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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 08:56:00 -
[1] - Quote
So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on.
For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement
Yet, we get stuff such as :
Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love...
also :
Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons
Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things..
I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo. |
xMarauder
Doomheim
139
|
Posted - 2012.12.17 08:58:00 -
[2] - Quote
Have some faith! C'mon |
Aotherea
Zumari Force Projection Caldari State
29
|
Posted - 2012.12.17 08:58:00 -
[3] - Quote
yes, let's whine about a free game that gets free expansions that is in beta, because you know, beta testing is nothing but your WORK and you have to expect everything to be delivered to you like you DEMAND it!
ah, beta testers. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.12.17 09:01:00 -
[4] - Quote
+1, waiting for deployement to test it before final feedback...
One thing : Sensitivity is now equal in all directions when aiming down the sights with any weapon
Does this mean that Heavies with HMG or FG will turn as fast as Scout ?
Thx... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 09:02:00 -
[5] - Quote
Aotherea wrote:yes, let's whine about a free game that gets free expansions that is in beta, because you know, beta testing is nothing but your WORK and you have to expect everything to be delivered to you like you DEMAND it!
ah, beta testers.
How are you being any helpful there ? i dont think you red anything. "bla bla free, bla bla cant complain" And tbqh, i think i worked A LOT more than you on this beta and game. Ask around. |
Aotherea
Zumari Force Projection Caldari State
29
|
Posted - 2012.12.17 09:04:00 -
[6] - Quote
reading patch notes and then saying "im disappoint" aint helpful either. i wait for patch to come then i whine but some ppl just like to do the other way |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 09:05:00 -
[7] - Quote
Aotherea wrote:reading patch notes and then saying "im disappoint" aint helpful either.
Except that's not the only thing i'm saying. proof again you red nothing but the title.... |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.12.17 09:05:00 -
[8] - Quote
Aotherea wrote:reading patch notes and then saying "im disappoint" aint helpful either. i wait for patch to come then i whine but some ppl just like to do the other way
After 2 month and a half, we could expect better than 1 line in Performance section ... Of course, it does need a test, wait and see... |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.17 09:06:00 -
[9] - Quote
GLOO GLOO wrote:+1, waiting for deployement to test it before final feedback...
One thing : Sensitivity is now equal in all directions when aiming down the sights with any weapon
Does this mean that Heavies with HMG or FG will turn as fast as Scout ?
Thx...
No, it means that the sensitivity is the same in both the X and Y directions. One of the weird issues in the present build is that the Y-axis sensitivity is lower than the X-axis sensitivity, and you can't change it whatsoever. This isn't that bad when you're using a DualShock 3, but it's kinda annoying with the mouse and keyboard. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.12.17 09:10:00 -
[10] - Quote
Leither Yiltron wrote:GLOO GLOO wrote:+1, waiting for deployement to test it before final feedback...
One thing : Sensitivity is now equal in all directions when aiming down the sights with any weapon
Does this mean that Heavies with HMG or FG will turn as fast as Scout ?
Thx... No, it means that the sensitivity is the same in both the X and Y directions. One of the weird issues in the present build is that the Y-axis sensitivity is lower than the X-axis sensitivity, and you can't change it whatsoever. This isn't that bad when you're using a DualShock 3, but it's kinda annoying with the mouse and keyboard.
Ok, thanks for the answer ;)
|
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.17 09:14:00 -
[11] - Quote
Ive gotten past the notion that a single patch will make things alright. This games has so far to go that they simply can't cram a AAA FPS into a single patch now. Judging from these notes, its another big step in the right direction. I'm sure it won't be everything I dream of but I am curious to see how it plays and may be more interested in actually troubleshooting issues now. |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2012.12.17 09:19:00 -
[12] - Quote
Laurent Cazaderon wrote: I'll stop you right now.
Yeah dude.. I think this is what you should do. You see.. Most of us here already know that we are beta testing the game. Those of you who don-¦t should obviously turn to something else. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.17 09:21:00 -
[13] - Quote
Sir Petersen wrote:Laurent Cazaderon wrote: I'll stop you right now. Yeah dude.. I think this is what you should do. You see.. most of us here already know that we are beta testing the game. Those of you who don-¦t should obviously turn to something else.
