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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 08:43:00 -
[1] - Quote
All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.01 08:45:00 -
[2] - Quote
Nade spamming is awesome. |
Tinodi
Doomheim
39
|
Posted - 2013.01.01 08:50:00 -
[3] - Quote
I actually thought the gun game got a bit better this build, but yeah, it's kinda killed by the dropallthenades thing. Sadface. |
Washlee
UnReaL.
131
|
Posted - 2013.01.01 08:57:00 -
[4] - Quote
I get plenty of gun action at range my AR isn't going to kill a close range ******. Thats why you get some 2sec timing explosive nades ^^ |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:07:00 -
[5] - Quote
Does it count as gunvs nade if i'm killing ARs and HMGs with my MD? |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.01.01 09:11:00 -
[6] - Quote
I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:15:00 -
[7] - Quote
Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 09:21:00 -
[8] - Quote
Washlee wrote:I get plenty of gun action at range my AR isn't going to kill a close range ******. Thats why you get some 2sec timing explosive nades ^^
AR isn't going to kill at close range??? What beta have you been playing? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:22:00 -
[9] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches
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Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:28:00 -
[10] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. And I think you will probably need to search a little further back in battle history than WWI to find something like that. Perhaps somewhere around the 18th Century and America's Revolutionary War with England....that's when we first introduced the English to the Guerrilla tactics we learned from the Natives. Before that time battles were expected to maintain a certain level of dignity, order, civility and refinement....No surprises and no unexpected behavior. |
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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 09:29:00 -
[11] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One.
lol @ bringing real life into DUST
good one. |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.01.01 09:37:00 -
[12] - Quote
Okay okay. The French Revolution then. Jeez. The resistance in the Vendee. March to December, 1793.
I was merely trying to point out why complaining about a lack of gun game was pointless. Warfare got past that since, as my fellow historians have kindly pointed out, the American war for independence. |
xMarauder
Doomheim
139
|
Posted - 2013.01.01 12:54:00 -
[13] - Quote
Lance 2ballzStrong wrote:All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol. Yup pretty much everyone spams nades. Especially against a heavy :(
And militia nades do 500+ damage to armor. Not sure about shields. Confirmed since sometimes i get OHK by them when I'm really low on shield. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.01 14:25:00 -
[14] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Because when you're getting shot there are big red wedges that appear showing you that you're being hit by someone in that direction not to mention little flashes of red add to ontop of that your breathing changes when you're on very low health. Unless you are completely ignoring those things along with your health bars down the bottom then I fail to see how you could not notice you were being shot at or you were about to die. Keep an eye on that BIG health bar on the bottom left of your screen it's not that hard and it's you know kind of important... It should be in perhipheral vision anyway so you shouldn't have to look directly at it to get an idea of your HP.
And the AR is extrememly deadly I can drop 3 Assault suits in a single clip at times or nail a sniper across the rise from me before he can get a shot off. Perhaps you just don't aim well, to really get the kills with them I always iron scope up on my enemies instead of just using the unscoped firing because without scoping it gives a wider spread. Just skill up in it and you'll see.
As for the nade issue I find lots of gun battles I engage from long - mid range and occasionally close if I'm flanking. I find unless I'm on the closer side of mid range no one will toss nades and even at close range nade tossers are the ones right at the back or ones that I'm mowing down so fast that their last option is to try take me down with them which happens at times -_-. So more often than not I'll find myself in gun battle rather than nade wars. |
S Park Finner
BetaMax.
89
|
Posted - 2013.01.01 16:12:00 -
[15] - Quote
NovaShadowStorm wrote:I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Nova, I'm right there with you about all the information the UI gives to you about both you and your target's status. In a lot of situations, however, it comes a little late to do much good.
At the risk of being a bit off topic...
I truly suck so I started recording my battles to see how I could get better. I found out that the visual ques for damage and status come significantly later than the damage actually happens. I believe this leads to the often mentioned "All things being equal, the guy that gets in the first shot wins" phenomenon. The OP might actually been reacting to some variation of "By the time I knew I was getting shot I was dead".
