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Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.05 02:57:00 -
[1] - Quote
Where are all the drop ships that once roamed that battle field? Did everyone stop using them because of the cost or what? I miss being able to hitch a ride up high. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.05 03:07:00 -
[2] - Quote
If everyone else felt the same way and went to team chat so we knew where they wanted to go, or they knew when to get out they would be out a whole lot more. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.05 03:10:00 -
[3] - Quote
Sssshhhhhh they're sleeping... |
Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.05 03:22:00 -
[4] - Quote
well we must have never entered the same server then xD
PSN msg me (Shouper2273) when your on and ur DUST514 user name and I`ll get you seated into my proto gunship- eh, I mean dropship
I can list all the diffrent sheild and tank armor I`ve thrown on but instead i`ll just say I got sheild, tank/LAV repair and armor load-outs, in addition to the normal all around load-outs. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.05 03:28:00 -
[5] - Quote
I literally cannot survive more than 40 seconds in one actually doing my job, because everyone and their mom picked up a f****ing forge gun. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.05 03:39:00 -
[6] - Quote
They need to buff missiles to what MD rounds do but keep range as is. Splash needs to be higher and so does damage, we need WP for doing other things than just getting kill assists. Also with the militia forge gun, everyone can take out DSs pretty easy, along with better swarm tracking.
Also you don't have a proto DS, it just a Logi DS and the ADV DSs are better fitted with CPU & pg, cost less in isk and A LOT less in SP. Can't see what you see in them, cost to benifit wise. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.05 03:52:00 -
[7] - Quote
Too many blueberries without comms who can't figure out when to get in or out. I fly DS pretty regularly, and rarely get knocked out of the sky, but damn if it isn't irritating when you land next to 4-8 blueberries all standing around and they just scatter, or even run AROUND the dropship and head to the next objective. And then there's when you've got 4-6 guys in the ship, fly over enemy objective with no reds in sight, and everyone just sits in the ship, hoping the gunners will jump and they can snag a gun spot. |
Sanchez4
Better Hide R Die
4
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Posted - 2013.01.05 03:53:00 -
[8] - Quote
I see dropship a lot in battles. Maybe not as much as there should be but I see them. Also shouper is a great pilot so if you want to ride in one, take up his offer. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.05 04:28:00 -
[9] - Quote
not worth it, theres no point or WP in it right now |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.05 04:36:00 -
[10] - Quote
Icy Tiger wrote:I literally cannot survive more than 40 seconds in one actually doing my job, because everyone and their mom picked up a f****ing forge gun.
5000 isk miltia forge gun at that. |
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.05 05:42:00 -
[11] - Quote
I've been looking or an excuse to fly, but haven't found any that's more beneficial to my team than running Logi.
The few kills my gunners can get aren't any more than they can get on the ground so it isn't worth risking 700k ISK to do it. I tried a shield transfer module, but it's extremely awkward to activate. I don't know if remote armor rep modules are any better.
I tried an active scanner, but I don't know if it actually paints the enemy for the rest of my team or not, and I'm not sure how much it would help if it did.
With the state of coms nobody uses them to drop a coordinated force on an objective. The maps group the objectives pretty tightly so most folks just hoof it.
I'd fly sans WP if I felt I could be of more use than I can on the ground, but I haven't figured out how yet. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.01.05 06:50:00 -
[12] - Quote
Skihids wrote: The few kills my gunners can get aren't any more than they can get on the ground so it isn't worth risking 700k ISK to do it. I tried a shield transfer module, but it's extremely awkward to activate. I don't know if remote armor rep modules are any better. .
It's sad, of all people.
Remote repairers are junk on dropships, never again. On an LAV they are alright. Contact Tectonious Falcon for some info, that's who I talked to.
|
Blind Nojoy
G I A N T
14
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Posted - 2013.01.05 07:38:00 -
[13] - Quote
I'll get mine out to practice low level ingresses to objectives, but we need larger maps for the DS to be really viable. I agree it's frustrating that blues without comms won't know when to get in or out. Nothing like floating over an objective just waiting to get forged with 4 blues in the trunk and they just sit there..
