Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
An Angry ShihTzu
Greatness Achieved Through Training
19
|
Posted - 2013.01.02 17:48:00 -
[1] - Quote
Backstory: While recruiting potentials for my Corp, I found that there were a few noobs that showed a lot of potential. Rather than bring them into my Corp, I decided it would be better to use a training academy for them and then pull them over. The solution was to create an alt in the training Corp and proceed forward from there. So I created my fun new alt and decided to duke it out. I am starting off at 500K Sp and my main has 9 Mil SP.
Starting Skill Set: LW sharpshooter 3, AR 3, Weaponry 3
Starting Kit: LOL AR Enforcer
Match 1: So I run into an ambush map team stacked. Just my luck. My very first ambush and I have to run into them. I see a random red dot scout running around and I think this is great. I run upto him and try shooting him with my militia AR. Doink! Nothing happens. He turns and fires. And within a second I am dead. Killed by an Exile. So... that was pretty much the situation of the entire game. I ended up 2 - 9 in that game.
Next Step: Upgrade Mechanics to Level 3. Yay! More hit points. Buy another merc pack for the Toxin.
Match 2: I decided skirmish would be better for me. Apparently not. Team stack again. I sneak up on this dude hacking an objective. Spray and pray with my toxin. Hardly any damage and the clip is empty. He turns around and I am dead the next second. Pretty much the entire scenario that game too. Although I did a tad bit better and went 3-5
Next Step: CQC is not for me right now. Upgrade laser rifle to level 1
Match 3: Much better. I manage to climb up the platform on the 4 point map. Not cruely team stacked this time. I go 6 - 1.
Next Step: Eff this crap! I am going back to my primary.
Learnings:
1. Dust is not a place for randoms and noobs this late into a build. If an experienced player like me can get destroyed so easily, noobs will be raped. This goes back to what I was saying about noob only zones or match making based on skills. 2. Match making is horribad. I have seen so many corps do a queue sync and team stack other randoms or corps. I mean seriously;- this is a beta. Your win loss ratios aint gonna matter 3. I took out a dude with a Duvolle with my militia AR. Me with almost 250 HP in total took down a dude with almost 500 HP in total and carrying a Duvolle. This was a straight up face to face one on one fight. I should have lost it but for some reason I won. My free equipment should not have been able to do this unless there was a tag team involved.
CCP needs to re-evaluate its match making system. Team stacking and queue syncing in pub matched are becoming common right now. If you want to play as a Corp thats what Corp matches are for.
Just my 0.02 WOOFWOOF |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.02 17:56:00 -
[2] - Quote
An Angry ShihTzu wrote: If you want to play as a Corp thats what Corp matches are for.
Thing about corp matches are that they don't award SP or ISK to individuals. Only ISK to corp. So at this point there isn't much drive to do those, aside from ISK to corp and bragging rights.
Edit: and to test wonderful orbitals from EVE side. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.02 18:03:00 -
[3] - Quote
Matchmaking story --> already been said, we're all waiting for this, BUT this is still a close beta, the last build before open one. Can just hope they'll fix this at this point.
In another hand, it's a good way to learn how to play as a team to noobies (don't know you're main character's name, but I'm sure you're doing it on this one) --> stay with you're squad mates, and make assistances... |
An Angry ShihTzu
Greatness Achieved Through Training
19
|
Posted - 2013.01.02 18:03:00 -
[4] - Quote
Odiain Suliis wrote: Thing about corp matches are that they don't award SP or ISK to individuals. Only ISK to corp. So at this point there isn't much drive to do those, aside from ISK to corp and bragging rights.
Please tell me how is it fun or improving your game when you team stack a bunch of randoms? The most boring games I have had is when I have team stacked other randoms. And when you team stack someone they bring out their militia gear. ISK and SP rewards are absolutely meaningless when you get hit by a stray militia sniper.
How is it improving the tactics you would use against an organised corp when you are red lining randoms? How is it improving your gun game when all you are doing is waiting with 3 other dudes below the MCC for a red dot to spawn?
