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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.12.30 02:43:00 -
[1] - Quote
Before you read further, I want you to think to yourself what you feel the kill difference between standard, advanced, and prototype weapons should be - in terms of the difference in number of bullets it should take to kill a target if you were to upgrade your weapons.
Got an idea? Okay, let's go further.
I've created a handy LINK HAS BEEN EDITED BY A MODERATOR for you to compare your opinion to. This is what the current damage for standard variants of weapons is at ("standard" meaning I didn't grab tactical/breach/assault/etc variants). I've included base damage, max SP damage, and max SP + 2 damage mods damage. The numbers in the spreadsheet list how many bullets it takes to kill targets at various HP levels, and you can compare those across tiers of the same weapon. I've included numbers for Assault Rifles, Sniper Rifles, SMGs, Scrambler Pistols and HMGs.
Does this look okay? Do you think there is adequate reason, given these values, to upgrade any of these weapons? These aren't rhetorical questions, I'm interested to hear if people genuinely think it's worthwhile upgrading or not.
How does it stack up to your opinion of what kind of benefit you should get from upgrading?
TL;DR - Upgrading to advanced or prototype weapon often leads to you killing someone in usually just 1 or 2 fewer bullets, if not zero change. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.30 02:46:00 -
[2] - Quote
spreadsheet warrior |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.30 02:52:00 -
[3] - Quote
Spreadsheets!!!!!!!!! |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.30 02:52:00 -
[4] - Quote
Very nice.
So it would seem we have learned that the more Hp the opponent has the more bullets it takes to kill and more difference between tiers?
I think it looks fine.
Also How long did it take you to make the spread sheet? |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.12.30 03:02:00 -
[5] - Quote
Nope. Does not look fine at all. ADV weapons are pointless. Most people are running 400-500 total health....good table the only issue is with guns that do more vs shields. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.30 03:07:00 -
[6] - Quote
Snifff...........sniff.......It warms the cockles of my heart to see someone do a spreadsheet so quickly for this. You should get a prize for being the first to EVEn the game up some. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 03:08:00 -
[7] - Quote
Elijah Sol' Dzusaki wrote:Math is hard! Let's go shopping!
ftfy
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.30 03:10:00 -
[8] - Quote
Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.30 03:11:00 -
[9] - Quote
Octavian Vetiver wrote:Snifff...........sniff.......It warms the cockles of my heart to see someone do a spreadsheet so quickly for this. You should get a prize for being the first to EVEn the game up some.
If he is first, what does that make me?
Btw, thanks for pointing out that prototype weapons are a waste of SP and ISK in a clear way. SP has a significantly greater effect than gear, which seems backwards... |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.30 03:18:00 -
[10] - Quote
Yea wow this is horrible I mean literally awful. Now you can argue distance and accuracy, but that means nothing really in CQC it is almost a spray and pray for some. I really feel like I use the only weapon that is actually balanced now. |
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 03:23:00 -
[11] - Quote
Elijah Sol' Dzusaki wrote:Also How long did it take you to make the spread sheet?
It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled out itself. It took longer waiting for people to get me some of the numbers I was missing than it did to make it.
mikegunnz wrote:Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution!
Yeah, SP is where discrepancies come from now, which is the opposite of where CCP has said they wanted it to be. However, it doesn't matter which gun you use, really, wherever you're at with your SP investment. You've got a 1, maybe 2 (sometimes zero, sometimes 3 for HMG) difference in the number of bullets it takes you to kill your target depending on which tier weapon you use.
Why should people spend a buttload more ISK, CPU, and PG for a target to die in sometimes just a single bullet less, if any difference at all? The bigger differences really only start to appear for going against hp-tanked heavies, and even then, it's just a couple bullets. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:34:00 -
[12] - Quote
Tiel Syysch wrote:Elijah Sol' Dzusaki wrote:Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled out itself. It took longer waiting for people to get me some of the numbers I was missing than it did to make it. mikegunnz wrote:Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! Yeah, SP is where discrepancies come from now, which is the opposite of where CCP has said they wanted it to be. However, it doesn't matter which gun you use, really, wherever you're at with your SP investment. You've got a 1, maybe 2 (sometimes zero, sometimes 3 for HMG) difference in the number of bullets it takes you to kill your target depending on which tier weapon you use. Why should people spend a buttload more ISK, CPU, and PG for a target to die in sometimes just a single bullet less, if any difference at all? The bigger differences really only start to appear for going against hp-tanked heavies, and even then, it's just a couple bullets.
