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karin gaton
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.12.27 03:22:00 -
[1] - Quote
I wonder if they'll do an engine update some time in a future. I mean they did it with trinity and that brought several versions of enjoyable aesthetics and gripping graphics. And I'm sure carbon would bring in similar things. Unreal is nice but its getting dated. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.27 03:38:00 -
[2] - Quote
They went with carbon originally when they started it for PC, however decided to use Unreal and go to consoles instead. Unreal 4 is coming out so they may update it to that if it's possible. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2012.12.27 04:35:00 -
[3] - Quote
no, they just need to swap everything over to cry engine 3 and we're set for the next 5 years |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.12.27 04:45:00 -
[4] - Quote
From what I've been told, the merc quarters uses carbon. My suspicion /hope is that when they get time to finish walking in stations we'll be able to meet capsuleers "face" to face. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.27 05:55:00 -
[5] - Quote
Kristoff Atruin wrote:From what I've been told, the merc quarters uses carbon. My suspicion /hope is that when they get time to finish walking in stations we'll be able to meet capsuleers "face" to face.
pretty sure they wouldnt run two different engines in one game... and judging by how long it takes sometimes to get the "shine" on the characters in the merc quarters and the pregame ship i'd say its all running on Unreal 3
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.27 06:18:00 -
[6] - Quote
Sev Alcatraz wrote:no, they just need to swap everything over to cry engine 3 and we're set for the next 5 years CryEngine 3? You should read what Chris Roberts talked about as far as the limitations of that engine and large player counts. Hell, part of the reason Crysis 3 only supports 16 players is because they went so hardcore for detail that the engine can't handle too many players at once. It's scalability is also somewhat questionable. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.27 07:18:00 -
[7] - Quote
Also, cost and ease of use. Cry Engine 3 is pretty expensive to license for one. If it were blizzard or some other game company that can crap out millions of dollars with no issues then fine. CCP is pretty independent for one, and two their assets involve two things right now, a board game and EVE. Unlike a lot of companies they can't plop out several hundred mil. And the ease of use, Unreal is easy to use, it doesn't take super long pain in the noggin to get working. Plus from what I've seen it's stable. |
karin gaton
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.12.27 09:29:00 -
[8] - Quote
Kristoff Atruin wrote:From what I've been told, the merc quarters uses carbon. My suspicion /hope is that when they get time to finish walking in stations we'll be able to meet capsuleers "face" to face.
Then why not do it all in carbon when incarna is finished? It would keep stuff in house and not keep purchasing licenses. It would be great to pew pew inside the station with dust bunnies. Plus i think carbon looked really awesome for dust back in 09'. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.12.27 09:59:00 -
[9] - Quote
Sev Alcatraz wrote:no, they just need to swap everything over to cry engine 3 and we're set for the next 5 years
imagine the amount of work and delays this game will have. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.12.27 11:41:00 -
[10] - Quote
Carbon is more than just the 3D engine (which DUST doesn't seem to be using), it also includes stuff like networking, data structures, persistance, python script, and all the other stuff needed to build a game. |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.12.27 14:00:00 -
[11] - Quote
Maybe the entire ps3 version of this game is a beta. This game won't be good quality until the ps4? |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.27 14:39:00 -
[12] - Quote
Sev Alcatraz wrote:no, they just need to swap everything over to cry engine 3 and we're set for the next 5 years CryEngine is horrible for this type of game. It focuses mainly on graphics, and can't handle lots of players, vehicles, or large maps. |
Gaff Origami
ZionTCD Legacy Rising
49
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Posted - 2012.12.27 15:02:00 -
[13] - Quote
One word and one number: Frostbite 2 |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.12.27 15:26:00 -
[14] - Quote
Gaff Origami wrote:One word and one number: Frostbite 2 Property of EA. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.27 16:51:00 -
[15] - Quote
Enji Elric wrote:Kristoff Atruin wrote:From what I've been told, the merc quarters uses carbon. My suspicion /hope is that when they get time to finish walking in stations we'll be able to meet capsuleers "face" to face. pretty sure they wouldnt run two different engines in one game... and judging by how long it takes sometimes to get the "shine" on the characters in the merc quarters and the pregame ship i'd say its all running on Unreal 3 From what I noticed, Type 1 logis are shiny and militia logis aren't. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.12.27 18:55:00 -
[16] - Quote
I think most likely they will update it to unreal 4. WHICH IS AWESOME |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.27 18:57:00 -
[17] - Quote
aden slayer wrote:Gaff Origami wrote:One word and one number: Frostbite 2 Property of EA.
