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Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
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Posted - 2012.12.24 04:12:00 -
[1] - Quote
Tony Calif and I tried to set up a corp battle between PFBHz and Seraphim with the intent on testing orbitals but due to TZ conflicts we couldn't get it done.
I decided to get a few ROFL pilots on SiSi along with a mixed group of our mercs and we set up a small contract or two just to see the orbitals in action from both sides.
Kane Spero from Imperfects tagged along as did Daniel Jackson of Planet Watchers. Newly manufactured Tactical ammo was passed out to the capsuleers and we proceeded to enjoy the fireworks from orbit and the destruction below.
**Many Bolas died for this intel
We tested all three ammo types: Tactical EMP S, Tactical Hybrid S, Tactical Laser S
Visuals -
EvE side - There wasn't much to see. No animations from turrets from a 3rd party perspective and no fire in the sky as the strike was underway. You can see the conflict below in the form of small explosions on the field and when the strike hit there was a noticeable large explosion within the district on the planet surface.
Dust 514 side - Much larger radius than the MCC precision and the different types of ammunition have notably different effects on the surface.
EM - Large shower of rounds over a huge area producing what looks like electricity filled bubbles everywhere. Hybrid - Very similar to the current MCC precision but over a much larger area Laser - Smaller AOE with big red/orange lazor beams
Damage results-
Without a doubt, all orbital strike variants were much more powerful. EM was noticeably weaker than Laser or Hybrid but did shred all shields in proximity and still very deadly to troops.
Both Laser and Hybrid decimated everything with laser being a bit more concentrated over smaller area. Tanks and LAV's go pop and troops are incinerated. After a few tanks went pop we moved on to CRU's. Numeric results from EvE side battle logs below:
Edited to update with more combat logs. Thanks Daniel !!!!!!
Laser -
(combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit ) - Gatling Pulse Laser II (combat) 401 to Laz Ulian Sol [PFBZ] ('Raven' Assault Type-I)- Gatling Pulse Laser II (combat) 189 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 1040 to Onikuma - Impact [PFBZ] (Onikuma - Impact)- Gatling Pulse Laser II (combat) 373 to Onikuma - Impact [PFBZ] (Onikuma - Impact)- Gatling Pulse Laser II (combat) 117 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I)- Gatling Pulse Laser II (combat) 313 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 663 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 21780 to Clone Reanimation Unit (Clone Reanimation Unit )- Gatling Pulse Laser II (combat) 253 to 'Valor' Scout Type-I ('Valor' Scout Type-I)- Gatling Pulse Laser II (combat) 11967 to Gunnlogi [PFBZ] (Gunnlogi)- Gatling Pulse Laser II (combat) 226 to Luke Vetri [D3LR] ('Skinweave' Scout)- Gatling Pulse Laser II (combat) 21184 to Clone Reanimation Unit (Clone Reanimation Unit )- Small Focused Pulse Laser II
Hybrid -
Combat 12066 to Gunnlogi [PFBZ] (Gunnlogi) - 150mm Railgun II Combat 253 to 'Valor' Scout Type-I ('Valor' Scout Type-I) - 150mm Railgun II Combat 231 to RolyatDerTeufel [D3LR] ('Dragonfly' Scout [nSv]) - Light Neutron Blaster II Combat 231 to Charybdis [D3LR] (Charybdis) - Light Neutron Blaster II
EM -
(combat) 114 to Luke Vetri [D3LR] ('Skinweave' Scout) - 280mm Howitzer Artillery I (combat) 5025 to Clone Reanimation Unit (Clone Reanimation Unit ) - 280mm Howitzer Artillery I (combat) 141 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I) - 280mm Howitzer Artillery I (combat) 631 to Onikuma - Impact [PFBZ] (Onikuma - Impact) - 280mm Howitzer Artillery I (combat) 398 to Onikuma - Impact [D3LR] (Onikuma - Impact) - 280mm Howitzer Artillery I (combat) 200 to Laz Ulian Sol [PFBZ] ('Raven' Assault Type-I) - 280mm Howitzer Artillery I (combat) 546 to Large Blaster Installation (Large Blaster Installation) - 280mm Howitzer Artillery I (combat) 141 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I) - 280mm Howitzer Artillery I (combat) 10220 to Gunnlogi [PFBZ] (Gunnlogi) - 280mm Howitzer Artillery I (combat) 114 to Luke Vetri [D3LR] ('Skinweave' Scout) - 280mm Howitzer Artillery I
There was no latency with the timing of the strikes. They rain down just as fast as the MCC Precision Strikes.
