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NAV HIV
The Generals
151
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Posted - 2013.01.08 16:12:00 -
[1] - Quote
With Open Beta around the corner, it would be great if the DEV's could allow us to create larger squads. I know we have been QQ ing over it for the last few months. But with the amount of players coming in, 4 player squads wont be very useful. You would have to create a lot squads per CORP to put one experienced player to teach 3 newbies. This wont go very well for the experienced player if he wants develop his own SP, ISK, KDR and so on... |
Galthur
CrimeWave Syndicate
22
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Posted - 2013.01.08 16:26:00 -
[2] - Quote
I've had a five man squad and it was marked as 5 people, the main thing is most likely OB's because this would cause more power to 1 person |
oneshytalk
Osmon Surveillance Caldari State
71
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Posted - 2013.01.08 16:28:00 -
[3] - Quote
bigger squads yes please give me now!!!! |
NAV HIV
The Generals
151
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Posted - 2013.01.08 16:34:00 -
[4] - Quote
Galthur wrote:I've had a five man squad and it was marked as 5 people, the main thing is most likely OB's because this would cause more power to 1 person
Thats true about OB's, may be they can double or triple the requirements fro OB's in that case. Depends on the size of the squad of course. We reached 3 OB's with 3 players multiple times. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.08 16:36:00 -
[5] - Quote
Galthur wrote:I've had a five man squad and it was marked as 5 people, the main thing is most likely OB's because this would cause more power to 1 person
The 5 man squad is a bug that CCP is aware of in the current build. That said, I'd like a larger squad. 6 is the ideal to me. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.08 16:37:00 -
[6] - Quote
my squad has been talking about this almost evry night and we are damanding 6 people, its a bummer when we get 1-2 others asking for an invite but we are full. |
Scoot Medic
ZionTCD Legacy Rising
50
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Posted - 2013.01.08 16:39:00 -
[7] - Quote
Maybe once (If ever) we get more players allowed on one match, I'd also like to see squad leaders use the abilities given to them. |
NAV HIV
The Generals
151
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Posted - 2013.01.08 16:40:00 -
[8] - Quote
Shouper of BHD wrote:my squad has been talking about this almost evry night and we are damanding 6 people, its a bummer when we get 1-2 others asking for an invite but we are full.
I agree with 6 player squad too. Its ideal for the team size at the moment. 8 player squad in the future. |
Selrache
Rebelles A Quebec
24
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Posted - 2013.01.08 17:04:00 -
[9] - Quote
the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together |
Latina- Maffia
Doomheim
20
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Posted - 2013.01.08 17:13:00 -
[10] - Quote
I also like 6 players....
Also along with that, it would be great if CCP could please take into consideration with the new release of an option "add to squad" box when clicking on a players name in the corp menu. This way we don't have to wait forever for the contact list to load if all we want to invite is our corp members who are online at that time. If we want to invite others that are not in our corp list that we can pull up the contact list.
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.08 17:14:00 -
[11] - Quote
Latina- Maffia wrote:I also like 6 players....
Also along with that, it would be great if CCP could please take into consideration with the new release of an option "add to squad" box when clicking on a players name in the corp menu. This way we don't have to wait forever for the contact list to load if all we want to invite is our corp members who are online at that time. If we want to invite others that are not in our corp list that we can pull up the contact list.
Like times a million |
NAV HIV
The Generals
151
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Posted - 2013.01.08 17:14:00 -
[12] - Quote
Selrache wrote:the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together
I'm down for that too, as long as we can get our players to play together. |
CHICAGOCUBS4EVER
TeamPlayers
117
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Posted - 2013.01.08 17:17:00 -
[13] - Quote
rooms are 16v16 4,8 or 16 player squads are going to be the potential options... |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2013.01.08 17:20:00 -
[14] - Quote
i do not feel the squad sizes should change for open beta. larger squads make it easier to determine the outcome of a match in pubs and thus ,the new players may get turned-off rather quickly when they get dominated so frequently.
I want and am all for larger squads and allowing multiple squads to join together, I just think it is a few months off. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2013.01.08 17:43:00 -
[15] - Quote
If anything they might add in the leadership skill like they have in EVE. Each level would let you add 2 more members to a squadron.