It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 03:35:00 -
[13] - Quote
Tiel Syysch wrote:Elijah Sol' Dzusaki wrote:Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled out itself. It took longer waiting for people to get me some of the numbers I was missing than it did to make it. mikegunnz wrote:Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! Yeah, SP is where discrepancies come from now, which is the opposite of where CCP has said they wanted it to be. However, it doesn't matter which gun you use, really, wherever you're at with your SP investment. You've got a 1, maybe 2 (sometimes zero, sometimes 3 for HMG) difference in the number of bullets it takes you to kill your target depending on which tier weapon you use. Why should people spend a buttload more ISK, CPU, and PG for a target to die in sometimes just a single bullet less, if any difference at all? The bigger differences really only start to appear for going against hp-tanked heavies, and even then, it's just a couple bullets.
True but the one guy stated this is just weapon and you should take the whole fit into account. It is militia vs proto that is the problem not the guns them selves. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 03:38:00 -
[14] - Quote
mikegunnz wrote:It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds.
You don't understand how to read the spreadsheet, so we'll go through it together.
Look at the top section under the Standard heading (this is with no SP investment in damage increasing skills). You're shooting at some guy who has, let's say 400 hp. You pick up a militia or standard assault rifle (they have the same damage), and you'd kill him in 13 shots. If you had an advanced gun instead, you'd have killed him in... 13 shots. BUT if you had proto, you'd have killed him in a whole 12 shots.
Now, if you had maxed your SP, you'd have killed him in 11 shots with a militia or standard AR, but only 10 shots with advanced or proto.
If you had maxed SP and 2 damage mods, you'd have killed him in 9 shots if you were using militia, standard or advanced AR. Only 8 shots if you had proto.
You're only saving 1 bullet (if any) in those situations. Why would you need to use a higher gun? There's need to upgrade your SP investment and maybe stack damage mods, but there's absolutely no real reason to fit a higher level gun if it's only going to save you a single bullet vs your target. You're sacrificing a lot of ISK, CPU, and PG to kill someone in 1 less bullet. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:40:00 -
[15] - Quote
Goat of Dover wrote:Tiel Syysch wrote:Elijah Sol' Dzusaki wrote:Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled out itself. It took longer waiting for people to get me some of the numbers I was missing than it did to make it. mikegunnz wrote:Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! Yeah, SP is where discrepancies come from now, which is the opposite of where CCP has said they wanted it to be. However, it doesn't matter which gun you use, really, wherever you're at with your SP investment. You've got a 1, maybe 2 (sometimes zero, sometimes 3 for HMG) difference in the number of bullets it takes you to kill your target depending on which tier weapon you use. Why should people spend a buttload more ISK, CPU, and PG for a target to die in sometimes just a single bullet less, if any difference at all? The bigger differences really only start to appear for going against hp-tanked heavies, and even then, it's just a couple bullets. True but the one guy stated this is just weapon and you should take the whole fit into account. It is militia vs proto that is the problem not the guns them selves.
So someone "wagering" 100x the price of the free militia has more tank? Shocking...
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:45:00 -
[16] - Quote
Not everyone using a proto suit has 500 or more total hp |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.30 03:51:00 -
[17] - Quote
Noc Tempre wrote:Octavian Vetiver wrote:Snifff...........sniff.......It warms the cockles of my heart to see someone do a spreadsheet so quickly for this. You should get a prize for being the first to EVEn the game up some. If he is first, what does that make me? Btw, thanks for pointing out that prototype weapons are a waste of SP and ISK in a clear way. SP has a significantly greater effect than gear, which seems backwards...