Can't wait to see these used in battles and there is some serious escalation potential in space for the capsuleers. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.24 04:17:00 -
[2] - Quote
Thank you for this report. |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2012.12.24 04:26:00 -
[3] - Quote
for as far as visuals go, you need to be connected to the planet in order to see any of the visuals
Lasers: a red beam shooting down to the planet (even if grouped they eventually split up in to each of the turrets that u have when entering closer to the surface) once they hit you can see white explosions
Hybrids: u can see it travel to the surface and they have a more medium size bubble explosion
Projectiles: you can see a bunch of bullets begin shot to the planet and they have HUGE sized blue bubble explosions
as far as latency goes, it seemed like it took a little bit from when the strike request was requested to the time it took for us eve players to see it, like 1 time the guy called in a strike and half a minute later the match for them was over but the strike request just got to us eve players |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.24 04:28:00 -
[4] - Quote
NICE report Jaiden +1 |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2012.12.24 04:43:00 -
[5] - Quote
Grouped weapons are just to make things easier for the servers to deal with massive amounts of players firing at the same time. They are separate but grouped for better server speeds :) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.24 06:29:00 -
[6] - Quote
There is a chance of a longer wait with the actual strikes, we had Laz called in one and EVE side wasn't sure if we wanted to test a certain ammo type so one strike did take a bit longer then a War Barge strike.
Overall, was a pain to get it set up right with 24 hour timers and non updated standings etc. from the months old mirror on SiSi.
Finally get it all set up and was a blast. Liked the animations and gives a much more diverse reaction to getting an orbital and not able to control which ammo the pilot has without being in comms with them.. That gives pilots the potential to troll dust players like crazy, haha. Need lazor strike to kill that CRU? LOL, how about EMP? |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.12.24 11:17:00 -
[7] - Quote
Jaiden Longshot wrote:**Many Bolos died for this intel They deserved it |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.24 13:15:00 -
[8] - Quote
With 12000 damage being applied to Gunlogis we can defo say that a Sagaris would die just as quick
As for ammo types sounds about right and the lazer one does sound awesome to watch tbh |
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GM Vegas
Game Masters C C P Alliance
310
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Posted - 2012.12.24 13:30:00 -
[9] - Quote
That is a nice report! Great stuff! |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.12.24 13:30:00 -
[10] - Quote
EnglishSnake wrote:With 12000 damage being applied to Gunlogis we can defo say that a Sagaris would die just as quick
As for ammo types sounds about right and the lazer one does sound awesome to watch tbh
The in-game effect is substantially different and badass as well. |
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Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
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Posted - 2012.12.24 15:14:00 -
[11] - Quote
Lol the gunnlogi in the logs cost about 900,000.
It had 10800 shielding and around 1200 armor. I lost three of them to each orbital ammo type. Was good testing but very expensive. |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2012.12.24 15:24:00 -
[12] - Quote
So. Tanks wont be as OP as all the cryhards said they will be. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.12.24 15:38:00 -
[13] - Quote
Great post Jaiden. Just wish I had been in faction warfare during the test so I could have fired off some shots from the Moros.
I'll be doing some large batches of all three types of ammo.
Kane Spero EVE-side. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 15:41:00 -
[14] - Quote
So, they can only be used in Corp Battles atm? Hmmm... |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.24 16:02:00 -
[15] - Quote
Icy Tiger wrote:So, they can only be used in Corp Battles atm? Hmmm...
would be kinda dumb to have them in hisec pub matches tbh |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.24 16:14:00 -
[16] - Quote
I think EMPs would be better if they shut down vehicles for a little bit. Just imagine dropships falling from the sky. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
|
Posted - 2012.12.24 16:15:00 -
[17] - Quote
Scheneighnay McBob wrote: Just imagine dropships falling from the sky.
