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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.01.01 22:16:00 -
[31] - Quote
Lance 2ballzStrong wrote:Look today I played against Exmaple, considered to be one of the best heavies by many. I killed him with 2 militia nades. Honestly, I won't have even tried tossing nades, but I was pinned down by snipers, and had no shields. As a heavy, 1v1'ing another heavy is something I love doing, but imagine I killed one of the best with 2 MILITIA NADES. That's just wrong. The timer on these nades, or the dmg or maybe both, makes nades a more viable option than shooting your gun! I thought this is First Person SHOOTERShould be a First Person Nader at the rate it's going tbh. Don't know how to balance it. Maybe less starting nades, nerf militia nades to 200-300dmg, actually have a timer on the nades maybe...like nades usually are unless they are designed to explode on impact. I'm not QQing about the matter, it's just so predictable now. Give me Flack Jacket Pro CCP! This. Timer from last build is needed.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.01 23:08:00 -
[32] - Quote
throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.01 23:29:00 -
[33] - Quote
Breakin Stuff wrote:throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for.
your response to throwing nades is learn to throw nades ourselves. Gee i cant believe in the vast amount of people posting you're the first to think of that. It is so utterly brilliant in its simplicity you sir are a genius!
NVM the core complaint isnt the tactic but the efficacy at which it works with the most basic of gear(militia locus). NVM that it has no become a defacto tactic in all CQC combat and its efficacy is directly tied to the shorten 2s contact timer. I am all for suicide tactics pulling the pin on a nade as you die is fine by me but in no other situation other than this game does it not only give me little time to react, it doesnt even give me the option to toss those nades away, a perfectly reasonable counter tactic if made available to us. Not everyone who critiques the current state of nades is a KDR W hore, i know im certainly not. But the fact that you can spam any nade and it will go off in 2s is absolutely ridiculous to the point of taking away any real "skill" "thought" "effort" or "strategy" beyond hail mary mother full of grace nonsense.
You say its a perfectly reasonable to soften up a person with nades, i dont disagree i do them with flux nades all the time. What im saying is they should not be working with this level of efficacy in the basic model, which mean they either need to change the fuse mechanism back to a cook it to desire time delay, or reduce damage/radius of basic militia variant. Furthermore a 2s contact if avaialbe should be a higher tier variant given how effective they are.
You can say im QQing all you want. Ive given you more than ample reasoned and rationale points, now go ahead and tell me how any of the changes i suggest would violate your ability to "soften" me up before going for the kill other than oh crap im almost dead let me chuck 2 out and hope i get you.
Edit- With regards to you saying its useful tactic, if its really a tactic that one thinks of using then surely if the nade had to be cooked to achieve the 2s delay in explosion you couldnt say it takes anything away from the tactic, the only thing it takes away is your "saftey valve" in case things go awry and not the way you expected in the encounter, if its a tactic that you're actually thinking of using then surely you would have noted where there were cover point were you could quickly strage into cook your nade and strafe back out and toss it right? |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.01 23:45:00 -
[34] - Quote
Gunner Visari wrote:Breakin Stuff wrote:throwing grenades to soften up targets makes excellent tactical sense. Welcome to DUST 514, we do not judge you by your elite skills with an AR. you will be judged by your ability to lead or support your teams to victory. The EVE corp hiring you to rip a planet away from TEST alliance isn't going to accept "But I got a 30-0 KD ratio" if that 30-0 ratio does not net them a victory.
This is what you "skill bandits" who insist on showing off how good you are fail to understand. The objective in DUST is victory over your enemy. If Victory means you must use tactics to make life easier and kill faster then I suggest you use it.
If a EVE corp hires your hundred man corp to take out a planet for 100 million ISK (pocket change) then you better not come back with a loss saying "but they were spamming grenades."
Their response will be "learn to throw grenades you idiot!"
I **** you not. Start focusing on WINNING, because the best payouts will come from Nullsec alliances who like it when you whup the crap out of their enemies, and will shower you with proto fits if you do. If you can't then stay in Hisec with the newbs. That's all you'll be considered good for. your response to throwing nades is learn to throw nades ourselves. Gee i cant believe in the vast amount of people posting you're the first to think of that. It is so utterly brilliant in its simplicity you sir are a genius! NVM the core complaint isnt the tactic but the efficacy at which it works with the most basic of gear(militia locus). NVM that it has no become a defacto tactic in all CQC combat and its efficacy is directly tied to the shorten 2s contact timer. I am all for suicide tactics pulling the pin on a nade as you die is fine by me but in no other situation other than this game does it not only give me little time to react, it doesnt even give me the option to toss those nades away, a perfectly reasonable counter tactic if made available to us. Not everyone who critiques the current state of nades is a KDR W hore, i know im certainly not. But the fact that you can spam any nade and it will go off in 2s is absolutely ridiculous to the point of taking away any real "skill" "thought" "effort" or "strategy" beyond hail mary mother full of grace nonsense. You say its a perfectly reasonable to soften up a person with nades, i dont disagree i do them with flux nades all the time. What im saying is they should not be working with this level of efficacy in the basic model, which mean they either need to change the fuse mechanism back to a cook it to desire time delay, or reduce damage/radius of basic militia variant. Furthermore a 2s contact if avaialbe should be a higher tier variant given how effective they are. You can say im QQing all you want. Ive given you more than ample reasoned and rationale points, now go ahead and tell me how any of the changes i suggest would violate your ability to "soften" me up before going for the kill other than oh crap im almost dead let me chuck 2 out and hope i get you. Edit- With regards to you saying its useful tactic, if its really a tactic that one thinks of using then surely if the nade had to be cooked to achieve the 2s delay in explosion you couldnt say it takes anything away from the tactic, the only thing it takes away is your "saftey valve" in case things go awry and not the way you expected in the encounter, if its a tactic that you're actually thinking of using then surely you would have noted where there were cover point were you could quickly strage into cook your nade and strafe back out and toss it right?
