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Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 20:07:00 -
[1] - Quote
Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 20:07:00 -
[2] - Quote
Incomplete |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 21:34:00 -
[3] - Quote
Finished for now. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.09 22:08:00 -
[4] - Quote
Sounds good. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 22:12:00 -
[5] - Quote
Octavian Vetiver wrote:Sounds good. Despite not putting it in the Op I also want to hear any ideas others come up with |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.09 22:23:00 -
[6] - Quote
A transport. It would carry more soldiers than a dropship (otherwise nobody else would use them) and have a pair of small turrets on top (One on the front, one on back). More or less looking like a longer version of this |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 22:54:00 -
[7] - Quote
Scheneighnay McBob wrote:A transport. It would carry more soldiers than a dropship (otherwise nobody else would use them) and have a pair of small turrets on top (One on the front, one on back). More or less looking like a longer version of this Ah, I forgot to include that part of the gun platform description. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.09 23:23:00 -
[8] - Quote
Medium vehicle? MTACs nuff said gimme ma gundam CCP! |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 23:31:00 -
[9] - Quote
Mavado V Noriega wrote:Medium vehicle? MTACs nuff said gimme ma gundam CCP! As in Mav.
Also Tank destroyer>gundam |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.12 02:52:00 -
[10] - Quote
Bump |
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angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.12.12 12:21:00 -
[11] - Quote
I want a MAV stryker pls:
6x6 or 8x8 wheel, medium armor [more than LAV, less than HAV] can carry 6-8 mercs as passengers single light turret, or medium armored turret
As fast as a LAV but slower acceleration because it is heavier.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.12 12:37:00 -
[12] - Quote
There's been lots of speculation that this concept shows a minmatar MAV.
But i would like MAVs to be like a modern day APC. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.12.12 12:40:00 -
[13] - Quote
Yeah, mobile CRU spawn point vehicle, give it limited capability to defend itself from attack, but tough to destroy. Give it the ability to be used as a resupply point as well - which means it will refill the ammunition of troops nearby, and allow them to change dropsuits.
|
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.12 23:48:00 -
[14] - Quote
I love these suggestions |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.13 00:00:00 -
[15] - Quote
Would be nice additions, +1 I still want MTACs more, and MTACs could be designed to fit these roles. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.13 00:02:00 -
[16] - Quote
a bradley like APC... with super high explosive plasma round, 40mm autocannon... |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.13 00:40:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Would be nice additions, +1 I still want MTACs more, and MTACs could be designed to fit these roles. Tbh MTACs seem like solo assault vehicles (contrary to their role in eve) |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.13 00:41:00 -
[18] - Quote
DarkShadowFox wrote:a bradley like APC... with super high explosive plasma round, 40mm autocannon... Give it more depth |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.15 03:11:00 -
[19] - Quote
Bump |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.16 18:57:00 -
[20] - Quote
Lighting the Cyno... |
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Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.18 03:29:00 -
[21] - Quote
Every bump is cooler in gallente green |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.18 03:37:00 -
[22] - Quote
I would Like an APC that hovers about a meter off of the ground and has the ability to "Jump" about five meter into the air. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.18 07:41:00 -
[23] - Quote
+1 to Troop transports and Tank killers. Even a beefy LAV with a large turret would be interesting.
