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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 01:10:00 -
[1] - Quote
The dark cloud wrote:Higgs flagrantfool wrote:The dark cloud wrote:Yes the time off modded controller scrubs is over. And now i say something what other people are saying about missile launchers: Its fine now how it is, no further change needed. (Starts melting faces with the Viziam Laser rifle on long range where you can do crap about it) I dont use a modded controller Like i care. Now you feel the same way like the people who used missile launchers. Well suck it you wont get your tac AR back. And im happy that CCP decided to go with the recoil soloution that i offered them.
Yeah DC because you're the only person on the entire game that suggested this fix, you really are a fuckwit you know that? I love SI and Sha but you really are a waste of space and don't think before you type.
The AR recoil change is very welcome by me, it was much needed however i do believe that the tac rifles need a slight deduction in recoil. They are meant to be specialist, medium/long range, single shot, high damage AR's. I think they need either a reduction in recoil or a buff to damage because it's very, very difficult to keep the tac point on something now as a single shot alone raises the scope way off target and obviously if it's a moving target you can't kill anything.
I'm all for having a sensible discussion about this but it's not going to happen while idiots keep trolling AR users and AR users keep crying and not posting anything constructive. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 01:20:00 -
[2] - Quote
Personally i could tolerate a smaller mag for better recoil on it. I've always thought that mag size is too large for it because it use to be quite easy to take down a couple of guys with a single mag. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 01:36:00 -
[3] - Quote
The dark cloud wrote:Cerebral Wolf Jr wrote: Yeah DC because you're the only person on the entire game that suggested this fix, you really are a fuckwit you know that? I love SI and Sha but you really are a waste of space and don't think before you type.
The AR recoil change is very welcome by me, it was much needed however i do believe that the tac rifles need a slight deduction in recoil. They are meant to be specialist, medium/long range, single shot, high damage AR's. I think they need either a reduction in recoil or a buff to damage because it's very, very difficult to keep the tac point on something now as a single shot alone raises the scope way off target and obviously if it's a moving target you can't kill anything.
I'm all for having a sensible discussion about this but it's not going to happen while idiots keep trolling AR users and AR users keep crying and not posting anything constructive.
Mission accomplished. again i proofed that as long you moan about something it will get nerfed. And it wasnt just me who complained about this. And no im against a reduction of recoil simply so that your modded controllers are WASTED money. If you want the old TAC AR back then i want my old missile launchers back. Fair deal i would say dont ya agree? And there is no room of discussion about it cause only those people complain now are the players who have modded controllers. A minority on this game. And guess what? Majority>minority that simple. Well i could aswell go on here and moan that my Elm-7 laser rifle now overheats but i dont do that cause i accept the change and its fine with me. I will reply to this properly in a little while when i've eaten but believe me, you're wrong and an idiot. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 01:58:00 -
[4] - Quote
The dark cloud wrote: Mission accomplished. again i proofed that as long you moan about something it will get nerfed. And it wasnt just me who complained about this. And no im against a reduction of recoil simply so that your modded controllers are WASTED money. If you want the old TAC AR back then i want my old missile launchers back. Fair deal i would say dont ya agree? And there is no room of discussion about it cause only those people complain now are the players who have modded controllers. A minority on this game. And guess what? Majority>minority that simple. Well i could aswell go on here and moan that my Elm-7 laser rifle now overheats but i dont do that cause i accept the change and its fine with me.
First of all whats your point about things getting nerfed? You're saying you're happy that the AR's got nerfed but you're also saying you was just trying to prove that people who ***** get what they want. So what's your point? AR's needed nerfing or that CCP only listen to people that moan?...
It don't matter if you personally are against a reduction in recoil for TAC's as its not your decision and you don't use them, you use laser rifles, you sound like you're only against it because it gives you an advantage not because you want to balance things correctly. The fact is that as i said, AR did need adjusting and all I'm saying now is that the TAC has been hit too hard and it's unusable, that's more than a balance issue isn't it?...
I can't comment on missile launchers because i didn't use them before or after the changes so it wouldn't be right for me to talk about something i know little about, maybe you could learn from that lesson eh?...
Why do you think that only people use the TAC use modded pads? I was taking a break for a long time while people realised it was possible to abuse the TAC with modded pads and now i'm back i'm using the TAC again without a modded pad because i didn't even realise it was possible till recently, are you that dense that you can't see people using a TAC without using a modded pad? Are you that closed minded? Funny that someone who's apparently a PR guy for a well known corp is so closed minded and such an idiot, maybe you was chose for the job because of how stupid you are? Maybe the plan was to use you just to get fights?
Now if you want to have an actual discussion, like an adult, using facts and figures and not opinions and hear say then you're welcome to, other wise shut up trying to talk about something you've no idea what it is. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 02:02:00 -
[5] - Quote
Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all?
There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 02:08:00 -
[6] - Quote
Garrett Blacknova wrote:Cerebral Wolf Jr wrote:Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all? There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. Some weapons have recoil reduction as their "Operations" skill. Assault Rifles are one of those weapons.
It's not significant enough to make a difference though, i've got all my AR skills maxed. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 03:14:00 -
[7] - Quote
Oh my god DC you're a complete sperg. You don't think your posts out for a start, look at the grammar and spelling errors, you're clearly just mashing your keyboard which is the exact reason Sha gave you the PR position. Ask him about it sometime..