On a side note, with shields, armour, actual skill differences, weapon damage, yada, yada all things are never equal but the UI (for everyone I suspect) does report things a bit too long after the fact.
|
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.01 16:16:00 -
[16] - Quote
Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches
Civil War was pretty much one of the last ones fought standing in opposing lines. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.01 16:46:00 -
[17] - Quote
Lance 2ballzStrong wrote:All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol.
I believe you got killed one of those instant blow-up grenade thingy. It's not on the market and it can be acquired on the salvage. I believe it suppose to help newbies. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.01 17:00:00 -
[18] - Quote
I bet no one would complain if flux grenades were used more to deplete shields,making for easier gun kills.
...Oh what am I taking about. People would still complain anyway,just like they do for every single thing in this beta. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.01 17:12:00 -
[19] - Quote
Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 19:21:00 -
[20] - Quote
Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it.
"losers"? Really? Why hef to be mad? It's only a game... |
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Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2013.01.01 19:34:00 -
[21] - Quote
Ya nades are usually a good choice for people who lack gun game but since theyve been fixed it seems to be a even more popular choice. Ive gotten into so many just straight 1v1's in close and the people don't even shoot their gun, just toss nades. Its kind of funny but i find it more sad i dont see why people try to refuse to get in a gun fight. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 19:38:00 -
[22] - Quote
Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it.
If ppl had to actually cook them before they got such a quick detonation it wouldnt be an issue for the exact reason you mention. As it is now ppl just spam nades two at a time QUICK TOSS because they blow up inside of 2s on contact with an object.
What this results in the oh crap im about a bullet away from death let me quick toss 2 nades and hope i get lucky.
Look at flux nades, i cant just throw them out and hope i blow up the shileds unless i cook them. They dont blow up in 2s on contact(i could be wrong about that ill have to double check) I think the delay is closer to 4 maybe 5 seconds. Unless i cook them that's how all nades should work.
My gripe is that is the 2s on contact fuse that is the default on all locus nades. I think that should be a variant not the standard. I also think the free militia nades should either be a bit weaker or have a smaller radius to make the adv/proto nades even worth the purchase cost, o/w there is no point to the other variants given the effectiveness of the militia variants. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.01 20:00:00 -
[23] - Quote
Lance 2ballzStrong wrote:Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it. "losers"? Really? Why hef to be mad? It's only a game...
+1 |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:15:00 -
[24] - Quote
Far too often I forget I have grenades and how well they could save my life when my gun has been emptied out. |
Jikt Terlen
Certificate of Participation
6
|
Posted - 2013.01.01 20:41:00 -
[25] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
I've been thinking the same thing (as someone who is admittedly a noob) -- a lot of the high-powered weapons like the laser or sniper rifles can eat all of your shield and most of your health in a fraction of a second, with relatively little warning from the UI. It always makes me think, if I was just whacked with something that hard, wouldn't I notice? Being hit multiple times by AR fire is tough to miss, by comparison. I just feel like the whole screen should flash red or something if you lose that much shield and health that quickly.
As for grenades, I do throw a lot of them, mostly because people don't seem to notice them. Some shooters give you much more obvious grenade warnings, which I suspect is the culprit. I'm astonished how many kills I get with grenades, when in most shooters they are at best a nuisance.
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Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2013.01.01 21:30:00 -
[26] - Quote
Th3rdSun wrote:I bet no one would complain if flux grenades were used more to deplete shields,making for easier gun kills.
...Oh what am I taking about. People would still complain anyway,just like they do for every single thing in this beta.
I know right!? Some people even complain about being out-gunned even though they were using an Officer gun. Man, people do complain about everything... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 21:32:00 -
[27] - Quote
Major Assitch wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. And I think you will probably need to search a little further back in battle history than WWI to find something like that. Perhaps somewhere around the 18th Century and America's Revolutionary War with England....that's when we first introduced the English to the Guerrilla tactics we learned from the Natives. Before that time battles were expected to maintain a certain level of dignity, order, civility and refinement....No surprises and no unexpected behavior.
Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches Keyword: LAST |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.01 21:34:00 -
[28] - Quote
S Park Finner wrote:NovaShadowStorm wrote:I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Nova, I'm right there with you about all the information the UI gives to you about both you and your target's status. In a lot of situations, however, it comes a little late to do much good. At the risk of being a bit off topic... I truly suck so I started recording my battles to see how I could get better. I found out that the visual ques for damage and status come significantly later than the damage actually happens. I believe this leads to the often mentioned "All things being equal, the guy that gets in the first shot wins" phenomenon. The OP might actually been reacting to some variation of "By the time I knew I was getting shot I was dead". On a side note, with shields, armour, actual skill differences, weapon damage, yada, yada all things are never equal but the UI (for everyone I suspect) does report things a bit too long after the fact.
I'll admit that when you get hit by something like a sniper or LR your health can drop like a rock and you won't recieve notification immediately on your HP gauge. On the topic of the LR though it also doesn't register damage right away when you have it on someone it takes a moment for it to start doing damage. In any the red wedges will appear and it should give you enough time to react unless your armour skill is low and you get mowed down almost instantly or the enemy is using a weapon thats just pumped by damage mods and just rips you a new one. Not to mention when you are hit by anything you also flinch a bit.
In general you just have to have battlefield awareness I find my UI reports anything that happens to me in perfect time apart from when I'm being hit by a tactical sniper but they fire too fast to dodge really... You'll find the problem decreases once you get a better tank on your suit the more life you have means you'll have longer warnings when someone is killing you. Oh also watch out for nades standing near them is bad news =p |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.01 21:49:00 -
[29] - Quote
Nade spamming has always been here....I created a thread calling this game a First Person Grenader in Codex. It's worse now with mass drivers |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 22:10:00 -
[30] - Quote
Look today I played against Exmaple, considered to be one of the best heavies by many. I killed him with 2 militia nades. Honestly, I won't have even tried tossing nades, but I was pinned down by snipers, and had no shields.
As a heavy, 1v1'ing another heavy is something I love doing, but imagine I killed one of the best with 2 MILITIA NADES. That's just wrong. The timer on these nades, or the dmg or maybe both, makes nades a more viable option than shooting your gun! I thought this is First Person SHOOTER
Should be a First Person Nader at the rate it's going tbh.
Don't know how to balance it. Maybe less starting nades, nerf militia nades to 200-300dmg, actually have a timer on the nades maybe...like nades usually are unless they are designed to explode on impact.
I'm not QQing about the matter, it's just so predictable now.
Give me Flack Jacket Pro CCP! |
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Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.01 22:16:00 -
[31] - Quote
Lance 2ballzStrong wrote:Look today I played against Exmaple, considered to be one of the best heavies by many. I killed him with 2 militia nades. Honestly, I won't have even tried tossing nades, but I was pinned down by snipers, and had no shields. As a heavy, 1v1'ing another heavy is something I love doing, but imagine I killed one of the best with 2 MILITIA NADES. That's just wrong. The timer on these nades, or the dmg or maybe both, makes nades a more viable option than shooting your gun! I thought this is First Person SHOOTERShould be a First Person Nader at the rate it's going tbh. Don't know how to balance it. Maybe less starting nades, nerf militia nades to 200-300dmg, actually have a timer on the nades maybe...like nades usually are unless they are designed to explode on impact. I'm not QQing about the matter, it's just so predictable now. Give me Flack Jacket Pro CCP! This. Timer from last build is needed.
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 23:08:00 -
[32] - Quote
throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 23:29:00 -
[33] - Quote
Breakin Stuff wrote:throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for.
your response to throwing nades is learn to throw nades ourselves. Gee i cant believe in the vast amount of people posting you're the first to think of that. It is so utterly brilliant in its simplicity you sir are a genius!
