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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2012.12.24 04:26:00 -
[1] - Quote
for as far as visuals go, you need to be connected to the planet in order to see any of the visuals
Lasers: a red beam shooting down to the planet (even if grouped they eventually split up in to each of the turrets that u have when entering closer to the surface) once they hit you can see white explosions
Hybrids: u can see it travel to the surface and they have a more medium size bubble explosion
Projectiles: you can see a bunch of bullets begin shot to the planet and they have HUGE sized blue bubble explosions
as far as latency goes, it seemed like it took a little bit from when the strike request was requested to the time it took for us eve players to see it, like 1 time the guy called in a strike and half a minute later the match for them was over but the strike request just got to us eve players |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2012.12.24 21:55:00 -
[2] - Quote
both Daniel and Deathking (lazer and hybrid results) were using grouped fire, in the results u can see deathkign used 150mm II's first then used blaster II's
and daniel in lazers used Gatling pulse first and then focused last
and i was wandering if tracking made any difference cause i noticed i did different damages on a CRU using same amount of guns and same ammo |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2012.12.28 05:03:00 -
[3] - Quote
garrenteed kill/sorta range testing: 150m emp | 60m hybrid | 45m lazer could use more refined testing for the max range
[05:22:44] Kane Spero > BUG: If location is change at the same time of firing it cancels the OB
doing a 3 2 1 test with Lasers (having the OB called in dust THAN without activating the ob while the target on eve is Still Up changing the ob location on dust then pressing X to confirm that location on " 1 " while click on laser in eve on " 1 ") caused the OB to cancel out and not even show any animation or have any effect as if nothing ever happend
doing the same test using Hybrids people saw the animation coming down in dust, no damages, and in eve no ammo was used up and in eve no graphic animation was noticed |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2012.12.29 18:04:00 -
[4] - Quote
your allowed to have 1 ship per dust squad, each squad in dust is allowed to have 1 orbital request up at a time so if u have a full match which is what 4 squads? then your allowed to have 4 ships providing orbitals at the same time that is of course if all 4 squads get 2500 wp and setup a orbital request at same time and everyone in space does a coordinated effort to shoot their assigned targets then u can have all 4 going down at same time |
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