Matchmaking if any is broke. |
An Angry ShihTzu
Greatness Achieved Through Training
19
|
Posted - 2013.01.02 18:05:00 -
[5] - Quote
GLOO GLOO wrote:it's a good way to learn how to play as a team to noobies
Good but frustrating.
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.02 18:16:00 -
[6] - Quote
An Angry ShihTzu wrote:GLOO GLOO wrote:it's a good way to learn how to play as a team to noobies Good but frustrating.
Yes, I know... It's New Eden, a lots of people proved it ;) !!!
An Angry ShihTzu wrote:Please tell me how is it fun or improving your game when you team stack a bunch of randoms? The most boring games I have had is when I have team stacked other randoms. And when you team stack someone they bring out their militia gear. ISK and SP rewards are absolutely meaningless when you get hit by a stray militia sniper.
How is it improving the tactics you would use against an organised corp when you are red lining randoms? How is it improving your gun game when all you are doing is waiting with 3 other dudes below the MCC for a red dot to spawn?
Matchmaking if any is broke.
Personaly, WTF doesn't sync, but sometimes you can fill a game with 4 of us + randoms (or others team) against 6-7 XXX + 4 YYY + 4 ZZZ and have a lots of fun !!!!
Sometimes, it's 4 WTF + 4 XXX + 4 YYY + 4 ZZZ agains 16 randoms --> let's go for free ISK that we all need (especially me as a Logi --> 90000 ISK the full advance fit, 2 complex shield extd only... Can't wait to fill a proto one, but I belong to "need full proto stuff + full lvl5 passiv skill for proto suit" guy) But you're right, it's not fun. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.02 18:25:00 -
[7] - Quote
An Angry ShihTzu wrote:3. I took out a dude with a Duvolle with my militia AR. Me with almost 250 HP in total took down a dude with almost 500 HP in total and carrying a Duvolle. This was a straight up face to face one on one fight. I should have lost it but for some reason I won. My free equipment should not have been able to do this unless there was a tag team involved.
Actually, it has little to do with balance and more to do with shear luck. I have encountered tons of players with 500HP and carrying a Duvolle and most of the time they are just shredding players with it. You just so happen to be lucky. It's like my situation in which I am confronted by a 800-1000HP heavy wielding an HMG and all I got is my 190HP Scout with two butter knives. On SUPER RARE occasions I manage to kill them before they kill me and that is assuming I use the element of surprise. Most of the time I don't have the element of surprise in regards to attacking heavies because heavies are accompanied by assaults and logi bros. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.02 20:58:00 -
[8] - Quote
Can't have the old lobby list of games, not enough player count. Also can't divide low level and hi level players for the same reason. How many times do you join a lobby with 0 players in it and just sit there looking for one to start to fill up? Once there is a high player count we can start to divide it up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.02 22:40:00 -
[9] - Quote
In regards to matchmaking, I would say it should match up players based on total SP alone. For example:
1. Player A has 500,000 SP and is paired against Player B who has 700,000 SP.
2. Player C has 12,000,000 SP and is paired against Player D who has 13,000,000 SP.
Both of the above example should be like that for every match by default. However, if Player A wishes to be paired up against Player D, Player A should have the option to do so if he wants a challenge.
I remember CCP said they were improving the matchmaking system, but I don't see any progress. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.03 00:12:00 -
[10] - Quote
An Angry ShihTzu wrote:
some stuff +
Learnings:
1. Dust is not a place for randoms and noobs this late into a build. If an experienced player like me can get destroyed so easily, noobs will be raped. This goes back to what I was saying about noob only zones or match making based on skills. 2. Match making is horribad. I have seen so many corps do a queue sync and team stack other randoms or corps. I mean seriously;- this is a beta. Your win loss ratios aint gonna matter 3. I took out a dude with a Duvolle with my militia AR. Me with almost 250 HP in total took down a dude with almost 500 HP in total and carrying a Duvolle. This was a straight up face to face one on one fight. I should have lost it but for some reason I won. My free equipment should not have been able to do this unless there was a tag team involved.
