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Jos Shinobi
Pro Hic Immortalis RISE of LEGION
36
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Posted - 2012.12.13 15:15:00 -
[1] - Quote
Right now, it is very hard to retain cohesion among the team in a match because of the comms system. You either have the squads talking in independent squad chats isolated from each other or every one on one chat trying to talk over each other. The first results in squad leaders being forced to try changing channels in mid combat. The second results in confusion and sometimes disaster as warnings and callouts meant for one squad are mistakenly acted on by another (BEHIND YOU!!).
I would like to see a dual comms system for the players designated as squad leader in a match. The SL would be able to hear chatter on both the team chat and his squad chat. That way, the SL can communicate with his squad and the other SL's at the same time while avoiding the confusion and chaos of four squads all talking over each other. This would help maintain teamwork and cohesion among the players.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
392
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Posted - 2012.12.13 15:36:00 -
[2] - Quote
This idea would help things out so much.+1 |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.12.13 17:17:00 -
[3] - Quote
Love this idea. Maybe make it so to talk to other squads they press a specific dpad button. It would be a better use of them instead of the map and stuff. That can go to select or start |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.13 19:32:00 -
[4] - Quote
What if squad leader talks on team channel if left arrow is pressed, squad channel if not. Both are set to listen.
Squad leaders with this would help coordinate teams well.
Others could gain this option with the uvt, or a similar aur item that lets you listen on multiple channels. The current uvt is not worth it for me, but having both team and squad on listen would be worth it. |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.12.13 19:36:00 -
[5] - Quote
This is definitely needed. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.13 20:54:00 -
[6] - Quote
+1
Also add a toggle system so the squad leaders can change which channel(s) they're hearing in game at the push of a button. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.13 21:05:00 -
[7] - Quote
I think there should be a command hierarchy. Grunts can only communicate in their own squad. Squad leaders may only communicate to the leader, and the leader can only communicate to the squad leaders. That way there is a clear understanding of what's going on. Also commanders will have to relay what squad leaders say to other squad leaders. Also CCP, please, force players into squads. |
Marcus Stormfire
Star Frontiers Alpha Dawn Ignore This.
6
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Posted - 2012.12.13 21:51:00 -
[8] - Quote
I also approve of this idea. +1
I know in Eve there is an entire hierarchy for the comm channels using "insert favorite voice comms here". In my opinion it would help out a bunch with the integration with Eve and Dust. That way we can set up proper lines of communications with the Fleet above and all of the Brass so that we can wage epic wars both in space and on the ground.
Example: Brass wants points A and B Held They relay to Field Commander and he then relays to both squads to their respective points. Brass then switches over to Fleet command trying to get an ETA on orbital strikes. Etc. You all get the idea Dual comms + Dust + Eve + ??? = Epic FIghts
Perhaps we have the genesis of High Commanders that help with organizing both fleet and ground movements? Just a random thought for another thread.
-Marcus Stormfire
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.13 21:56:00 -
[9] - Quote
Marcus Stormfire wrote:I also approve of this idea. +1
I know in Eve there is an entire hierarchy for the comm channels using "insert favorite voice comms here". In my opinion it would help out a bunch with the integration with Eve and Dust. That way we can set up proper lines of communications with the Fleet above and all of the Brass so that we can wage epic wars both in space and on the ground.
Example: Brass wants points A and B Held They relay to Field Commander and he then relays to both squads to their respective points. Brass then switches over to Fleet command trying to get an ETA on orbital strikes. Etc. You all get the idea Dual comms + Dust + Eve + ??? = Epic FIghts
Perhaps we have the genesis of High Commanders that help with organizing both fleet and ground movements? Just a random thought for another thread.
-Marcus Stormfire
Perfect |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.13 21:57:00 -
[10] - Quote
+1,000,000,000,000,000,000,000,000,000,000,000 |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.14 00:39:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:+1,000,000,000,000,000,000,000,000,000,000,000
+ x10 that! REALLY needed! |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
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Posted - 2012.12.14 06:36:00 -
[12] - Quote
Yes we do need something like that. I can't even get close to communicating without having to overtalk someone on teamchat. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.14 09:19:00 -
[13] - Quote
+1 |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.14 19:16:00 -
[14] - Quote
Jos Shinobi wrote:Right now, it is very hard to retain cohesion among the team in a match because of the comms system. You either have the squads talking in independent squad chats isolated from each other or every one on one chat trying to talk over each other. The first results in squad leaders being forced to try changing channels in mid combat. The second results in confusion and sometimes disaster as warnings and callouts meant for one squad are mistakenly acted on by another (BEHIND YOU!!).
I would like to see a dual comms system for the players designated as squad leader in a match. The SL would be able to hear chatter on both the team chat and his squad chat. That way, the SL can communicate with his squad and the other SL's at the same time while avoiding the confusion and chaos of four squads all talking over each other. This would help maintain teamwork and cohesion among the players.
+1, but don't limit this to just squad leaders.
I do like the idea of having a heirarchy of channels: squad->team->command->orbital HQ, ... whatever. But I think mercs should still be able to choose whatever their "base" voice chat channel will be. Call it "C". Normal voice broadcasts would always go to "C". "Keyed" broadcasts would then go to "C", and to the channel above. Call it "C+1".