Oh? You did one too? Well, then you both a get a prize. It's called pat yourselves on the back. There we go....feels good don't it giving yourself a thataboy. In all seriousness though it's a good spreadsheet, plenty of information based on current weapons.
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 03:54:00 -
[18] - Quote
Noc Tempre wrote:If he is first, what does that make me?
A hipster. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:58:00 -
[19] - Quote
Ydubbs81 RND wrote:Not everyone using a proto suit has 500 or more total hp
you're right, they may have 400HP, but have quick shield regen, and do TONS of damag. OR they may have upwards of 700-800HP (but be a little slower)
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 04:00:00 -
[20] - Quote
Tiel Syysch wrote:mikegunnz wrote:It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds. You don't understand how to read the spreadsheet, so we'll go through it together. Look at the top section under the Standard heading (this is with no SP investment in damage increasing skills). You're shooting at some guy who has, let's say 400 hp. You pick up a militia or standard assault rifle (they have the same damage), and you'd kill him in 13 shots. If you had an advanced gun instead, you'd have killed him in... 13 shots. BUT if you had proto, you'd have killed him in a whole 12 shots. Now, if you had maxed your SP, you'd have killed him in 11 shots with a militia or standard AR, but only 10 shots with advanced or proto. If you had maxed SP and 2 damage mods, you'd have killed him in 9 shots if you were using militia, standard or advanced AR. Only 8 shots if you had proto. You're only saving 1 bullet (if any) in those situations. Why would you need to use a higher gun? There's need to upgrade your SP investment and maybe stack damage mods, but there's absolutely no real reason to fit a higher level gun if it's only going to save you a single bullet vs your target. You're sacrificing a lot of ISK, CPU, and PG to kill someone in 1 less bullet.
I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 04:03:00 -
[21] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds. You don't understand how to read the spreadsheet, so we'll go through it together. Look at the top section under the Standard heading (this is with no SP investment in damage increasing skills). You're shooting at some guy who has, let's say 400 hp. You pick up a militia or standard assault rifle (they have the same damage), and you'd kill him in 13 shots. If you had an advanced gun instead, you'd have killed him in... 13 shots. BUT if you had proto, you'd have killed him in a whole 12 shots. Now, if you had maxed your SP, you'd have killed him in 11 shots with a militia or standard AR, but only 10 shots with advanced or proto. If you had maxed SP and 2 damage mods, you'd have killed him in 9 shots if you were using militia, standard or advanced AR. Only 8 shots if you had proto. You're only saving 1 bullet (if any) in those situations. Why would you need to use a higher gun? There's need to upgrade your SP investment and maybe stack damage mods, but there's absolutely no real reason to fit a higher level gun if it's only going to save you a single bullet vs your target. You're sacrificing a lot of ISK, CPU, and PG to kill someone in 1 less bullet. I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots.
For 100x the cost. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 04:03:00 -
[22] - Quote
mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots.
This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.30 04:12:00 -
[23] - Quote
Tiel Syysch wrote:mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you.
This comment has been edited by a moderator because it is in breach of the rules of conduct of this community. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 04:14:00 -
[24] - Quote
Tiel Syysch wrote:mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you.
Either way, I'm not even saying that currently the weapons are fine... they're NOT. They need to be re-evaluated. There should be a bigger difference than just 3.1 dmg between militia and proto. However, I don't think it should be the 6dmg difference we had before. Somewhere in between would probably be best. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 04:16:00 -
[25] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you. Either way, I'm not even saying that currently the weapons are fine... they're NOT. They need to be re-evaluated. There should be a bigger difference than just 3.1 dmg between militia and proto. However, I don't think it should be the 6dmg difference we had before. Somewhere in between would probably be best.
It was a trash change that wasn't needed.
Tough admitting it though? |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.12.30 04:20:00 -
[26] - Quote
Well, certainly considering weapons on their own, it doesn't appear to be worth the cost to upgrade. The only other variable that changes (for the AR) is accuracy and I doubt it changes enough to even consider the merits. I suppose range matters also, but that stat isn't in item descriptions.