CCP needs to re-evaluate its match making system. Team stacking and queue syncing in pub matched are becoming common right now. If you want to play as a Corp thats what Corp matches are for. F
Clarify some things: - As a player with high SP main, why would you divide SP's? You know better than that (granted the LR needs only L1 and that's it)
- Did you tune the default fit at all? It is outright terrible without adding some militia modules (BPO's preferably). Granted new players should not be expected to do that.
Okay, on your points: 1) There are many things you can do with young character. But roaming solo really isn't one of those - and even then you still can have success in that from time to time. When I created my vehicle alt from scratch it did fine (using only AR, ofc, as vehicles come in later). If using kdr as a measure, the scores were like 10/2 or 20/5. Warpoints were plentiful because of uplinks and revives. It STILL has AR L2, sharps L3 and weaponry L3 and that is ALL skills infantrywise.
2) True, match making is not working well. What Mr Belzeebub Santana above said is prolly true, too low player count for it to work properly.
3) Sorry to say but your mindset there is dead wrong and terrible as well. You are saying that if someone has better stuff he is automatically better and should never lose. FPS's are so situational. This isn't eve where two drakes facing and grinding the one who has +5% better dps and tank wins. Even there there's plenty of situationality around which enables smart play. But that is definately stronger on shooters. + What I said on point 1 on young chars.
Finally, even though I'm not sure if you're referring 'team stacking as either playing with a full squad or having two squads on the same side, it's not right to tell people not to play with your friends. Player interaction brings so much richness to this game (and others too) and is also to my understanding a fundamental part of Dust.
But you're right, match making isn't currently working as it should. Also because of that the game tosses squads on the same side even without qsyncing, sometimes in outrageous ways. |
|
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.03 05:13:00 -
[11] - Quote
How is someone an experienced player and also a noob? Just asking. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.03 06:16:00 -
[12] - Quote
KripnawtiQ Prime wrote:How is someone an experienced player and also a noob? Just asking.
he means he has experience with the game and is on an alt noob character with low SP invested |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.03 08:25:00 -
[13] - Quote
Mavado V Noriega wrote:KripnawtiQ Prime wrote:How is someone an experienced player and also a noob? Just asking. he means he has experience with the game and is on an alt noob character with low SP invested
xcellent. |
Go Away Putz
Doomheim
11
|
Posted - 2013.01.03 09:01:00 -
[14] - Quote
Welcome to my alt pilot.
I only got under a month into this pilot effort. It was seriously depressing when the SP cap just jammed the brakes on progress when I needed more SP then my other two characters combined (2.5M and 1.5M). And neither of them are rolling in proto gear anyway. No respecing (curse you Borderlands, I love respecing).
But, set the goal: HAVs and DSs. DSs were first until this release. Now HAVs are. Which is a shame because they take the most SP to get going. If CCP was going to Nuke (not Nerf) a vehicle, could they have done it to the expensive one? But I hear they did, I just don't know how much. Regardless, now I have to go the high route.
The immediate goal is to survive while I build to my plan. Started with Weapons, AR, SMG (wasted) and some basic Electronics and Engineering. But I squeezed the first levels needed for DSs and HAVs. Seriously? LAVs have to be done in some fashion. Great, more distractions that are unnecessary and unwanted.
KDR (which I routinely ignore) is inching upwards. ISK in the bank, buying Militia HAV, DS and LAV. Buying vehicle Equipment and Modules. Setting goals for the next 150-175K of SP. Trying not to buy my way out of a jam with bumps for non-pilot skills. Just suffer through it.
How has my pilot made it so far? Run. To the next objective. When a HAV or DS needs a gunner. Jump out to hack even if it costs me my seat or my clone. Run Militia Logi suits for everything. Except for the Forge Gun in the Militia Heavy. And when running with noobberries, if they show any promise at all, run as a Logi Bro. Not enough slots to do Hive, Repair, Injector like I prefer but I have the combinations down if I can determine what they normally carry in the Equipment slot. I will not spend SP on a real Logi Suit. Even for three Equip slots. Use a Zero Cost Fit; Militia Assault suit with AR, Hive and Hack module when I don't care if these noobs survive. Die a lot. Kill some. Look for an open Gunner seat, always.
