Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.06 22:24:00 -
[1] - Quote
I've searched through the forums as best I can and I don't think there is anything like an actual list of weapons that the community feels are useless/overspecialize or pathetically underpowered.
But first, a few ground rules to try and keep this thread useful:
1. No OP talk. Make your own thread about it or just use any of the 27.334 billion already on the boards.
2. This isn't about weapons that aren't as good as other weapons or only useful for certain things. I'm talking about weapons that have no real benefit over other options of the same type and therefor no reason to ever use them.
3. Defend a weapon if you like it. I'm trying to find out what the community as a whole thinks.
Current List:
**Assault HMG: Damage is too low. You'll lose to any halfway decent AR every time with this thing. It does less DPS than an AR within the same range. The increase to HMG range has made it completely obsolete.
**Burst HMG: Interesting idea but ultimately useless. If even a tiny bit of the burst misses you're done and even if they all hit it isn't always a kill. If there's more than one enemy you're dead meat. Since the point of a heavy seems to be defend a position against multiple attackers this gun is completely useless.
**Burst Scrambler Pistol: Clip runs out to quick and capacity is too low. Would be good if you were shooting a sack of potatoes chained to a brick wall but there really is no reason to ever use the thing.
**Breach Assault Rifle: Has no advantages over other AR's. No real reason to ever use it.
**Assault Swarm Launcher: No real need to lock 2 targets at same time.
**Breach Scrambler Pistol: ROF is too low to make it useful. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.07 00:11:00 -
[2] - Quote
All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.07 00:57:00 -
[3] - Quote
WHz DS9899 wrote:All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much....
I've said it before: SMGs are killer room sweepers in low health games, but are entirely unsuited to high health games where you need to put a dozen rounds on the same target. Low mass, short barrels, and a high RoF all combine for poor accuracy and control.
The Scrambler pistol beats it in all categories. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 01:06:00 -
[4] - Quote
Skihids wrote:WHz DS9899 wrote:All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... I've said it before: SMGs are killer room sweepers in low health games, but are entirely unsuited to high health games where you need to put a dozen rounds on the same target. Low mass, short barrels, and a high RoF all combine for poor accuracy and control. The Scrambler pistol beats it in all categories. Maybe the SMG is for people that aren't good with pistols? There's a huge difference in skill sets between automatic and semi-automatic weapons. The pistol can be used as a primary weapon in skilled hands so maybe the SMG really is just a backup weapon. When you're down to your sidearm there's a good chance you're not going to make it out anyway. Any particular version of the SMG that is particularly useless? I'm thinking along the lines of guns that need to be removed from the game and replaced with something new. |
epicsting
Doomheim
60
|
Posted - 2012.12.07 01:17:00 -
[5] - Quote
Ok so u said you can defend a weapon I come back and deffen the ones I see, so the first will be hmg it not till I use it for more than an hour that it started to shine for meit high rate of fire and ridiculous clips made close range fun at medium rane the weapon alright, but from lav to dropsuit this weapo tear into them keeping shield and health low. In a squad of 2 hmg only sniper are your threat. And that why we should keep them though burst can suck. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.07 03:18:00 -
[6] - Quote
SMG needs a buff tbh. I agree with the above poster saying about high health games + low damage SMG's = bad gun. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 03:32:00 -
[7] - Quote
epicsting wrote:Ok so u said you can defend a weapon I come back and deffen the ones I see, so the first will be hmg it not till I use it for more than an hour that it started to shine for meit high rate of fire and ridiculous clips made close range fun at medium rane the weapon alright, but from lav to dropsuit this weapo tear into them keeping shield and health low. In a squad of 2 hmg only sniper are your threat. And that why we should keep them though burst can suck.
Either you're talking about the assault HMG up there or you thought I was talking about all HMG's. I'm really thinking about specific guns here. The Heavy Machine Gun is an awesome weapon. But the Assault and Burst versions are pointless and honestly I think they need to go and be replaced by something new.