You're not half as clever as you think you are, for a start the AR didn't need a single fix, it needed several and what we got was a single large nerf which is fine in theory, i'm saying it works on all the other rifles, im a big fan of the exile rifle now actually but that does not change the fact that the TAC does not work in the role it's designed for right now.
Maybe you should go try the rifle out?.... |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 08:59:00 -
[8] - Quote
Talos Alomar wrote:I don't even think the Tac rifle should be in the game. Hybrid blasters (what the AR is) are high dps close range weapons, and having a long range version of that is a little odd.
lets just ask CCP nicely for a Caldari infantry rifle that is slower firing than the Gallente version but a better headshot bonus (around 1.75 instead of 1.5 is what i'd prefer) and a longer range.
I want to see more skills with more trade offs instead of what the AR skill set has been for a while - do everything without any weaknesses.
Well post release we're getting racial variants of all weapons/vehicles but thats still quite a long way off.
I'd have no issues with a caldari railgun or something though, low ammo, high damage, low ROF, manageable sensible recoil for a single semi automatic rifle. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 20:43:00 -
[9] - Quote
Jack flagrantfool wrote:Death On Contact wrote:I love modded control loser tears!
GÖá Death On Contact I'm not a modded controller user jack@$$. Says that several times throughout the thread *faceplam* Man where do these people come from.
It's just pubbies thinking they good trolls when really they just copy some of the better ones and hope for the same reaction. Just report his posts as flame baiting/trolling and get him banned from posting. Works for me.
I think the KB/M is in fact easier to use than pad based on the feedback i've had from several people. I think reduced recoil, reduced ammo capacity, cut ROF by 50% and buff DPS by 25% would fix it fine.
Keeps it as a LR, skilled weapon for AR users, stops modded pads from working , makes it useless up close but allows people to still get kills with it so long as they are clever and pick their fights which is what the weapon is all about. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 21:35:00 -
[10] - Quote
The dark cloud wrote:Cerebral Wolf Jr wrote:Jack flagrantfool wrote:Death On Contact wrote:I love modded control loser tears!
GÖá Death On Contact I'm not a modded controller user jack@$$. Says that several times throughout the thread *faceplam* Man where do these people come from. It's just pubbies thinking they good trolls when really they just copy some of the better ones and hope for the same reaction. Just report his posts as flame baiting/trolling and get him banned from posting. Works for me. I think the KB/M is in fact easier to use than pad based on the feedback i've had from several people. I think reduced recoil, reduced ammo capacity, cut ROF by 50% and buff DPS by 25% would fix it fine. Keeps it as a LR, skilled weapon for AR users, stops modded pads from working , makes it useless up close but allows people to still get kills with it so long as they are clever and pick their fights which is what the weapon is all about. increase DPS by 25%? Are you nuts? Then you could drop people even faster then before and we have a worse situation. The only way to increase DPS is either increase the damage or the ROF. And last time ive checked the TAC AR has the highest damage of all AR's. So no to more damage.
OK dipshit if you want to get technical, i actually meant the dmg from the gun should be given a 25% increase so that the actual damange output is the same but the ROF is reduced and the handling is better but to counter that with reduced mag size to stop people abusing modded pads. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.19 23:57:00 -
[11] - Quote
Sleepy Zan wrote:I am honestly surprised on how many people didn't see this coming
I've been saying for the last 2 builds that the codewish would get nerfed into the ground i just expected to be damage and fitting nerfs and not handling nerfs. Myself and King Baba have had several conversations about it and it's been discussed on our internal forums quite a bit. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.20 03:12:00 -
[12] - Quote
Nicol Bolas Planeswalker wrote:I like the recoil, but it needs to he reduced by about 10-15% for ADS.
That said, I don't have AR proficiency skills and I'm curious to know how recoil is adjusted for those with it. The tac ar is supposed to be a midway between a sniper rifle and an AR. It stands to reason we would see a balance between RoF, dmg, and recoil for a role that is supposed to be a midway between a sniper and ground assault.
Think: cover fire, mid range support, mobile mid range sniper. Don't think: universal AR, win button, CQC
The previous version was broken. The gun was never meant to be used at such close range. I think what makes most sense is to reduce recoil ever so slightly or slightly increase damage. Skilled users should be able to land a few shots, but not able to spray a target. These are supposed to be big bullets, so they should hurt and they should kick. Exactly this!
Also, going outside here wouldn't get me any sun at all over here. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.20 11:06:00 -
[13] - Quote
Just been using the TAC a little longer to get a better feel for it and i'd like to suggest another slight nerf and buff.
It's still very easy to "win" using the TAC and hipfire, it's insanely accurate still at short range, there's little kick when aiming from the hip and hardly any bullet spread at all, i'd think a rifle like that would have a much higher spread and kick like a mule when you're trying to fire from the hip with it.
I'd like to see the hipfiring seriously nerfed with my beloved TAC rifle but i'd like to see ADS firing buffed, it stands to reason that a rifle designed for that reason would be fine while using ADS and actually picking your target and taking the time to prepare your shots where firing randomly from the hip would seriously limit your combat ability, That would also cause those that use modded pads a serious issue. |
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