A little of everything is how to survive. Snipe when needed, run objectives even using a LAV to do them sometimes, practice with my DS when it is clear enough to try. Run a HAV when the map is good. The more noobs the better. They don't expect a militia HAV to have enough shields or armor to survive being rammed by a LAV.
I just don't expect to be as good as my Assault/Heavy or my Logi/Sniper. Ain't gonna happen.
But, piloting? Making progress, slow but progress nonetheless.
Go Away Putz is 5x5 and in the pipe. |
An Angry ShihTzu
Greatness Achieved Through Training
19
|
Posted - 2013.01.03 15:30:00 -
[15] - Quote
KEROSIINI-TERO wrote:As a player with high SP main, why would you divide SP's? You know better than that (granted the LR needs only L1 and that's it)
Laser rifles at level 1 overheats too fast. If you want to be effective with a laser rifle you need the elm and a very high light weapon sharpshooter skill. Damage mods are broken now. Once it is fixed you will see less cats with Lasers and MDs.
KEROSIINI-TERO wrote: - Did you tune the default fit at all? It is outright terrible without adding some militia modules (BPO's preferably). Granted new players should not be expected to do that.
Default fits qoute mediocrity. I am not.
KEROSIINI-TERO wrote: 1) There are many things you can do with young character. But roaming solo really isn't one of those - and even then you still can have success in that from time to time. When I created my vehicle alt from scratch it did fine (using only AR, ofc, as vehicles come in later). If using kdr as a measure, the scores were like 10/2 or 20/5. Warpoints were plentiful because of uplinks and revives. It STILL has AR L2, sharps L3 and weaponry L3 and that is ALL skills infantrywise.
We are not talking about my fits or allocation of my points. We are talking about match making.
KEROSIINI-TERO wrote: 3) Sorry to say but your mindset there is dead wrong and terrible as well. You are saying that if someone has better stuff he is automatically better and should never lose. FPS's are so situational.
Huh? Totally off topic again.
KEROSIINI-TERO wrote: Finally, even though I'm not sure if you're referring 'team stacking as either playing with a full squad or having two squads on the same side, it's not right to tell people not to play with your friends. Player interaction brings so much richness to this game (and others too) and is also to my understanding a fundamental part of Dust.
You should prolly start writing for dusters blog. They need a lot of help with speculations.
|
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.03 19:51:00 -
[16] - Quote
An Angry ShihTzu wrote:Backstory: While recruiting potentials for my Corp, I found that there were a few noobs that showed a lot of potential. Rather than bring them into my Corp, I decided it would be better to use a training academy for them and then pull them over. The solution was to create an alt in the training Corp and proceed forward from there. So I created my fun new alt and decided to duke it out. I am starting off at 500K Sp and my main has 9 Mil SP. Starting Skill Set: LW sharpshooter 3, AR 3, Weaponry 3 Starting Kit: LOL AR Enforcer Match 1: So I run into an ambush map team stacked. Just my luck. My very first ambush and I have to run into them. I see a random red dot scout running around and I think this is great. I run upto him and try shooting him with my militia AR. Doink! Nothing happens. He turns and fires. And within a second I am dead. Killed by an Exile. So... that was pretty much the situation of the entire game. I ended up 2 - 9 in that game. Next Step: Upgrade Mechanics to Level 3. Yay! More hit points. Buy another merc pack for the Toxin. Match 2: I decided skirmish would be better for me. Apparently not. Team stack again. I sneak up on this dude hacking an objective. Spray and pray with my toxin. Hardly any damage and the clip is empty. He turns around and I am dead the next second. Pretty much the entire scenario that game too. Although I did a tad bit better and went 3-5 Next Step: CQC is not for me right now. Upgrade laser rifle to level 1 Match 3: Much better. I manage to climb up the platform on the 4 point map. Not cruely team stacked this time. I go 6 - 1. Next Step: Eff this crap! I am going back to my primary. Learnings: 1. Dust is not a place for randoms and noobs this late into a build. If an experienced player like me can get destroyed so easily, noobs will be raped. This goes back to what I was saying about noob only zones or match making based on skills. 2. Match making is horribad. I have seen so many corps do a queue sync and team stack other randoms or corps. I mean seriously;- this is a beta. Your win loss ratios aint gonna matter 3. I took out a dude with a Duvolle with my militia AR. Me with almost 250 HP in total took down a dude with almost 500 HP in total and carrying a Duvolle. This was a straight up face to face one on one fight. I should have lost it but for some reason I won. My free equipment should not have been able to do this unless there was a tag team involved. CCP needs to re-evaluate its match making system. Team stacking and queue syncing in pub matched are becoming common right now. If you want to play as a Corp thats what Corp matches are for. Just my 0.02 WOOFWOOF Glad to see someone else has a little understanding of my problems with Dust.
