where i can squad with more than just 3 people and NOT get the rest of my team to be a bunch of morons who cant aim or shot their gun. Come on CCP 6 months... the connection is better and bugs are down but GAMEPLAY has suffered Grenades agreed swarm launchers agreed forge agreed shotguns make it like 3 or 4 in the clip They need to show us how much damage the AV grenades are doing to vehicles and get rid of the tracking "feature" Faction warfare should be a group deploy system or something along those lines +1 on most of your post I actually think the tracking feature for AV nades is ok as long as you keep your distance they are useless. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.12 22:40:00 -
[7] - Quote
Infantry militia stuff should be as bad as vehicle militia stuff is what he's saying. I agree.
If you look at militia vehicle weapons, they do less damage AND take significantly more cpu/pg than standard counterparts. If you look at the hp modules, they give something like 2/3 the hp of the standard equivalent AND take reasonably more fitting space.
Infantry militia weapon does SAME damage, might have a couple small penalties such as reload speed and magazine size, and fairly negligible cpu/pg increase (it does matter in some instances, but usually doesn't). Infantry militia modules in a number of instances do the SAME as standard level, while the only penalty is a little more cpu/pg. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 22:45:00 -
[8] - Quote
Kira Lannister wrote:Aww can't no life your way into proto in 3 days? It's k. This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.12 22:46:00 -
[9] - Quote
Oh look, another Imperfects dude raging for no reason. Let's put him out of his misery, shall we? |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.12 22:47:00 -
[10] - Quote
gernades broken change damage to sleek locus damage - Two nades isn't worth it. Upgrading the standard is a perfect solution to get your monies worth. Though nade damage should be reduced slightly. swarm launchers broken either make the clip to one volley or make it shot 2 missiles NOT 4 - Two shots is the biggest disadvantage any militia varient has. Spend 12k sp and double your damage. forge need to be tweaked make them stand still like the breach forge - Three shots is a pretty huge disadvantage being that a decent milita tank requires at least 4 shots to kill. shotguns are still broken (im fine with the one hit kill) make the clip size 2 like the breach shotgun but keep the other stats the same - Shotguns have the least disadvantage but still, spending just a little SP is worth the advantage.
Militia gear is ment to give you a decent taste of what the weapon system can do.. Making it **** will only **** off and drive away nubs. |
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.12 22:47:00 -
[11] - Quote
Mr Zitro wrote:Kira Lannister wrote:Aww can't no life your way into proto in 3 days? It's k. This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject now now zitro keep it clean we have a gm in the deeps.... |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.12 22:48:00 -
[12] - Quote
Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.12 22:49:00 -
[13] - Quote
Maybe they are shifting the focus from gear to skill? Such that, even if your in a militia set up you don't get absolutely slaughtered because of your sp and isk count.
If we weaken militia wouldn't it cause a player gap? No one would be able to make a profit because advanced/proto users are shredding the militia gear instantly. The rich would get richer, and the poor gets poorer. Balance ideally would be a skilled player in militia being able to kill a scrub in prototype armor. Now balance is off thrown when a scrub militia player can kill a skilled advanced/proto user. We haven't seen this happen yet for this build. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 22:49:00 -
[14] - Quote
it is ****, lol
if you think a scout with 1 mid and 1 low is good you need to have your brain examined.
Not to mention a logi with only 2 equipment slots? ugh. And have you seen the powergrid and cpu on militia? terrible, please if you think it's so OP keep using it |
|
GM Hercules
Game Masters C C P Alliance
336
|
Posted - 2013.01.12 22:49:00 -
[15] - Quote
You do not need to use profanity in your posts. Please be respectful .