If you cook it too long it explodes in your hand. I tested this. But no, my response is not L2throw, it's more it's pointless arguing that it's unfair. My usual tactic with nades is to lob flux like party favors and shoot whoever has their shields down.
cooking nades is why the timers are so short. My nades don't go off fast enough that people don't frequently dodge them, at least with locus. Also if you skill in, the blast radius extends outward making it hard to dodge. THAT, more than timers would be the issue here. I have grenadier 1, someone with grenadier 5 should be someone to fear but I also maniac tank my fits so one nade usually can't get me without being shot a lot first. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
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Posted - 2013.01.02 00:45:00 -
[35] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.01.02 01:01:00 -
[36] - Quote
Ydubbs81 RND wrote:Nade spamming has always been here....I created a thread calling this game a First Person Grenader in Codex. It's worse now with mass drivers
na worse now cuz of nades not MDs i rarely see MDs and rarely die by MDs and tbqh rarely die by nades
take today for example Dubbs guy with proto suit engages me in my adv gear but never fires a shot instead spams 3 nades in the attempt to get a cheap kill
no cooking or anything required........dude that a miserable death all because he had no confidence in his ability with a gun ill gladly face MD users rather than nade spammers because its still a gun and one that u need to learn how to use correctly especially at range and at close range u can hurt urself |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.02 01:17:00 -
[37] - Quote
Breakin Stuff wrote:
If you cook it too long it explodes in your hand. I tested this. But no, my response is not L2throw, it's more it's pointless arguing that it's unfair. My usual tactic with nades is to lob flux like party favors and shoot whoever has their shields down.
cooking nades is why the timers are so short. My nades don't go off fast enough that people don't frequently dodge them, at least with locus. Also if you skill in, the blast radius extends outward making it hard to dodge. THAT, more than timers would be the issue here. I have grenadier 1, someone with grenadier 5 should be someone to fear but I also maniac tank my fits so one nade usually can't get me without being shot a lot first.
No cooking nades are not why the timers are so short. Quick toss a locus and you see it blows up in 2s after it lands everytime. All cooking does is potentially causes the explosion before impact. Which is why one will toss the nade to the floor knowing it will often slide to range and blow up.
No i admit part of the issue is that nades icon doesnt always appear on your hud. Sometimes they do but its very sporadic. But still the timer is indeed a part of the issue, but i do agree that grenadier skill does and could play a part of the issue and could confound it.
But this is the main issue of all the nerfing that everone wants. It seems people expect and want a weapon to be effective simply because they have the skill specced to use it. Problem with this is that when you start adding SP into that catergory they become even more powerful to the point where it effects the balance.
The other way to deal with it is that the items have a much lower efficacy at their base level so they wont be all that effective, they will be decent but not produce the results you expect until you start speccing into the ability so that as people increase in the skill the item in question becomes more and more useful without destroying balance.
Problem with this is the FPSer will say that a weapon should work and do damage when i unlock it and that they shouldnt have to skill it further to make it "better" or "work".
In most FPS game when you level up you unlock new more powerful items to use, in this game leveling up not only gives you more powerful items but you can also make them more powerful by skilling into them. This is what throws the "balance" off but this is the RPG aspect of the game.
Your two options are to have weaker items that become stronger as you skill into them or you have good "competitive" items at the beginning that will get even stronger and stronger as you skill into them potentially throwing off "balance" but i say that "balance" isn't the result of disparity in the weapons but disparity in SP allocation b/w 2 people(RPG).
Regardless still think the 2s fuse upon contact is too brief and should be closer to 4-5s unless cooked.
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.02 01:17:00 -
[38] - Quote
Completely agree that the contact timer is junk. I can see having a specfic grenade like this, a variation on the thukkers, but not all nades.
I use MD almost exclusively and dont find myself dying that much by other MD users, kill myself more with my own than I do by others.
Another reason we are seeing more nades is that the mechanics were worked out so they handle better (although they aren't perfect). Other than the contact timer nades aren't OP on any level.
Friendly Merc Tip of the Day: always run toward the nade thrower, more times than not the nade will be thrown behind you and this gives you the greatest distance. |
LoveNewlooy
WarRavens
6
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Posted - 2013.01.02 04:10:00 -
[39] - Quote
spaming nades is fine. but bad part is when someone put a uplink in one area and ppl just keep dying from respawn area by nades. and hate ccp making us respawn right next to ur enemys =.= |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2013.01.02 04:50:00 -
[40] - Quote
Octavian Vetiver wrote:Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches Civil War was pretty much one of the last ones fought standing in opposing lines.
Actually, no. Civil War was mainly fought behind cover and such, since the introduction of rifled weapons came into play. By that time, line vs line was considered archaic. |
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