J'Jor Da'Wg wrote:SMG needs a buff tbh. I agree with the above poster saying about high health games + low damage SMG's = bad gun. Don't mess with SMG's so I don't know. Are there certain types of SMG's that seem pointless though? Assault, Breech, whatever that are just junk? Or is there a use for each of them based on preference or fitting requirements or something and the whole class of weapons needs to be reworked? |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.12.07 03:35:00 -
[8] - Quote
Nova knifes because I get comparable results swinging my gun to using the advanced obes |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 03:41:00 -
[9] - Quote
proto forge guns. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.07 03:46:00 -
[10] - Quote
Altina McAlterson wrote:I've searched through the forums as best I can and I don't think there is anything like an actual list of weapons that the community feels are useless/overspecialize or pathetically underpowered. If it's just a few then whatever but if everyone feels that a large number of weapons are just crap then that's going to look really bad.
But first, a few ground rules to try and keep this thread useful:
1. No OP talk. Make your own thread about it or just use any of the 27.334 billion already on the boards.
2. This isn't about weapons that aren't as good as other weapons or only useful for certain things. I'm talking about weapons that are actually useless.
3. Try and give some reasons to give CCP something to work with.
4. Try to keep it focused on the problems and not debate possible solutions endlessly. Defend a weapon if you like it, though. This thread is about letting CCP know what the problems are.
So here are a few of mine:
Assault HMG: Damage is too low. You'll lose to any halfway decent AR every time with this thing. It does less DPS than an AR within the same range. The increase to HMG range has made it completely obsolete.
Burst HMG: Interesting idea but ultimately useless. If even a tiny bit of the burst misses you're done and even if they all hit it isn't always a kill. If there's more than one enemy you're dead meat. Since the point of a heavy suit seems to be defend a position against multiple attackers this gun is completely useless.
Burst Scrambler Pistol: Clip runs out to quick and capacity is too low. Would be good if you were shooting a sack of potatoes chained to a brick wall but there really is no reason to ever use the thing.
As is....
Breach AR: No benefit to carrying it as current. Tact has more range, same kick ect.
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
|
|
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.07 03:48:00 -
[11] - Quote
DarkShadowFox wrote:proto forge guns.
Are amazing. A bit spendy. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 04:00:00 -
[12] - Quote
Riot Ruckus wrote:
As is....
Breach AR: No benefit to carrying it as current. Tact has more range, same kick ect.
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
I've heard a lot of people mention the breach AR, so I'll probably add it to the original post.
As far as the codewish/broadside someone mentioned on some thread that a Dev told them on IRC that those two weapons are mistakes and will be fixed at some point prior to release. Take that for what it's worth. Although since they are the only 2 weapons like that and there is no reason I can think of for them to be the way they are I'm inclined to believe they are a mistake.
I used the breach forge a lot more early on to combat dropships before I got good with assault forges. It doesn't really seem to be useful anymore although I've been experimenting with it a bit lately. Find a spot out of line of sight of a tough tank behind it along the escape route you think they'll take. My squad (or team if they're actually intelligent enough to do things other than die) chips at it with flux grenades, swarms or forge hits and when it backs up to recharge I hit it as soon as I've got a shot. Huge chunk of damage and then I'm back behind cover while someone finishes it off. Still working on it but it does seem to be pretty useful against tough, fast tanks when you know you'll only get one shot. Definitely not something I'd use for solo work, though. I'm on the fence with it, but if enough people think it needs to go I'll add it. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 04:06:00 -
[13] - Quote
Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades. [/quote]
I will agree with this, hence why everyone uses them.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.07 04:17:00 -
[14] - Quote
Riot Ruckus wrote:
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
The breach forge isnt for tanks. It's for dropships. Any other forge it takes a few too many shots to take down a dropship and they can often escape. The breach has enough damage to often down one in one shot.
The burst scrambler is useless right now, but if they tweaked it to use one unit of ammo per burst of three so it would get a better boost from the scrambler skills and tightened the accuracy just a bit it might find a way onto some fits, but right now its a worthless gun.