NVM the core complaint isnt the tactic but the efficacy at which it works with the most basic of gear(militia locus). NVM that it has no become a defacto tactic in all CQC combat and its efficacy is directly tied to the shorten 2s contact timer. I am all for suicide tactics pulling the pin on a nade as you die is fine by me but in no other situation other than this game does it not only give me little time to react, it doesnt even give me the option to toss those nades away, a perfectly reasonable counter tactic if made available to us. Not everyone who critiques the current state of nades is a KDR W hore, i know im certainly not. But the fact that you can spam any nade and it will go off in 2s is absolutely ridiculous to the point of taking away any real "skill" "thought" "effort" or "strategy" beyond hail mary mother full of grace nonsense.
You say its a perfectly reasonable to soften up a person with nades, i dont disagree i do them with flux nades all the time. What im saying is they should not be working with this level of efficacy in the basic model, which mean they either need to change the fuse mechanism back to a cook it to desire time delay, or reduce damage/radius of basic militia variant. Furthermore a 2s contact if avaialbe should be a higher tier variant given how effective they are.
You can say im QQing all you want. Ive given you more than ample reasoned and rationale points, now go ahead and tell me how any of the changes i suggest would violate your ability to "soften" me up before going for the kill other than oh crap im almost dead let me chuck 2 out and hope i get you.
Edit- With regards to you saying its useful tactic, if its really a tactic that one thinks of using then surely if the nade had to be cooked to achieve the 2s delay in explosion you couldnt say it takes anything away from the tactic, the only thing it takes away is your "saftey valve" in case things go awry and not the way you expected in the encounter, if its a tactic that you're actually thinking of using then surely you would have noted where there were cover point were you could quickly strage into cook your nade and strafe back out and toss it right? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 23:45:00 -
[34] - Quote
Gunner Visari wrote:Breakin Stuff wrote:throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for. your response to throwing nades is learn to throw nades ourselves. Gee i cant believe in the vast amount of people posting you're the first to think of that. It is so utterly brilliant in its simplicity you sir are a genius! NVM the core complaint isnt the tactic but the efficacy at which it works with the most basic of gear(militia locus). NVM that it has no become a defacto tactic in all CQC combat and its efficacy is directly tied to the shorten 2s contact timer. I am all for suicide tactics pulling the pin on a nade as you die is fine by me but in no other situation other than this game does it not only give me little time to react, it doesnt even give me the option to toss those nades away, a perfectly reasonable counter tactic if made available to us. Not everyone who critiques the current state of nades is a KDR W hore, i know im certainly not. But the fact that you can spam any nade and it will go off in 2s is absolutely ridiculous to the point of taking away any real "skill" "thought" "effort" or "strategy" beyond hail mary mother full of grace nonsense. You say its a perfectly reasonable to soften up a person with nades, i dont disagree i do them with flux nades all the time. What im saying is they should not be working with this level of efficacy in the basic model, which mean they either need to change the fuse mechanism back to a cook it to desire time delay, or reduce damage/radius of basic militia variant. Furthermore a 2s contact if avaialbe should be a higher tier variant given how effective they are. You can say im QQing all you want. Ive given you more than ample reasoned and rationale points, now go ahead and tell me how any of the changes i suggest would violate your ability to "soften" me up before going for the kill other than oh crap im almost dead let me chuck 2 out and hope i get you. Edit- With regards to you saying its useful tactic, if its really a tactic that one thinks of using then surely if the nade had to be cooked to achieve the 2s delay in explosion you couldnt say it takes anything away from the tactic, the only thing it takes away is your "saftey valve" in case things go awry and not the way you expected in the encounter, if its a tactic that you're actually thinking of using then surely you would have noted where there were cover point were you could quickly strage into cook your nade and strafe back out and toss it right?
If you cook it too long it explodes in your hand. I tested this. But no, my response is not L2throw, it's more it's pointless arguing that it's unfair. My usual tactic with nades is to lob flux like party favors and shoot whoever has their shields down.
