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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2012.12.09 20:07:00 -
[1] - Quote
Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 20:07:00 -
[2] - Quote
Incomplete |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 21:34:00 -
[3] - Quote
Finished for now. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 22:12:00 -
[4] - Quote
Octavian Vetiver wrote:Sounds good. Despite not putting it in the Op I also want to hear any ideas others come up with |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2012.12.09 22:54:00 -
[5] - Quote
Scheneighnay McBob wrote:A transport. It would carry more soldiers than a dropship (otherwise nobody else would use them) and have a pair of small turrets on top (One on the front, one on back). More or less looking like a longer version of this Ah, I forgot to include that part of the gun platform description. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2012.12.09 23:31:00 -
[6] - Quote
Mavado V Noriega wrote:Medium vehicle? MTACs nuff said gimme ma gundam CCP! As in Mav.
Also Tank destroyer>gundam |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2012.12.12 02:52:00 -
[7] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 17:34:00 -
[8] - Quote
As an alternative weapon I think all vehicles should be able to field some kind of defensive drone, one with a more prominent downside compared to the one that comes with the AA MAV |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 18:24:00 -
[9] - Quote
The reason there isn't a mortar vehicle in the op is because that's completely based off the weapon on the vehicle, not the vehicle itself. Also i can live with a limited Aa axis |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 20:36:00 -
[10] - Quote
If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
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Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 20:39:00 -
[11] - Quote
Necrodermis wrote:aren't there plenty of AV in the game?
who is still having trouble punching tanks? i think they need to re-evaluate what they are doing and fix it. It's not because there's a problem taking down vehicles, I'm just suggest more ways |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:03:00 -
[12] - Quote
gbghg wrote:Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
Yes to them being fragile, but I'm not so sure about the ammo idea, if you were going to implement that it would only make sense if all vehicles had a limited supply of ammo. And we could stick an absolute minimum range on them, say the smallest arc in which the shell could travel but not damage the launch vehicle. But the point of this.particular vehicle having ammo is to counteract it's pure devastating power, it'll be an exception to resuppling at nanohives and supply depots lik I assume most vehicles will |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:16:00 -
[13] - Quote
gbghg wrote:But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. That's a reason the ammo will be so costly, and not pub stomp costly more like 450k a round and it's actually intended more for vehicles than infantry, with high direct damage but low splash over a high radius |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.22 21:41:00 -
[14] - Quote
I see deploying artillery as being intentionally costly, no the vehicle itself but the artillery function and I think it should stick to av but have different rounds all one of the four damage types |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.23 03:53:00 -
[15] - Quote
I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working) hit said infantry directly |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.23 20:29:00 -
[16] - Quote
I'm deadset in having the limits i proposed, a longer rdv time wouldn't make sense and it should be a one man vehicle in every case making it require defenders |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 02:52:00 -
[17] - Quote
I'm think it's target needs to be locked on by the squad leader as the main target like they can currently to make it actually useful |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 16:52:00 -
[18] - Quote
Like drones aren't limited to certain ships the weapons on a vehicle shouldn't be limited in a similar fashion |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 19:14:00 -
[19] - Quote
Spkr4theDead wrote:Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. You basically want to nerf a select few, and I know one of them. You'll probably want to nerf me too because I'll be making sure he stays alive. Keep crying, they'll probably take tanks out of the game altogether.
Somebody just went full ******** prove to me where this shows anything other than adding meaningful roles to a possible vehicle class. You must already have trouble driving vehicles if you think these will make a major impact |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 19:17:00 -
[20] - Quote
Kristoff Atruin wrote:Drones are limited to certain ships. There's a ton of ships that don't even have a drone bay. They aren't even a primary weapon system for most ships that have them.
