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Bojo The Mighty
Bojo's School of the Trades
433
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Posted - 2013.01.06 02:52:00 -
[1] - Quote
1. Increase Missile Splash 2. Increase Flight ceiling (not too high) (also will check and edit to be sure) 3. Decrease collision damage across the board just enough to be practical. Keep "bottom out suspension" 4. Pilot WP other than kills (will come back and add more/edit) 5.More responsive controls |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.07 19:48:00 -
[2] - Quote
Skihids wrote:Mode Torsen wrote:Skihids wrote:Noc Tempre wrote:No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult. This is the biggest point right now. There is nothing I can do piloting a dropship that assists my team more than just gunning on the ground. I would do it for no reward if there was, but I haven't found a way to do it yet. Sadly, right now dropships are just expensive toys. Not if you coordinate with a squad. I have used dropships to great effect as transport vehicles in the past. But in order to do so you need coordination with a lot of people. The Dropship is a strategic tool, and with any strategy, requires a whole lot of teamwork. I've covered this in other threads. Dropships aren't useful for transport of a coordinated attack force because no such animal exists in the game. Squad size restrictions yeild one pilot and three passengers which is not enough for an assault on a defended objective. Corp battles may have double the number, but because they have half the team size you can't afford to fill the ship and leave only one man behind for defense. You might get lucky against lightly defended objectives, but a LAV can also deliver three infantry cheaper and with a bit more stealth. We're not supposed to debate on here but,
Using a Prometheus/Eryx is a really useful thing, especially when you don't have many objectives. You bring an armored weaponized droplink to the enemy objective and can actually be quite devastating with a proper crew of Shotties and HMGs.
And coordinating with a HAV, though highly unlikely, would bring devastation to the enemy. Make sure you knock out the turrets and forges first. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.08 20:26:00 -
[3] - Quote
I just landed a Prometheus that was really decked out with defensive mods, and an Onikuma (friendly) drove right into my nose and destroyed my Dropship.
Collision damage by no means should be that severe. Even worse, the Onikuma survived sustaining only a scratch!
The driver was BleedingWood by the way, so all DS pilots should be wary to not use your dropship if he is in game. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.11 01:13:00 -
[4] - Quote
Nova Knife wrote: Something I haven't seen anyone mention : The one thing I want to see above all else for dropships, is that their engines stop being miraculously incapable of thrust if the dropship ends up on it's side. Too many times have I had to weep at the loss of a derpship because the RDV pilot was drunk and it bounced off the ground as it was dropped and landed on it's side before I could get in. Either the ship needs to be able continue to apply thrust, or there needs to be a way to right the ship. (Holding L2/Reverse Thrust to have the ship 'fall' back onto it's landing gear would probably be the easiest way)
More warpoints for pilots would be nice too, like said above.
Only too true. I had one land slightly on a bump, and it put the DS askew, so when I tried to take off, it went way far to the left, hit something, caught fire, end of story. We need side thrusters.
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Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.05 18:27:00 -
[5] - Quote
My experience from Militia Forges hitting me:
I had no idea what was hitting me. It was doing damage, but not like a normal forge would. It was really confusing.
So what we need to do about the Militia forge?
Add weapon mass. Yes.
Militia weapons are supposedly "bulkier" so the Militia forge needs to have a significant mobility penalty.
That's just part 1 |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.10 22:22:00 -
[6] - Quote
[Off Topic] I wonder how many of these replies are actually from experienced Pilots
[On Topic] Some form of landing skis like a helicopter has. The problem with landing is the imbalance caused by having it's belly for landing because of interference caused by minor bumps on the ground that tilt your nose up. |
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