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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 19:57:00 -
[1] - Quote
That was quick.
Don't you think going for a week to a day was too much of a jump? I understand why they limit the SP but after such a short time playing for today, it was kind of a letdown. I know people didn't like the 7 day SP cycle, but at least them you had like 3-4 days worth of playing before the SP really dropped off. Now I feel like I HAVE to play the game every day or I'm getting screwed, rather maybe only play every other day but for a long time when I do.
Not to mention that Active Skill boosters are FAR less valuable now, I think CCP is shooting themselves in the foot in that regard.
Perhaps instead of a 1 day cycle we can go with a 3 or 4 day SP cycle as a happy medium? I just don't want playing the game to feel like a chore I have to do every day ya know? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 20:14:00 -
[2] - Quote
Well Im not complaining about the cap, I'm totally fine with that, but they need to give some more flexibility.
Instead of "You can only earn 100k SP every 24 hours" (I just picked 100k as an arbitrary number)
You go "You can only earn 300k SP every 72 hours"
The SP cap per day is still the same if you spread it out, but some people simply don't have access to play every day, and very well might play for 6 hours at once and earn 3 days worth of SP in 1 day. There is still an incentive to log on fairly regularly and work to hit that cap in order to keep up, but at the same time you're not required to log in every day (Even if the amount of time needed is short) to max out your SP so you don't feel like you've wasted a day.
I think the system in concept is OK, but it needs some tweaking. I'm very concerned this game will bomb because of this if they don't make some changes quickly. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 20:38:00 -
[3] - Quote
Kanen Serran wrote:Remember that the active sp boost is really just a bonus on top of the passive. if you have passive sp active on the character you're still going to get a set amount per day so it's really not that big of a deal. if you don't have a lot of time to play during the week use passive booster instead of active and you'll get better value out of it.
True but that doesn't change the fact that you're basically pressured into logging in every day to get that extra active SP in order to keep up. Like I said I dont mind the hard SP cap, but make it over the course of a few days so its a bit more accessible to everyone |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 20:48:00 -
[4] - Quote
I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.>
O_o that's an upsettingly accurate way to put it. I almost am more upset by it now because it IS just like a facebook game. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 20:52:00 -
[5] - Quote
Cyn Bruin wrote: There are a ton of good SP system ideas on the forums if they'd look at them. IMO best one seems to be:
Weekly cap + rollover SP pool if you don't reach it.
The pool would help the newcomers into DUST "catch up" to the closed beta testers since no reset.
I have heard that one and it's an interesting idea, one I'd be willing to try out. They just need to change this damn 1-day cycle before the 21st. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 21:02:00 -
[6] - Quote
Thranx1231 wrote:The problem for me is some other game is going to get my attention and isn't going to string me along like this. The odds are that it will happen a half dozen times a year, as that is normal for me.
That means everything except one char with a Passive SP will be idle and it is the reason I am not kicking in the Active Boost because I have a couple games due pretty soon. And you have to keep logging in enough to keep the Passive SP cooking. Exactly how much that is remains a mystery.
So, once I come back from a game that keeps my interest for several hours at a stretch for days on end how far behind will I be? Too far and I'll walk, odds are. Next it would be just drop by once in a while to see if there has been an update but past that, why bother?
Frustrating.
Well like I said there needs to be some incentive to play, so being "required" to log in every few days and play isn't unreasonable. Being required to log in daily? It'll feel like doing Daily Quests in some MMO, which are ALWAYS a chore and horrible. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 21:06:00 -
[7] - Quote
Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what?
I think he's saying that normal people can't or may not want to log in every day to play. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 21:22:00 -
[8] - Quote
Sleepy Zan wrote:Pokey Dravon wrote:Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what? I think he's saying that normal people can't or may not want to log in every day to play. I figured this is easier for people to keep up, you only have to play a few matches to reach the cap. This system actually seems more bland for the no lifers imo.
Except not everyone can play a few matches a day, they would rather play a large chunk of them every 3 days or so. Its the exact same system now, just on a 72 hour cycle instead of a 24. You can still log in for a few matches every day, or do you can do it all at once.
I sound like a broken record. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 21:41:00 -
[9] - Quote
Skihids wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. Many vocal folks were crying about a lack of motivation after capping out for the week in just a couple days of playing. They wanted to trade seven days of capping out on smaller amounts for several days of no reward. It was explained to them that the total amount of SP gained would not increase, and they would have a bigger chance of missing some SP due to missing a day, but they kept whining enough that CCP switched to a daily cap. Now everyone is experiencing the effect and it seems the proponents of the daily cap figured out that they didn't like that either.
Well trust me, I certainly was not a proponent of a 24 hour cycle time. I've always pushed for a 3 or 4 day cycle, but I would also be perfectly content with the 7 day as well, it was most suited to people with jobs and whatnot. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.10 22:32:00 -
[10] - Quote
Bojo The Mighty wrote:But there is no ISK cap 8D
Once we have some form of transfer of ISK from EVE, no one is going to care about how much ISK they can grind up in Dust. |
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