Although I bought into this beta 6 months ago I only really began building my character this past week and it's been incredibly difficult. Unloading clip after clip of bullets into enemies only to have then turn and fire 1-2 rounds and drop me has been hugely frustrating to say the least.
That's the thing with games like this, the ones who have been playing a long time never really understand what it's like for a newbie coming in. A newbie who walks into nothing but frustration and irritation will not be around very long at all..
Hopefully the release build is designed in such a way so that newbies have a chance to grow alongside others in their class rather than fruitlessly attempting to knock down the steel wall of veteran players. If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.03 20:05:00 -
[17] - Quote
Major Assitch wrote:If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it.
What CCP doesnt get is nerfing weapons is not the solution to fix a broken or inexistant matchmaking system. If CCP starts to get noobs involved they need a nice place where the noobs can thrive. There are so many solutions to this.
For example: Create a zone where the DS and Weapon levels can be maximum 2. This would enable the pros to play, minus their precious proto gears. Another option would be to actually have a match making system in place where the matchmaking is donebased on the skill levels and not just a random orgy.
You cannot have the RPG element in place and pit high skilled players against noobs. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.03 20:25:00 -
[18] - Quote
Sentient Archon wrote:Major Assitch wrote:If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it. What CCP doesnt get is nerfing weapons is not the solution to fix a broken or inexistant matchmaking system. If CCP starts to get noobs involved they need a nice place where the noobs can thrive. There are so many solutions to this. For example: Create a zone where the DS and Weapon levels can be maximum 2. This would enable the pros to play, minus their precious proto gears. Another option would be to actually have a match making system in place where the matchmaking is donebased on the skill levels and not just a random orgy. You cannot have the RPG element in place and pit high skilled players against noobs.
+1+1+1+1+1
What about a set SP levels like 0 to 2 mill, 2 to 4 mill and so on that would put players with same levels SP wise in same pub matches. But mind u, i said SP wise we all know some player skills are better than others. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.03 21:24:00 -
[19] - Quote
Sentient Archon wrote:Major Assitch wrote:If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it. What CCP doesnt get is nerfing weapons is not the solution to fix a broken or inexistant matchmaking system. If CCP starts to get noobs involved they need a nice place where the noobs can thrive. There are so many solutions to this. For example: Create a zone where the DS and Weapon levels can be maximum 2. This would enable the pros to play, minus their precious proto gears. Another option would be to actually have a match making system in place where the matchmaking is donebased on the skill levels and not just a random orgy. You cannot have the RPG element in place and pit high skilled players against noobs. I very much agree with you!
Certainly the best solution is to match players of similar level of play with others in the same level. Most MMOs I've played do exactly that. CCP is going to need to keep everyone happy , both the newbies and the experienced (high level) vets. Mixing them both in the same match is a poor solution IMHO, equalizing weapons/gear/etc for all is a poor solution IMHO...the best way to do it is to set up matches in such a way where same level players are pitted against same level players (or close to).
I personally would rather see it done in a way that certain battles are only available for each level of player. Some kind of auto-matching system might be OK too I guess although it's not my first choice. I've seen some suggestions for having mixed matches where both sides have equal numbers of low-levels and high-levels and I get the thinking of that but I think the reality of it would be a disaster.