|
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.18 12:50:00 -
[24] - Quote
Elijah Sol' Dzusaki wrote:I would Like an APC that hovers about a meter off of the ground and has the ability to "Jump" about five meter into the air. I like it but it seems more Lav style |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.23 00:59:00 -
[25] - Quote
Bump |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.23 01:11:00 -
[26] - Quote
An artillery vehicle of some sort that can shell enemies behind cover or take out installations at range. They could both fire freely or use a shell-cam to steer a missile somewhat. Other players could designate targets that, if in range, the artillery locks on to for firing. It would move moderately quick but has to clamp itself to the ground to launch shells. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.23 01:16:00 -
[27] - Quote
That's based on the turret fitted onto the vehicle, not the hull itself |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.23 01:36:00 -
[28] - Quote
Im all for the idea of an APC, i'd love to drive one and it makes me remember fondly my time in battlefield vietnam driving the BTR-60 around, not sure I like the idea of a tank destroyer though, seems like rail tanks have that one more then covered. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.23 01:56:00 -
[29] - Quote
Beld Errmon wrote:Im all for the idea of an APC, i'd love to drive one and it makes me remember fondly my time in battlefield vietnam driving the BTR-60 around, not sure I like the idea of a tank destroyer though, seems like rail tanks have that one more then covered. I'm gonna use an eve example on this. They're certain battlecruisers that can fit battleship class weapons at a cost of durability, however they gain speed and a low sig radius and therefore are harder to hit |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.24 20:48:00 -
[30] - Quote
Bump |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.24 23:09:00 -
[31] - Quote
A mobile artillery vehicle, has great ranged attack but is crap in CQ versus enemy infantry or other vehicles.
An APC, speed between an LAV and HAV, lots of eHP but not much damage output beyond self defense.
For air vehicles:
I actually think a dropship is the Medium Air vehicle.
For Light: A VTOL jet fighter that can be equipped to be either Air to Air, or Air to Surface.
For Heavy: A gunship, similar in size to an RDV, with large weapons capacity. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:28:00 -
[32] - Quote
Bump |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.05 22:30:00 -
[33] - Quote
LIGHT Covert squad tranport: 4 man cloack freindly transport vehicle, It will decloack if it is within 10 metres of a hostile and is rather weak
Supply truck: small pick up truck sized vehile that acts as a mobile supply depo, decent armour and goes up with a bang making them a bit of a liability
MEDIUM APC, One Medium turret, 6 troop seats 1 driver and 1 gunner, also can fit a supply depot module
Weapom platform as suggested 2 medium sized guns but less armour than APC not practical for transport
Mobile Base as metioned with CRU and supply high hit point to activate CRU it must be "deployed" rendering it immobile
Tank killer: in my head id have a different thought on how it should work the idea being it has a bonus to large turret range and optimal making them the ultimate sniper
Scout Vehicle has a array of sencors reveling the position of nearby targets and can be deployed and used to activly scan part of the map to spot enemies also would have access to UAV drones by 2 passengers, no offence medium armour
HEAVY
Artiallary fires a specialliesed weapon thats largr than MBT that can fire camera rounds, has far less armour but massive range |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 17:34:00 -
[34] - Quote
As an alternative weapon I think all vehicles should be able to field some kind of defensive drone, one with a more prominent downside compared to the one that comes with the AA MAV |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 18:13:00 -
[35] - Quote
just a thought about the AA option. put it on a axis limit its one step away from being a stupid anti infantry at long range where the guy in it kills you as you free fall from the barge .
my suggestion. is a mortar truck one weapon low health needs to be defended . or some genius with a forge cannon or a rail gun (me) can knock it in one shot :) |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 18:24:00 -
[36] - Quote
The reason there isn't a mortar vehicle in the op is because that's completely based off the weapon on the vehicle, not the vehicle itself. Also i can live with a limited Aa axis |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 18:43:00 -
[37] - Quote
+1 to the self propelled artillery and larger maps so they can be used as well, and as a DS pilot, NO to the mobile AA. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 18:48:00 -
[38] - Quote
gbghg wrote:+1 to the self propelled artillery and larger maps so they can be used as well, and as a DS pilot, NO to the mobile AA.
you say that now. but when you have 4 attack ships chasing you . you might rethink that |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 18:53:00 -
[39] - Quote
But I'm probably going to be one of those AS pilots I'm planning to cross train so I can fly everything. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 18:57:00 -
[40] - Quote
gbghg wrote:But I'm probably going to be one of those AS pilots I'm planning to cross train so I can fly everything.
so you just don't want to get shot down ... hmm . how about when they implement AA we add a slot for cloaking or flares . can't hit what you can't see but it should not be a instant win button |
|
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 19:03:00 -
[41] - Quote
Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 19:08:00 -
[42] - Quote
gbghg wrote:Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released.
