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Thread Statistics | Show CCP posts - 0 post(s) |
Traky78
What The French
115
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Posted - 2012.12.10 14:01:00 -
[31] - Quote
Jack Boost wrote:I'm AR user ... and I'm heavy. How I see problem now? Assault proto - domination battlefield (weapon that they use is less problem). Why ? In prewious build that will be difference at using Proto Heavies (health). Now is flat all , but CCP forgot that 8 modules in fitthing nuflfing health disadventage to heavies and leave proto assault all pros they have. (speed/signatur/hit box/ammo) Type-2 heavy is that most of us use... because there is not any alternative. And that is why we loose now vs assault even 1 vs 1 - (heavy meta 2 with duvolle vs proto assault with duvolle -> this weekend about 10:1 for assault suit) - (heavy meta 2 and my av grenades vs 2 HMG adv suit in LAV ---> 1:1 ) - seam to be fine for me - I can do my thing and this is only wersion that I can react for that situation in plus. - (heavy meta 2 vs HMG at 50 m ---> 5:1 for HMG) Back with more health .. or give 2 extra slot to proto variants. End of story. Few more things: HMG - more range? HMG tear me apart at range 50-60m. Use what you have guys and kill. HMG - shoot thru walls and ground. AR - more recoil? I dont know if you notices guys that CCP already add recoil
You said 10/1 for me... But im not in proto assaut suit my friend :) |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.10 14:33:00 -
[32] - Quote
Hollow M Ling wrote:Once those headshots hit a heavy the health just won't last long. Does anyone else think the Heavy should have less of a headshot bonus against it, in addition to the hitpoints? |
Jack Boost
Zarena Family
194
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Posted - 2012.12.10 14:37:00 -
[33] - Quote
Traky78 wrote:
You said 10/1 for me... But im not in proto assaut suit my friend :)
I dont meet only you Traky78 . At some levels of shield my AR dont drop your shield bellow point to get you. And you have big/slow and solo operating target to hit :) so I dont complain.
But back to OP - heavy miss a lot at this point.
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Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.12.11 07:00:00 -
[34] - Quote
HMG are ok(well I would change some how BHMG - now none use them). Problems comes with advance dropsuits+, heavy need boost in that area. Personally I'd like to see adv. dropsuit with 3 med slot.
edit: and that damn knock when AR shooting your head, if none ales experience that why heavy have to? |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.11 07:53:00 -
[35] - Quote
Well I decided to follow SoTa and fit an assault rifle on to a heavy dropsuit. I was actually surprised at how effective it was, and I plan on using it as my main heavy now, and use the HMG when I need to clear out an objective.
I know this doesn't contribute much to the topic but I thought I'd give my feedback anyway :P |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.11 08:58:00 -
[36] - Quote
Bah HMG vs AR. HMG users run for their life when they see my green light off death. And so does every 1 else do. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
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Posted - 2012.12.11 09:06:00 -
[37] - Quote
I guess running with Heavy and AR makes you able to choose your battles. You can engage from further distance and use cover more effectively.
With HMG you have to come closer and you should usually win 1v1 but often loose 1v2 or 1v3. Slow turning speed makes you easy big target from the back. Additionally there is a bigger emmision profile and distinctive sound signature for HMG.
Duvolle vs Boundless HMG - Duvolle wins in 80% of situations.
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Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
6
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Posted - 2012.12.11 11:08:00 -
[38] - Quote
just give HMG a element of homing, at close range. That will sort this problem and many other out (like being shotgunned to death when you have over a thousand points of shield and armour combined) |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.12.11 11:15:00 -
[39] - Quote
I think heavies should get a light machine gun. It would have a slower rate of fire and about 30 damage per bullet compared to the HMG. The main thing is they lose a lot of range and accuracy with the hmg. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.11 11:56:00 -
[40] - Quote
About the LMG variant: i think it should have a mag capacity off 150-200 rounds and deal similar damage like an assault rifle but it should only be aible to get used from Heavys. |
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Hollow M Ling
Doomheim
30
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Posted - 2012.12.11 13:05:00 -
[41] - Quote
Mobius Wyvern wrote:Hollow M Ling wrote:Once those headshots hit a heavy the health just won't last long. Does anyone else think the Heavy should have less of a headshot bonus against it, in addition to the hitpoints? That would make sense seeing as the Heavy probably should have the hardest head in the game. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 13:49:00 -
[42] - Quote
I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands. |
Hank Rust
Subdreddit Test Alliance Please Ignore
3
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Posted - 2012.12.11 13:52:00 -
[43] - Quote
I personally found that the HMG performance dropped noticeably recently. I think the lack of mobility for heavies is punishment enough. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:04:00 -
[44] - Quote
HMG in a squad that works together can be devasting in supporting their team. One thing our HMG guys try to do is fill the gaps between reloads, shield recharges, and a deterrent to people getting too close.
We always run heavies with the group, never off on their own.. at least that's the intent, but doesn't always seem to work out that way in the end (watches xTechno Vikingx wander off on his own again). |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:11:00 -
[45] - Quote
Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands.
Every weapon except the AR. unless by "situational" for them you imply "all situations" |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:13:00 -
[46] - Quote
Mobius Wyvern wrote:Hollow M Ling wrote:Once those headshots hit a heavy the health just won't last long. Does anyone else think the Heavy should have less of a headshot bonus against it, in addition to the hitpoints?
They already get the extra EHP... once you get infantry resists in the game (that's assuming it's on the horizon), then you'll see all that extra EHP really be valuable... and also once they fix armor (right now armor is like warm butter). |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 16:41:00 -
[47] - Quote
fahrenheitM wrote:Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands. Every weapon except the AR. unless by "situational" for them you imply "all situations" *looks at the last four lines I wrote*..... Yup, already covered that. You might actually want to read before you post. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 16:53:00 -
[48] - Quote
Overlord Ulath wrote:fahrenheitM wrote:Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands. Every weapon except the AR. unless by "situational" for them you imply "all situations" *looks at the last four lines I wrote*..... Yup, already covered that. You might actually want to read before you post.
That was my passive TLDR module taking effect.... I read the first 4 lines and then hit reply |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 17:19:00 -
[49] - Quote
fahrenheitM wrote:Overlord Ulath wrote:fahrenheitM wrote:Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands. Every weapon except the AR. unless by "situational" for them you imply "all situations" *looks at the last four lines I wrote*..... Yup, already covered that. You might actually want to read before you post. That was my passive TLDR module taking effect.... I read the first 4 lines and then hit reply Nice |
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