They already do that well enough on their own though. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2012.12.24 16:23:00 -
[18] - Quote
Icy Tiger wrote:So, they can only be used in Corp Battles atm? Hmmm...
Exactly
The key to setting this up is to pay attention to the system you select for the Corp Battle and which faction you are fighting for, as you will need your EvE pilot to be in that Fac War Militia on SiSi. You also want to be able to relay the location of the battle to the pilot as soon as you set up the contract or accept it. This will give your pilot plenty of time to get in position over the district.
Thanks again to everyone who helped make this happen. It was very cool to see people from different corps / alliances willing to work together for the benefit of testing.
On a side note - The War Points earned by the squad leader during testing....ridiculous |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2012.12.24 16:34:00 -
[19] - Quote
Kain Spero wrote:Great post Jaiden. Just wish I had been in faction warfare during the test so I could have fired off some shots from the Moros.
I'll be doing some large batches of all three types of ammo.
Kane Spero EVE-side. Its very easy to join FW as needed in sisi to do the testing. Only have to worry about your standings with each faction. You can solo join and leave each one as needed |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.24 16:43:00 -
[20] - Quote
This is all good news to my ears, can't wait to see it first hand. |
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Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2012.12.24 16:59:00 -
[21] - Quote
Updated with the EM damage combat logs.
Thanks Emjay'B!!!! |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2012.12.24 17:37:00 -
[22] - Quote
Did u try t1 guns? Would be interesting to see if there is a damage difference.
Also does just one gun fire? Or is it the group? Does differently grouped weapons cause damage difference?
Does turret type matter? 150mm vs 200mm. Autos vs atri or blasters vs rails?
Just future testing ideas.
no love for missles? Boo. |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2012.12.24 17:42:00 -
[23] - Quote
IgniteableAura wrote:Did u try t1 guns? Would be interesting to see if there is a damage difference.
Also does just one gun fire? Or is it the group? Does differently grouped weapons cause damage difference?
Does turret type matter? 150mm vs 200mm. Autos vs atri or blasters vs rails?
Just future testing ideas.
no love for missles? Boo. I told them to do this, however, I am not sure it happened. Heard "yeah next time" a couple times. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2012.12.24 17:45:00 -
[24] - Quote
IgniteableAura wrote:Did u try t1 guns? Would be interesting to see if there is a damage difference.
T1 Hybrids used for EM testing and results are in the logs I just added.
Emjay'B or Daniel would have to reply with regard to the grouped vs individual turret difference. My pilot couldn't join FW immediately due to the current SiSi mirror so I was just observing from space while I had boots on the ground.
Would have been nice to see the bombardment animations, 3rd party perspective, from the ships firing the barrage.
|
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2012.12.24 17:57:00 -
[25] - Quote
So do we think the damages would be higher for em if t2 guns were used? You would hope so, but might not be In the coding yet.
Interested to see further tests. real interested with differences in long vs short range guns.
Also wouldn't u think lasers would be doing the em damage? Considering that how it is in eve for the most part. |
Trip X99
D3ath D3alers RISE of LEGION
0
|
Posted - 2012.12.24 18:01:00 -
[26] - Quote
PAUL BERNARD wrote:IgniteableAura wrote:Did u try t1 guns? Would be interesting to see if there is a damage difference.
Also does just one gun fire? Or is it the group? Does differently grouped weapons cause damage difference?
Does turret type matter? 150mm vs 200mm. Autos vs atri or blasters vs rails?
Just future testing ideas.
no love for missles? Boo. I told them to do this, however, I am not sure it happened. Heard "yeah next time" a couple times.
Used an arty thrasher with t1 guns, put one strike down with grouped weapons, and put a strike down with ungrouped weapons and didn't see much of a change in damage between the two.
tried to put one more strike in before the end of the match with more of an interval between activating weapons, and got to my fourth gun activating before the strike request disappeared in space.