I think if CCP added more weapon variables (like reload speed, range and clip size) that gradually change (and are listed then upgrading could still be a worthwhile option. Not as I see it now though.
Great work on the chart! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.30 04:29:00 -
[27] - Quote
Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk.
So a person running a standard dropsuit with a proto gun should put out about the same damage as a proto suit running a standard gun, does this assumption seem correct?
I see where running all proto equipment is now pointless, once one is in to proto the passive skills are able to boost a standard AR into proto range.
What would be a balanced approach then, widen the damage gap between militia to proto 4.5 instead of 3? Give proto a higher rate of fire? Faster reload? More rounds? What is it that would put militia AR in the right place and make running proto worth while without being OP?
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Omnipotens Zitro
Doomheim
425
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Posted - 2012.12.30 04:33:00 -
[28] - Quote
mikegunnz wrote:Omnipotens Zitro wrote:Tiel Syysch wrote:mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you. You got to love the retards tiel, who didn't even finish the 3rd grade. I though the EVE/DUST universe was meant for intelligent gamers. I guess Dust isn't holding its own on it's part. Go back in your hole, princess. Is that the best you can come up with?!? LMAO my sister can come up with better stuff. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 04:34:00 -
[29] - Quote
Belzeebub Santana wrote:Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk.
So a person running a standard dropsuit with a proto gun should put out about the same damage as a proto suit running a standard gun, does this assumption seem correct?
No, it's that it doesn't matter what gun you use regardless of where you're at. If you have no SP invested, or max your SP investment, or even stack damage mods on top of that, no matter which gun you use, you'll kill at almost the exact same rate. So there's no point in actually using those higher guns you unlock, just as long as you spend your SP in the skills that increase damage passively, because that makes a difference. Using a higher level gun gives you either no extra killing power or practically negligible extra killing power. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.30 06:12:00 -
[30] - Quote
Great post where was this last week.lol
It took me about 5 mil to rework my suits before I figured this out.
Its simple basic weapon means more CPU available and 30,000 less cost and does more damage with mods than the proto weapon for 110,000
The 5 mil loss is now a 10 mil gain. |
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Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.30 07:34:00 -
[31] - Quote
Tiel Syysch wrote:Belzeebub Santana wrote:Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk.
So a person running a standard dropsuit with a proto gun should put out about the same damage as a proto suit running a standard gun, does this assumption seem correct? No, it's that it doesn't matter what gun you use regardless of where you're at. If you have no SP invested, or max your SP investment, or even stack damage mods on top of that, no matter which gun you use, you'll kill at almost the exact same rate. So there's no point in actually using those higher guns you unlock, just as long as you spend your SP in the skills that increase damage passively, because that makes a difference. Using a higher level gun gives you either no extra killing power or practically negligible extra killing power.
When you have a small advantage, that means you survive longer which results in more income and more kills. Currently the game is far more balanced than it ever has before. I never considered their change but I love it.
Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 07:36:00 -
[32] - Quote
Reimus Klinsman wrote:Tiel Syysch wrote:Belzeebub Santana wrote:Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk.
So a person running a standard dropsuit with a proto gun should put out about the same damage as a proto suit running a standard gun, does this assumption seem correct? No, it's that it doesn't matter what gun you use regardless of where you're at. If you have no SP invested, or max your SP investment, or even stack damage mods on top of that, no matter which gun you use, you'll kill at almost the exact same rate. So there's no point in actually using those higher guns you unlock, just as long as you spend your SP in the skills that increase damage passively, because that makes a difference. Using a higher level gun gives you either no extra killing power or practically negligible extra killing power. When you have a small advantage, that means you survive longer which results in more income and more kills. Currently the game is far more balanced than it ever has before. I never considered their change but I love it. Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times.
Math and life are hard yo, get ******* good baddie. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 07:47:00 -
[33] - Quote
Reimus Klinsman wrote:Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times.