I'd like to see a DS specific comm mode that will let the pilot talk to passengers regardless of what voice channel they are on, or at least to be able hit a button that informs the passengers it's time to get the hell out.
I would also like to see a corp/squad specific CRU available so you can operate it as it was meant to be operated, with everyone on the same page and in comms, not a ship of blues who are just looking for a joy ride.
Lastly DS need some kind of self protect. Like a module that can jam incoming swarm missiles for given amount of time, or at least chaff or flare depending on whatever guidance these future missiles use. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.05 08:29:00 -
[14] - Quote
They brought back the god-awful controls from 3 builds ago where they fly very slow and predictable, left in the low flight ceiling that wasn't around then, and jacked collision damage up to 1000. Add in the only weapon worth using is blaster and you see the disaster - you are forced to fly close, but flying close is suicidal (forge guns now do knock, AV grenades, exposed gunners, etc). There is ONE ambush map I bring my dropship out on, and only when we are camping the CRU. Even then it's still all too easy to lose. Waste of ISK and SP. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.05 11:30:00 -
[15] - Quote
Noc Tempre wrote:They brought back the god-awful controls from 3 builds ago where they fly very slow and predictable, left in the low flight ceiling that wasn't around then, and jacked collision damage up to 1000. Add in the only weapon worth using is blaster and you see the disaster - you are forced to fly close, but flying close is suicidal (forge guns now do knock, AV grenades, exposed gunners, etc). There is ONE ambush map I bring my dropship out on, and only when we are camping the CRU. Even then it's still all too easy to lose. Waste of ISK and SP.
+1 they should raise the seiling so we can fly it for transport. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2013.01.05 11:37:00 -
[16] - Quote
I frequently bring out dropships when the blue team is dominating, but there really is no practical application for them. Nobody seems to want to get into them. And those who do are of the worst kind.
You can't deploy a dropship when your team doesn't have about 100% map control because a single forgegunner across the map will either destroy you within 10 seconds or disrupt any of your attempts at being useful. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.05 11:42:00 -
[17] - Quote
reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2013.01.05 11:45:00 -
[18] - Quote
I personally didn't find Swarm launchers an issue lately. However, when at speed, I only take some 400-500 damage from a volley, which sounds like it's bugged. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.05 12:48:00 -
[19] - Quote
The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it.
You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.05 21:47:00 -
[20] - Quote
NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield
no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.05 23:18:00 -
[21] - Quote
The dropships are waiting for 2 things: First, there's currently no incentive to use them (CCP stated they will add a better assist system for this) Second, when we DO bring out dropships, people never get in. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.06 00:15:00 -
[22] - Quote
You stopped seeing them after the missile nerf. Since they are no longer god mode from above....people don't use them.
Not to mention, people got better at shooting them out the sky since they were so much of a nuisance before the missile nerf. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.06 00:36:00 -
[23] - Quote
Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it.
The controls are not difficult to learn, they are in fact too easy and thus garbage. You can't do anything approaching evasive maneuvers anymore. The collision damage insta-killing is such a huge problem. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 00:49:00 -
[24] - Quote
The controls are a joke plus they cost too much because everyone used them as gunship. So make the maps bigger and now dropships have a role, and don't forget about the unnecessary flight ceiling |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 00:56:00 -
[25] - Quote
The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 01:10:00 -
[26] - Quote
Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 01:20:00 -
[27] - Quote
Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics
it's irrelevant really. For the player base, the DS is difficult to learn. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.06 01:22:00 -
[28] - Quote