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.24 18:27:00 -
[27] - Quote
How many warpoints were required to enable the strikes? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.24 18:34:00 -
[28] - Quote
Telcontar Dunedain wrote:How many warpoints were required to enable the strikes?
same amount as regular WB strikes i think |
h3lenK3ller
Doomheim
13
|
Posted - 2012.12.24 18:40:00 -
[29] - Quote
Also during this testing, Slap26 and I found out that ramming semi-expensive tanks at full speed... no one will win! |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2012.12.24 18:54:00 -
[30] - Quote
Trip X99 wrote:PAUL BERNARD wrote:IgniteableAura wrote:Did u try t1 guns? Would be interesting to see if there is a damage difference.
Also does just one gun fire? Or is it the group? Does differently grouped weapons cause damage difference?
Does turret type matter? 150mm vs 200mm. Autos vs atri or blasters vs rails?
Just future testing ideas.
no love for missles? Boo. I told them to do this, however, I am not sure it happened. Heard "yeah next time" a couple times. Used an arty thrasher with t1 guns, put one strike down with grouped weapons, and put a strike down with ungrouped weapons and didn't see much of a change in damage between the two. tried to put one more strike in before the end of the match with more of an interval between activating weapons, and got to my fourth gun activating before the strike request disappeared in space. yes but firing the same amount of guns, just ungrouped, isnt what we want to know. Obviously its the same because its the same number of weapons firing |
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IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2012.12.24 20:56:00 -
[31] - Quote
On a thrasher it has 7 guns. So only getting to the fourth gun would mean it only shot off part obits full salvo. Yet it looked amd acted the same. So having a throw away ship with a single around of ammo and one gun would be as effective as a fully fit t2 ship. Not something we want. |
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CCP Nullarbor
C C P C C P Alliance
540
|
Posted - 2012.12.24 21:25:00 -
[32] - Quote
More guns do more damage provided you fire them either grouped or by activating them all quick enough. Different meta levels of guns do the same damage for now but we will change that as well as adding ship role bonuses and a trainable skill in EVE to adjust the damage and accuracy of the strike.
Not seeing the guns fire from a 3rd party ship sounds like a bug. Would be great if you can help test that further. I'll make sure our QA guys have a look at it too in the new year.
Thanks for the detailed report so far. |
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Liner ReXiandra
Zumari Force Projection Caldari State
16
|
Posted - 2012.12.24 21:52:00 -
[33] - Quote
Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
|
Posted - 2012.12.24 21:55:00 -
[34] - Quote
both Daniel and Deathking (lazer and hybrid results) were using grouped fire, in the results u can see deathkign used 150mm II's first then used blaster II's
and daniel in lazers used Gatling pulse first and then focused last
and i was wandering if tracking made any difference cause i noticed i did different damages on a CRU using same amount of guns and same ammo |
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CCP Nullarbor
C C P C C P Alliance
540
|
Posted - 2012.12.24 22:33:00 -
[35] - Quote
Liner ReXiandra wrote:Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships?
From multiple ships no, only 1 ship can fulfil a strike request. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.24 23:14:00 -
[36] - Quote
PAUL BERNARD wrote:Kain Spero wrote:Great post Jaiden. Just wish I had been in faction warfare during the test so I could have fired off some shots from the Moros.
I'll be doing some large batches of all three types of ammo.
Kane Spero EVE-side. Its very easy to join FW as needed in sisi to do the testing. Only have to worry about your standings with each faction. You can solo join and leave each one as needed
My standings were good enough to join any fac war militia but waiting 24 hours to leave my corp wasn't gonna help me till another testing time and i'd rather just get a new mirror and already be in fac war with the alliance.
If we get a new mirror I'd just have to watch the contracts I accept on Dust side of things.
Murph had got in fac war then left (like a idiot ) and had a 24 hour timer to rejoin to partake in our testing for that day.
