Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.12 22:59:00 -
[1] - Quote
Hey hands off my miltia tank son!!! Its the only one i can have and its at least something that i can use to answer crappy made gunlogis, because as it is if someone specs into tanks and brings out a adv or proto we're all effed in the a.
Also there are no miltia AV nades there type I AV nades that are states they do 140HP of splash damage but clearly they do a lot more than that if i can destroy tanks with 3-4 of them(likely bonus damage against armor, man CCP really does hate armor).
But overall I DO AGREE with you
But its simple really Militia gear should not and must not be able to perform as well as it does, there HAS TO BE INCENTIVE to spend SP in gear. Now I grant you that leveling up circuitry, field mech, shield boost, shield control blah blah blah have benefits that extend the life of militia gear.
I for the life of me dont understand miltia gear especially from a I can make profit point of view because why use miltia anything when specing into tier I anysuit except heavy you can get Tier I BPO and now you have a unlimited STD suit (derp).
Point is the militia stuff has no skill requirements to use they should be severely limited in their utility and should in fact have just enough CPU/PG where you will have to make a sacrifice either in tanking or foregoing a sidearm/nade/equipment simply because you just wont be able to fit it all unless you have SP spent in core skills that gives you just enough to do so but even then nothing good all crap gear.
That crap gear then needs to be tweaked so STD will be just slghtly better, ADV would be nearly impossible to take 1v1 but still doable and PRO would just look at you like it was the BIG SHOW and you tried to lift him up for a body slam.
There has to be an incentive into leveling up gear at LEAST to the STD and ADV level such that the avg person is running some mix of STD and ADV gear wheter it be ADV suits with STD mods/weapons or vice versa that should be the happy medium of the avg player.
As we all saw the days before the wipe the better the gear being used the better the payouts for EVERYBODY!!! But as it is there is no incentive in moving beyond miltia or even std gear and thus the payouts are low and thus this perputates the incredibly dumb mentality of i need to make ISK because im a lone merc with no corp support.
Which is my final point, The game should be incredibly punishing to anyone without a corp, it should be next to impossible to stay profitable without corp support because going corp mean FW and FW and nullsec is the meta game and the game should be driving people in that direction not im an army of one and dont need anyone to get er done.
I could go on and explain this further and flesh out this argument in a even more robust fashion but its already a massive wall of text that most ppl will just ignore so here it is
TL;DR version: Game needs to incentivize the use of better gear so that merc will skill into it, resulting in people needing corp to maintain profitiability thus creating a sense of urgency among corps to swell their numbers so that they can have great mercs to fight FW and in turn can reward them with LOTS OF ISK which will FUND HIGH LEVEL GEAR which they CAN USE BECAUSE THEY NEED IT> |