Laurent is trying to help the game, why don't you take your attitude elsewhere. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 09:24:00 -
[14] - Quote
Sir Petersen wrote:Laurent Cazaderon wrote: I'll stop you right now. Yeah dude.. I think this is what you should do. You see.. Most of us here already know that we are beta testing the game. Those of you who don-¦t should obviously turn to something else.
again someone that didnt read anything of the original post. And obviously, no other post in feedback section Where are you as you seem to be such a damn, good beta-tester when gameplay mecanics are being discussed ? where are your feedback thread ? come on, links please. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.12.17 09:55:00 -
[15] - Quote
I have to say am disappointed too mostly because they didn't give us the co-op mode also there is no mention of increasing corp battles player counts i mean after playing 16 vs 16 on the tourny 8 vs 8 corp battles doesn't appeal to me and feels boring oh well i guess i'll test how the new mods for the HMG works.
edit: also what Cazaderon said about the performance issues |
Yagihige
Crux Special Tasks Group Gallente Federation
173
|
Posted - 2012.12.17 10:00:00 -
[16] - Quote
What i'm disappointed most with is there apparently isn't that much new content yet. I know the new weapons are coming but i see no mention of maps or even if the 5 objective skirmish maps are fixed and back.
Also, no progression on the interaction with EVE yet. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.17 10:02:00 -
[17] - Quote
Yagihige wrote:What i'm disappointed most with is there apparently isn't that much new content yet. I know the new weapons are coming but i see no mention of maps or even if the 5 objective skirmish maps are fixed and back.
Also, no progression on the interaction with EVE yet. There are new maps
Heavies didn't get love just because HMG got useless buffs. We really really needed our proto suits to be more affordable so we can compete against players like the imperfects who don't have a single heavy in there ranks for a reason.
This build - huge disappointment. But maybe the new maps will be cool >_> |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 10:09:00 -
[18] - Quote
honestly guys. i never expected 16vs16 or much new stuff in the coming build. The build is supposed to be oriented on the technical aspect of the game. And the lack of informations on that matter inside the patchnotes is what disappoints me. Maybe all of the major bugs and issues are fixed but then, why not mention it ? |
Yagihige
Crux Special Tasks Group Gallente Federation
173
|
Posted - 2012.12.17 10:10:00 -
[19] - Quote
What i read was that the new build has 4 "variation" maps. So it doesn't really sounds like new maps. Either way, i miss the big 5 point skirmish maps. When they didn't lag, they were cool. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 10:13:00 -
[20] - Quote
Yagihige wrote:What i read was that the new build has 4 "variation" maps. So it doesn't really sounds like new maps. Either way, i miss the big 5 point skirmish maps. When they didn't lag, they were cool.
it's probably the variations we had during the previous WE event. Wich is good as they were pretty damn good maps. More action packed as they said. |
|
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.17 10:18:00 -
[21] - Quote
So they are giving Militia Forge guns, dissapointing |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2012.12.17 10:26:00 -
[22] - Quote
Firestorm Zulu wrote:Sir Petersen wrote:Laurent Cazaderon wrote: I'll stop you right now. Yeah dude.. I think this is what you should do. You see.. most of us here already know that we are beta testing the game. Those of you who don-¦t should obviously turn to something else. Laurent is trying to help the game, why don't you take your attitude elsewhere. It is not bad attitude dude. CCP are in no way obligated to please you. This is what they bring and shouting out disappointment is wrong. Deal with what you get or find something better to do. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 10:28:00 -
[23] - Quote
and here i was thinking that the purpose of a beta was for a developper to see expectations from the players in order to enhance their game.
Foolish me. Beside, if you had red the post, you would have notice it's not about "me wants more guns" or "me wants more game modes".. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 10:37:00 -
[24] - Quote
Laurent Cazaderon wrote:So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on. For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build.... => No reference to lag - Improved projectile behavior in networks with high latency.=> No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement Yet, we get stuff such as : Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love... also : Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things.. I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 10:46:00 -
[25] - Quote
Laurent Cazaderon wrote:and here i was thinking that the purpose of a beta was for a developper to see expectations from the players in order to enhance their game.
Foolish me. Beside, if you had red the post, you would have notice it's not about "me wants more guns" or "me wants more game modes"..
- New LAV sounds added
But hey!! lets all get upset at CCP listening to players that do not! like being run over by silent LAVs!!
Yes! there are more items in the patch than what are in the patch notes so please before doing clone suicide at least play the new build a few days then post about it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 10:46:00 -
[26] - Quote
Laurent Cazaderon wrote:Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons
Not opposed to this. As a Tactical Assault Rifle user I pulled a lot of stupid **** that I honestly shouldn't have survived just because I was using an Advanced variant. You don't notice the damage difference until you tie in skills like Weaponry and Assault Rifle Operation. Then that 67.5 damage looks something like 84.4 for every bullet.
Edit: Had the numbers off - but the math is still right just as an example. -Shrug.- |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 10:49:00 -
[27] - Quote
Tech Ohm Eaven wrote:[quote=Laurent Cazaderon]So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on.
For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag - Improved projectile behavior in networks with high latency.