yup and they will never let anyone else use it :D |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.27 19:36:00 -
[18] - Quote
What would you guys think about Dust using the Forge Light Engine that Planetside 2 is using? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.27 19:52:00 -
[19] - Quote
Carbon run's like a pig when it has too much to do, look at the captains quarters in EVE or the character builder, most PC's **** themselves when if comes to making a new character if it's using similar specs to the PS3.
They moved away from Carbon because of its limitations, asking them to go back when they clearly chose Unreal over their own engine would be silly. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.27 19:56:00 -
[20] - Quote
ITT: People who think they know more about game engines than game developers. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.27 19:57:00 -
[21] - Quote
Reimus Klinsman wrote:ITT: People who think they know more about game engines than game developers.
Maybe some people in this thread are game dev's elsewhere?... You're making assumptions. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.27 19:58:00 -
[22] - Quote
Cerebral Wolf Jr wrote:Carbon run's like a pig when it has too much to do, look at the captains quarters in EVE or the character builder, most PC's **** themselves when if comes to making a new character if it's using similar specs to the PS3.
They moved away from Carbon because of its limitations, asking them to go back when they clearly chose Unreal over their own engine would be silly.
Agreed, getting it to run the CQ is enough of an issue. It's a nice engine, and using it originally for PC use seemed to work out not too badly. But, the PCs they were testing it on were pretty beefy rigs. Most people will not buy the kind of rig that would have required. And using it for the PS3 would never have worked. Any PS3 trying to do with would fry. |
karin gaton
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.12.27 20:02:00 -
[23] - Quote
Cerebral Wolf Jr wrote:Carbon run's like a pig when it has too much to do, look at the captains quarters in EVE or the character builder, most PC's **** themselves when if comes to making a new character if it's using similar specs to the PS3.
They moved away from Carbon because of its limitations, asking them to go back when they clearly chose Unreal over their own engine would be silly.
trinity was developed over some time. carbon can still evolve into such a state just more time is needed. I'm not saying switch back to carbon now but when its done properly. Call it another trinity expansion |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.27 20:03:00 -
[24] - Quote
karin gaton wrote:Cerebral Wolf Jr wrote:Carbon run's like a pig when it has too much to do, look at the captains quarters in EVE or the character builder, most PC's **** themselves when if comes to making a new character if it's using similar specs to the PS3.
They moved away from Carbon because of its limitations, asking them to go back when they clearly chose Unreal over their own engine would be silly. trinity was developed over some time. carbon can still evolve into such a state just more time is needed. I'm not saying switch back to carbon now but when its done properly. Call it another trinity expansion
It's possible that will happen, but the thread suggestion was to move over right away. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.27 20:30:00 -
[25] - Quote
Cerebral Wolf Jr wrote:Reimus Klinsman wrote:ITT: People who think they know more about game engines than game developers. Maybe some people in this thread are game dev's elsewhere?... You're making assumptions.
Chances are small, and even if they are professional game devs I doubt they'd be whining in this thread. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.27 21:11:00 -
[26] - Quote
As i understand it, carbon wasn't ready and would take to long to make it work.
The world of darkness team in Atlanta is still working on carbon, I think. Once the world of darkness game is out and has carbon working they may move dust to it. But that could be 5+ years, world of darkness is on back burner till dust is out, and look how long dust is taking.
PS5 dust version will probably be carbon based. |
Ripcord19981
ZionTCD Legacy Rising
20
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Posted - 2012.12.27 21:39:00 -
[27] - Quote
Th3rdSun wrote:What would you guys think about Dust using the Forge Light Engine that Planetside 2 is using? Its for PC. If ps3 could've handled things like that there wouldve been lots of cool games. Basically, the ps3 is outdated and cant handle engines like that with more than 24 players. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.27 23:22:00 -
[28] - Quote
Ripcord19981 wrote:Th3rdSun wrote:What would you guys think about Dust using the Forge Light Engine that Planetside 2 is using? Its for PC. If ps3 could've handled things like that there wouldve been lots of cool games. Basically, the ps3 is outdated and cant handle engines like that with more than 24 players. Sorry,I was speaking in regards to running Dust 514 on the PS4 using the Forge Light Engine,not on PS3 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.28 00:38:00 -
[29] - Quote
I remember when the Carbon engine was first utilized for the Eve-side CQ. People reported seeing their graphics cards literally melt inside their computers on the first day. That and the increased hardware requirements practically rendered older hardware obsolete overnight.