As far as collisions go, I'd think they should have the same collision attributes as a dropsuit. The idea is that they're small and lightweight, not the size of a LAV. If anything collides with them they should probably just straight up die. I also don't imagine them going up more than 20 feet or so. Actually drones are ob pretty much the vast majority of subcaps and they're on a few less than half of all capitals |
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Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:19:00 -
[21] - Quote
Kristoff Atruin wrote:And on most of them between the lack of drone bonuses and small drone bay size the only real purpose is for killing tackle when you need to gtfo. Not a primary weapon system by any stretch of the imagination. I'm talking about the Dust equivalent of a Dominix, designed to work in a support role.
Where did I say that you shouldn't be able to put drones on other vehicles? You'd probably just be dumb to do so. ie: putting drones in a hurricane with no turrets and expecting to win a fight. The problem with a game like Dust is you can't really give orders to drones. They'd have to be a sort of area of effect random hit weapon. The concept is for a race that has specialized in drones (the gallente) to create a vehicle with bonuses to drones. Radical idea I know, doing something that fits in with the eve lore. The way i see drones for dust vehicles as alternatives to having turrets, i made a separate thread specifically for that, and if the can has nos/neuts in highs and am active tank it has a decent chance tp win |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:32:00 -
[22] - Quote
Scheneighnay McBob wrote:Vermaak Doe wrote:I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working) hit said infantry directly I have a feeling artillery will be anti infantry as well. Like in eve, the insane damage would be balanced by very slow RoF I see the minmatar artillery weapons as being against both vehicles and infantry, but the way i see mobile artillery is being like bomb launchers in eve |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 22:34:00 -
[23] - Quote
Mobius Wyvern wrote:Vermaak Doe wrote:Tank Destroyer:
Basically a gun on wheels, it would be designed specifically to take down larger, slower moving targets while attempting to strafe around them with it's middle class speed but below average compared to the other vehicles in the same class. This vehicle would be the only medium vehicle to be able to fit large turrets but to keep it from being overpowered it would not only have sub par hp to the rest of the vehicles in the same clasd, it would aldo get a pg/cpu reduction on large turrets to keep people from putting the largest armour plates on them.
And to keep it from completely owning similar size and smaller vehicles it should get a tracking penalty to coincide with it's intended target. Even though I see it as a solo vehicle, I wouldn't find a small turret or place a passenger can shoot from outrageous. Like the marauders it should have a damage bonus per skill level.
Air control:
In terms of speed and durability it would be identical to the tank destroyer but in my opinion AA is based on volume of fire and range, sacrificing sheer damage. I think it should have dual medium turrets but suffer the same or a slightly higher or lower damage reduction than the logistics lav but to compensate for that it would receive a rof and range bonus per level and have the ability to aim everywhere above it. As an extra weakness I could see it having a limit to how low it could aim making it dependent on any kind of protector. As it's second seat I'd suggest a small turret, a point to shoot an infantry weapon from, or a place where an air based drone could be launched in assistance to the main vehicle function.
Gun platform:
This would without a doubt hav the highest base HP and possibly pg/cpu along with the most turret slots but all of them would be restricted to small turrets with a relatively limited field of view. For every small turret slot it would have a seat dedicated to transportation, like the passenger lav and dropship seat. Though slow for it's class, it'll easily out pace a combat fit hav(speed fit is debatable). From the ground up it's meant to be the center of an assault with it's on board mcru and ability to fit modules like the ones meant for the soonGäó Crusader suit. For it's skill based bonus I'd suggest an agility and appropriate hp bonus per level. The only issues I see is that the Tank Destroyer concept seems backward. I would figure that you would have MAVs replace HAVs as the "tanks" of Dust, and have HAVs buffed up into "tank destroyers" with bonuses that increase their effectiveness against vehicles.
But lighter tanks make better tank destroyers because they can outmaneuver mbts while putting out comparable damage |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.26 01:52:00 -
[24] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
398
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Posted - 2013.02.27 05:01:00 -
[25] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
488
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Posted - 2013.03.02 16:09:00 -
[26] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
488
|
Posted - 2013.03.17 02:45:00 -
[27] - Quote
Bump |
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