I will never understand why people want more than 4 guys in pub games. I could understand a corp match but why make pub games that much more easy and boring? Oh well. CCP did say they are looking into bigger squad sizes though. |
charlesnette dalari
Creative Killers
159
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Posted - 2013.01.08 17:47:00 -
[16] - Quote
Selrache wrote:the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together
This ^ |
NAV HIV
The Generals
151
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Posted - 2013.01.08 17:48:00 -
[17] - Quote
I agree with the newbie expect of it. Most of our players get cheesed off and leave because they cant play together. From the FPS perspective of it, its very important. If every one is playing in small groups in different games, larger clans loose that sense of teamwork and lack the interest. With the use of UVT for CORP chat, that sense of being part of a crew is missing too. Not everyone can afford a UVT or willing to pay AUR on BETA. Most of the older FPS crews end up chatting and having fun in the que, while fixing loadouts and discussing issues. I'm saying 2 hours of shooting and atleast 45 mins of chatting. That sense of clan/community is limited in Dust.
They can have proper matchmaking and fix the newbie/team balance issues. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.08 18:21:00 -
[18] - Quote
I can't see the squad sizes being increased until the player count is as well. If they can get 48 players up and running then I think you should be able to make squad sizes of 6. The problem right now is that 16 isn't divisible by 6, so you'd be more likely to end up with uneven squad sizes (of course this can still happen now but having 6 man squads with the current player count, it would happen more frequently). |
NAV HIV
The Generals
151
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Posted - 2013.01.08 18:58:00 -
[19] - Quote
As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.08 20:09:00 -
[20] - Quote
NAV HIV wrote:As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. The dev blog says:-
Quote:DUST mercenaries can accept contracts offered by the NPC Faction Warfare miltias and fight to attack or defend them in the form of corporation battles This (presumably) means you can have multiple squads accept the same contract to join the same battle, and as you'll already have chosen a side (one of the militias) those squads should be on the same side.
Up until now on SiSi CCP have been forcing us into the battles they want us in, because the #1 priority was for them to get data about the testing. With the move to TQ, and then the open beta, the priority changes to the players (us) having fun. |
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NAV HIV
The Generals
151
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Posted - 2013.01.08 20:13:00 -
[21] - Quote
R F Gyro wrote:NAV HIV wrote:As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. The dev blog says:- Quote:DUST mercenaries can accept contracts offered by the NPC Faction Warfare miltias and fight to attack or defend them in the form of corporation battles This (presumably) means you can have multiple squads accept the same contract to join the same battle, and as you'll already have chosen a side (one of the militias) those squads should be on the same side. Up until now on SiSi CCP have been forcing us into the battles they want us in, because the #1 priority was for them to get data about the testing. With the move to TQ, and then the open beta, the priority changes to the players (us) having fun.
Well thats for CORP battles or Contracts for now. Not exactly talking about that are we? Can you take two squads to an Ambush or Skirmish? other than pure luck? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2013.01.09 18:23:00 -
[22] - Quote
NAV HIV wrote:R F Gyro wrote:NAV HIV wrote:As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. The dev blog says:- Quote:DUST mercenaries can accept contracts offered by the NPC Faction Warfare miltias and fight to attack or defend them in the form of corporation battles This (presumably) means you can have multiple squads accept the same contract to join the same battle, and as you'll already have chosen a side (one of the militias) those squads should be on the same side. Up until now on SiSi CCP have been forcing us into the battles they want us in, because the #1 priority was for them to get data about the testing. With the move to TQ, and then the open beta, the priority changes to the players (us) having fun. Well thats for CORP battles or Contracts for now. Not exactly talking about that are we? Can you take two squads to an Ambush or Skirmish? other than pure luck? Not currently but what I think he was saying is that we will be able to in the future.
Also, afaik, we are just thrown into random ambush/skirmish matches. In the future, we will be able to see a list of 'contracts' from NPC corporations and choose to fight for one of them...thus if we are communicating with another squad, we can simultaneously accept the same contract and play together.
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NAV HIV
The Generals
151
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Posted - 2013.01.09 19:13:00 -
[23] - Quote
Maximus Stryker wrote:NAV HIV wrote:R F Gyro wrote:NAV HIV wrote:As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches. The dev blog says:- Quote:DUST mercenaries can accept contracts offered by the NPC Faction Warfare miltias and fight to attack or defend them in the form of corporation battles This (presumably) means you can have multiple squads accept the same contract to join the same battle, and as you'll already have chosen a side (one of the militias) those squads should be on the same side. Up until now on SiSi CCP have been forcing us into the battles they want us in, because the #1 priority was for them to get data about the testing. With the move to TQ, and then the open beta, the priority changes to the players (us) having fun. Well thats for CORP battles or Contracts for now. Not exactly talking about that are we? Can you take two squads to an Ambush or Skirmish? other than pure luck? Not currently but what I think he was saying is that we will be able to in the future. Also, afaik, we are just thrown into random ambush/skirmish matches. In the future, we will be able to see a list of 'contracts' from NPC corporations and choose to fight for one of them...thus if we are communicating with another squad, we can simultaneously accept the same contract and play together.