I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount of bullets depending on the upgrade) is putting you "well ahead." |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.12.30 07:57:00 -
[34] - Quote
Quote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. You are not misreading, just misinterpret. A proto suit player will kill a militia suit player in 20 shots if he is using a standard/militia AR. A proto suit player will kill a militia suit player in 19 shots if he is using a advanced AR. A proto suit player will kill a militia suit player in 18 shots if he is using a proto AR. The only difference between using the standard and the proto AR is 2 shots. But the cost in ISK and SP needed is huge.
P.S. This thread is not about full fittings variations, it's about the difference between weapon classes. Please read the OP and keep it on topic. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 07:58:00 -
[35] - Quote
Tiel Syysch wrote:Reimus Klinsman wrote:Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount of bullets depending on the upgrade) is putting you "well ahead."
He's bad yo? |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.30 07:59:00 -
[36] - Quote
I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon damage difference is terrible. There really is no reason to use higher than basic stuff now. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.30 08:02:00 -
[37] - Quote
Tiel Syysch wrote:Reimus Klinsman wrote:Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount of bullets depending on the upgrade) is putting you "well ahead."
Its really quite simple. One less bullet needed to kill a person means that there is less reaction time, higher chance of scaring your opposition, and when you kill them just in the nic of time YOU get to go on to get more kills. I would have assumed you'd understand that by now. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 08:07:00 -
[38] - Quote
Reimus Klinsman wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount of bullets depending on the upgrade) is putting you "well ahead." Its really quite simple. One less bullet needed to kill a person means that there is less reaction time, higher chance of scaring your opposition, and when you kill them just in the nic of time YOU get to go on to get more kills. I would have assumed you'd understand that by now.
Explain it in game?
Nice try though scrub. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 08:08:00 -
[39] - Quote
SATORI CORUSCANTi wrote:I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon damage difference is terrible. There really is no reason to use higher than basic stuff now.
Whats the ISK math though dude?
It's 100x to get even 2x tank advantage and the DPS advantage is now nonexistent.... |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 08:08:00 -
[40] - Quote
Reimus Klinsman wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bullet (or the same amount of bullets depending on the upgrade) is putting you "well ahead." Its really quite simple. One less bullet needed to kill a person means that there is less reaction time, higher chance of scaring your opposition, and when you kill them just in the nic of time YOU get to go on to get more kills. I would have assumed you'd understand that by now.
Now explain the areas where there is zero improvement in performance when upgrading, because there's many of those.
Also, some fits require sacrificing something to fit that proto gun, due to the high cpu/pg cost. If you're having to sacrifice your hp in order to kill in 1 less bullet, you might be dying in 1 less bullet to begin with yourself. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.30 08:24:00 -
[41] - Quote
not being an AR user besides the exile. Do the Proto AR's handle differently? As in better accuracy, better range, tighter bullet spread and what not? Then their standard and advanced counterparts. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.30 09:11:00 -
[42] - Quote
The only weapon set with noticable difference in bullets/kill is HMG.
Ithought i noticed a faster kill spread. nice to know i wasnt smoking crack.
The AR variation should be more than 1 bullet per kill between milita and proto for sure. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.30 09:55:00 -
[43] - Quote
Telcontar Dunedain wrote:SATORI CORUSCANTi wrote:I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon damage difference is terrible. There really is no reason to use higher than basic stuff now. Whats the ISK math though dude? It's 100x to get even 2x tank advantage and the DPS advantage is now nonexistent.... Yeah, I said the weapon difference is negligible. The price you pay for more HP is a different issue. I didn't see any complaints about EHP of proto suits and their cost before(aside from the ridiculous heavy vk1)? The spreadsheet shows old AR with max SP and new AR with max SP both kill a 600 EHP suit with the same amount of bullets. |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2012.12.30 10:24:00 -
[44] - Quote
Hmmm,
A few thoughts......Sorry OP...
1). Firstly have you thought about breaching the NDA........
2). Did you take into account fire rate
3). did you take into account clip size
4). did you take into account
No where have I seen you take into account accuracy of each weapon or the clip size or how long each clip will last given the shot rate of each weapon.
Looks pretty, but to me, totally inaccurate and meaning less. Given that maybe CCP wont mind you breaching the NDA !