After holidays I will gladly test these features again and try different things.
on a side note also, trying corp voice with mercs in it with UVT's isn't even working for me still. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.24 23:23:00 -
[37] - Quote
Jaiden Longshot wrote:(combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit ) - Gatling Pulse Laser II
Good lord, this thing is actually able to blow up my 24k HP Surya. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.24 23:53:00 -
[38] - Quote
Alldin Kan wrote:Jaiden Longshot wrote:(combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit ) - Gatling Pulse Laser II
Good lord, this thing is actually able to blow up my 24k HP Surya. Dun DUN DUUUUNNNNNNNNNNN |
Liner ReXiandra
Zumari Force Projection Caldari State
16
|
Posted - 2012.12.25 00:10:00 -
[39] - Quote
CCP Nullarbor wrote:Liner ReXiandra wrote:Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? From multiple ships no, only 1 ship can fulfil a strike request.
Thanks for replies, even when it's xmassy time :)
I was getting 'interference' notifications on trying to rain down all 3 ammo types on a planet at the same time (mashing f1, f2, f3 at the same time)
Quote: [ 2012.12.24 23:00:47 ] (notify) You cannot activate that module on the target as interference prevents modules of that type from being used on them.
so a bombardment is basicly 1 round of ammo * number of turrets * whatever skill/damage modules you have? Since the target drops pretty immediately when you fired a shot.
Good to see this working though |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.12.25 04:29:00 -
[40] - Quote
Heh heh what would be interesting to see is a Bomber launching its payload towards a planet..... Take a few mins to get there but whole battlefield is toast lol |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.25 06:32:00 -
[41] - Quote
Got to try this myself today with some Minmatar and Caldari militia guys during an SI vs SI match. I actually have the footage uploaded, but its Private only to me until I get word back from CCP on whether I can add forum users to the access list so anyone who wants to can see it. Otherwise, it'll just have to wait till the next build.
Our testing found that a single turret will hit the designated point with perfect accuracy, but every additional turret will add to a spread pattern. Right now, you always want to be using a Destroyer for your strikes. |
DeeJay One
BetaMax.
9
|
Posted - 2012.12.25 07:29:00 -
[42] - Quote
Mobius Wyvern wrote: Our testing found that a single turret will hit the designated point with perfect accuracy, but every additional turret will add to a spread pattern. Right now, you always want to be using a Destroyer for your strikes.
After that shot we hit a bug in the EVE client. Even though the OB was done, the target stayed up for other players, but trying to fire resulted only in:
Quote: Message: 'OrbitalStrikeRequestNotFound' Args: None
Reconnecting to the district made the target disappear. |
DeeJay One
BetaMax.
9
|
Posted - 2012.12.25 07:31:00 -
[43] - Quote
CCP Nullarbor wrote:Liner ReXiandra wrote:Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? From multiple ships no, only 1 ship can fulfil a strike request. Any plans for implementing that? It would be so good if an entire armada could rain hell from above ;) |
MORTADEL0
Grupo de Asalto Chacal CRONOS.
45
|
Posted - 2012.12.25 12:30:00 -
[44] - Quote
Jaiden Longshot wrote:Tony Calif and I tried to set up a corp battle between PFBHz and Seraphim with the intent on testing orbitals but due to TZ conflicts we couldn't get it done. I decided to get a few ROFL pilots on SiSi along with a mixed group of our mercs and we set up a small contract or two just to see the orbitals in action from both sides. Kane Spero from Imperfects tagged along as did Daniel Jackson of Planet Watchers. Newly manufactured Tactical ammo was passed out to the capsuleers and we proceeded to enjoy the fireworks from orbit and the destruction below. **Many Bolos died for this intelWe tested all three ammo