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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.15 13:43:00 -
[31] - Quote
I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.15 13:55:00 -
[32] - Quote
EnglishSnake wrote:I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work
lol Welcome to armor tanking bro |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.15 13:58:00 -
[33] - Quote
Soma is best tank. Because at 165k ISK, I'm cheaper than those Proto AV users :D |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.15 14:07:00 -
[34] - Quote
Mavado V Noriega wrote:EnglishSnake wrote:I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work lol Welcome to armor tanking bro
I knew ther was a difference between the 2 but its even worse than i thought
Great i have more tank than a shield but a swarm volley or 2 can just wipe it off and the rep takes so long
I have a railgun fit and a blaster fit, my railgun fit is stronger than my shield railgun fit in tank and railgun DPS problem is its slow to move and prob 2 railgun shots will kill it anyways. The blaster i have yet to test but its got a big tank on it its just cant really be still and have to keep moving
Its the speed which kills me and the godlike swarms |
NAV HIV
The Generals
151
|
Posted - 2012.12.15 20:32:00 -
[35] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:EnglishSnake wrote:I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work lol Welcome to armor tanking bro I knew ther was a difference between the 2 but its even worse than i thought Great i have more tank than a shield but a swarm volley or 2 can just wipe it off and the rep takes so long I have a railgun fit and a blaster fit, my railgun fit is stronger than my shield railgun fit in tank and railgun DPS problem is its slow to move and prob 2 railgun shots will kill it anyways. The blaster i have yet to test but its got a big tank on it its just cant really be still and have to keep moving Its the speed which kills me and the godlike swarms
I know. Learnt it the hard way. its mostly my fault. I lost 2 surya's tried out different builds. third one is the GEM lol. |
NAV HIV
The Generals
151
|
Posted - 2012.12.15 21:05:00 -
[36] - Quote
Request to Blue dots:
Turn your damn mic on, if it is on please switch to team chat. I'm risking my 2 mil + tank to help cap an objective. Not a redline sniper tank. The least they could do is take the damn objective. I cant park my tank and try to take it, I would if the tank was exclusive to drive by owner only. lol |
NAV HIV
The Generals
151
|
Posted - 2012.12.17 15:27:00 -
[37] - Quote
Make that 3 surya's LOL |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.17 15:30:00 -
[38] - Quote
NAV HIV wrote:Request to Blue dots:
Turn your damn mic on, if it is on please switch to team chat. I'm risking my 2 mil + tank to help cap an objective. Not a redline sniper tank. The least they could do is take the damn objective. I cant park my tank and try to take it, I would if the tank was exclusive to drive by owner only. lol I did it in a 1mil fit gunloggi, why couldn't you? |
NAV HIV
The Generals
151
|
Posted - 2012.12.17 15:40:00 -
[39] - Quote
Vermaak Kuvakei wrote:NAV HIV wrote:Request to Blue dots:
Turn your damn mic on, if it is on please switch to team chat. I'm risking my 2 mil + tank to help cap an objective. Not a redline sniper tank. The least they could do is take the damn objective. I cant park my tank and try to take it, I would if the tank was exclusive to drive by owner only. lol I did it in a 1mil fit gunloggi, why couldn't you?
Simple! tank theives lol... I dont mind if a skilled tanker takes it and usues it. But a random noob jumping in it and taking it out on a joy ride! They pay out isnt worth it |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.17 20:43:00 -
[40] - Quote
Am I the only one who sticks an afterburner on my armor tank? with one on I'm not much slower then an LAV. (yes i know its a fusion power plant not an AB but AB sounds better) |
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NAV HIV
The Generals
151
|
Posted - 2012.12.17 20:47:00 -
[41] - Quote
Beld Errmon wrote:Am I the only one who sticks an afterburner on my armor tank? with one on I'm not much slower then an LAV. (yes i know its a fusion power plant not an AB but AB sounds better)
Is it the one that gives 25% more torque. If it is, i think i have one fitted. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.17 20:50:00 -
[42] - Quote
AFAIK gallente vehicles are 'a bit more faster MOAR agile' don't know about Amarrian armor tanks though. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.17 20:55:00 -
[43] - Quote
nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast. |
NAV HIV
The Generals
151
|
Posted - 2012.12.18 13:17:00 -
[44] - Quote
Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast.
That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.18 13:29:00 -
[45] - Quote
NAV HIV wrote:Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast. That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve
One does not simply dodge swarms.............. |
NAV HIV
The Generals
151
|
Posted - 2012.12.18 13:36:00 -
[46] - Quote
Mavado V Noriega wrote:NAV HIV wrote:Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast. That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve One does not simply dodge swarms..............
One can always dream LOL |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.18 15:02:00 -
[47] - Quote
There is some situations where you can escape swarms, annoys me the way they will turn a corner though, but with trial and error you figure out how they will act depending on the terrain. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.18 15:08:00 -
[48] - Quote
Torque modules work? I never saw any difference. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.18 15:11:00 -
[49] - Quote
I never noticed any difference with them on, but I'm not talking about them, just the tank version of the afterburner. |
NAV HIV
The Generals
151
|
Posted - 2012.12.18 15:56:00 -
[50] - Quote
Alldin Kan wrote:Torque modules work? I never saw any difference.
