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![Vinz Khlortho Vinz Khlortho](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Vinz Khlortho
SVER True Blood Unclaimed.
3
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Posted - 2013.01.12 04:24:00 -
[31] - Quote
Selrache wrote:the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together
With an experinced squad there is no "IF." most corp squads are togather 9/10 times. |
![Zekain Kade Zekain Kade](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Zekain Kade
BetaMax.
931
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Posted - 2013.01.12 05:09:00 -
[32] - Quote
Full team squads. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.12 05:54:00 -
[33] - Quote
For random battles having one four-man squad on the opposite team working together often means you've lost. Your random people will need to be particularly good to outmatch the power of an organized group like that.
Having even larger squads will mean that random battles will often be even more stacked. You will have little chance of being able to beat an enemy team with 6 of its members working closely together if your team is mainly comprised of random jackoffs.
In short, organized play is cool and playing with your corp/friends is a good thing, but people need to be able to log on, hit Random Battle, and be reasonably certain they aren't going to get farmed in game after game by organized people working together as part of a corp squad. If squads get bigger, the odds of being able to get a decent game goes down, and the people playing Dust casually will get discouraged and go play something else. |
![NAV HIV NAV HIV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
NAV HIV
The Generals
151
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Posted - 2013.01.14 15:21:00 -
[34] - Quote
Fivetimes Infinity wrote:For random battles having one four-man squad on the opposite team working together often means you've lost. Your random people will need to be particularly good to outmatch the power of an organized group like that.
Having even larger squads will mean that random battles will often be even more stacked. You will have little chance of being able to beat an enemy team with 6 of its members working closely together if your team is mainly comprised of random jackoffs.
In short, organized play is cool and playing with your corp/friends is a good thing, but people need to be able to log on, hit Random Battle, and be reasonably certain they aren't going to get farmed in game after game by organized people working together as part of a corp squad. If squads get bigger, the odds of being able to get a decent game goes down, and the people playing Dust casually will get discouraged and go play something else.
The issue regarding new players remain. But they could atleast allow two Squads to go in a match or allow us a 6-8 player squad. The thing is, every Corp would gladly do that and the chances of being stomped in a PUB match would decrease. It would actually be an even or close enough battle, depending on the CORPs involved.
You'd have 8 players from same CORP on your side and 8 players from other corps on the other side. CORP battles without contracts? No waiting time and good practice overall. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
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