Does this still open up the possibility of squads talking over each other? Yes. But it gives teams everything they need to establish an appopriate communications doctrine, without forcing one particular rigid organization.
As an example, It could be preferrable for a squad or team leader to delegate another member as RTO so that the leader can focus exclusively on the tactical engagement without the distraction of calling in reports or requesting support up the chain of command.
So, I guess that leaves the following issues:
Interface: The current PTT ("push-to-talk") interface would have to be reworked, I think. And squad members would need a way to toggle between hearing only "C" comms, or hearing comms on both "C" and "C+1". (I thought about having a third toggle for only hearing comms on "C+1", but I just can't think of a use case for it.) Suggestion: A PTT tap toggles between either hearing "C"-only, or hearing both "C" and "C+1" comms. Normal voice comms only go to "C". But a long-press of PTT broadcasts comms to both "C" and "C+1". (Broadcast still goes to "C" so that others in that channel know what has been reported/requested and don't turn around and report/request the same thing!)
I don't have a suggestion for what to do with the current PTT option. It might still be good to have PTT for the "C" channel, still...without having to reach up to your ear to mute and unmute your headset. (Keep background noise from overrunning the chat, or for privacy of family members, etc.) But I'm not certain how to work it back in. It may be that having the "normal" PTT enabled precludes you from ever broadcasting to "C+1", since your comms officer is unlikely to want to have the normal PTT enabled.
Also, I think any broadcast to "C+1" should automatically switch you to listening to "C" and "C+1", if you are not already. Presumably you would want to hear a reply! (But then a short tap of PTT would set you back to "C"-only, if that's what you want.)
Empty channels: It could be that "C+1" is empty. What then? Automatically bump to next populated level, be it "C+2" (command?) or C+3" (orbital HQ?) or however far up the chain? There are still kinks to smooth out, here. Maybe channels higher than "C+1" don't exist until at least one person sets their base channel at that level, and there is someone available in the "C+2" channel... At its simplist, "C" would be squad, "C+1" would be team, and that's it for now because there's noone to populate any level higher than that. Mercs could set their "C" to be team if they want to, but because there's no one to populate any channels higher than team, then PTT to "escalate" communications is moot.
Point being, current comms organization would still be a possibility with this sort of implementation, but a more refined communications doctrine would also be available, such as everyone in squad ("C") and team ("C+1") used for Squad Leader coordination...either by the squad leaders, themselves, or their delegated comm operators.
It may be a little harder to follow, but hopefully it is trivial to apply this C/C+1 pattern, no matter what the base channel, "C", happens to be.
Finally, there is the question of where Corp chat would fall into all of this, if at all. And I have no opinion on that. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.12.14 19:29:00 -
[15] - Quote
Terrific idea. Hope they work a whole communication channel tree from the commander down (fleet coms too) |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.14 19:42:00 -
[16] - Quote
More ideas here https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.16 02:44:00 -
[17] - Quote
This thread deserves more coverage. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.27 16:19:00 -
[18] - Quote
Bump, since this issue is coming up, again in a recently opened thread:
https://forums.dust514.com/default.aspx?g=posts&t=49030 |
YourDeadAgain76
Red Star.
133
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Posted - 2012.12.27 18:10:00 -
[19] - Quote
+1 games needs a Platoon Leader or Battle commander or something to corrodinate grunts,Tanks,DS's, and whatever else.
Like option to switch from squad, and to Team easier. Heck half the players with out a mic dont even enable the voice option on their Ps3 to hear the other dudes on their team. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.28 11:17:00 -
[20] - Quote
totally missed that thread and did another one on the same idea.
Bumping this one. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.12.28 11:23:00 -
[21] - Quote
I love this idea, but as a dropship pilot it leads to new questions.
Under this system, how would I communicate with the different squads as I pick them up and drop them off around the battlefield?
Edit: I suppose the dropship pilot would need to be squad leader, and the two gunners his squad mates. Which would allow the pilot to talk to both his gunners and the squad leader of the crew onboard.
So yeah, great idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.05 02:28:00 -
[22] - Quote
There could be vehicle specific vehicle channel that overlaps with squad chat.
Related thread https://forums.dust514.com/default.aspx?g=posts&t=49537&find=unread
Mobius Wyvern wrote:Apart from the current inability to re-map our controls, the issue with using PTT in a small squad is that you'll start to get gunned down while trying to stop moving or aiming in order to hit the necessary button. I would suggest that squad audio chat be open-mic, and that the Squad Leaders have access to a Command Channel that they can access via PTT. If you think about it, a squad of soldiers in reality are able to communicate simply by proximity, without needing to key up a radio. As well, what possible need would there be for the entire team to be talking at once in one channel? Your squad members really only need to be able to talk to each other, and the SLs can handle communication across the rest of the team. Among other reasonings, this is the way my Planetside 2 outfit, The Enclave, handles our TS3 channels, and it allows us to stay in communication and respond rapidly to threats on a large battlefield. There's a reason why every VS and NC outfit in the game hates us.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
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Posted - 2013.03.07 14:06:00 -
[23] - Quote
THis thread still raises a valid point about voice comms. |
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