For your information. Most weapons arent projectile based...... They're insta hit with random bullet spread. ARs, SR and most bullet weapons for instance. Meaning that they arent any actual bullets being fired.....
So this doesnt apply at all....... Also, if lag was just about weapons, it would be a relief.... but it isnt.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 10:58:00 -
[28] - Quote
Laurent Cazaderon wrote:Tech Ohm Eaven wrote:[quote=Laurent Cazaderon]So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on.
For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag - Improved projectile behavior in networks with high latency.
For your information. Most dropship/tank/LAV missile weapons are projectile based...... LAG being caused by projectiles from vehicles is now better or its fixed.
Fixed.
And its not like every single match!! that folks call in LAVs with PROJECTILE turrets on them!!! What with FREE being such an expensive price for those militia LAVs
And did I mention tanks?? yes those lag producing projectiles can also be produced by them! Imagine that. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 11:02:00 -
[29] - Quote
Tech Ohm Eaven wrote:Laurent Cazaderon wrote:Tech Ohm Eaven wrote:[quote=Laurent Cazaderon]So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on.
For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag - Improved projectile behavior in networks with high latency.
For your information. Most dropship/tank/LAV missile weapons are projectile based...... LAG being caused by projectiles from vehicles is now better or its fixed. Fixed.
Way to speculate. How does fixing the lag of the few projectile weapon fixes the lag in the rest of the game ? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 11:08:00 -
[30] - Quote
Aeon Amadi wrote:Laurent Cazaderon wrote:Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Not opposed to this. As a Tactical Assault Rifle user I pulled a lot of stupid **** that I honestly shouldn't have survived just because I was using an Advanced variant. You don't notice the damage difference until you tie in skills like Weaponry and Assault Rifle Operation. Then that 67.5 damage looks something like 84.4 for every bullet.
Exactly. Agreed. And the first time that Laurent was in battle versus me I had a prototype AR and he had a militia AR and one second later and Laurent was off to respawn heaven AKA deadsville. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 11:11:00 -
[31] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:Laurent Cazaderon wrote:Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Not opposed to this. As a Tactical Assault Rifle user I pulled a lot of stupid **** that I honestly shouldn't have survived just because I was using an Advanced variant. You don't notice the damage difference until you tie in skills like Weaponry and Assault Rifle Operation. Then that 67.5 damage looks something like 84.4 for every bullet. Exactly. Agreed. And the first time that Laurent was in battle versus me I had a prototype AR and he had a militia AR and one second later and Laurent was off to respawn heaven AKA deadsville.
Stop dreaming while awake dude. Can't remember you killing me even once. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 11:11:00 -
[32] - Quote
Laurent Cazaderon wrote:Tech Ohm Eaven wrote:Laurent Cazaderon wrote:Tech Ohm Eaven wrote:[quote=Laurent Cazaderon]So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on.
For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag - Improved projectile behavior in networks with high latency.
For your information. Most dropship/tank/LAV missile weapons are projectile based...... LAG being caused by projectiles from vehicles is now better or its fixed. Fixed. Way to speculate. How does fixing the lag of the few projectile weapon fixes the lag in the rest of the game ?
How about you PLAY the new build then come back and post about it?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 11:14:00 -
[33] - Quote
Laurent Cazaderon wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:Laurent Cazaderon wrote:Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Not opposed to this. As a Tactical Assault Rifle user I pulled a lot of stupid **** that I honestly shouldn't have survived just because I was using an Advanced variant. You don't notice the damage difference until you tie in skills like Weaponry and Assault Rifle Operation. Then that 67.5 damage looks something like 84.4 for every bullet. Exactly. Agreed. And the first time that Laurent was in battle versus me I had a prototype AR and he had a militia AR and one second later and Laurent was off to respawn heaven AKA deadsville. Stop dreaming while awake dude. Can't remember you killing me even once.
Replication build. You were trying to hide beside a large blaster turret with your team on attack and mine on defense. You died. So?? Everybody dies sooner or later. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 11:17:00 -
[34] - Quote
Tech Ohm Eaven wrote:
Replication build. You were trying to hide beside a large blaster turret with your team on attack and mine on defense. You died. So?? Everybody dies sooner or later.
Whoah that's old. And was just teasing :D Do we even play together these days ? i dont remember seeing your name in a while. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.12.17 11:20:00 -
[35] - Quote
Where are the obviously not working laser rifle skill fixes? I thought it might have been sorted :( |
Bane Nrahk
Circle of Huskarl Minmatar Republic
5
|
Posted - 2012.12.17 11:22:00 -
[36] - Quote
French wine all ways.