cooking nades is why the timers are so short. My nades don't go off fast enough that people don't frequently dodge them, at least with locus. Also if you skill in, the blast radius extends outward making it hard to dodge. THAT, more than timers would be the issue here. I have grenadier 1, someone with grenadier 5 should be someone to fear but I also maniac tank my fits so one nade usually can't get me without being shot a lot first. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
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Posted - 2013.01.02 00:45:00 -
[35] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.01.02 01:01:00 -
[36] - Quote
Ydubbs81 RND wrote:Nade spamming has always been here....I created a thread calling this game a First Person Grenader in Codex. It's worse now with mass drivers
na worse now cuz of nades not MDs i rarely see MDs and rarely die by MDs and tbqh rarely die by nades
take today for example Dubbs guy with proto suit engages me in my adv gear but never fires a shot instead spams 3 nades in the attempt to get a cheap kill
no cooking or anything required........dude that a miserable death all because he had no confidence in his ability with a gun ill gladly face MD users rather than nade spammers because its still a gun and one that u need to learn how to use correctly especially at range and at close range u can hurt urself |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.02 01:17:00 -
[37] - Quote
Breakin Stuff wrote:
If you cook it too long it explodes in your hand. I tested this. But no, my response is not L2throw, it's more it's pointless arguing that it's unfair. My usual tactic with nades is to lob flux like party favors and shoot whoever has their shields down.
cooking nades is why the timers are so short. My nades don't go off fast enough that people don't frequently dodge them, at least with locus. Also if you skill in, the blast radius extends outward making it hard to dodge. THAT, more than timers would be the issue here. I have grenadier 1, someone with grenadier 5 should be someone to fear but I also maniac tank my fits so one nade usually can't get me without being shot a lot first.
No cooking nades are not why the timers are so short. Quick toss a locus and you see it blows up in 2s after it lands everytime. All cooking does is potentially causes the explosion before impact. Which is why one will toss the nade to the floor knowing it will often slide to range and blow up.
No i admit part of the issue is that nades icon doesnt always appear on your hud. Sometimes they do but its very sporadic. But still the timer is indeed a part of the issue, but i do agree that grenadier skill does and could play a part of the issue and could confound it.
But this is the main issue of all the nerfing that everone wants. It seems people expect and want a weapon to be effective simply because they have the skill specced to use it. Problem with this is that when you start adding SP into that catergory they become even more powerful to the point where it effects the balance.
The other way to deal with it is that the items have a much lower efficacy at their base level so they wont be all that effective, they will be decent but not produce the results you expect until you start speccing into the ability so that as people increase in the skill the item in question becomes more and more useful without destroying balance.
Problem with this is the FPSer will say that a weapon should work and do damage when i unlock it and that they shouldnt have to skill it further to make it "better" or "work".
In most FPS game when you level up you unlock new more powerful items to use, in this game leveling up not only gives you more powerful items but you can also make them more powerful by skilling into them. This is what throws the "balance" off but this is the RPG aspect of the game.
Your two options are to have weaker items that become stronger as you skill into them or you have good "competitive" items at the beginning that will get even stronger and stronger as you skill into them potentially throwing off "balance" but i say that "balance" isn't the result of disparity in the weapons but disparity in SP allocation b/w 2 people(RPG).
Regardless still think the 2s fuse upon contact is too brief and should be closer to 4-5s unless cooked.
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.02 01:17:00 -
[38] - Quote
Completely agree that the contact timer is junk. I can see having a specfic grenade like this, a variation on the thukkers, but not all nades.
I use MD almost exclusively and dont find myself dying that much by other MD users, kill myself more with my own than I do by others.
Another reason we are seeing more nades is that the mechanics were worked out so they handle better (although they aren't perfect). Other than the contact timer nades aren't OP on any level.
Friendly Merc Tip of the Day: always run toward the nade thrower, more times than not the nade will be thrown behind you and this gives you the greatest distance. |
LoveNewlooy
WarRavens
6
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Posted - 2013.01.02 04:10:00 -
[39] - Quote
spaming nades is fine. but bad part is when someone put a uplink in one area and ppl just keep dying from respawn area by nades. and hate ccp making us respawn right next to ur enemys =.= |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2013.01.02 04:50:00 -
[40] - Quote
Octavian Vetiver wrote:Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches Civil War was pretty much one of the last ones fought standing in opposing lines.
Actually, no. Civil War was mainly fought behind cover and such, since the introduction of rifled weapons came into play. By that time, line vs line was considered archaic. |
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