Whatever is done in the end I'm sure CCP has considered all things and will implement a satisfactory solution. Well....at least I hope so! One good thing about a game like this is that if one system is implemented and proves to be a problem they can make changes at any time to try out something new. One of my favorite aspects of an MMO is the constant evolution of the game allows much more freedom than the average console game. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.03 21:33:00 -
[20] - Quote
Major Assitch wrote:Sentient Archon wrote:Major Assitch wrote:If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it. What CCP doesnt get is nerfing weapons is not the solution to fix a broken or inexistant matchmaking system. If CCP starts to get noobs involved they need a nice place where the noobs can thrive. There are so many solutions to this. For example: Create a zone where the DS and Weapon levels can be maximum 2. This would enable the pros to play, minus their precious proto gears. Another option would be to actually have a match making system in place where the matchmaking is donebased on the skill levels and not just a random orgy. You cannot have the RPG element in place and pit high skilled players against noobs. I very much agree with you! Certainly the best solution is to match players of similar level of play with others in the same level. Most MMOs I've played do exactly that. CCP is going to need to keep everyone happy , both the newbies and the experienced (high level) vets. Mixing them both in the same match is a poor solution IMHO, equalizing weapons/gear/etc for all is a poor solution IMHO...the best way to do it is to set up matches in such a way where same level players are pitted against same level players (or close to). I personally would rather see it done in a way that certain battles are only available for each level of player. Some kind of auto-matching system might be OK too I guess although it's not my first choice. I've seen some suggestions for having mixed matches where both sides have equal numbers of low-levels and high-levels and I get the thinking of that but I think the reality of it would be a disaster. Whatever is done in the end I'm sure CCP has considered all things and will implement a satisfactory solution. Well....at least I hope so! One good thing about a game like this is that if one system is implemented and proves to be a problem they can make changes at any time to try out something new. One of my favorite aspects of an MMO is the constant evolution of the game allows much more freedom than the average console game.
Stay tuned.
This should be mostly fixed by CCP actually implementing Lowsec/Faction Warfare and then Nullsec.
We won't be here farming you guys for SP very often if we have other things to do.
Until then the OP and you should work on your core fps skills.
You shouldn't be emptying clips with no effect. There are generally enough bullets in every current weapon to kill any other player if you hit with enough of them.
You guys are both missing way too much.
Also -
Kite (run from them, shoot, repeat) geared players to the best of your ability.
Expecting to go 1v1 with vets in black suits is just bad theory.
Use angles and terrain.
Find a random blueberry and stick to his shoulder. Try to die together.
Repeat.
P.S. We never stack with the intention of farming people, it's always to fight each other or just random luck. It's just 50/50 whether we get the opposing teams or not.
We like fighting each other much more than fighting you tbh. |
|
Sentient Archon
Red Star.
690
|
Posted - 2013.01.04 01:01:00 -
[21] - Quote
Telcontar Dunedain wrote: P.S. We never stack with the intention of farming people, it's always to fight each other or just random luck. It's just 50/50 whether we get the opposing teams or not.
We like fighting each other much more than fighting you tbh.
The corps that are team stacking are the ones trying to improve their win loss ratio. You dont. I have also seen you guys kick each others asses. Popcorn time. And thats the way it should be. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.04 01:57:00 -
[22] - Quote
Telcontar Dunedain wrote:[quote=Major Assitch][quote=Sentient Archon][quote=Major Assitch]
Until then the OP and you should work on your core fps skills.
You shouldn't be emptying clips with no effect. There are generally enough bullets in every current weapon to kill any other player if you hit with enough of them.
You guys are both missing way too much.
Apologies for the lengthy post! Don't bother reading if you don't want to...it's really not any new info that hasn't been stated already, I don't think. Just me carrying on about the subject.
Um...you're not the first one to have suggested 'working on fps skills' to me. I'll tell you like I told the last guy who made too much assumption:
My FPS skills are as good as they're ever going to get I'm quite certain! At 41 years old, the only place to go with my hand-eye coordination starting to diminish, is down.
However....
About 75% of my console gaming time is spent playing FPS games. I've been playing console games (and FPS) since 1995, when I bought my first PS1. I also spend between 30 - 100 hours per week playing console games (much of it for my gaming blog). If that isn't enough 'work on my fps skills' then I don't know how to possibly give any more effort...