CCP do good and have chesse I give you |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.12.17 11:29:00 -
[37] - Quote
Laurent Cazaderon wrote:Tech Ohm Eaven wrote:
Replication build. You were trying to hide beside a large blaster turret with your team on attack and mine on defense. You died. So?? Everybody dies sooner or later.
Whoah that's old. And was just teasing :D Do we even play together these days ? i dont remember seeing your name in a while.
Same here just teasing you on the militia ars versus proto since proto kills me all the time when I use militia fits.
Give me a yell when you are on to play a match or two in a squad. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.12.17 11:36:00 -
[38] - Quote
I kinda agree with Laurent, mildly disappointed BUT as has been stated wait until we are testing it out before starting to get all negative about the patches.
For all we know, there could be a huge improvement in the smoothness of the game because of the fixing of the smaller problems.
Jus' sayin'
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.12.17 11:38:00 -
[39] - Quote
Did we read te same patch notes? Some of those things were addressed, but in different words.
By moving things to C++ I think they will improve the wait when loading contacts and such.
Also they mentioned reducing instances of hang. This is probably a lot of the little issues we all want fixed. |
Django Quik
R.I.f.t
219
|
Posted - 2012.12.17 11:43:00 -
[40] - Quote
They still haven't added war points for rehacking!? Or hacking vehicles? That is disappointing. And no mention of fixing stacking penalties on damage mods. |
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.12.17 12:49:00 -
[41] - Quote
Just jump onto the bandwagon and buy an SSD already.... most of these issues you're talking about cant be resolved this way. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.17 13:01:00 -
[42] - Quote
Obv didnt read the UI part or even half of the patch notes tbh
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.17 13:05:00 -
[43] - Quote
I see a failure to read on the OP's part. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.17 14:05:00 -
[44] - Quote
Laurent Cazaderon wrote:So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on. For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build.... => No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement Yet, we get stuff such as : Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love... also : Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things.. I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo.
I feel pretty underwhelmed too, I am hoping they aren't posting everything they did, but I guess we will have to wait and see.
Not to be a whiner. But I was kind of expecting more, at least new maps and guns. We waited how many weeks for this? How long is it going to take them to add the pilot and crusader dropsuits? How long for racial variants for each and every dropsuit? At this pace, it will be 2014 before we are out of closed beta... Lol |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.17 14:16:00 -
[45] - Quote
SoTa PoP wrote:Yagihige wrote:What i'm disappointed most with is there apparently isn't that much new content yet. I know the new weapons are coming but i see no mention of maps or even if the 5 objective skirmish maps are fixed and back.
Also, no progression on the interaction with EVE yet. There are new maps Heavies didn't get love just because HMG got useless buffs. We really really needed our proto suits to be more affordable so we can compete against players like the imperfects who don't have a single heavy in there ranks for a reason.This build - huge disappointment. But maybe the new maps will be cool >_>
I lold...really though. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.17 14:24:00 -
[46] - Quote
J'Jor Da'Wg wrote:Laurent Cazaderon wrote:So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on. For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build.... => No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement Yet, we get stuff such as : Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love... also : Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things.. I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo. I feel pretty underwhelmed too, I am hoping they aren't posting everything they did, but I guess we will have to wait and see. Not to be a whiner. But I was kind of expecting more, at least new maps and guns. We waited how many weeks for this? How long is it going to take them to add the pilot and crusader dropsuits? How long for racial variants for each and every dropsuit? At this pace, it will be 2014 before we are out of closed beta... Lol
just an fyi but racial suits for every type was never coming at launch |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.17 14:29:00 -
[47] - Quote
Where can I find the notes, Laurent?
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.17 16:23:00 -
[48] - Quote
Mavado V Noriega wrote:J'Jor Da'Wg wrote:Laurent Cazaderon wrote:So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on. For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build.... => No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement Yet, we get stuff such as : Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love... also : Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things.. I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo. I feel pretty underwhelmed too, I am hoping they aren't posting everything they did, but I guess we will have to wait and see. Not to be a whiner. But I was kind of expecting more, at least new maps and guns. We waited how many weeks for this? How long is it going to take them to add the pilot and crusader dropsuits? How long for racial variants for each and every dropsuit? At this pace, it will be 2014 before we are out of closed beta... Lol just an fyi but racial suits for every type was never coming at launch
... Dafuq. Thats a disgrace considering the massive array of ships EVE has for each ship type... I mean, we are talking about...
7 dropsuit types (heavy, scout, logi, assault, pilot, crusader/squad leader, and commander) times 4 races, times 7 levels of dropsuits (1 militia, + 3 more tiers with 2 per tier)
So 196 dropsuits. Seems like a lot yes, but you only need 28 distinct models for each dropsuit.
I would be happy if they focused an entire patch on just getting every one of those dropsuits out there.