Noc Tempre wrote:Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. The controls are not difficult to learn, they are in fact too easy and thus garbage. You can't do anything approaching evasive maneuvers anymore. The collision damage insta-killing is such a huge problem. Ya the controls are stupid prof this build and easy. But retards want to fly so ccp bends over and caters to them and in the end wehave dropahips that are worthless. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 01:31:00 -
[29] - Quote
Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics it's irrelevant really. For the player base, the DS is difficult to learn. It does matter, anyone with half a brain can fly a DS. Just because its hard for a stupid person to do something easy doesn't make it hard |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.06 01:55:00 -
[30] - Quote
the dropship seems to me the same like on codex when it comes to flight mechanics. They are not as easy like on the E3 but still you have to learn it how to actually fly them properly. But seeing that most people dont know how to shot their guns properly i expect that it aswell goes for dropships. Well when i see a dropship it usually has a 20 secs flight time due to beeing instantly hit by the guys who allways spawn with their free swarm launcher fit or they just hit the ground/wall and turn into a big ball of fire. The good pilots doesnt use them cause they will allways end up the bottom on the scoreboard with a poor payout. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 01:58:00 -
[31] - Quote
Mr Zitro wrote:Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics it's irrelevant really. For the player base, the DS is difficult to learn. It does matter, anyone with half a brain can fly a DS. Just because its hard for a stupid person to do something easy doesn't make it hard
I get that you believe you've built up some sort of videogame gun shooting cred, and that belittling other players somehow helps to bolster that in some way. Frankly though, it just makes your opinion seem less relevant to the discussion. Clearly, many folks have difficulty learning to fly dropships, and how awesome you are at it, or how easy you or I may find it doesn't change that. Neither does it make the players who find it difficult "stupid". If you'd learn to lighten up on the hyperbole, and stop using every post you make as an exercise in passive aggressive ego stroking, people might take you more seriously. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.06 02:02:00 -
[32] - Quote
The dark cloud wrote:the dropship seems to me the same like on codex when it comes to flight mechanics. They are not as easy like on the E3 but still you have to learn it how to actually fly them properly. But seeing that most people dont know how to shot their guns properly i expect that it aswell goes for dropships. Well when i see a dropship it usually has a 20 secs flight time due to beeing instantly hit by the guys who allways spawn with their free swarm launcher fit or they just hit the ground/wall and turn into a big ball of fire. The good pilots doesnt use them cause they will allways end up the bottom on the scoreboard with a poor payout. Codex flight mechanics are crap. We actually had good ones in precursor where skill was rewarded.
@Baal Roo sorry but flying is not a thing the unskilled players should be able to do. It should be the hardest career to take up but once mastered the most rewarding. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 02:06:00 -
[33] - Quote
Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:The controls ARE difficult to learn, just look at how many guys immediately blow themselves up the first few times they call a DS in. We're just jaded due to flying the things for months No have you seen the player base? It's the special Olympics it's irrelevant really. For the player base, the DS is difficult to learn. It does matter, anyone with half a brain can fly a DS. Just because its hard for a stupid person to do something easy doesn't make it hard I get that you believe you've built up some sort of videogame gun shooting cred, and that belittling other players somehow helps to bolster that in some way. Frankly though, it just makes your opinion seem less relevant to the discussion. Clearly, many folks have difficulty learning to fly dropships, and how awesome you are at it, or how easy you or I may find it doesn't change that. Neither does it make the players who find it difficult "stupid". If you'd learn to lighten up on the hyperbole, and stop using every post you make as an exercise in passive aggressive ego stroking, people might take you more seriously.
You need to stop sugar coating stuff. These players are not kids! And when you have no credibility what so ever and you talk about serious I only think "lol this guy is stupid" if you want everyone to be nice and walk you through stuff go play little big planet |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 02:07:00 -
[34] - Quote
Caeli SineDeo wrote:
@Baal Roo sorry but flying is not a thing the unskilled players should be able to do. It should be the hardest career to take up but once mastered the most rewarding.