I don't miss shots any more than any other player...That much I can guarantee!
If that's not enough to make my point then I would also like to point out that many (and I mean MANY) times I've happened to catch an enemy in the process of hacking a letter. I always love these moments because it's quite comical to me the way a person will simply stand there continuing his attempt to hack an object even though it's a fruitless attempt. Even if he does happen to get the object hacked before I kill him, he should know that I'm just going to rehack it once he's dead and before he gets the points for the hack. Still....they keep standing there like dildos, trying to finish off those last few blue boxes before dying.
Anyway...when this happens, and I catch a criminal in the act of hacking a letter, I am often afforded the opportunity to plant the barrel of my weapon right against his temple for a dump of hot bullets into his skull. Now I won't say that it's impossible for me to miss at this range, but I would venture to say that shooting a stationary target at point blank range (or near that), shouldn't allow me to waste too many of my bullets.
Not always, but sometimes...and more often than I'm comfortable with...I have unloaded a full clip of bullets into an enemy in the manner recently described, without the satisfaction of seeing him hit the ground dead. So, I'm going to have to humbly disagree with your claim that every weapon currently carries enough bullets in a clip to off any player. Yes...every weapon does probably have enough total storage capacity to off any enemy...but it's completely possible to unload a full clip of ammo into an enemy and not kill him.
I'm not sure what bonuses are being used by the enemy at the times this has happened to me, but it has happened on more than one occasion that I've dumped one complete clip into a stationary enemy at point blank range and ended up being the one killed while I'm trying to reload.
Perhaps I will set up the game recorder tomorrow to get some footage of it happening. Of course I couldn't post something of the sort on Youtube or anything but it might be within the NDA to share such a video with other beta testers (would need to check on that 1st though).
I think maybe some folks who have been playing this beta regularly for the past several months are just not able to understand exactly how weak newbies are against well established players. Sometimes ability or skill or whatever you want to call it, just isn't quite enough to compete with gear in a game like this. Especially when 2 somewhat equally 'skilled' players face off and one has 5-6 months of weapon/gear advantage over the other. Some of these guys just don't get that. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.04 02:05:00 -
[23] - Quote
Lol...
He's talking about your skill books
I don't have the new names in mind, I let other people to tell you |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.04 03:43:00 -
[24] - Quote
GLOO GLOO wrote:Lol... He's talking about your skill books I don't have the new names in mind, I let other people to tell you
Ah...I see. Well then, that's different! I wondered how there could be so many ignorant people in this forum that took it upon themselves to assume I had no FPS experience.
Yes, I definitely agree that I need to build on my in-game skill sets. The mistake I made was when I started really playing this game recently I didn't have much idea of how to invest my SP so I foolishly wasted many of them in several areas that didn't benefit me at all. I've been regretting it since that first day I blew my first 1.2 million SP.
Waiting for a character reset ( I've read it's coming soon) so I can re-distribute my SP into more appropriate areas related to my own play style.
I have much to learn still about this game. I bought into the beta 6 months ago but only played a few rounds a month until this past week or so when I finally decided to start getting serious about it and see what it's all about. Had I taken a bit of time to research I might be doing quite a bit better in 1 on 1 or 1 on 2 confrontations. However, researching and studying games isn't really my style...jumping in with both feet and completely blind is! I get into more trouble that way...especially in MMOs. But I always end up getting it all figured out eventually.
I've played many MMOs over the past 15 years or so and I've played even more shooters over an even longer time so was really looking forward to this game combining the two worlds.
|
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.01.04 04:11:00 -
[25] - Quote
An Angry ShihTzu wrote:Backstory: While recruiting potentials for my Corp, I found that there were a few noobs that showed a lot of potential. Rather than bring them into my Corp, I decided it would be better to use a training academy for them and then pull them over. The solution was to create an alt in the training Corp and proceed forward from there. So I created my fun new alt and decided to duke it out. I am starting off at 500K Sp and my main has 9 Mil SP.
I am ticked. Bojo's School of the Trades Why didn't you just ask!? |
|
|
|
Pages: 1 :: [one page] |