actually i think they need to be rebalanced drop ships should actually be drop ships heavy armor slow and maybe one weapon system like a ball turret . they should remain at their current price though.
fighters should be cheap with middle ground shields and middle ground armor with middle ground weapons . maybe have a co pilot seat for a little extra firepower .
with versatility have bomber. recon. direct engagement . and maybe cargo ? the ability to drop limited use installations would be cool |
|
GM Vegas
Game Masters C C P Alliance
310
|
Posted - 2013.02.22 19:50:00 -
[43] - Quote
Done some cleaning and removed of all the inappropriate language posts. Please refrain from using such language on the forum as per the forum rules: https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread |
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drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 19:58:00 -
[44] - Quote
meaning when those two or three people where talking about volcanoes and what not ? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.22 20:01:00 -
[45] - Quote
aren't there plenty of AV in the game?
who is still having trouble punching tanks? i think they need to re-evaluate what they are doing and fix it. |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 20:08:00 -
[46] - Quote
drake sadani wrote:gbghg wrote:Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released. actually i think they need to be rebalanced drop ships should actually be drop ships heavy armor slow and maybe one weapon system like a ball turret . they should remain at their current price though. fighters should be cheap with middle ground shields and middle ground armor with middle ground weapons . maybe have a co pilot seat for a little extra firepower . with versatility have bomber. recon. direct engagement . and maybe cargo ? the ability to drop limited use installations would be cool I personally think that there should be different types of dropships, for example a heavily armoured on like you described for assualt drops into enemy fire, and a lightly armoured, fast DS for use by QRF's, you could probably tie these into racial variants like amarr and minmatar for the above two. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 20:36:00 -
[47] - Quote
If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
|
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 20:39:00 -
[48] - Quote
Necrodermis wrote:aren't there plenty of AV in the game?
who is still having trouble punching tanks? i think they need to re-evaluate what they are doing and fix it. It's not because there's a problem taking down vehicles, I'm just suggest more ways |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2013.02.22 20:50:00 -
[49] - Quote
I'd like to see a bomber weak and slow but devastating |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 20:53:00 -
[50] - Quote
Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
Yes to them being fragile, but I'm not so sure about the ammo idea, if you were going to implement that it would only make sense if all vehicles had a limited supply of ammo. And we could stick an absolute minimum range on them, say the smallest arc in which the shell could travel but not damage the launch vehicle. |
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Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:03:00 -
[51] - Quote
gbghg wrote:Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
Yes to them being fragile, but I'm not so sure about the ammo idea, if you were going to implement that it would only make sense if all vehicles had a limited supply of ammo. And we could stick an absolute minimum range on them, say the smallest arc in which the shell could travel but not damage the launch vehicle. But the point of this.particular vehicle having ammo is to counteract it's pure devastating power, it'll be an exception to resuppling at nanohives and supply depots lik I assume most vehicles will |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 21:10:00 -
[52] - Quote
But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:16:00 -
[53] - Quote
gbghg wrote:But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. That's a reason the ammo will be so costly, and not pub stomp costly more like 450k a round and it's actually intended more for vehicles than infantry, with high direct damage but low splash over a high radius |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 21:23:00 -
[54] - Quote
Vermaak Doe wrote:gbghg wrote:But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. That's a reason the ammo will be so costly, and not pub stomp costly more like 450k a round and it's actually intended more for vehicles than infantry, with high direct damage but low splash over a high radius You could get multiple types of rounds, a general one for use against infantry and LAV's, an AV like you described, a round similar to flux grenades in its effects, oh the tactical possibilities this could provide to a well drilled team are huge |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 21:26:00 -
[55] - Quote
deleted |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 21:26:00 -
[56] - Quote
Of course you would have to buy them in bulk, packs of 100 maybe, at a cost of 7-10k per round |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:41:00 -
[57] - Quote
I see deploying artillery as being intentionally costly, no the vehicle itself but the artillery function and I think it should stick to av but have different rounds all one of the four damage types |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.22 21:47:00 -
[58] - Quote
I see artillery as being something that can give a team more tactical options than "go there and kill everything", it shouldn't excel against anything in particular but it should do a little damage to everything so to be used effectively they have to be deployed in units. And I agree with you that this should be costly, these should require corp funding to be fielded in enough numbers to be effective, seeing a migration of these into widescale pub use would be horrifying |
Adstellarum
G I A N T
6
|
Posted - 2013.02.23 00:03:00 -
[59] - Quote
for the artillery ammo they could make it so once the round hits the highest point in its arc to activate a rocket on it which would kill the fall time greatly making the rounds more reliable all that would be needed then is for the artillery master to calculate or figure out the path the said tank my take.. of course for AP rounds in the artillery, when the round reaches its highest point it then explodes in a slanted downward angle raining pellets of shrapnel... this would probably come around once battle sizes start to become like 64 vs 64 as on a 16 vs 16 it would be far too powerful |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.23 00:13:00 -
[60] - Quote
Agreed this is definitely a feature for the future, if implemented now it would just be nerfed to hell |
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Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.23 03:53:00 -
[61] - Quote
I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working) hit said infantry directly |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.23 18:08:00 -
[62] - Quote
instead of limiting ammo and arc range. it should have a longer RDV deployment time maybe one minute . and the RDV should come in slow and uncloaked .