types: Tactical EMP S, Tactical Hybrid S, Tactical Laser S Visuals - EvE side - There wasn't much to see. No animations from turrets from a 3rd party perspective and no fire in the sky as the strike was underway. You can see the conflict below in the form of small explosions on the field and when the strike hit there was a noticeable large explosion within the district on the planet surface. Dust 514 side - Much larger radius than the MCC precision and the different types of ammunition have notably different effects on the surface. EM - Large shower of rounds over a huge area producing what looks like electricity filled bubbles everywhere. Hybrid - Very similar to the current MCC precision but over a much larger area Laser - Smaller AOE with big red/orange lazor beams Damage results- Without a doubt, all orbital strike variants were much more powerful. EM was noticeably weaker than Laser or Hybrid but did shred all shields in proximity and still very deadly to troops. Both Laser and Hybrid decimated everything with laser being a bit more concentrated over smaller area. Tanks and LAV's go pop and troops are incinerated. After a few tanks went pop we moved on to CRU's. Numeric results from EvE side battle logs below: Edited to update with more combat logs. Thanks Daniel !!!!!! Laser - (combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit ) - Gatling Pulse Laser II (combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit ) - Gatling Pulse Laser II (combat) 401 to Laz Ulian Sol [PFBZ] ('Raven' Assault Type-I)- Gatling Pulse Laser II (combat) 26747 to Clone Reanimation Unit (Clone Reanimation Unit )- Gatling Pulse Laser I (combat) 189 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 1040 to Onikuma - Impact [PFBZ] (Onikuma - Impact)- Gatling Pulse Laser II (combat) 373 to Onikuma - Impact [PFBZ] (Onikuma - Impact)- Gatling Pulse Laser II (combat) 117 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I)- Gatling Pulse Laser II (combat) 313 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 663 to Baloch - Impact [PFBZ] (Baloch - Impact)- Gatling Pulse Laser II (combat) 21780 to Clone Reanimation Unit (Clone Reanimation Unit )- Gatling Pulse Laser II (combat) 253 to 'Valor' Scout Type-I ('Valor' Scout Type-I)- Gatling Pulse Laser II (combat) 11967 to Gunnlogi [PFBZ] (Gunnlogi)- Gatling Pulse Laser II (combat) 226 to Luke Vetri [D3LR] ('Skinweave' Scout)- Gatling Pulse Laser II (combat) 21184 to Clone Reanimation Unit (Clone Reanimation Unit )- Small Focused Pulse Laser II Hybrid - Combat 12066 to Gunnlogi [PFBZ] (Gunnlogi) - 150mm Railgun II Combat 12066 to Gunnlogi [PFBZ] (Gunnlogi) - 150mm Railgun II Combat 253 to 'Valor' Scout Type-I ('Valor' Scout Type-I) - 150mm Railgun II Combat 12066 to Gunnlogi [PFBZ] (Gunnlogi) - 150mm Railgun II Combat 231 to RolyatDerTeufel [D3LR] ('Dragonfly' Scout [nSv]) - Light Neutron Blaster II Combat 231 to Charybdis [D3LR] (Charybdis) - Light Neutron Blaster II EM - (combat) 114 to Luke Vetri [D3LR] ('Skinweave' Scout) - 280mm Howitzer Artillery I (combat) 5025 to Clone Reanimation Unit (Clone Reanimation Unit ) - 280mm Howitzer Artillery I (combat) 141 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I) - 280mm Howitzer Artillery I (combat) 631 to Onikuma - Impact [PFBZ] (Onikuma - Impact) - 280mm Howitzer Artillery I (combat) 398 to Onikuma - Impact [D3LR] (Onikuma - Impact) - 280mm Howitzer Artillery I (combat) 200 to Laz Ulian Sol [PFBZ] ('Raven' Assault Type-I) - 280mm Howitzer Artillery I (combat) 546 to Large Blaster Installation (Large Blaster Installation) - 280mm Howitzer Artillery I (combat) 141 to RolyatDerTeufel [D3LR] ('Valor' Scout Type-I) - 280mm Howitzer Artillery I (combat) 10220 to Gunnlogi [PFBZ] (Gunnlogi) - 280mm Howitzer Artillery I (combat) 114 to Luke Vetri [D3LR] ('Skinweave' Scout) - 280mm Howitzer Artillery I There was no latency with the timing of the strikes. They rain down just as fast as the MCC Precision Strikes. Can't wait to see these used in battles and there is some serious escalation potential in space for the capsuleers.