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.30 10:31:00 -
[45] - Quote
Heavenly Daughter wrote:Hmmm,
A few thoughts......Sorry OP...
1). Firstly have you thought about breaching the NDA........
2). Did you take into account fire rate
3). did you take into account clip size
4). did you take into account
No where have I seen you take into account accuracy of each weapon or the clip size or how long each clip will last given the shot rate of each weapon.
Looks pretty, but to me, totally inaccurate and meaning less. Given that maybe CCP wont mind you breaching the NDA !
Its not an nda breach if the only link that accesses the file is on the forum for beta.
Also, given the absolute lack of real data that doesnt require familiarity with dust jargon in a beta tester way, itd be hard for outsiders to figure out what that data is even relevant to. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.30 10:41:00 -
[46] - Quote
Heavenly Daughter wrote:Hmmm,
A few thoughts......Sorry OP...
1). Firstly have you thought about breaching the NDA........
2). Did you take into account fire rate
3). did you take into account clip size
4). did you take into account
No where have I seen you take into account accuracy of each weapon or the clip size or how long each clip will last given the shot rate of each weapon.
Looks pretty, but to me, totally inaccurate and meaning less. Given that maybe CCP wont mind you breaching the NDA ! As far as I know the ROF and clip size are the same across the tiers on all the weapons. The only thing besides damage that might be different is range.
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 10:51:00 -
[47] - Quote
Those 1 or 2 bullets are likely to be lost anyways, I am all quite sure you have all done it though, fired one or two more shots before realizing the guy was dead. Nobody is that price to only shot the guy one or two less times than normal on fully automatic weapons.
Take the F-18 M8 Autocannon for example. One single extremely short pull of the trigger and you just emptied out the 2,000 round magazine. Though an exaggeration the concept applies. |
G Torq
ALTA B2O
88
|
Posted - 2012.12.30 11:02:00 -
[48] - Quote
Dropping your opponent using 1 bullet less is not about the cost of the gear, but about who lives (no loss of gear/ISK) and who dies (loss of gear+ISK).
If in a gun-fight and the only difference between the other berry killing me and me killing the other berry is a single bullet, I will prefer to have that advantage.
So, doesnt matter that you might spray 1 more bullet (bullets are cheap), it doesn't matter that gaining that 1-bullet difference costs 100.000 ISK - what matters is that you gain a small advantage, and your clone may live a little longer.
Note: The above assumes that all else is identical - same fitting, same skills etc - then the 1 bullet matters. In critical (non-Pub) battles, this is where the Proto gear will matter. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.30 11:33:00 -
[49] - Quote
+1 OP
But as a EVE player I see the DropSuit as a ship in EVE, will try to be short.
When I begun playing EVE I went straigt for Battleship and big guns, I thought no one could defeat me, ooo was I wrong, I got jumped by 3 small ships in low sec on a mission.
One ship used Scrambler and Nosferatu the 2 other ships killed me, now I am flying tech 3 ships in gang and we can take down most ships and fleets.
What I am saying is its not always the DPS I would think about, its about the slots you get to put modules in, it dosent matter if you have a uber gun but are not able to fire it beacouse I have a module and prevent U from using your gun, and I can put a scrambler gun to your body and kill you and you can only watch.
CCP will give us houndreds of modules to play with, scarmbler/web/cloak etc.... its all about what you can fit , just my 2 cent. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.30 11:37:00 -
[50] - Quote
1 more thing, what I am looking forward to is programs like EFT , then we can play with different dropsuits , modules and guns, then I think we will get some very interessting fits. |
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.30 11:42:00 -
[51] - Quote
lordjanuz wrote:1 more thing, what I am looking forward to is programs like EFT , then we can play with different dropsuits , modules and guns, then I think we will get some very interessting fits.
These programs should be popping up as soon as DUST goes open beta, since at the moment CCP has CREST API developer testing phase goingon and that API can pull information from DUST also.
Introducing the free ccp developer license and the crest api beta test period |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.12.30 12:50:00 -
[52] - Quote
Excellent job as always Tiel. The one's that don't understand the facts you have laid out are just CCP fanboys or don't want to listen because you have an Imperfects tag on you. No matter what solid evidence you lay out, they will refuse to believe it.
