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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:04:00 -
[1] - Quote
HMG in a squad that works together can be devasting in supporting their team. One thing our HMG guys try to do is fill the gaps between reloads, shield recharges, and a deterrent to people getting too close.
We always run heavies with the group, never off on their own.. at least that's the intent, but doesn't always seem to work out that way in the end (watches xTechno Vikingx wander off on his own again). |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.11 15:11:00 -
[2] - Quote
Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands.
Every weapon except the AR. unless by "situational" for them you imply "all situations" |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.11 15:13:00 -
[3] - Quote
Mobius Wyvern wrote:Hollow M Ling wrote:Once those headshots hit a heavy the health just won't last long. Does anyone else think the Heavy should have less of a headshot bonus against it, in addition to the hitpoints?
They already get the extra EHP... once you get infantry resists in the game (that's assuming it's on the horizon), then you'll see all that extra EHP really be valuable... and also once they fix armor (right now armor is like warm butter). |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.11 16:53:00 -
[4] - Quote
Overlord Ulath wrote:fahrenheitM wrote:Overlord Ulath wrote:I love how everyone is calling the HMG a situational weapon. EVERY weapon is situational, the challenge to using each weapon is getting into the situation that best suits your weapon. Laser rifles trump AR's at a range if you have good aim, especially if they heat up a bit before hitting, shotguns, SMG's and HMG's trump AR's at close range (couldn't tell you how many GEK's I've stomped with a toxin), Snipers top AR's at extreme range (any range really if you have a good sniper like Sleepy Zan or Texas Hitman using it), Pistols top AR's if your a good shot mid to close range, Mass drivers are exellent at mid to semi close range if you can aim them and have cover since they are an indirect fire weapon, AR's however are good at any range if you spot the enemy out of their weapon's proper range or if you are able to maneuver properly to get the drop on them or are a good dancer. It's ALL situational, the AR is just the one weapon that has the potential to be good at almost any range when put in the right hands. Every weapon except the AR. unless by "situational" for them you imply "all situations" *looks at the last four lines I wrote*..... Yup, already covered that. You might actually want to read before you post.
That was my passive TLDR module taking effect.... I read the first 4 lines and then hit reply |
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