Thanks! Great report Jaiden |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.12.25 13:05:00 -
[45] - Quote
This actually seems more like a Training Grounds topic but this is some beast info. |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
|
Posted - 2012.12.28 05:03:00 -
[46] - Quote
garrenteed kill/sorta range testing: 150m emp | 60m hybrid | 45m lazer could use more refined testing for the max range
[05:22:44] Kane Spero > BUG: If location is change at the same time of firing it cancels the OB
doing a 3 2 1 test with Lasers (having the OB called in dust THAN without activating the ob while the target on eve is Still Up changing the ob location on dust then pressing X to confirm that location on " 1 " while click on laser in eve on " 1 ") caused the OB to cancel out and not even show any animation or have any effect as if nothing ever happend
doing the same test using Hybrids people saw the animation coming down in dust, no damages, and in eve no ammo was used up and in eve no graphic animation was noticed |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.12.28 05:50:00 -
[47] - Quote
EVE-Daniel wrote:garrenteed kill/sorta range testing: 150m emp | 60m hybrid | 45m lazer could use more refined testing for the max range
[05:22:44] Kane Spero > BUG: If location is change at the same time of firing it cancels the OB
doing a 3 2 1 test with Lasers (having the OB called in dust THAN without activating the ob while the target on eve is Still Up changing the ob location on dust then pressing X to confirm that location on " 1 " while click on laser in eve on " 1 ") caused the OB to cancel out and not even show any animation or have any effect as if nothing ever happend
doing the same test using Hybrids people saw the animation coming down in dust, no damages, and in eve no ammo was used up and in eve no graphic animation was noticed
There was no damage on that 2nd OB, but it didn't hit anything, so this may have been why there was no damage. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.12.28 05:56:00 -
[48] - Quote
fantastic stuff, cant wait to exploit this myself. |
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GM Hercules
Game Masters C C P Alliance
336
|
Posted - 2012.12.28 14:52:00 -
[49] - Quote
Moving this thread to the Feedback/requests sub-forum and of course, thank you very much for your input guys. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.28 17:43:00 -
[50] - Quote
Real beta testing is always great to see, thank you to everyone involved and +1
Cross |
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Jayquan18
The Southern Legion
42
|
Posted - 2012.12.28 18:07:00 -
[51] - Quote
Liner ReXiandra wrote:Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? Lol, multiple ships? Do you wan't to destroy the whole district!? |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.12.28 22:21:00 -
[52] - Quote
Jayquan18 wrote:Liner ReXiandra wrote:Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? Lol, multiple ships? Do you wan't to destroy the whole district!?
GIANT and The Southern Legion allowed us to use their corp match to do some very thorough testing, which included calling in 3 Orbitals at once. Three laser OBs at once was quite spectacular.
If you used 3 EMPs at the same time you would be able to cover most of the map in one go. |
Jayquan18
The Southern Legion
42
|
Posted - 2012.12.29 10:20:00 -
[53] - Quote
The GM already said that this isn't possible, so i have no idea what you're talking about. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.12.29 15:20:00 -
[54] - Quote
Jayquan18 wrote:The GM already said that this isn't possible, so i have no idea what you're talking about.
3 different squad leaders call in 1 OB each on 3 different targets. 3 separate ships in Eve fulfill the order.
Time it with a countdown and enjoy the light show.
Shout out to Pink Fluffy Bunnies for helping us with some more testing last night. We found out that EMP strikes have a blast height between 50m and 120m. We tried to replicate not seeing weapons animations in Eve, but were not able to reproduce.
Also, while you can call in an OB and then have it sit Eve side it will eventually time out (between 3 - 10 minutes), but we need to test that more to get an exact count. |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
|
Posted - 2012.12.29 18:04:00 -
[55] - Quote
your allowed to have 1 ship per dust squad, each squad in dust is allowed to have 1 orbital request up at a time so if u have a full match which is what 4 squads? then your allowed to have 4 ships providing orbitals at the same time that is of course if all 4 squads get 2500 wp and setup a orbital request at same time and everyone in space does a coordinated effort to shoot their assigned targets then u can have all 4 going down at same time |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.12.30 23:48:00 -
[56] - Quote
Hi all,
Well, we didn't try this as far as Imperfects, but we're walking on our way...
We set up a contract, and thx to PROJECT9 who accepted it.
We'd got 1 Capsuler Caldari, and could set 4 OS in this row. He'd got Hybrids.