The accuracy on ARs is almost universally the same, there are 1 or 2 that have a different rating.
One thing CCP might be thinking (if they are) is they will tweak weapon damage with the type of ammunition used.
Example in EVE is:
EMP S ammunition is more powerful against shield. Carbonized Lead S ammunition is more powerful against armor.
I could see CCP flattening the damage across weapon types in order to encourage different ammunition uses. Provided the ammunition also gives a damage bonus to whatever weapon type is used. (2% for Militia, 5% for Advance, 8% for Proto) etc.
This is would be a weird way to go about it but I could see it happening.
This weapon damage flattening and the SP system has me worried about the games future. As it stands now, not many will stick with this game on launch if the SP system stays the same way. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.30 13:10:00 -
[53] - Quote
My hope is this was a move in preparation of weapon modifications. The higher tiers will have more attachment slots despite being nearly the same damage, possibly justifying their price. If the militia has NO sight, and the prototype can fit a variable zoom/red dot hybrid with a cqc laser ... extreme example but you get my point. That is the only reason I can think of that justifies this change. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 13:36:00 -
[54] - Quote
SATORI CORUSCANTi wrote:Telcontar Dunedain wrote:SATORI CORUSCANTi wrote:I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon damage difference is terrible. There really is no reason to use higher than basic stuff now. Whats the ISK math though dude? It's 100x to get even 2x tank advantage and the DPS advantage is now nonexistent.... Yeah, I said the weapon difference is negligible. The price you pay for more HP is a different issue. I didn't see any complaints about EHP of proto suits and their cost before(aside from the ridiculous heavy vk1)? The spreadsheet shows old AR with max SP and new AR with max SP both kill a 600 EHP suit with the same amount of bullets.
I mentioned it in the other thread. The problem is less about the damage (although militia/std need to go back to 30, and Duvolle up to maybe 34.5) It's more about the Gek and Duvolle being too expensive. Make them proportionately cheaper, and it fixes the problem, without ruining the game for new waves of players that decide to take it up 6 months after "launch" |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 13:39:00 -
[55] - Quote
slap26 wrote:not being an AR user besides the exile. Do the Proto AR's handle differently? As in better accuracy, better range, tighter bullet spread and what not? Then their standard and advanced counterparts.
They do have slightly better range and accuracy, but its a small difference. Someone else had a great point. Start making other stats matter, like reload time, maybe slight improvements in ROF, etc. This would also help differentiate the higher level guns. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2012.12.30 13:56:00 -
[56] - Quote
One obvious instance where the extra bit matters is sniping. A single module swap or weapon upgrade can mean the difference between 1 shotting or 2 shotting stuff
Which in turn leads to much better offense stopping power as you can go on to next attacker and kill more before the clip runs out |
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GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2012.12.30 15:53:00 -
[57] - Quote
Please stop that flaming comments, shall we? Thanks. I have cleaned the thread a little.
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KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.30 16:00:00 -
[58] - Quote
Breakin Stuff wrote:The only weapon set with noticable difference in bullets/kill is HMG.
Ithought i noticed a faster kill spread. nice to know i wasnt smoking crack.
The AR variation should be more than 1 bullet per kill between milita and proto for sure.
I guess you forgot HMGs ROF is much higher than any other gun, so 2 bullets for us fire quicker than 1 from an AR. (not looking at the stats) |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 16:08:00 -
[59] - Quote
Tiel's spreadsheet suggests that CCP has lost control of this game.
Forum whining has turned this game into a vanilla shooter.
The damage flattening is just the latest incarnation of this process of homogenization.
Congratulations folks.
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GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2012.12.30 16:21:00 -
[60] - Quote
Closing this thread for now. The game is still in a closed beta phase and all the information is still protected by the NDA. I'll update and probably (I'm not promise nothing here) unlocked the topic a soon I have confirmation to do it.
Please do not open a second thread that refers to the same topic, otherwise forum rules will apply. |
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