It works. Tried it out on the Madruger and its faster than usual. Easy start up speed too. |
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NAV HIV
The Generals
151
|
Posted - 2012.12.18 15:57:00 -
[51] - Quote
Beld Errmon wrote:There is some situations where you can escape swarms, annoys me the way they will turn a corner though, but with trial and error you figure out how they will act depending on the terrain.
Sometimes i get lucky. Its not like they do a lot of damage to me, unless its that CBR swarm. But its annoying if i'm getting hit by 4 different militia swarmers and they all chase me around "S" curves |
Maglives
D3LTA FORC3 Orion Empire
1
|
Posted - 2012.12.28 21:53:00 -
[52] - Quote
A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about |
NAV HIV
The Generals
151
|
Posted - 2012.12.28 23:02:00 -
[53] - Quote
Maglives wrote:A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about
With your Forge skillS AND weapon of choice, i'd call those tankers lucky not good |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.12.29 00:59:00 -
[54] - Quote
Maglives wrote:A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about
Have to disagree here...
Having declared war on ground AV today, Armor tanking was the ideal choice for the HK servers. Even though I lost a few tanks today, I obtained hundreds of kills in a matter of hours thanks to my Surya's multiple active mods that easily absorbed even the strongest Forge Guns. |
NAV HIV
The Generals
151
|
Posted - 2012.12.31 14:44:00 -
[55] - Quote
Alldin Kan wrote:Maglives wrote:A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about Have to disagree here... Having declared war on ground AV today, Armor tanking was the ideal choice for the HK servers. Even though I lost a few tanks today, I obtained hundreds of kills in a matter of hours thanks to my Surya's multiple active mods that easily absorbed even the strongest Forge Guns.
I am enjoying the turret modules way too much tbh |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.31 17:50:00 -
[56] - Quote
only reason i ever get blown up is ether
A- I do something stupid like get stuck or don't plan ahead
B- there is more then 3 forge guns and 2 swam launchers
other then that i am usually pretty well of in my gunloggi |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 19:39:00 -
[57] - Quote
Dante Dragonsguard wrote:Oh and actually forge guns are EM and Kinetic. There man portable rail guns and they charge up and fire a metal round by creating a magnetic field at 1000+ miles an hour. They should make a plasma cannon next build wich should be thermal and EM. That's what I heard. So shield tanks might want to think about the future.
Forge guns are railguns they do thermal/kinetic.
They are equally good against both. if you chop up an HAV easily it means one of two things.
They tried to shield tank a gallente HAV
or...
They tried to armor tank a caldari HAV.
When picking your primary defenses, amarr and gallente are optimized for armor.
Caldari are optimized for shields.
Minmatar swing both ways. They are the only real bitanksuals in the game.
If your tank is armor, it is almost a guarantee that fitting two reps is in your best interests one max sized armor plate, one resistance amp, two reps.
Shields need to retreat every so often to recharge.
Armor tanks tend to have higher baseline and module HPs to account for the fact that reps are slower. take that higher HP count and add hardeners and it looks like forges are not good compared to against shields.
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NAV HIV
The Generals
151
|
Posted - 2012.12.31 19:54:00 -
[58] - Quote
Breakin Stuff wrote:Dante Dragonsguard wrote:Oh and actually forge guns are EM and Kinetic. There man portable rail guns and they charge up and fire a metal round by creating a magnetic field at 1000+ miles an hour. They should make a plasma cannon next build wich should be thermal and EM. That's what I heard. So shield tanks might want to think about the future. Forge guns are railguns they do thermal/kinetic. They are equally good against both. if you chop up an HAV easily it means one of two things. They tried to shield tank a gallente HAV or... They tried to armor tank a caldari HAV. When picking your primary defenses, amarr and gallente are optimized for armor. Caldari are optimized for shields. Minmatar swing both ways. They are the only real bitanksuals in the game. If your tank is armor, it is almost a guarantee that fitting two reps is in your best interests one max sized armor plate, one resistance amp, two reps. Shields need to retreat every so often to recharge. Armor tanks tend to have higher baseline and module HPs to account for the fact that reps are slower. take that higher HP count and add hardeners and it looks like forges are not good compared to against shields.
Even with two reps my Madrugar has a hard time getting away from all the wonderful dancing AV weapons. Its not as fast and furious as the Gunlogi. The difference in speed is very noticeable. The slow speed does is not compensated by better armor/hp. Its much easier to keep a shield tank alive. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 20:30:00 -
[59] - Quote
Im not going to argue that point at all CCP seems to have armor balance issues. armor fleets in eve are highly dependent upon remote reps. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.31 22:23:00 -
[60] - Quote
NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Use armor hardners. They are your best friend! :D
*RAGE QUITS* |
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