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Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.01.06 19:45:00 -
[1] - Quote
controls are alright. I really don't want everyone flying. Flying is HARD. <--- aviators for a good reason.
The splash damage from rockets is fine. The Dropship isn't a gun ship. This specific bird is a taxi. You don't see the hercules or puddle jumpers trying to lay down serious fire. They aren't made for it.
However, the flight ceiling is MUCH too low. It does need to be raised.
The collision damage is absurd. That also needs to be fixed.
Also the camera view on the bird is very strange. That needs to be fixed, not floating. Also if the flight controls are inverted, the camera should be as well. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.07 16:29:00 -
[2] - Quote
Skihids wrote:Noc Tempre wrote:No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult. This is the biggest point right now. There is nothing I can do piloting a dropship that assists my team more than just gunning on the ground. I would do it for no reward if there was, but I haven't found a way to do it yet. Sadly, right now dropships are just expensive toys.
Not if you coordinate with a squad. I have used dropships to great effect as transport vehicles in the past. But in order to do so you need coordination with a lot of people.
The Dropship is a strategic tool, and with any strategy, requires a whole lot of teamwork. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.10 17:39:00 -
[3] - Quote
Looks like we can all agree that the contact damage needs to be reduced, and the flight ceiling needs to be raised.
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ZionTCD Legacy Rising
11
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Posted - 2013.01.14 16:50:00 -
[4] - Quote
I think many of the issues and complaints in this thread will be taken care of when we see new types of vehicles.
However, these two things effect all the future vehicles: 1) flight ceiling 2) collision damage
I could see different vehicles having different flight ceilings and collision damages, but I don't think that is CCP's plans. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.16 21:29:00 -
[5] - Quote
I wouldn't mind having a more maneuverable dropship.
Just complaining once more about the collision damage. I've recently lost several ships due to stupid unavoidable contact with the surrounding world.
Such as: - friendly calls in a vehicle, and I collide with a "cloaked" delivery drone in mid air. I recover, but none the less, turn into a flying ball of flames. - a friendly dropship taps me while providing assistance (both explode into fireballs the moment out paint touches) - and finally, friendly calls in a jeep directly on top of me as I pick up other mercs. Which turns my very expensive dropship into charcoal, and the friendly drives away in his shiny free jeep.
all recoverable events, none should have killed me, but me and everyone else inside, died all three times. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.22 03:37:00 -
[6] - Quote
bump to keep this on CCP's radar. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.26 02:34:00 -
[7] - Quote
I agree with the eject passengers feature.
also I wanted to give some feedback about milita forge gun damage.
I was recently shot down by a single forge gun round. My fitting was was follows:
Viper 1) Milita Shield booster 1) Milita Shield Extenter 1) Milita Shield resistor
With this fitting, in order to be turned to ash in a single shot the militia forge round did a minimum of 2,440 damage.
little much in my opinion |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.26 18:56:00 -
[8] - Quote
Zat Earthshatter wrote:Mode Torsen wrote:I agree with the eject passengers feature. also I wanted to give some feedback about milita forge gun damage. I was recently shot down by a single forge gun round. My fitting was was follows: Viper1) Milita Shield booster 1) Milita Shield Extenter 1) Milita Shield resistor With this fitting, in order to be turned to ash in a single shot the militia forge round did a minimum of 2,440 damage. little much in my opinion Breach Forge with Complex damage mods... it'll happen sometimes. I still think it's silly that an infantry gun of any sort does more damage than a Large Rail Turret, but it's a little hard-wired now. If you have gunners, tell them to primary any Heavies that look your way.
Just to be clear, it was specifically a militia forge gun.
I can understand a well fitted advanced forge gun, but that's not what hit me. |
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ZionTCD Legacy Rising
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Posted - 2013.01.29 17:46:00 -
[9] - Quote
bumping this one up to keep this very good thread going. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.30 19:23:00 -
[10] - Quote
Don't know what to tell you.
I was hit with 1 round, my dropship turned to ash. The kill feed in the top right stated "militia forge gun"
I agree that it's too much damage for a militia forge gun to put out. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.30 21:34:00 -
[11] - Quote
Mode Torsen wrote:I agree with the eject passengers feature. also I wanted to give some feedback about milita forge gun damage. I was recently shot down by a single forge gun round. My fitting was was follows: Viper1) Milita Shield booster 1) Milita Shield Extenter 1) Milita Shield resistor With this fitting, in order to be turned to ash in a single shot the militia forge round did a minimum of 2,440 damage. little much in my opinion
This was my fitting.
I agree that militia fitting isn't an amazing tank. However, a militia forge gun should be equally un-amazing. It was a single round, I saw it streak in. I saw the kill log in the top right. |
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ZionTCD Legacy Rising
11
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Posted - 2013.01.31 04:12:00 -
[12] - Quote
Yeah the flight mechanics are pretty awesome if you take some time and really think through how it works.
I am with you on the "wait and see" mentality. I think some of the new ships that are coming soon will change a lot of the current game play with dropships.
hurry up CCP. I want my full version of Dust 514... and I want aviators. |
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ZionTCD Legacy Rising
11
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Posted - 2013.02.05 05:51:00 -
[13] - Quote
Is it just me, or does the Dropship seem slightly more responsive? |
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ZionTCD Legacy Rising
11
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Posted - 2013.02.11 01:01:00 -
[14] - Quote
I've noticed a definite change in the collision damage.
Thanks CCP |
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