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Skihids
Tritan-Industries Legacy Rising
970
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Posted - 2013.01.07 04:38:00 -
[1] - Quote
Noc Tempre wrote:No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult.
This is the biggest point right now. There is nothing I can do piloting a dropship that assists my team more than just gunning on the ground. I would do it for no reward if there was, but I haven't found a way to do it yet.
Sadly, right now dropships are just expensive toys. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.07 18:10:00 -
[2] - Quote
Mode Torsen wrote:Skihids wrote:Noc Tempre wrote:No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult. This is the biggest point right now. There is nothing I can do piloting a dropship that assists my team more than just gunning on the ground. I would do it for no reward if there was, but I haven't found a way to do it yet. Sadly, right now dropships are just expensive toys. Not if you coordinate with a squad. I have used dropships to great effect as transport vehicles in the past. But in order to do so you need coordination with a lot of people. The Dropship is a strategic tool, and with any strategy, requires a whole lot of teamwork.
I've covered this in other threads. Dropships aren't useful for transport of a coordinated attack force because no such animal exists in the game. Squad size restrictions yeild one pilot and three passengers which is not enough for an assault on a defended objective. Corp battles may have double the number, but because they have half the team size you can't afford to fill the ship and leave only one man behind for defense.
You might get lucky against lightly defended objectives, but a LAV can also deliver three infantry cheaper and with a bit more stealth. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.11 05:28:00 -
[3] - Quote
Give us a control sensitivity slider just like the one for aiming and make everyone happy.
Pilots in training can set it to unresponsive and experienced pilots can set it to nimble.
Simple. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.26 21:24:00 -
[4] - Quote
A maxed out Myron will have less than 5K eHP, and that's using every high slot for defense.
That's two shots from some FGs. Given that you are first made aware of the threat by the first hit you have about two seconds to recognize the threat and take evasive action. That's pretty much guaranteed destruction given the sluggish control response and poor accelleration.
To make matters worse a dropship is also far more exposed than a tank. It hangs up there in the sky for all to see from just about anywhere on the map. As a perverse joke Its designers decided to put a height govener on the thing to keep it within easy FG range as though they had a second job as a shooting gallery operator.
It has a self destruct charge built in with contact sensors all around the craft.
The Advanced DS's are even more poorly designed, as if to punish the pilot who skills into them.
They contain homing becons so RDV's can run them down.
They don't have intercoms so a pilot can communicate with his passangers.
Remote repair module lockon is a frustratingly clunky procedure that is as likley to result in crashing into your intended customer as it is in aiding him.
The afterbuner module somehow causes an instant snowstorm only visible to the pilot, reducing visability at the precise moment it is needed most.
Dropships need a HUGE amount of love.
The vehicle designer needs to fly them in public matches for a week before heading back to the drawing board. He needs to actually attempt all the great things he says a dropship is good for to see if they really work or not. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.30 18:41:00 -
[5] - Quote
I'd like to see three things:
1) Removal of the flight ceiling (back to Precursor) 2) GPS map tracking so I can tell my precise position over the map from altitude (along with buildings on the map), 3) A minor glide ability added to the dropsuit. This could be a new skill that lets you move laterally as you fall just as parachutists do today. Minor "wings" or webbing like the special parachute suits today would extend the ability. Atmospheric density could also affect its effectiveness for variety.
That would enable epic assaults as two or more dropships position themselves over an objective and a dozen or more mercs perform a HALO jump from alltitude. It would be even more epic if CCP institutes tactical use of the Inertial Dampener. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.02.05 19:29:00 -
[6] - Quote
The logistical versions also need a large improvement. As it stands there is no reason to pay more for a hull that gives you fewer options. HAV's have additional slots as you move up, but the DS adds a CRU at the cost of a lot of PG and CPU.
I already have a dozen in loot but zero interest in skilling up to use them. |
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