There's no reason to apologize, I completely agree with you on this point. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 02:17:00 -
[35] - Quote
Mr Zitro wrote:Baal Roo wrote:Mr Zitro wrote:Baal Roo wrote:Mr Zitro wrote: No have you seen the player base? It's the special Olympics
it's irrelevant really. For the player base, the DS is difficult to learn. It does matter, anyone with half a brain can fly a DS. Just because its hard for a stupid person to do something easy doesn't make it hard I get that you believe you've built up some sort of videogame gun shooting cred, and that belittling other players somehow helps to bolster that in some way. Frankly though, it just makes your opinion seem less relevant to the discussion. Clearly, many folks have difficulty learning to fly dropships, and how awesome you are at it, or how easy you or I may find it doesn't change that. Neither does it make the players who find it difficult "stupid". If you'd learn to lighten up on the hyperbole, and stop using every post you make as an exercise in passive aggressive ego stroking, people might take you more seriously. You need to stop sugar coating stuff. These players are not kids! And when you have no credibility what so ever and you talk about serious I only think "lol this guy is stupid" if you want everyone to be nice and walk you through stuff go play little big planet
I don't see how that's in any way relevant to what I'm saying. The reality is, a lot of guys find DSs difficult to learn at first. How easy you or I find them doesn't change that fact. If you honestly believe that a person's competence with flying a videogame airship relates to their intelligence level, then the joke is on you. I find playing a guitar quite easy, but that doesn't mean you're stupid if you don't know how to play a D# the first time you pick up a guitar. Your posts exude a basic lack of perspective that undermines your opinions. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.06 02:27:00 -
[36] - Quote
What's so hard about a vehicle that have about 3 controls.. Up, down and angle... And if you want to add camera angle that's not hard! Simple as that, you make it seem like the pilot has is managing a family. I'm calling people stupid DS pilots but you I'm just calling you plain stupid |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.06 03:04:00 -
[37] - Quote
Mr Zitro wrote:What's so hard about a vehicle that have about 3 controls.. Up, down and angle... And if you want to add camera angle that's not hard! Simple as that, you make it seem like the pilot has is managing a family. I'm calling people stupid DS pilots but you I'm just calling you plain stupid
Maybe I am stupid, it's really the only explanation I can think of to explain why I would attempt to have a normal adult conversation with you. |
Razer Mikio
Hateful Munitions
5
|
Posted - 2013.02.13 17:00:00 -
[38] - Quote
As a dedicated DS pilot here is my .02 isk worth of ideals...
1.) The controls are fine, they are difficult enough to keep any ol player from picking up the DS, this is important because we want "boots on the ground", plus it means that we dont have 2000000 drop ships acting as gun boats every match. If you cant learn to fly, then you should figure something else out, I feel like you could always go tanks.. or just shoot stuff...
Also, learning to play a guitar and learning to fly is two different things, flying is much more difficult then playing a guitar, and yes if you pick up a guitar and cant play a D# you are ********..... considering there are four ways to play that cord, and only one way to fly.... your arguing a persons ability to find "spacial reasoning" is as equal as a persons ability to put their fingers in a specific place and strum strings..... Everyone can pour concrete not everyone can design buildings. Flying is hard, and it takes a specific type of mind to do it.... hence why something like 3.3 million dollars is spent on our pilots for the armed forces.... its not easy... and even dumbing it down in a video game its still harder...
I dont want halo drop ships, I want drop ships that are rewarding to fly, just like you like to go 12/2 to show your skill... me being able to straf around a building and then set it down on the roof, is a show man ship of my dedication to the flying.
2.) WE NEEEEEEEEED an eject button, people just sit in our DS waiting for a gunner spot to open... This is not kewl, considering your DS can easily take up to half of the team in it... so you have half the team in your DS, waiting on a gunner spot.... and not doing anything.
3.) We are not rewarded enough for using drop ships, why do I want to put 500-1m on the line just to get 200k - 300k if we win? Eve is all about risk/reward.. I would never take a 20m ship to anything where I only stood to get 1m out of it? Thats ********.... Plus we only get WP if our gunners manage to get a kill or two? My corp asks me all the time why I fly them.. and I always have to respond "so you guys can win the game", because short of maybe 2 or 3 assist depending on how good the enemy team is, thats all I get.. I find my self with scores like 2-0, or 1-1...... just because I killed a couple dudes while waiting on my DS.
4.) The collision is fine.... Its simple.. if you crash into stuff in the air you go to the ground.. if you go to the ground to hard you blow up... this should be logical... stop hitting stuff and control your speed and your craft.... I can land pretty much any DS on a dime with no issues.... do not complain to the mechanics of the game because you are a bad pilot.. control your craft.
5.) There will always be morons that dont want in the vechiles, they don't trust the pilots... bad pilots in a myriad of other games has ruined their taste... they feel like they are just gonna fly around for a few seconds and then die... and they are better off just walking there.. or they feel like they are "missing out on the action" because of it. This is something that can never be helped. There will always be these "solo people" who feel like just because they have a good score they contributed the most to the match... see CoD, Halo, and other "non objective based shooters" for the reasons behind this.