It will br a severe disappointment to me if only Caldari have developed an Assault suit...
Bleh. I hope your mistaken Mav, I could have sworn they planned to have all of them in at launch, during some IRC conversation or something. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.17 16:26:00 -
[49] - Quote
Will they use the same "memory excuse" that Zipper did? |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.17 16:27:00 -
[50] - Quote
Laurent Cazaderon wrote:I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo.
To quote the fanboys;- Its a beta ! Dust 2514
|
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 16:38:00 -
[51] - Quote
Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013.
We're at version 0.7 - we've still got three more builds to go before we even think about release. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.12.17 16:42:00 -
[52] - Quote
I'm with Caz on this. The patchnotes are either incomplete or it's just the way CCP makes their announcements. Too cryptically. We need more details on the Performance. We need more communication from the devs about the real problems that are reported. Except one weekly post about bugs and requests, we don't get any feedback. It's like we are talking to the walls. There are a lot of things that need explained. There are things that we, the beta testes, don't know if are bugs or work as intended. I am gonna wait for the patch to come live but from the patchnotes I don't have high hopes. Also.. what was wrong with the damage gap between weapons? I could understand to make it bigger but c'mon, really? You reduce it? Now why should someone pay twice the price for a weapon and not getting even 20% more dps? Same thing applies to suits, except the slot layout and PG/CPU there is not much difference between the classes to worth the isk. Even 10HP more to shield/armor on each class lvl would make a difference. But who am I to say "buff" when everyone say "nerf", after all I'm just a beta tester. |
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2012.12.17 16:50:00 -
[53] - Quote
Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release.
that doesn't mean at go live it mean in the year 2013 |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 16:53:00 -
[54] - Quote
Free Beers wrote:Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release. that doesn't mean at go live it mean in the year 2013
How long do you honestly think we're going to be in beta dude..? |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.17 16:57:00 -
[55] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release. that doesn't mean at go live it mean in the year 2013 How long do you honestly think we're going to be in beta dude..?
November 2013.
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 16:59:00 -
[56] - Quote
lordjanuz wrote:Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release. that doesn't mean at go live it mean in the year 2013 How long do you honestly think we're going to be in beta dude..? November 2013.
And thereby...? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.17 16:59:00 -
[57] - Quote
Imagine if beta testers are like really employers with pay, and you get the patch notes being delivered to you and you get disappointed. LOL.
CCP: Here are the patch notes. Beta Tester: I'm dissapointed. CCP: ??? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.17 17:00:00 -
[58] - Quote
Why is anyone here concerned about this?
For me, I see a change there regarding the trajectories that are meant to address latency issues which cause a huge problem with hit detection.
People have consistently reported problems with the UI and I see notes regarding changes to the UI.
As for those complaining about lack of content, why are you surprised? CCP and those of us who interacted with them learned that much of the new patch will be about addressing certain issues and that there will be very little in terms of new content. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.17 17:03:00 -
[59] - Quote
i rarely lagg my connection is that beast |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.17 17:03:00 -
[60] - Quote
CHROMOSOME PATCH NOTES. Version 0.7
aaa i figured it out, its not the full list, waiting for CHROMOSOME PATCH NOTES. Version 1.0
|
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.17 17:09:00 -
[61] - Quote
I'm glad this game is still under development. There are so much hype for this game. When I first played the first beta version, I was disappointed, then it improved overtime. Also, it's free a game. YAY!
For now, I'm taking a break. I'll wait for the next build. For now, Ghost Recon future Soldier, Mk9, LocoRoco, LBP2, Playstation All star, MAG, Ac3, etc. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 17:11:00 -
[62] - Quote
That's the build number. Codex (the one we are currently in) is Version 0.6. You can see this in the log in screen. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.12.17 17:12:00 -
[63] - Quote
Unfortunately not. We are currently build version 0.6, so 0.7 is accurate.
Edit: however, the version 1.0 you mention will be the release build. There are 2 more builds after this new one (0.8, 0.9, 1.0) |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.17 17:16:00 -
[64] - Quote
Laurent Cazaderon wrote:So, like all of you i red the patchnotes this morning with unconcealed joy. And boy was i disappointed.... I'll stop you right now, i knew this build was about fixing the game more than adding stuff to it but even on that matter, i just dont see much going on. For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build.... => No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement Yet, we get stuff such as : Quote: - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval
=> How in hell is that usefull ? or even remotely needed at this time ? What about breach AR then ? And SMG ? getting just a decrease in recoil ? What about range ? Guess it's all about heavies love... also : Quote:- Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons Is that serious ? People already play most of the time with militia shotgun, or AR or anything because the difference isnt that big when using damagers. they're actually reducing the gap even MORE. I dont see how that's a progression in gameplay really.... Imo, it's another way to catter, once more, to crybabies. Soon, there'll be no difference between any tier of module\weapon except for their PG\CPU consumption..... And it seems like a very weird decision to make in a build supposed to be fixing things.. I'm not very confident for this coming build... I'll wait and see till i get to actually play it.. But i have a very bad vibe about it. Yet, kudos on fixing the grenade animation, and improving swarm launchers. Even though, it wont be enough imo.