the first tier should run around 450 thousand ISK nd it should have a one per 45 second rate of fire with one mini turret on top. but very little power and CPU left for the second gun. they should be slow and unwieldy . just like real artillery
faster firing variants should be much weaker and fire in a 3 bust but with no turret .and this should be all one unit . no mixing parts . |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.23 20:29:00 -
[63] - Quote
I'm deadset in having the limits i proposed, a longer rdv time wouldn't make sense and it should be a one man vehicle in every case making it require defenders |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.23 20:43:00 -
[64] - Quote
ideally it should also have no anti infantry capability, this thing needs to hang back behind friendly lines to be effective |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 02:52:00 -
[65] - Quote
I'm think it's target needs to be locked on by the squad leader as the main target like they can currently to make it actually useful |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.02.24 14:50:00 -
[66] - Quote
I like the idea of drone based weapon systems. ie: a gallente APC that deploys drones instead of having turrets, as a short range anti-infantry weapon. They could make the enemy have to look toward the sky to shoot them down, providing a distraction for ground troops approaching the site or disembarking. You could balance it out by having the drones stay active for a set period of time: ie: 60 seconds, and making the system have a really long reload time. |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.24 15:23:00 -
[67] - Quote
Kristoff Atruin wrote:I like the idea of drone based weapon systems. ie: a gallente APC that deploys drones instead of having turrets, as a short range anti-infantry weapon. They could make the enemy have to look toward the sky to shoot them down, providing a distraction for ground troops approaching the site or disembarking. You could balance it out by having the drones stay active for a set period of time: ie: 60 seconds, and making the system have a really long reload time. Only if they sort out the collision damage, otherwise these things will be like RDV's except there's more of them and they're harder to spot |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 16:52:00 -
[68] - Quote
Like drones aren't limited to certain ships the weapons on a vehicle shouldn't be limited in a similar fashion |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.02.24 17:39:00 -
[69] - Quote
Drones are limited to certain ships. There's a ton of ships that don't even have a drone bay. They aren't even a primary weapon system for most ships that have them.
As far as collisions go, I'd think they should have the same collision attributes as a dropsuit. The idea is that they're small and lightweight, not the size of a LAV. If anything collides with them they should probably just straight up die. I also don't imagine them going up more than 20 feet or so. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.24 17:40:00 -
[70] - Quote
Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. You basically want to nerf a select few, and I know one of them. You'll probably want to nerf me too because I'll be making sure he stays alive.
Keep crying, they'll probably take tanks out of the game altogether. |
|
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 19:14:00 -
[71] - Quote
Spkr4theDead wrote:Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. You basically want to nerf a select few, and I know one of them. You'll probably want to nerf me too because I'll be making sure he stays alive. Keep crying, they'll probably take tanks out of the game altogether.