But overall, Carbon is more than just an engine. It is also its own communications architecture meant to streamline the servers. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.28 00:43:00 -
[30] - Quote
Maken Tosch wrote:I remember when the Carbon engine was first utilized for the Eve-side CQ. People reported seeing their graphics cards literally melt inside their computers on the first day. That and the increased hardware requirements practically rendered older hardware obsolete overnight.
But overall, Carbon is more than just an engine. It is also its own communications architecture meant to streamline the servers.
Part of the issue was that some of the stuff they used was NVIDIA tech. In terms of some of the physics and a few other things. And the graphics weren't optimized for that so they used way more RAM built into the graphics cards then they should have which in turn made the graphics card work harder and burnt them out that way. It forced some cards to overclock themselves past what was safe. I was using a laptop at the time with a Radeon in it and that thing ran pretty hot. Didn't cook it though, I made sure to have plenty of air. But, it did make it sound like a jet engine. |
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Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2012.12.28 00:49:00 -
[31] - Quote
Here is a brief overview about barbon framework, http://www.ccpgames.com/en/company/technology |
Ripcord19981
ZionTCD Legacy Rising
20
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Posted - 2012.12.31 17:28:00 -
[32] - Quote
Th3rdSun wrote:Ripcord19981 wrote:Th3rdSun wrote:What would you guys think about Dust using the Forge Light Engine that Planetside 2 is using? Its for PC. If ps3 could've handled things like that there wouldve been lots of cool games. Basically, the ps3 is outdated and cant handle engines like that with more than 24 players. Sorry,I was speaking in regards to running Dust 514 on the PS4 using the Forge Light Engine,not on PS3 oh
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.31 17:38:00 -
[33] - Quote
Thing about Carbon is its a very modular engine and its not a real graphics engine either but more of a data processing engine allowing it to translate multiple engines though puts and making into gibberish the other engine can use. Similar to how Frostbyte 2 works which encompasses various multiple engines from Havok to Enlighten.
Unfortunately the ps3 only has 256 MB of memory shared.
Overall it was much cheaper to use an established engine for graphics/physics than to create one from scrap, UT3 is a popular choice on costs alone where as realtek's crysis engines are so gawdfully expensive nobody wants to make a game on that or in EA's case has no desire to 'sell' their engines to anyone outside or even inside of EA.
Oh btw the lighting system found in battlefield 3.
Eve online had it first. |
nakaya indigene
ZionTCD Legacy Rising
39
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Posted - 2012.12.31 18:41:00 -
[34] - Quote
Dust should be a pc game. The unreal engine is trash. And singularity is no place to test dust. That's all I have to say. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.31 18:47:00 -
[35] - Quote
nakaya indigene wrote:Dust should be a pc game. The unreal engine is trash. And singularity is no place to test dust. That's all I have to say.
Neither is Tranquility. If dust where to cause a serious problem on TQ we'd be ruining years of work easily, destroying markets and empires because of a stupid bug that flipped off sov or printed isk or any number of other interdependencies. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.31 19:35:00 -
[36] - Quote
Iron Wolf Saber wrote:nakaya indigene wrote:Dust should be a pc game. The unreal engine is trash. And singularity is no place to test dust. That's all I have to say. Neither is Tranquility. If dust where to cause a serious problem on TQ we'd be ruining years of work easily, destroying markets and empires because of a stupid bug that flipped off sov or printed isk or any number of other interdependencies.
Remember the boot.ini days? That expansion for Eve was a trip. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.31 19:36:00 -
[37] - Quote
nakaya indigene wrote:Dust should be a pc game. The unreal engine is trash. And singularity is no place to test dust. That's all I have to say.
Non-informative troll detected. |
nakaya indigene
ZionTCD Legacy Rising
39
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Posted - 2012.12.31 20:02:00 -
[38] - Quote
Damn foiled again lool. But really unreal is awful. |
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