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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.12 17:33:00 -
[1] - Quote
NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Guess Ironhide finally becoming decent :P someday the rest of us will be decent :( |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.15 13:55:00 -
[2] - Quote
EnglishSnake wrote:I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work
lol Welcome to armor tanking bro |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.18 13:29:00 -
[3] - Quote
NAV HIV wrote:Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast. That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve
One does not simply dodge swarms.............. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.03 20:31:00 -
[4] - Quote
YourDeadAgain76 wrote:NAV HIV wrote:Mobius Wyvern wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
My Madrugar can take 8 hits from an Advanced Forge Gun, and 3-4 hits from a Proto Breach, at which point I'd have already hit my Nitro and gotten out of there. Fit your tank better. Wow that sounds great. Its the dancing baby swarmers that get me in the end. Its all fine and dandy when its one dude with a FG, most times when i bring out a tank there are no AVs on, 1o seconds after i bring out a tank theres FG and SL everywere. My corp director says run for cover and im like its to late KABOOOM. Tanks need to be way stronger man, I roll out with HIGHS 1 180mm, 1 120mm or another 180mm, 1 hardener, 1 or 2 energized plate, Jovian thingy for torque. LOWS 1 Damage control mod, Speed boosters(cant remember name, 1 shield regen. one FG dude took me out with my surya, i was blastering him the whole time and i didn't do crap for damage on him and i was hitting him. REALLY hate this game sometimes. Cant wait for a reset again and they need to make it just as hard to skill up into swarms/FG/Snipers as the do for HAVs, so sick of loosing 2+ million isk to some scavenger that cant kill somone with an AR and took out my tank with like 500,000 skillpoints in FG, with maybe a 100,000 isk DS loadout.. CCP is going to have no HAV drivers soon so they may as well get rid of AV weapons. Talk about rage quiting, no wonder.
seems like u didnt fit ur tank properly |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.04 03:03:00 -
[5] - Quote
DarkShadowFox wrote:Sentient Archon wrote:Mavado V Noriega wrote: seems like u didnt fit ur tank properly
I will have him talk to you about the best possible fitting for LOLArmor tanks polycrystaline plates. even with a protank, it gives you 12k health, poly plates use to give you 15k health but that was too much because 15k gave you a fighting chance, a splinter of a fighting chance, now vehicles are pointless. atleast in Bf3 when you lose a tank, you can go back and get another one.
get good then? or stop bringing in tanks with no support
i dont have a problem keepin my tank up with infantry support and i can soak up some decent AV fire |
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