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Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.27 03:38:00 -
[1] - Quote
They went with carbon originally when they started it for PC, however decided to use Unreal and go to consoles instead. Unreal 4 is coming out so they may update it to that if it's possible. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.27 07:18:00 -
[2] - Quote
Also, cost and ease of use. Cry Engine 3 is pretty expensive to license for one. If it were blizzard or some other game company that can crap out millions of dollars with no issues then fine. CCP is pretty independent for one, and two their assets involve two things right now, a board game and EVE. Unlike a lot of companies they can't plop out several hundred mil. And the ease of use, Unreal is easy to use, it doesn't take super long pain in the noggin to get working. Plus from what I've seen it's stable. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.27 19:58:00 -
[3] - Quote
Cerebral Wolf Jr wrote:Carbon run's like a pig when it has too much to do, look at the captains quarters in EVE or the character builder, most PC's **** themselves when if comes to making a new character if it's using similar specs to the PS3.
They moved away from Carbon because of its limitations, asking them to go back when they clearly chose Unreal over their own engine would be silly.
Agreed, getting it to run the CQ is enough of an issue. It's a nice engine, and using it originally for PC use seemed to work out not too badly. But, the PCs they were testing it on were pretty beefy rigs. Most people will not buy the kind of rig that would have required. And using it for the PS3 would never have worked. Any PS3 trying to do with would fry. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.28 00:43:00 -
[4] - Quote
Maken Tosch wrote:I remember when the Carbon engine was first utilized for the Eve-side CQ. People reported seeing their graphics cards literally melt inside their computers on the first day. That and the increased hardware requirements practically rendered older hardware obsolete overnight.
But overall, Carbon is more than just an engine. It is also its own communications architecture meant to streamline the servers.
Part of the issue was that some of the stuff they used was NVIDIA tech. In terms of some of the physics and a few other things. And the graphics weren't optimized for that so they used way more RAM built into the graphics cards then they should have which in turn made the graphics card work harder and burnt them out that way. It forced some cards to overclock themselves past what was safe. I was using a laptop at the time with a Radeon in it and that thing ran pretty hot. Didn't cook it though, I made sure to have plenty of air. But, it did make it sound like a jet engine. |
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