I also think the other scrambler that needs to be taken out is the assault variant, as all the assault it is just a better scrambler. Why not have an actually different type of pistol - like lower base damage with better headshot multiplier and range? |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 04:56:00 -
[15] - Quote
Talos Alomar wrote:Riot Ruckus wrote:
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
The breach forge isnt for tanks. It's for dropships. Any other forge it takes a few too many shots to take down a dropship and they can often escape. The breach has enough damage to often down one in one shot. The burst scrambler is useless right now, but if they tweaked it to use one unit of ammo per burst of three so it would get a better boost from the scrambler skills and tightened the accuracy just a bit it might find a way onto some fits, but right now its a worthless gun. I also think the other scrambler that needs to be taken out is the assault variant, as all the assault it is just a better scrambler. Why not have an actually different type of pistol - like lower base damage with better headshot multiplier and range?
can we get a normal non guady pistol that dosent look like a submarine on a handle, seriously... lets get a normal square futuristic pistol so we can have some normal aiming iron sighs... |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 05:00:00 -
[16] - Quote
proto forge guns...
only railguns on HAV's should be doing that much damage with a much slower charge time...
the lowered damage wouldnt mean that the DPS wouldnt be raised.
aka if we drop it down 500 points the fire rate would go up so much so 1000 damage shots would be like 2 or three in a couple trigger pulls all well being super inaccurate and hard to aim. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 05:01:00 -
[17] - Quote
Talos Alomar wrote:Riot Ruckus wrote:
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
The breach forge isnt for tanks. It's for dropships. Any other forge it takes a few too many shots to take down a dropship and they can often escape. The breach has enough damage to often down one in one shot. The burst scrambler is useless right now, but if they tweaked it to use one unit of ammo per burst of three so it would get a better boost from the scrambler skills and tightened the accuracy just a bit it might find a way onto some fits, but right now its a worthless gun. I also think the other scrambler that needs to be taken out is the assault variant, as all the assault it is just a better scrambler. Why not have an actually different type of pistol - like lower base damage with better headshot multiplier and range?
I love my assault pistol. I guess it just comes down to a fitting issue. You want the better sidearm or the better something else? Also, the assault type makes a much better primary than the regular pistol. Maybe that's what they were going for?
Even if the breach is for dropships the charge time is way too slow and the ds is going to get away. It hits hard for sure but you're only going to get get one shot before any good pilot is gone. The DPS on the breach is substantially lower than the assault forge so to me it seems it's only use is to get one good hard hit in while other people are also attacking. It's probably easier to do this to a tank than a dropship. Even though you can "move" while charging the breach by hopping but it's slow as anything and is a bug that'll probably be patched out at some point. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.07 07:13:00 -
[18] - Quote
Altina McAlterson wrote: It hits hard for sure but you're only going to get get one shot before any good pilot is gone. .
one shot has been all I've ever needed for all but the most well fitted dropships, and even with those ones that don't die on the first shot it's enough to scare them into running. that's all i really need.
I love my assault scrambler as well. i never use the standard scrambler, nor do i ever have a reason to. the fitting requirements are too close to have the standard scrambler vs a "better without any tradeoffs" scrambler.
Compare the breach scrambler with those variants. It has crazy damage per shot with the trade off of a much lower firing rate. This makes a player decide between having a chance to kill a player with a single head shot and having a better chance at surviving if you miss that first shot. There is no decision to be made like that for the standard vs assault choice. i want to have more options for different ways to play than the "normal vs better scrambler" difference between the assault and standard. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 07:24:00 -
[19] - Quote
There's also the skill issue with the assault pistol. It does take one more level than the standard pistol. And I seem to run in to the fitting issue frequently. Depends on how you fit but I'm constantly choosing between grenades and standard pistol or assault pistol. The difference does widen when you move to advanced and proto pistols as well, I think. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.07 07:45:00 -
[20] - Quote
DarkShadowFox wrote:Talos Alomar wrote:Riot Ruckus wrote:
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
The breach forge isnt for tanks. It's for dropships. Any other forge it takes a few too many shots to take down a dropship and they can often escape. The breach has enough damage to often down one in one shot. The burst scrambler is useless right now, but if they tweaked it to use one unit of ammo per burst of three so it would get a better boost from the scrambler skills and tightened the accuracy just a bit it might find a way onto some fits, but right now its a worthless gun. I also think the other scrambler that needs to be taken out is the assault variant, as all the assault it is just a better scrambler. Why not have an actually different type of pistol - like lower base damage with better headshot multiplier and range? can we get a normal non guady pistol that dosent look like a submarine on a handle, seriously... lets get a normal square futuristic pistol so we can have some normal aiming iron sighs...