7.) CCP needs to do a better job of making people understand that this is not a "gun game" we are not playing CoD or Halo, where the focus is completely on foot combat, we are playing a "war game" where the focus is put on using the tools that you have to win..... If you come from CoD or Halo, or whatever, I understand, but this is not that game... you should go back there if all you want to do is run around and gun stuff... Where as I think a lot of focus should be put on the gun game, there has to be other aspects of the game too.. there are other archetypes, and other ways to play, and these deserve just as much love.
8.) Also, just do like all other games do, and make each person join their team voice when the game starts... this will at least help a bit of people..... though not many cause people will still selfishly ignore you, thinking they know far better then you, even though you have swooped around the battlefield, and you can tell they are running into 5+ reds, solo..... then they ***** tha |
Zaitsev Savior
PSU GHOST SYNDICATE
2
|
Posted - 2013.02.13 18:58:00 -
[39] - Quote
Its not worth the hassel to use a dropship right now. I can make more isk and more WP as a foot soldier than a pilot.
We need more ways to gain WP. -when people spawn in our mobile CRU we should get WP -Driving people around we should get 1WP every 5 seconds per person riding shotgun.
We also need a better defense. Driving DS is hard, the controls are clunky and hard to get used to. We need Chaff flares to dodge rockets. Some kind of secondary shield to deflect forge blasts. A higher ceiling would be good too, so we can actually transport people without getting raped on the spot.
Give us an eject signal, something that we can press and it would show the passengers an eject message telling them to get the hell off.
Making the DS more involved in battle would be good too.
Stronger turrets that actually kill people. A tank can take you out in a few blasts but you'll be super lucky if a dropship can do the same using the same turrets. Give us a super expensive EMP blast weapon. You'll definitely see more DS if you could use an EMP blast against your enemy.
Give the pilot control of a turret also so that he/she can shoot guys.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2013.02.13 19:08:00 -
[40] - Quote
Baal Roo wrote:Too many blueberries without comms who can't figure out when to get in or out. I fly DS pretty regularly, and rarely get knocked out of the sky, but damn if it isn't irritating when you land next to 4-8 blueberries all standing around and they just scatter, or even run AROUND the dropship and head to the next objective. And then there's when you've got 4-6 guys in the ship, fly over enemy objective with no reds in sight, and everyone just sits in the ship, hoping the gunners will jump and they can snag a gun spot.
Preach it brotha!
Can I get an AMEN!?!?
Baal Roo wrote:Mr Zitro wrote:What's so hard about a vehicle that have about 3 controls.. Up, down and angle... And if you want to add camera angle that's not hard! Simple as that, you make it seem like the pilot has is managing a family. I'm calling people stupid DS pilots but you I'm just calling you plain stupid Maybe I am stupid, it's really the only explanation I can think of to explain why I would attempt to have a normal adult conversation with you.
Better make that two... |
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Kalkervik
Factory Fresh
5
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Posted - 2013.02.13 19:32:00 -
[41] - Quote
Out of curiosity, what was the change to the controls? |
General Erick
Onslaught Inc
24
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Posted - 2013.02.13 20:24:00 -
[42] - Quote
Frank Devine wrote:Where are all the drop ships that once roamed that battle field? Did everyone stop using them because of the cost or what? I miss being able to hitch a ride up high.
Because they made them so goddamn hard to control. |
Preacher Death 2
IMPSwarm Negative-Feedback
20
|
Posted - 2013.02.13 20:32:00 -
[43] - Quote
I occasionally pull one out just to fly around for fun. The only problem people don't get in and they don't get out. Also keyboard and mouse controls are horrible. Hopefully the will give me the ability to control pitch and roll with my mouse. |
Razer Mikio
Hateful Munitions
5
|
Posted - 2013.02.13 21:46:00 -
[44] - Quote
General Erick wrote:Frank Devine wrote:Where are all the drop ships that once roamed that battle field? Did everyone stop using them because of the cost or what? I miss being able to hitch a ride up high. Because they made them so goddamn hard to control.