Moved from General Discussion. |
|
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.12 22:50:00 -
[16] - Quote
Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." |
Mr PurpSicle
D3LTA FORC3 Orion Empire
19
|
Posted - 2013.01.12 22:52:00 -
[17] - Quote
So your saying nerf anything that hurts tanks? Seems kind of selfish because I saw you go something like 17-2 in a militia tank two matches in a row (maybe i'm not 100% accurate on the k/d but you were higher than an 8-1 ratio both times)
Also, stop complaining and say something constructive. It makes you look like a fool because your dominating anyway. Your a sore winner and you only make yourself and your corp look bad by making posts like these.
IMO, the game imbalances should be the last thing on CCPs mind right now. They need to fix all of the little, stupid bugs like hit detection, uplinks falling through rocks, mercs getting stuck or rocks, hacks stopping for no reason etc which ruin the integrity of game before they listen to whinny babies like you.
You got skills with a tank son, but they should never let you post on the forums. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.12 22:54:00 -
[18] - Quote
Mr Zitro wrote:Kira Lannister wrote:Aww can't no life your way into proto in 3 days? It's k. This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject
I could barely read that sentence. You know why? It can be due to the allegation I can't read, OR a certain little protobear doesn't know how to write a basic English sentence.
I'll give you a hint. It's the second one. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.12 22:59:00 -
[19] - Quote
Hey hands off my miltia tank son!!! Its the only one i can have and its at least something that i can use to answer crappy made gunlogis, because as it is if someone specs into tanks and brings out a adv or proto we're all effed in the a.
Also there are no miltia AV nades there type I AV nades that are states they do 140HP of splash damage but clearly they do a lot more than that if i can destroy tanks with 3-4 of them(likely bonus damage against armor, man CCP really does hate armor).
But overall I DO AGREE with you
But its simple really Militia gear should not and must not be able to perform as well as it does, there HAS TO BE INCENTIVE to spend SP in gear. Now I grant you that leveling up circuitry, field mech, shield boost, shield control blah blah blah have benefits that extend the life of militia gear.
I for the life of me dont understand miltia gear especially from a I can make profit point of view because why use miltia anything when specing into tier I anysuit except heavy you can get Tier I BPO and now you have a unlimited STD suit (derp).
Point is the militia stuff has no skill requirements to use they should be severely limited in their utility and should in fact have just enough CPU/PG where you will have to make a sacrifice either in tanking or foregoing a sidearm/nade/equipment simply because you just wont be able to fit it all unless you have SP spent in core skills that gives you just enough to do so but even then nothing good all crap gear.
That crap gear then needs to be tweaked so STD will be just slghtly better, ADV would be nearly impossible to take 1v1 but still doable and PRO would just look at you like it was the BIG SHOW and you tried to lift him up for a body slam.
There has to be an incentive into leveling up gear at LEAST to the STD and ADV level such that the avg person is running some mix of STD and ADV gear wheter it be ADV suits with STD mods/weapons or vice versa that should be the happy medium of the avg player.
As we all saw the days before the wipe the better the gear being used the better the payouts for EVERYBODY!!! But as it is there is no incentive in moving beyond miltia or even std gear and thus the payouts are low and thus this perputates the incredibly dumb mentality of i need to make ISK because im a lone merc with no corp support.
Which is my final point, The game should be incredibly punishing to anyone without a corp, it should be next to impossible to stay profitable without corp support because going corp mean FW and FW and nullsec is the meta game and the game should be driving people in that direction not im an army of one and dont need anyone to get er done.