Let me introduce you to the flaylock pistol: http://www.dust514.com/media/wallpapers/testers-tournament-unlock-3-5/ |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.07 07:52:00 -
[21] - Quote
DarkShadowFox wrote: Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
That gun is 90 aurum....the only thing more costly are proto suits. I can get 3 blindfires for the price of 1 codewish. Paying to win?? Maybe CCP should just do away with all aur items then? If they didn't buy codewishes, they'd buy duvolle tacticals....then everyone would ask to remove duvolle tacticals as well, I guess. The issue with the codewishes (to be fair) is that the cpu/pg is half that of its ISK counterpart. But I've seen many items on the market that is in the same adv or proto class but require less cpu/pg.
This thread really isn't helpful....as there will be someone for every gun who will want it removed. I, myself find the breach forge gun really useful since I don't have any plans on skilling Forge Gun Operation pass level 2 any time soon. Tanks think they have enough health to get away until the breach hits its ass. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.07 08:48:00 -
[22] - Quote
Ydubbs81 RND wrote:DarkShadowFox wrote: Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
That gun is 90 aurum....the only thing more costly are proto suits. I can get 3 blindfires for the price of 1 codewish. Paying to win?? Maybe CCP should just do away with all aur items then? If they didn't buy codewishes, they'd buy duvolle tacticals....then everyone would ask to remove duvolle tacticals as well, I guess. The issue with the codewishes (to be fair) is that the cpu/pg is half that of its ISK counterpart. But I've seen many items on the market that is in the same adv or proto class but require less cpu/pg. This thread really isn't helpful....as there will be someone for every gun who will want it removed. I, myself find the breach forge gun really useful since I don't have any plans on skilling Forge Gun Operation pass level 2 any time soon. Tanks think they have enough health to get away until the breach hits its ass.
Do you have any idea what your talking about? The Codewish and Broadside are pay to win, because they have the stat of a proto weapon with the fitting requirements of an advanced weapon. They aren't meant to be like that. Please name another item on the market like that that isn't the Tether shield regulator, as that is another thing that is messed up. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 11:14:00 -
[23] - Quote
DarkShadowFox wrote: Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
They are also the definition of "broken", a "mistake", and "irrelevant".
Ydubbs81 RND wrote: That gun is 90 aurum....the only thing more costly are proto suits. I can get 3 blindfires for the price of 1 codewish. Because the codewish is better it costs more. I can get a Lexus for the price of 3 Honda Civics. Paying to win?? Maybe CCP should just do away with all aur items then? No, then they won't make any money from this free to play game. If they didn't buy codewishes, they'd buy duvolle tacticals....then everyone would ask to remove duvolle tacticals as well, I guess. Duvolle Tacs are ISK items aren't broken. So no, no one would ask for that. The issue with the codewishes (to be fair) is that the cpu/pg is half that of its ISK counterpart. If images were allowed a dead horse would go right ---><--- there. But I've seen many items on the market that is in the same adv or proto class but require less cpu/pg. No you haven't.
This thread really isn't helpful Yes it is....as there will be someone for every gun who will want it removed. That's called "discussing" things. I, myself find the breach forge gun really useful (Possibly. Wouldn't go so far as "really useful" but I think there's definitely some good things about it. Made a post about it and everything.) since I don't have any plans on skilling Forge Gun Operation pass level 2 any time soon. Tanks think they have enough health to get away until the breach hits its ass.
|
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.07 11:37:00 -
[24] - Quote
Riot Ruckus wrote: Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
[FIXED]
|
Sentient Archon
Red Star.