Somebody just went full ******** prove to me where this shows anything other than adding meaningful roles to a possible vehicle class. You must already have trouble driving vehicles if you think these will make a major impact |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 19:17:00 -
[72] - Quote
Kristoff Atruin wrote:Drones are limited to certain ships. There's a ton of ships that don't even have a drone bay. They aren't even a primary weapon system for most ships that have them.
As far as collisions go, I'd think they should have the same collision attributes as a dropsuit. The idea is that they're small and lightweight, not the size of a LAV. If anything collides with them they should probably just straight up die. I also don't imagine them going up more than 20 feet or so. Actually drones are ob pretty much the vast majority of subcaps and they're on a few less than half of all capitals |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.02.24 22:05:00 -
[73] - Quote
And on most of them between the lack of drone bonuses and small drone bay size the only real purpose is for killing tackle when you need to gtfo. Not a primary weapon system by any stretch of the imagination. I'm talking about the Dust equivalent of a Dominix, designed to work in a support role.
Where did I say that you shouldn't be able to put drones on other vehicles? You'd probably just be dumb to do so. ie: putting drones in a hurricane with no turrets and expecting to win a fight. The problem with a game like Dust is you can't really give orders to drones. They'd have to be a sort of area of effect random hit weapon. The concept is for a race that has specialized in drones (the gallente) to create a vehicle with bonuses to drones. Radical idea I know, doing something that fits in with the eve lore. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:19:00 -
[74] - Quote
Kristoff Atruin wrote:And on most of them between the lack of drone bonuses and small drone bay size the only real purpose is for killing tackle when you need to gtfo. Not a primary weapon system by any stretch of the imagination. I'm talking about the Dust equivalent of a Dominix, designed to work in a support role.
Where did I say that you shouldn't be able to put drones on other vehicles? You'd probably just be dumb to do so. ie: putting drones in a hurricane with no turrets and expecting to win a fight. The problem with a game like Dust is you can't really give orders to drones. They'd have to be a sort of area of effect random hit weapon. The concept is for a race that has specialized in drones (the gallente) to create a vehicle with bonuses to drones. Radical idea I know, doing something that fits in with the eve lore. The way i see drones for dust vehicles as alternatives to having turrets, i made a separate thread specifically for that, and if the can has nos/neuts in highs and am active tank it has a decent chance tp win |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.24 22:21:00 -
[75] - Quote
Vermaak Doe wrote:I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working) hit said infantry directly I have a feeling artillery will be anti infantry as well. Like in eve, the insane damage would be balanced by very slow RoF |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.24 22:31:00 -
[76] - Quote
Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. The only issues I see is that the Tank Destroyer concept seems backward. I would figure that you would have MAVs replace HAVs as the "tanks" of Dust, and have HAVs buffed up into "tank destroyers" with bonuses that increase their effectiveness against vehicles. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:32:00 -
[77] - Quote
Scheneighnay McBob wrote:Vermaak Doe wrote:I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working) hit said infantry directly I have a feeling artillery will be anti infantry as well. Like in eve, the insane damage would be balanced by very slow RoF I see the minmatar artillery weapons as being against both vehicles and infantry, but the way i see mobile artillery is being like bomb launchers in eve |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:34:00 -
[78] - Quote
Mobius Wyvern wrote:Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. The only issues I see is that the Tank Destroyer concept seems backward. I would figure that you would have MAVs replace HAVs as the "tanks" of Dust, and have HAVs buffed up into "tank destroyers" with bonuses that increase their effectiveness against vehicles.
But lighter tanks make better tank destroyers because they can outmaneuver mbts while putting out comparable damage |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.26 01:52:00 -
[79] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
398
|
Posted - 2013.02.27 05:01:00 -
[80] - Quote
Bump |
|
Vermaak Doe
SVER True Blood Unclaimed.
488
|
Posted - 2013.03.02 16:09:00 -
[81] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
488
|
Posted - 2013.03.17 02:45:00 -
[82] - Quote
Bump |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
48
|
Posted - 2013.03.17 02:50:00 -
[83] - Quote
+1 |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
48
|
Posted - 2013.03.17 02:53:00 -
[84] - Quote
Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
+1 |
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