This may be crazy, but how about you actually play the build before crying like bitches? Moar tears... |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.12.17 17:16:00 -
[65] - Quote
Waiting to see it for myself before passing judgement. Also making this post so I can see if it updates my forum avatar. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.17 17:37:00 -
[66] - Quote
If the next build is not night and day compared to this build. I could easily see this as the worst update ever! 2 + plus months for this crap!!!!!!!!! |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.12.17 17:45:00 -
[67] - Quote
Quote:4 ambush variation maps added
Do this mean brand new map or variation of what we have, I am really looking forward to something new. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.17 17:47:00 -
[68] - Quote
lordjanuz wrote:Quote:4 ambush variation maps added Do this mean brand new map or variation of what we have, I am really looking forward to something new.
New variations. We tested three of them the other day. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.17 17:49:00 -
[69] - Quote
I was rather upset that heavies only got HMG love and no fixes to our absolutely outrageous proto price... But these avatars made up for it <3 |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.17 17:50:00 -
[70] - Quote
This whole build has been a disappointment so the notes don't surprise me. Just more of the same. |
|
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.17 17:54:00 -
[71] - Quote
For those complaining about Proto cost not going down, keep in mind that they're increasing ISK rewards yet again. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.17 17:56:00 -
[72] - Quote
DUST Fiend wrote:For those complaining about Proto cost not going down, keep in mind that they're increasing ISK rewards yet again. So you mean that not only will I be able to use my 250,000 ISK suit once in a while, everyone else can use there suits twice as much?
Sorry but that doesn't make me feel better at all lol |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.12.17 18:06:00 -
[73] - Quote
I have to ROFL at all of these comments. This update is the performance update, fixes to all of the issues we the beta testers told them to fix and much more. There is a few new things added, but really this is about fine tuning the game.
Also this is a beta update not a live game update. These are not supposed to be huge updates, those are saved for when the game drops.
Even if this was a live game update, its still fixes to many of the problems we the players have complained about, like the Internal error.
Anything that makes the game run smoother, helps the gun game, fixes to equipment and/or gear is a step in the right direction.
I feel sorry for all of you that expected another 50 new weapons, 10 new maps.. this update was not meant for those.
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.17 18:10:00 -
[74] - Quote
SoTa PoP wrote:DUST Fiend wrote:For those complaining about Proto cost not going down, keep in mind that they're increasing ISK rewards yet again. So you mean that not only will I be able to use my 250,000 ISK suit once in a while, everyone else can use there suits twice as much? Sorry but that doesn't make me feel better at all lol
Well I'm not a fan of the proto cost either, but the suits really do offer you a giant leg up if you fit them and play them right. Like in EVE, don't fly what you can't afford to lose. If you're any good, the increase in ISK gains will help you field them that much more often.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.17 18:24:00 -
[75] - Quote
DUST Fiend wrote:SoTa PoP wrote:DUST Fiend wrote:For those complaining about Proto cost not going down, keep in mind that they're increasing ISK rewards yet again. So you mean that not only will I be able to use my 250,000 ISK suit once in a while, everyone else can use there suits twice as much? Sorry but that doesn't make me feel better at all lol Well I'm not a fan of the proto cost either, but the suits really do offer you a giant leg up if you fit them and play them right. Like in EVE, don't fly what you can't afford to lose. If you're any good, the increase in ISK gains will help you field them that much more often. Do you know anyone who doesn't farm all day who could afford to run proto more then a few times a day?
The price doesn't make it so "if you can't afford don't use." It's a lot closer to "Never use cause you'll never afford."
This isn't some minor bug - it's a major issue for heavies who want to play well against people who take this game seriously. As it is, if I don't wield an HMG, i'm close to fodder to anyone in proto gear. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.12.17 18:32:00 -
[76] - Quote
I'm interested in seeing how their changes will effect the game. I'm not disappointed at all because I don't know how the game will be with the changes. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.17 19:43:00 -
[77] - Quote
Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release.
Ill counter confirm.
IRC discussion further states that racial symetry will not be in by launch but an eventual goal POST LAUNCH.
Which is why there is only caldari and gallente vehicles for now.