690
|
Posted - 2012.12.07 15:39:00 -
[25] - Quote
WHz DS9899 wrote:All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much....
Dont touch the SMGs. I am loving them the way they are. If ya dont know how to use them;- ask!
PS: A buff to the recoil and range would be good though. Damage would be a big plus |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 17:25:00 -
[26] - Quote
proto forge guns... |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.07 17:45:00 -
[27] - Quote
It's interesting that everyone is bashing the burst pistol, I've been having a ridiculous amount of fun fitting a CAR-9 on Type II Logi suit with a complex damage mod and kinetic catalyzer.
It's true I'm no beast with it but have been averaging a nearly a 2.0 k/d which is good at least for me my profile says Im at about .70 and climbing(going logi this build put me in the hole for awhile, lol)
I can't afford to miss, but man does it melt face when I sink 3 burst into your helmet. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.07 20:50:00 -
[28] - Quote
OH OH OH can we cut ReGnUm? |
Kaizer Ishimoura
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.12.07 21:36:00 -
[29] - Quote
proto forge guns..
8D Im gonna keep saying it till it happens. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 22:08:00 -
[30] - Quote
Kaizer Ishimoura wrote:proto forge guns..
8D Im gonna keep saying it till it happens.
You think they need a buff? Yea, I'll go along with that. |
|
Kaizer Ishimoura
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.12.07 22:28:00 -
[31] - Quote
Altina McAlterson wrote:Kaizer Ishimoura wrote:proto forge guns..
8D Im gonna keep saying it till it happens. You think they need a buff? Yea, I'll go along with that.
nope they need range decrease so you cant snipe of LOS. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.08 02:58:00 -
[32] - Quote
Breach scrambler pistol- The damage doesn't make up for the terrible RoF
Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing?
*Whatever that small railgun with increased tracking speed is*- small railguns already have very high tracking speed; why would someone want more? |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.08 03:17:00 -
[33] - Quote
Altina McAlterson wrote:Skihids wrote:WHz DS9899 wrote:All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... I've said it before: SMGs are killer room sweepers in low health games, but are entirely unsuited to high health games where you need to put a dozen rounds on the same target. Low mass, short barrels, and a high RoF all combine for poor accuracy and control. The Scrambler pistol beats it in all categories. Maybe the SMG is for people that aren't good with pistols? There's a huge difference in skill sets between automatic and semi-automatic weapons. The pistol can be used as a primary weapon in skilled hands so maybe the SMG really is just a backup weapon. When you're down to your sidearm there's a good chance you're not going to make it out anyway. Any particular version of the SMG that is particularly useless? I'm thinking along the lines of guns that need to be removed from the game and replaced with something new.
I had speced into it thinking it was a CQ monster, as I'm on the front lines as a Logi, or jumping out of my tank. When I found out that it had no range, it had so much recoil, the sights sucked, the flash is so much, etc. and then I looked at the perfect AR, you would think it's very saddning. I want SMG's to get reworked. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.08 05:14:00 -
[34] - Quote
SMGs are, when you're skilled into them, CQC beasts. They're beaten out by Shotguns in point-blank (as they should be), but if you're a little outside Shotgun range, you can generally melt the other guy's face off, and if you're up against an AR user and can get yourself to point-blank, you can usually tear them to pieces faster than they do the same to you.
They AREN'T an uber-weapon that can't be beaten in its preferred range, but in good hands, they're VERY powerful. Also, they're great for rushing into a crowd and hitting EVERYTHING hard enough to get a few assists when your teammates follow you up. Especially entertaining when one of your friends brought an Injector to the party. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.08 16:49:00 -
[35] - Quote
Scheneighnay McBob wrote:Breach scrambler pistol- The damage doesn't make up for the terrible RoF
Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing?
*Whatever that small railgun with increased tracking speed is*- small railguns already have very high tracking speed; why would someone want more?
Personally I think the breach pistol makes a great sidearm when using an AR. If your AR clip is empty usually one shot from the breach pistol can finish them off and switching weapons is faster than reloading. I might be in the minority on that one, though.