I could go on and explain this further and flesh out this argument in a even more robust fashion but its already a massive wall of text that most ppl will just ignore so here it is
TL;DR version: Game needs to incentivize the use of better gear so that merc will skill into it, resulting in people needing corp to maintain profitiability thus creating a sense of urgency among corps to swell their numbers so that they can have great mercs to fight FW and in turn can reward them with LOTS OF ISK which will FUND HIGH LEVEL GEAR which they CAN USE BECAUSE THEY NEED IT> |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:12:00 -
[20] - Quote
Kira Lannister wrote:Mr Zitro wrote:Kira Lannister wrote:Aww can't no life your way into proto in 3 days? It's k. This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject I could barely read that sentence. You know why? It can be due to the allegation I can't read, OR a certain little protobear doesn't know how to write a basic English sentence. I'll give you a hint. It's the second one. Lmao still you fail to read what the topic is, who said anything about proto gear? I wrote it like a caveman so you could understand but it didn't help. Guess you are just hopeless |
|
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.12 23:13:00 -
[21] - Quote
Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." lol |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.12 23:16:00 -
[22] - Quote
Sleepy Zan wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." lol GTFO Scrub! |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.12 23:20:00 -
[23] - Quote
Mr PurpSicle wrote:So your saying nerf anything that hurts tanks? Seems kind of selfish because I saw you go something like 17-2 in a militia tank two matches in a row (maybe i'm not 100% accurate on the k/d but you were higher than an 8-1 ratio both times)
Also, stop complaining and say something constructive. It makes you look like a fool because your dominating anyway. Your a sore winner and you only make yourself and your corp look bad by making posts like these.
IMO, the game imbalances should be the last thing on CCPs mind right now. They need to fix all of the little, stupid bugs like hit detection, uplinks falling through rocks, mercs getting stuck or rocks, hacks stopping for no reason etc which ruin the integrity of game before they listen to whinny babies like you.
You got skills with a tank son, but they should never let you post on the forums. This has nothing to do with my tank -.- read! I'm saying militia infantry gear has little to no difference between standard gear. While tanks have a better balance. There use to be a huge amount of bugs but as it is right now it's fine work on gameplay! Stupid kids like you who understand little should not even post, you don't know how to balance, you don't know how to play, why are you even here? |
Godin Thekiller
KNIGHTZ OF THE ROUND
14
|
Posted - 2013.01.12 23:24:00 -
[24] - Quote
This will proablly be the only time I say this, so enjoy it: I totally agree with you Zitro. I also agree with you Visart. And sadly, my proof that these guys are speaking the truth is that I went 27/0 with a full militia scout shotgun fitting that I thought was going to fail. That has to mean either the bluedots were worse than ****, or militia was ungodly powerful. O and just so you know, There were Heavies and snipers trying to get me the entire match with a mix of ADV & PROTO gear. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.12 23:51:00 -
[25] - Quote
Yay Adski wrote:Sleepy Zan wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." lol GTFO Scrub! do you even play this game |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.12 23:59:00 -
[26] - Quote
Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." reading would imply you have a better understanding of the English language. It would imply that you would know how to spell, how to use popper grammar, and so on.
to bad.
|
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.13 00:09:00 -
[27] - Quote
Sleepy Zan wrote:do you even play this game On occasion |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.13 01:14:00 -
[28] - Quote
Mr Zitro wrote:Militia gear should be total -Edited- CCP you don't encourage kids to spec into at least standard gear. What drawbacks do militia tanks have? They have less slots than standard, less pg and cpu than standard and the turrets do less damage than standard and have advanced level pg and cpu stats. Perfect! What drawbacks does milita infantry have? The suits have less pg than standard gear and one less slot and the guns have smaller clips and take little more cpu and pg...?