naa.. they fixed them.... |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.02.13 21:55:00 -
[45] - Quote
Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. Maneuverablity is **** on dropships compared to precursor. And the controls are easy also compared to precursor. I am sorry but i want harder controls that reward for skill. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.13 23:12:00 -
[46] - Quote
Caeli SineDeo wrote:Baal Roo wrote:NovaShadowStorm wrote:The dark cloud wrote:reason why you barelay see any dropships: -militia forgegun -swarms are now even more BS cause of the tracking pattern which screws them over now (yes they fly around corners even more now on ground vehicles) -missile launcher nerf rendered those turrets useless -new physics when you touch the ground or any object with to much speed you end up as a burning pinata -blueberrys still dont jump out of dropships -no WP for pilots even when a mobile CRU is attached to it (spawning on a dropship)
now you see those are all big issues at the moment and the only counter against swarms is the afterburner module. If you dont have that you will get shot down extreme fast by the starter fit which has a swarm launcher on it. You neglected to mention how the controls are absolutely horrible to handle and you'll lose more ships to yourself being unable to fly it right before you even make it to the battlefield no, he didn't. The controls are fine. Difficult to learn, but extremely maneuverable once you take the time to get a grasp of it. Maneuverablity is **** on dropships compared to precursor. And the controls are easy also compared to precursor. I am sorry but i want harder controls that reward for skill. I was a dropship pilot during precursor, and I completely agree about the old controls. We also need that assist system they keep promising us! |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.14 00:14:00 -
[47] - Quote
Dropships will be useful once the next patch comes in and the other 4 guys in the dropship will be allowed to fire their personal weapons while flying around. You want to take out a tank? get 3 forge gunners on the left side of your dropship and fly into a postition where they have a clear shot |
The Dragon Ascendant
Celtic Anarchy
101
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Posted - 2013.02.14 00:18:00 -
[48] - Quote
Frank Devine wrote:Where are all the drop ships.
They're on the ground, burning.
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Thumb Green
Kang Lo Directorate Gallente Federation
21
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Posted - 2013.02.14 02:06:00 -
[49] - Quote
I don't understand why anyone wouldn't know when to jump out of one. The only time I've been in one was in ambush on the map with the two hangers (C and D in skirmish) when I spawned inside one somehow while it was moving. When it stopped moving I jumped out; partly because I figured it was the DS's destination and partly because I was worried about getting shot out of the sky. I landed on the structure with the crane in the middle of the map and took out a couple of guys up there before another one killed me.
Could it be they don't know you can do that inertia thing at times other than jumping out the MCC and are worried about the fall damage? I know I was worried about it when moving on high edges until I accidentally fell off and pressed x by instinct. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.02.14 02:13:00 -
[50] - Quote
In pub matches, being a dropship pilot is high risk for very little reward which is why I am not surprised they are not seen much. Dropship pilots should receive WP for going to selected rally points but they don't. Dropship pilots get no WP/SP for what they do. I have a fleet of dropships yet only use them to get to annoying enemies (mostly snipers) in high areas. I do use them quite a bit in corp battles though. |
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Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.14 02:58:00 -
[51] - Quote
Suck or not they are just not a good solo pwn-mobile tanks are
A tank you have a main gun, and can drive.
They also tank better (which makes sense being they are not made of light materials used for planes)
A drop-ships main advantage is its ability carry a whole squad of six, to fight at least one person needs to gun, idealy two.
Between getting more WP's (more isk) and surviving more, and killing more (lpadding KD raito) a tank wins for a pub match. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.14 03:07:00 -
[52] - Quote
Patoman Radiant wrote:Suck or not they are just not a good solo pwn-mobile tanks are
A tank you have a main gun, and can drive.
They also tank better (which makes sense being they are not made of light materials used for planes)
A drop-ships main advantage is its ability carry a whole squad of six, to fight at least one person needs to gun, idealy two.
Between getting more WP's (more isk) and surviving more, and killing more (lpadding KD raito) a tank wins for a pub match. Why would anyone try to solo in a dropship? The strength of them is to drop a bunch of shotgunners and HMGers on top of the enemy. |
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