1st thing is the colour changes, impression of a new power. The 2nd, Capsuler just need to push 1 buton and seems to get bore, not really active (I know, it's just wonderfull to see that the interaction between PC and PS3 is working, without any lag, and really quickly, and with ennemies, other ships, it will be spectacular) 3rd thing, already been said, no "shoot graphics" on EVE side
Well, for the moment, really glad to see that technically, this is working, and nice job to CCP !!!!
Now wait and see for features !!!
Good party !!! |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2012.12.31 00:34:00 -
[57] - Quote
GLOO GLOO wrote:Hi all, Well, we didn't try this as far as Imperfects, but we're walking on our way... We set up a contract, and thx to PROJECT9 who accepted it. We'd got 1 Capsuler Caldari, and could set 4 OS in this row. He'd got Hybrids. 1st thing is the colour changes, impression of a new power. The 2nd, Capsuler just need to push 1 buton and seems to get bore, not really active (I know, it's just wonderfull to see that the interaction between PC and PS3 is working, without any lag, and really quickly, and with ennemies, other ships, it will be spectacular) 3rd thing, already been said, no "shoot graphics" on EVE sideWell, for the moment, really glad to see that technically, this is working, and nice job to CCP !!!! Now wait and see for features !!! Good party !!!
During our 12/28/12 testing we had several pilots observe the turret animations in EvE and confirmed that Lasers show up very well. The beams actually passed right by my Cormorant during one strike.
EM produced a what appeared to be a vapor trail like animation when the rounds dispersed from the guns.
The Hybrids were the one ammunition type that didn't produce noticeable visuals. During one strike from a ship about 4km off of mine, I could see something coming from the front of the ship but no apparent barrage that went from ship to planet surface.
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.12.31 06:05:00 -
[58] - Quote
Nice... +1 to all involved, gonna have to get my EVE pilot on the test server (if they copy characters over, and/or train up a new one to fly dessies in.) |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.12.31 09:23:00 -
[59] - Quote
Thanks to Jaiden Longshot for add-on ;) !
We had only 1 Capsuler in the air, so we couldn't check external views...
The all thing here is that EVE players need more atractiv things to be really involve. But I'm sure CCP knows it, and is working on it ;) !
Can't wait to be on January for thoose Corp Battle events !!! |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.12.31 21:54:00 -
[60] - Quote
Hopefully missiles will be work soon. I'm eager to see a Phoenix drop some ordinance on the ground. Dusties have clones so a little friendly fire wont be "that bad". |
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Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.06 18:02:00 -
[61] - Quote
More combat logs from Clan Battles
PFBHz vs 843 1/3/13
Hybrid 7x 150mm 'Scout' Accelerator Cannon (No Rigs and No Modules)
(combat) 998 Clone Reanimation Unit - 150mm 'Scout' Accelerator Cannon (combat) 234 Militia Scout Dropsuit - 150mm 'Scout' Accelerator Cannon (combat) 7642 Madrugar [843] (Madrugar) - 150mm 'Scout' Accelerator Cannon
PFBHz vs Nevek Black Ops & Friends 1/5/13
Laser 8x Small Focused Beam Laser II (2x T2 Heat Sinks and 2x Collision Accelerator)
(combat) 391 Felix Hind [EX-OP] (Logistics Type-I) - Small Focused Beam Laser II (combat) 655 Onikuma - Impact [EX-OP] (Onikuma - Impact) - Small Focused Beam Laser II (combat) 2396 Bolas (Bolas) - Small Focused Beam Laser II (combat) 699 Psycho Octopus ('Skinweave' Heavy) - Small Focused Beam Laser II (combat) 216 Lake Bed [DSREP] ('Dragonfly' Scout [nSv]) - Small Focused Beam Laser II (combat) 322 flamx2 [EX-OP] (Assault - Medic)- Small Focused Beam Laser II (combat) 440 Psycho Octopus (Assault A-Series) - Small Focused Beam Laser II |
Mode Torsen
ZionTCD Legacy Rising
11
|
Posted - 2013.01.06 20:17:00 -
[62] - Quote
+1 Thanks for the reports |
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