militia weapon: gernades broken change damage to sleek locus damage swarm launchers broken either make the clip to one volley or make it shot 2 missiles NOT 4 forge need to be tweaked make them stand still like the breach forge shotguns are still broken (im fine with the one hit kill) make the clip size 2 like the breach shotgun but keep the other stats the same the rest dont really matter when you get bpo standard gear from merc pack and events
AV gernades do too much damage and get replenished too fast from nanohives either cut their efficiency against tanks by a big margin(how the **** can that little piece of **** stick do that much damage) or have a delay time in between throws(i like this more)
CCP this games doesn't feel like a FPS/RPG or whatever the hell you want to call it, IT IS A JOKE. I may not like your ******** sp system, your pathetic rewards for grinding, or your idiotic tier system but i like the idea of this game! Just give me more FPS/objective base gametypes where i can squad with more than just 3 people and NOT get the rest of my team to be a bunch of morons who cant aim or shot their gun. Come on CCP 6 months... the connection is better and bugs are down but GAMEPLAY has suffered
cosign. Just bring us Back to E3 |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 01:30:00 -
[29] - Quote
xprotoman23 wrote:
cosign. Just bring us Back to E3
with all the god tanks, the dropships and ****? i mean the game is going the other way then the one seen in the previews but the E3 build wasnt all that great if really think about it....better then this build a lot more dymanic but still... |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.13 01:36:00 -
[30] - Quote
Mr Zitro wrote:Kira Lannister wrote:Aww can't no life your way into proto in 3 days? It's k. This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject
Bro is definitely mad. |
|
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.13 01:51:00 -
[31] - Quote
To quote a song by CCP devs:
HTFU
None of the equipment is pay-to-win. That is intentional. You are SUPPOSED to be killable by militias even when you wear proto gear. |
Gorekk Grekk
OSG Planetary Operations Covert Intervention
2
|
Posted - 2013.01.13 02:32:00 -
[32] - Quote
Wow, quite the rant coupled with a 12 year old circle-jerk. Just a general observation on the very mature and constructive tone.
Anyway, I fail to see the problem, or at least I have not experienced this as an issue personally. Adapting tactically often helps.
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 02:39:00 -
[33] - Quote
Gorekk Grekk wrote:Wow, quite the rant coupled with a 12 year old circle-jerk. Just a general observation on the very mature and constructive tone.
Anyway, I fail to see the problem, or at least I have not experienced this as an issue personally. Adapting tactically often helps.
i have to agree this whole forum is truning to a oversize flame war....with every channel being about useless sh*t that not helping the game.....im suprise that we all have not got kick around by the admin's..... |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 02:52:00 -
[34] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." reading would imply you have a better understanding of the English language. It would imply that you would know how to spell, how to use popper grammar, and so on. to bad. what zekain is saying is its supposed to be "too bad" not "to bad" and this is coming form someone with learning disabilities (ie me) i would say more about how knowing how to read and writing is the foundation of any language but zekain alreadly has... |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.13 03:10:00 -
[35] - Quote
I think the mlt gear needs a slight damage nerf on the weapon side and I mean slight like 5-6% at max make it usefull starting out but a joke beyond your first couple weeks as a nub. Leave the non weapon mods where they are the pg/cpu penalty makes them less than ideal on anything but the logi suits and they don't help that much. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.13 03:28:00 -
[36] - Quote
Hmm. Mr Z (imperfect) on a rant. Again. Sleepy Zane (Imperfect), the perma-griefer, agrees. Again. Zaney loves dem rants from Mr. Z.
Probable cause: Mr Z lost, something: Match, HAV, Mind (no proof of previous existence so never mind).
Analysis: Mr. Z got p0wned by a noob in a Militia suit with a Forge while he was stuck in Militia HAV because his gazillion SP was wiped.
Results: Mr Z rage with capslock on. Internet screaming enabled. Thought processes disabled by default.
Move on, nothing to see here. |
Kazuma Wolf
Armored Wolves
3
|
Posted - 2013.01.13 03:51:00 -
[37] - Quote
KalOfTheRathi wrote:Hmm. Mr Z (imperfect) on a rant. Again. Sleepy Zane (Imperfect), the perma-griefer, agrees. Again. Zaney loves dem rants from Mr. Z.
Probable cause: Mr Z lost, something: Match, HAV, Mind (no proof of previous existence so never mind).
Analysis: Mr. Z got p0wned by a noob in a Militia suit with a Forge while he was stuck in Militia HAV because his gazillion SP was wiped.
Results: Mr Z rage with capslock on. Internet screaming enabled. Thought processes disabled by default.
Move on, nothing to see here. This post is just perfect |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.13 04:13:00 -
[38] - Quote
Not all the militia gear is better than it should be, but I see your point. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.13 04:54:00 -
[39] - Quote
He does have a point.
