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Thread Statistics | Show CCP posts - 2 post(s) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.30 03:10:00 -
[1] - Quote
Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:34:00 -
[2] - Quote
Tiel Syysch wrote:Elijah Sol' Dzusaki wrote:Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages and the rest filled out itself. It took longer waiting for people to get me some of the numbers I was missing than it did to make it. mikegunnz wrote:Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them.
Now, reverse that. The proto fit, can drop the militia fit (which will have 300-400HP) in about a dozen rounds.
The proto drops them in half the time! And that with current damage differences. This sounds reasonable to me. Just imagine how bad the disparity was before the damage redistribution! Yeah, SP is where discrepancies come from now, which is the opposite of where CCP has said they wanted it to be. However, it doesn't matter which gun you use, really, wherever you're at with your SP investment. You've got a 1, maybe 2 (sometimes zero, sometimes 3 for HMG) difference in the number of bullets it takes you to kill your target depending on which tier weapon you use. Why should people spend a buttload more ISK, CPU, and PG for a target to die in sometimes just a single bullet less, if any difference at all? The bigger differences really only start to appear for going against hp-tanked heavies, and even then, it's just a couple bullets.
It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:58:00 -
[3] - Quote
Ydubbs81 RND wrote:Not everyone using a proto suit has 500 or more total hp
you're right, they may have 400HP, but have quick shield regen, and do TONS of damag. OR they may have upwards of 700-800HP (but be a little slower)
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 04:00:00 -
[4] - Quote
Tiel Syysch wrote:mikegunnz wrote:It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds from a militia fit (using militia gun) The militiea fit has much less in terms of shield extenders, etc, and when getting hit by Duvolle rounds, they go down in 12 rounds. That's not a difference of 1 or 2 rounds, that's a difference of 12 rounds. You don't understand how to read the spreadsheet, so we'll go through it together. Look at the top section under the Standard heading (this is with no SP investment in damage increasing skills). You're shooting at some guy who has, let's say 400 hp. You pick up a militia or standard assault rifle (they have the same damage), and you'd kill him in 13 shots. If you had an advanced gun instead, you'd have killed him in... 13 shots. BUT if you had proto, you'd have killed him in a whole 12 shots. Now, if you had maxed your SP, you'd have killed him in 11 shots with a militia or standard AR, but only 10 shots with advanced or proto. If you had maxed SP and 2 damage mods, you'd have killed him in 9 shots if you were using militia, standard or advanced AR. Only 8 shots if you had proto. You're only saving 1 bullet (if any) in those situations. Why would you need to use a higher gun? There's need to upgrade your SP investment and maybe stack damage mods, but there's absolutely no real reason to fit a higher level gun if it's only going to save you a single bullet vs your target. You're sacrificing a lot of ISK, CPU, and PG to kill someone in 1 less bullet.
I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 04:14:00 -
[5] - Quote
Tiel Syysch wrote:mikegunnz wrote:I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the proto player can kill the militia player in half the shots. This has nothing to do with proto vs militia fits. The difference in the tiers of guns isn't "not big" it's almost nonexistent. This is to highlight that it doesn't matter what weapon YOU use, because you kill everyone in almost the same amount of bullets regardless of which tier you have equipped. There is no reason to sacrifice more ISK, CPU and PG to fit the higher level gun because it doesn't kill any faster for you.
Either way, I'm not even saying that currently the weapons are fine... they're NOT. They need to be re-evaluated. There should be a bigger difference than just 3.1 dmg between militia and proto. However, I don't think it should be the 6dmg difference we had before. Somewhere in between would probably be best. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 13:36:00 -
[6] - Quote
SATORI CORUSCANTi wrote:Telcontar Dunedain wrote:SATORI CORUSCANTi wrote:I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon damage difference is terrible. There really is no reason to use higher than basic stuff now. Whats the ISK math though dude? It's 100x to get even 2x tank advantage and the DPS advantage is now nonexistent.... Yeah, I said the weapon difference is negligible. The price you pay for more HP is a different issue. I didn't see any complaints about EHP of proto suits and their cost before(aside from the ridiculous heavy vk1)? The spreadsheet shows old AR with max SP and new AR with max SP both kill a 600 EHP suit with the same amount of bullets.
I mentioned it in the other thread. The problem is less about the damage (although militia/std need to go back to 30, and Duvolle up to maybe 34.5) It's more about the Gek and Duvolle being too expensive. Make them proportionately cheaper, and it fixes the problem, without ruining the game for new waves of players that decide to take it up 6 months after "launch" |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 13:39:00 -
[7] - Quote
slap26 wrote:not being an AR user besides the exile. Do the Proto AR's handle differently? As in better accuracy, better range, tighter bullet spread and what not? Then their standard and advanced counterparts.
They do have slightly better range and accuracy, but its a small difference. Someone else had a great point. Start making other stats matter, like reload time, maybe slight improvements in ROF, etc. This would also help differentiate the higher level guns. |
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