Remember eve online beta only started with two races, amarr and the caldari. the classes of ships back then where the battleship, cruiser and frigate, not even shuttles existed back then. 2 battleships 3 frigates and 3 cruisers i think was the tally. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.17 19:55:00 -
[78] - Quote
*ahem* "- Improved projectile behavior in networks with high latency. - Fixed sever UI related bugs - Reduced the frequency of stalls - Improved the in-game loading screen - Optimized non-battle related networking connections" That covers quite a few don't you think |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.17 20:02:00 -
[79] - Quote
Heavies love? LOOOOL
|
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2012.12.17 20:12:00 -
[80] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Mavado V Noriega wrote:
just an fyi but racial suits for every type was never coming at launch
Incorrect. Had an interview with CCP Cmdr_Wang and CCP Pokethulu a while back and they confirmed this and Amarrian/Minmatar vehicles/turrets for 2013. We're at version 0.7 - we've still got three more builds to go before we even think about release. Ill counter confirm. IRC discussion further states that racial symetry will not be in by launch but an eventual goal POST LAUNCH. Which is why there is only caldari and gallente vehicles for now. Remember eve online beta only started with two races, amarr and the caldari. the classes of ships back then where the battleship, cruiser and frigate, not even shuttles existed back then. 2 battleships 3 frigates and 3 cruisers i think was the tally.
PS3 can load all these 3d models of vehicles? I think not |
|
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.12.17 20:37:00 -
[81] - Quote
I like a lot of what's been included in this patch.
It is a beta and I'd rather they experiment now than mess it up at at launch. I am a little disappointed that there is no further corp management development but you can't have everything.
What does concern me is the pace of these patches and that there is still no tangible link between Eve and Dust for us to test on both clients. I know the CSM were pushing for more detail about Dust at last weeks summit because they don't really know anymore than we do.
CCP said that by Fanfest 2013 they wanted the biggest gaming universe in the universe. Hilmar said that on stage at Harpa. I was 20 feet away when he said it.
Just over 4 months till April 25th. Who here, hand on heart can say that they believe that will be the case? |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2012.12.17 20:57:00 -
[82] - Quote
I'm not really disappointed ... I was expecting more after two months... I was praying for corps armory btw ... and new weapons... hope they come SOON |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.17 21:33:00 -
[83] - Quote
Laurent Cazaderon wrote:For the record, the PERFORMANCE section has.... one line. Makes sense for a technical fix oriented build....
=> No reference to lag => No reference to micro-freeze => No reference to any enhancement in infantry physic model (wall of glass, collision, etc...) => No reference to timeout error => No reference to hard freeze when battle starts => No reference to long long loading time of contact list (unless the "- Optimized non-battle related networking connections" is about that) => No reference to fixing lasers (lack of over-heat on advanced, proto ; range evolution through sharpshooter) => No reference to spawning mechanics enhancement
Do you have any idea how many lines it would take to describe every single change entailed in those? Protip: It'd increase the patch note length by a factor of four. Lighten up. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.17 21:50:00 -
[84] - Quote
DEADPOOL5241 wrote:
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have.
Yes because in previous builds things they said were fixed worked right
People like laurent are posting because they know the track record of previuos builds and there fixes.
But again most are to quick to jump to the defence of ccp, it's better to be critical and be wrong than just agree and end up with a crap game. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.17 22:16:00 -
[85] - Quote
fenrir storm wrote:DEADPOOL5241 wrote:
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have.
Yes because in previous builds things they said were fixed worked right People like laurent are posting because they know the track record of previuos builds and there fixes. But again most are to quick to jump to the defence of ccp, it's better to be critical and be wrong than just agree and end up with a crap game.
Maybe we waited 2+ months for these fixes to actually work like they are supposed to. As supposed to them saying okay they are fixed. Oh wait no they are not.
On notes to laurent with the breach and SMG not getting range these are CQC weapons why do they need an increase in range. Not trolling asking why in a serious manner to see why you wanted it increased. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.17 22:31:00 -
[86] - Quote
Goat of Dover wrote:fenrir storm wrote:DEADPOOL5241 wrote:
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have.
Yes because in previous builds things they said were fixed worked right People like laurent are posting because they know the track record of previuos builds and there fixes. But again most are to quick to jump to the defence of ccp, it's better to be critical and be wrong than just agree and end up with a crap game. Maybe we waited 2+ months for these fixes to actually work like they are supposed to. As supposed to them saying okay they are fixed. Oh wait no they are not. On notes to laurent with the breach and SMG not getting range these are CQC weapons why do they need an increase in range. Not trolling asking why in a serious manner to see why you wanted it increased.
range or general adjustments as those weapon are pretty much useless at the moment. Dont think i got killed by any of those two in 2 month worth of playing. And when i see 5-¦ change in zoom for HMG i can't help mysefl thinking there were higher priorities.