A lot of militia stuff is so good that there is really no reason to ever upgrade.
Best example? Shotguns and grenades. A militia shotgun can OHK even a really good suit, maybe two shots for a good heavy if they've fit for health.
Grenades can OHK pretty much any non heavy as well. Your standard upgrade? You just get an additional nade. If you've got nanohives, might as well just stick with the militia and save yourself the ISK.
Free suits are bad for the game, IMO. I'm becoming less and less sold on BPO items as time goes on. People just use free stuff even if it's 'not as good' (READ: Still able to own everything) because it doesn't cost them anything. In a game that's supposed to be defined by risk vs reward, the best reward comes from taking no risk. It's kind of silly.
But I digress!
Like Zitro said in the OP, there needs to be a reason to upgrade. The best reason would be to remove BPO's, and actually make militia have worse stats than standard. (Sure, some things have like a smaller clip and take more PG/CPU, but that is insignificant in the eyes of most) The wider the gap is between tiers, the better the incentive is to upgrade. The recent flattening of the tiers had the opposite effect of what should happen. Everyone is/was just sticking with BPO and militia suits instead of upgrading because it's pretty much just as effective. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2013.01.13 05:17:00 -
[40] - Quote
I think where militia was last build (network issues on my end prevent me from logging in this build) is pretty good, there is no reason to upgrade because higher tier equipment isn't strong enough to justify the cost. When FW and null is added everyone will be using militia or standard, it will cost too much for too little benefit to outfit your corp in proto gear. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.13 05:33:00 -
[41] - Quote
Actually, most militia items ARE crappy. But there are some expections, true.
Militia IS noticeably worse than meta 1:
Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker.
Militia Shotguns: Slower reload time by 66% (0,6s ->1s), 25% smaller clip size (8->6). Funnily stats seem to show same RoF while I remembered RoF was worse as well (wonder if I remember wrong or if the stats are). Anyways those stats are critical for shotgun operation. If someone says militia shotguns works as good as basic he clearly is not an experienced shotgun user, only a person killed by it.
Militia Swarm Launcher: is crap. Kills militia LAVs yeah but that's it.
Militia is too good:
Militia Nanite Injectors (Medkits) These are WAY too good, PG/CPU being the only downsides
Militia CPU upgrades: For the module that costs no fitting the difference, even though it exists, is too small.
Militia PG upgrade: Better balanced than CPU but still a bit too good, only slightly higher CPU cost.
Militia Vehicle Power Diagnostic System: Slightly higher CPU cost but same effect
Actually, most militia items ARE crappy. But there are some expections, true.
Militia IS noticeably worse than meta 1:
Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker.
Militia Shotguns: Slower reload time by 66% (0,6s ->1s), 25% smaller clip size (8->6). Funnily stats seem to show same RoF while I remembered RoF was worse as well (wonder if I remember wrong or if the stats are). Anyways those stats are critical for shotgun operation. If someone says militia shotguns works as good as basic he clearly is not an experienced shotgun user, only a person killed by it.
Militia Swarm Launcher: is crap. Kills militia LAVs yeah but that's it.
Militia is too good:
Militia Nanite Injectors (Medkits) These are WAY too good, PG/CPU being the only downsides
Militia CPU upgrades: For the module that costs no fitting the difference, even though it exists, is too small.
Militia PG upgrade: Better balanced than CPU but still a bit too good, only slightly higher CPU cost.
Militia Vehicle Power Diagnostic System: Slightly higher CPU cost but same effect
Militia Forge Gun? Perhaps, haven't used 'enough'. The advantage SP wise is huge, especially for a person with skinweave heavy.
But really, nothing about militia items is reason enough to lose your sleep, let a alone go mental... =] |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 05:54:00 -
[42] - Quote
Nova Knife wrote:He does have a point.
A lot of militia stuff is so good that there is really no reason to ever upgrade.
Best example? Shotguns and grenades. A militia shotgun can OHK even a really good suit, maybe two shots for a good heavy if they've fit for health.