Hadn't thought about the assault swarm launcher since I don't use swarms. Do the rest of you guys agree? I can see how locking 2 targets at the same time when you're not going to kill either of them would be kind of pointless. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.08 16:50:00 -
[36] - Quote
Garrett Blacknova wrote:Interesting things about smgs.
Is the breach smg any better than the standard? A lower ROF could mean better handling. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.12.08 17:14:00 -
[37] - Quote
Thought this thread was for weapons that have no purpose, not weapons you don't like. We have plenty of OP/pay-to-win threads.
I agree that SMG's are strong in low health situations. I can't imagine running with one as your primary but that seems fine for a weapon classified as a sidearm. If I'm using a swarm launcher I equip anti-personnel grenades and the SMG. If I get backed into a corner by infantry I throw the grenades and run while unloading with the SMG. Despite my mediocre gun game I survive these situations a lot of the time. 50% health is a bad time to close with and SMG. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.12.08 17:19:00 -
[38] - Quote
Altina McAlterson wrote:Scheneighnay McBob wrote:Breach scrambler pistol- The damage doesn't make up for the terrible RoF
Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing?
*Whatever that small railgun with increased tracking speed is*- small railguns already have very high tracking speed; why would someone want more? Personally I think the breach pistol makes a great sidearm when using an AR. If your AR clip is empty usually one shot from the breach pistol can finish them off and switching weapons is faster than reloading. I might be in the minority on that one, though. Hadn't thought about the assault swarm launcher since I don't use swarms. Do the rest of you guys agree? I can see how locking 2 targets at the same time when you're not going to kill either of them would be kind of pointless.
Agree. Multiple locks on Swarm is useless. I run AV whenever the enemy gives me a target and VERY rarely see an opportunity where two targets in the same vicinity / line-of-sight sit still long enough for a lock. Also, as stated unless they are LAV's they aren't gonna die with one-shot anyway. Stepping out of cover in front of two enemy vehicles also seems like a good way to get whacked.
|
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.09 03:22:00 -
[39] - Quote
Added Assault Swarm Launcher and Breach Scrambler pistol. Anybody want to defend them? |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.12.10 23:42:00 -
[40] - Quote
The only acceptable reason to track two enemies would be if the swarmer fired a successive volley to the other object, and then one should be able to use that skill to fire two volleys at the same target. So, no defense, kill them. |
|
Dissonant Zan
157
|
Posted - 2012.12.10 23:47:00 -
[41] - Quote
DarkShadowFox wrote:OH OH OH can we cut ReGnUm? No silly, they've already tried that and it didn't work.
Guy just keeps coming back |
xMarauder
Doomheim
139
|
Posted - 2012.12.11 03:36:00 -
[42] - Quote
Altina McAlterson wrote:Added Assault Swarm Launcher and Breach Scrambler pistol. Anybody want to defend them? I tried breach scrambler pistol for a couple games today and its fairly decent imo. If you have a good aim, you can do some good damage (love headshots)
I will have to use it more but so far it's rof has only cost me one death. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.11 07:39:00 -
[43] - Quote
Altina McAlterson wrote:Added Assault Swarm Launcher and Breach Scrambler pistol. Anybody want to defend them?
the breach pistol is a great weapon if you can land a headshot. with the crazy criticals of the scrambler a single headshot can down all but the toughest opponents with the extra damage the breach has. it is a weapon that deserves a slot. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.12.11 10:01:00 -
[44] - Quote
I haven't used the breach scrambler, but I did use the standard scrambler in an earlier build, and it worked pretty well. The thing is, the best way to use it was not usually to spam shots as fast as you could to get some hits, you lined up your shots carefully. The breach pistol's low ROF is probably not all that big of a deal for the damage it does. The only time I ever rapid fired the scrambler was at point blank, and the breach's weakness in that area is good. It is a pistol more focused on long range. Furthermore, the lower ammo count and high damage per round makes the +1 ammo per level of scrambler operation more effective, making the weapon better for higher skilled players. |
|
|
|
Pages: 1 2 :: [one page] |