Once again, i'm not mad about not having new stuff. In fact i'm not mad at all. I just wonder why this patchnotes isnt more focused on problems solved.
Codex had an intro saying many bugs and other problems were fixed in addition to the rest of the patchnotes. Precursor had a detailled troubleshooting section. And as i, like CCP, expect the game to run smoothly before seeing new features, i'm afraid this patchnotes mirrors the fact that some issues arent fixed at all.
But as i said. This is statement on the patchnotes, not the build. I'll judge it in time. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.17 22:47:00 -
[87] - Quote
Goat of Dover wrote:fenrir storm wrote:DEADPOOL5241 wrote:
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have.
Yes because in previous builds things they said were fixed worked right People like laurent are posting because they know the track record of previuos builds and there fixes. But again most are to quick to jump to the defence of ccp, it's better to be critical and be wrong than just agree and end up with a crap game. Maybe we waited 2+ months for these fixes to actually work like they are supposed to. As supposed to them saying okay they are fixed. Oh wait no they are not. On notes to laurent with the breach and SMG not getting range these are CQC weapons why do they need an increase in range. Not trolling asking why in a serious manner to see why you wanted it increased.
Can't tell if your agreeing with my sarcastic comment on the fixes or not |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.17 23:55:00 -
[88] - Quote
fenrir storm wrote:Goat of Dover wrote:fenrir storm wrote:DEADPOOL5241 wrote:
+1 CCP for fixing issues, instead of adding more issues on top of the ones you have.
Yes because in previous builds things they said were fixed worked right People like laurent are posting because they know the track record of previuos builds and there fixes. But again most are to quick to jump to the defence of ccp, it's better to be critical and be wrong than just agree and end up with a crap game. Maybe we waited 2+ months for these fixes to actually work like they are supposed to. As supposed to them saying okay they are fixed. Oh wait no they are not. On notes to laurent with the breach and SMG not getting range these are CQC weapons why do they need an increase in range. Not trolling asking why in a serious manner to see why you wanted it increased. Can't tell if your agreeing with my sarcastic comment on the fixes or not
Was agreeing with you that they tried to fix stuff and failed in the past, but those were an attempt at quick fixes and they failed. These fixes we have waited for a while now, and they might actually work out since they have been on them for a while now. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.18 01:33:00 -
[89] - Quote
the incredible fanboyism astounds me.
The man is raising some legitamite questions in list form, not screaming and crying he didint get want he wants.
He merely stated he is disappointed, and yet everyone jumps on to bash him...
The "Can I haz ur stuffz" crowd is becoming a bandwagon, its the new in vogue thing to act patient...
He isnt being stupid or immature. Laurent just looked at the patch notes and made some observations.
He even said he will wait to play it before his final judgement of the patch...
Gosh, its like a man can't make any critisiscm without being stomped on...
Lay off a little bit, everyone, m'kay? |
Tenchu-13
What The French
76
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Posted - 2012.12.18 02:10:00 -
[90] - Quote
Yeah the patchnotes are either incomplete or not what 'we' (I) expected. I'm with Caz that there are still too many things untouched if these patchnotes are ALL there is. (which we'll know upon implementation...)
I will just wait and see for myself once I played the new build and judge from there. All i know is that we're still months from official launch thus CCP still has time to right their wrongs.
BTW -1 to all the nonsense responses (just to stay very very polite...) to a thread that for once really has it place in a BETA forum. I always thought BETA was to give opinions on the current gameplay/build and where it should go... as this thread does perfectly.
But if some of you prefere to you go back to your "this is OP and that is OP threads then please do so.... |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.18 09:42:00 -
[91] - Quote
J'Jor Da'Wg wrote:the incredible fanboyism astounds me.
The man is raising some legitamite questions in list form, not screaming and crying he didint get want he wants.
He merely stated he is disappointed, and yet everyone jumps on to bash him...
The "Can I haz ur stuffz" crowd is becoming a bandwagon, its the new in vogue thing to act patient...
He isnt being stupid or immature. Laurent just looked at the patch notes and made some observations.
He even said he will wait to play it before his final judgement of the patch...
Gosh, its like a man can't make any critisiscm without being stomped on...
Lay off a little bit, everyone, m'kay?
Whoah thanks dude ! Luv you. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.12.18 10:21:00 -
[92] - Quote
tribal wyvern wrote:Unfortunately not. We are currently build version 0.6, so 0.7 is accurate. Edit: however, the version 1.0 you mention will be the release build. There are 2 more builds after this new one (0.8, 0.9, 1.0) Surely release build will be version 1.1 as most games seem to do one final update upon release?
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