Grenades can OHK pretty much any non heavy as well. Your standard upgrade? You just get an additional nade. If you've got nanohives, might as well just stick with the militia and save yourself the ISK.
Free suits are bad for the game, IMO. I'm becoming less and less sold on BPO items as time goes on. People just use free stuff even if it's 'not as good' (READ: Still able to own everything) because it doesn't cost them anything. In a game that's supposed to be defined by risk vs reward, the best reward comes from taking no risk. It's kind of silly.
But I digress!
Like Zitro said in the OP, there needs to be a reason to upgrade. The best reason would be to remove BPO's, and actually make militia have worse stats than standard. (Sure, some things have like a smaller clip and take more PG/CPU, but that is insignificant in the eyes of most) The wider the gap is between tiers, the better the incentive is to upgrade. The recent flattening of the tiers had the opposite effect of what should happen. Everyone is/was just sticking with BPO and militia suits instead of upgrading because it's pretty much just as effective. See if I said it like that it would explode head so I have to say in a way that all the ******** children can understand |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.01.13 06:33:00 -
[43] - Quote
Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.13 07:52:00 -
[44] - Quote
Caeli SineDeo wrote:Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it
^^^^^This |
Gorekk Grekk
OSG Planetary Operations Covert Intervention
2
|
Posted - 2013.01.13 09:37:00 -
[45] - Quote
Caeli SineDeo wrote:Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it
Quoting this for a nice, constructive feedback.
As an observation, I think this discussion lacks tactical considerations of the issue.
If deploying a tank invokes a reaction from the opposite team, such as making a part of the team change gear, then deploying a tank is a tactic itself. How that tank is then used, supported by other elements etc. should always he considered as well. A tank is simply a tactical asset on the field, not strategic. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 11:17:00 -
[46] - Quote
All I see is more rage that proto gear does not allow ultimate pubstomping power with no consequence.
Came in hoping to see something new on the table. Left covered in recycled forum posts and outrage.
24-0 in a Soma, because the effing retards on the other team couldn't figure out how to deploy AV without me plowing them out like a hogan's alley shooting range.
Very next match... *BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...
there went my tanks to a buncha tier 1-3 and militia gear and on one memorable occasion, an enemy soma I rammed while firing the blaster on full auto.
I'm a mediocre player AT BEST in my personal opinion. I've gotten very very little FPS since original counter strike. If I can go 24-0 in any match without having to abandon tank and the AV fails hard against my 4k HP armor tanked Soma?
It means either HAVs are about where they need to be against AV, or I got the opposition who was bathing in the extra crispy stupid flakes.
And IMHO to respond to the original, incoherent and pretty much rediculous rant at the beginning of the thread? No militia isn't too powerful, no New players should not be relegated to being stuck with the WORST (wait, Militia is the worst due to fitting idiocy) dregs of gear unless they purchase aurum at the start in order to be functional...
Oh wait. You still have to buy the dropsuit and module skillbooks.
My bad.
"BOBBY JIM! Sorry man, but you need about 2 million ISK to be able to use all the various dropsuits and modules at the tier right above that militia stuff. Sorry hoss, but you need to spend a couple weeks wearing those wet tissues until you can afford real gear. The Imperfects are butthurt over the ease at which you gain gear that matters so we have to nerf you."
Yes I can see the New Player Experience drawing them all right in as we speak. I can see the glory now... we will all have advanced gear... and no one will join and gut out the game, because they can't do a goddamned thing to any of us. It will be beautiful. Between the worthless gear people want to put them in, and the fact that as soon as they join most of us will immediately treat all new players like that stain we occasionally find in our pants when we fart too hard?
Oh yes, the results of the OP's rant being heard and acted upon will definitely (This is that thing called sarcasm, kids) bring in the new players and make them want to keep playing for the five minutes to discover that they are functionally worthless. |
|
|
|
Pages: 1 2 :: [one page] |