Really Looking forward to it... We have a lot of players coming in. Win or loose, we'd like to go through it together. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.09 22:41:00 -
[24] - Quote
Leave the 4 man squad, but able to Q in larger numbers. |
NAV HIV
The Generals
151
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Posted - 2013.01.10 15:45:00 -
[25] - Quote
TiMeSpLiT--TeR wrote:Leave the 4 man squad, but able to Q in larger numbers.
Would like that very much.... |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.01.10 19:39:00 -
[26] - Quote
I used to think that we needed bigger squads but after talking about it with a few corp mates, It occurred to me that this would be bad for the game because a squad of 8 PFBHz or 8 Impp's or another good corp would turn the game to an instant redline. thus making new players rage quit and the game to die. |
NAV HIV
The Generals
151
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Posted - 2013.01.10 19:54:00 -
[27] - Quote
slap26 wrote:I used to think that we needed bigger squads but after talking about it with a few corp mates, It occurred to me that this would be bad for the game because a squad of 8 PFBHz or 8 Impp's or another good corp would turn the game to an instant redline. thus making new players rage quit and the game to die.
Thats true, But 4 good squads on each side would make the game extremely interesting.... |
RevoL Frog
The Generals
7
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Posted - 2013.01.12 00:42:00 -
[28] - Quote
The inability of a corporation to deploy as a unit, squad size being irrelevent, is quite frankly, unacceptable!
This issue MUST be addressed. It is beyond frustrating. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.12 01:35:00 -
[29] - Quote
slap26 wrote:I used to think that we needed bigger squads but after talking about it with a few corp mates, It occurred to me that this would be bad for the game because a squad of 8 PFBHz or 8 Impp's or another good corp would turn the game to an instant redline. thus making new players rage quit and the game to die.
add a mercenary Q for people without groups problem solved. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.12 04:04:00 -
[30] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=451610#post451610 |
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Vinz Khlortho
SVER True Blood Unclaimed.
3
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Posted - 2013.01.12 04:24:00 -
[31] - Quote
Selrache wrote:the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together
With an experinced squad there is no "IF." most corp squads are togather 9/10 times. |
Zekain Kade
BetaMax.
931
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Posted - 2013.01.12 05:09:00 -
[32] - Quote
Full team squads. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.12 05:54:00 -
[33] - Quote
For random battles having one four-man squad on the opposite team working together often means you've lost. Your random people will need to be particularly good to outmatch the power of an organized group like that.
Having even larger squads will mean that random battles will often be even more stacked. You will have little chance of being able to beat an enemy team with 6 of its members working closely together if your team is mainly comprised of random jackoffs.
In short, organized play is cool and playing with your corp/friends is a good thing, but people need to be able to log on, hit Random Battle, and be reasonably certain they aren't going to get farmed in game after game by organized people working together as part of a corp squad. If squads get bigger, the odds of being able to get a decent game goes down, and the people playing Dust casually will get discouraged and go play something else. |
NAV HIV
The Generals
151
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Posted - 2013.01.14 15:21:00 -
[34] - Quote
Fivetimes Infinity wrote:For random battles having one four-man squad on the opposite team working together often means you've lost. Your random people will need to be particularly good to outmatch the power of an organized group like that.
Having even larger squads will mean that random battles will often be even more stacked. You will have little chance of being able to beat an enemy team with 6 of its members working closely together if your team is mainly comprised of random jackoffs.
In short, organized play is cool and playing with your corp/friends is a good thing, but people need to be able to log on, hit Random Battle, and be reasonably certain they aren't going to get farmed in game after game by organized people working together as part of a corp squad. If squads get bigger, the odds of being able to get a decent game goes down, and the people playing Dust casually will get discouraged and go play something else.
The issue regarding new players remain. But they could atleast allow two Squads to go in a match or allow us a 6-8 player squad. The thing is, every Corp would gladly do that and the chances of being stomped in a PUB match would decrease. It would actually be an even or close enough battle, depending on the CORPs involved.
You'd have 8 players from same CORP on your side and 8 players from other corps on the other side. CORP battles without contracts? No waiting time and good practice overall. |
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