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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.12.06 22:24:00 -
[1] - Quote
I've searched through the forums as best I can and I don't think there is anything like an actual list of weapons that the community feels are useless/overspecialize or pathetically underpowered.
But first, a few ground rules to try and keep this thread useful:
1. No OP talk. Make your own thread about it or just use any of the 27.334 billion already on the boards.
2. This isn't about weapons that aren't as good as other weapons or only useful for certain things. I'm talking about weapons that have no real benefit over other options of the same type and therefor no reason to ever use them.
3. Defend a weapon if you like it. I'm trying to find out what the community as a whole thinks.
Current List:
**Assault HMG: Damage is too low. You'll lose to any halfway decent AR every time with this thing. It does less DPS than an AR within the same range. The increase to HMG range has made it completely obsolete.
**Burst HMG: Interesting idea but ultimately useless. If even a tiny bit of the burst misses you're done and even if they all hit it isn't always a kill. If there's more than one enemy you're dead meat. Since the point of a heavy seems to be defend a position against multiple attackers this gun is completely useless.
**Burst Scrambler Pistol: Clip runs out to quick and capacity is too low. Would be good if you were shooting a sack of potatoes chained to a brick wall but there really is no reason to ever use the thing.
**Breach Assault Rifle: Has no advantages over other AR's. No real reason to ever use it.
**Assault Swarm Launcher: No real need to lock 2 targets at same time.
**Breach Scrambler Pistol: ROF is too low to make it useful. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 01:06:00 -
[2] - Quote
Skihids wrote:WHz DS9899 wrote:All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... I've said it before: SMGs are killer room sweepers in low health games, but are entirely unsuited to high health games where you need to put a dozen rounds on the same target. Low mass, short barrels, and a high RoF all combine for poor accuracy and control. The Scrambler pistol beats it in all categories. Maybe the SMG is for people that aren't good with pistols? There's a huge difference in skill sets between automatic and semi-automatic weapons. The pistol can be used as a primary weapon in skilled hands so maybe the SMG really is just a backup weapon. When you're down to your sidearm there's a good chance you're not going to make it out anyway. Any particular version of the SMG that is particularly useless? I'm thinking along the lines of guns that need to be removed from the game and replaced with something new. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 03:32:00 -
[3] - Quote
epicsting wrote:Ok so u said you can defend a weapon I come back and deffen the ones I see, so the first will be hmg it not till I use it for more than an hour that it started to shine for meit high rate of fire and ridiculous clips made close range fun at medium rane the weapon alright, but from lav to dropsuit this weapo tear into them keeping shield and health low. In a squad of 2 hmg only sniper are your threat. And that why we should keep them though burst can suck.
Either you're talking about the assault HMG up there or you thought I was talking about all HMG's. I'm really thinking about specific guns here. The Heavy Machine Gun is an awesome weapon. But the Assault and Burst versions are pointless and honestly I think they need to go and be replaced by something new.
J'Jor Da'Wg wrote:SMG needs a buff tbh. I agree with the above poster saying about high health games + low damage SMG's = bad gun. Don't mess with SMG's so I don't know. Are there certain types of SMG's that seem pointless though? Assault, Breech, whatever that are just junk? Or is there a use for each of them based on preference or fitting requirements or something and the whole class of weapons needs to be reworked? |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 04:00:00 -
[4] - Quote
Riot Ruckus wrote:
As is....
Breach AR: No benefit to carrying it as current. Tact has more range, same kick ect.
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
I've heard a lot of people mention the breach AR, so I'll probably add it to the original post.
As far as the codewish/broadside someone mentioned on some thread that a Dev told them on IRC that those two weapons are mistakes and will be fixed at some point prior to release. Take that for what it's worth. Although since they are the only 2 weapons like that and there is no reason I can think of for them to be the way they are I'm inclined to believe they are a mistake.
I used the breach forge a lot more early on to combat dropships before I got good with assault forges. It doesn't really seem to be useful anymore although I've been experimenting with it a bit lately. Find a spot out of line of sight of a tough tank behind it along the escape route you think they'll take. My squad (or team if they're actually intelligent enough to do things other than die) chips at it with flux grenades, swarms or forge hits and when it backs up to recharge I hit it as soon as I've got a shot. Huge chunk of damage and then I'm back behind cover while someone finishes it off. Still working on it but it does seem to be pretty useful against tough, fast tanks when you know you'll only get one shot. Definitely not something I'd use for solo work, though. I'm on the fence with it, but if enough people think it needs to go I'll add it. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 05:01:00 -
[5] - Quote
Talos Alomar wrote:Riot Ruckus wrote:
Breach Forge: The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is too crippling for forge gun play to be effective.
The breach forge isnt for tanks. It's for dropships. Any other forge it takes a few too many shots to take down a dropship and they can often escape. The breach has enough damage to often down one in one shot. The burst scrambler is useless right now, but if they tweaked it to use one unit of ammo per burst of three so it would get a better boost from the scrambler skills and tightened the accuracy just a bit it might find a way onto some fits, but right now its a worthless gun. I also think the other scrambler that needs to be taken out is the assault variant, as all the assault it is just a better scrambler. Why not have an actually different type of pistol - like lower base damage with better headshot multiplier and range?
I love my assault pistol. I guess it just comes down to a fitting issue. You want the better sidearm or the better something else? Also, the assault type makes a much better primary than the regular pistol. Maybe that's what they were going for?
Even if the breach is for dropships the charge time is way too slow and the ds is going to get away. It hits hard for sure but you're only going to get get one shot before any good pilot is gone. The DPS on the breach is substantially lower than the assault forge so to me it seems it's only use is to get one good hard hit in while other people are also attacking. It's probably easier to do this to a tank than a dropship. Even though you can "move" while charging the breach by hopping but it's slow as anything and is a bug that'll probably be patched out at some point. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 07:24:00 -
[6] - Quote
There's also the skill issue with the assault pistol. It does take one more level than the standard pistol. And I seem to run in to the fitting issue frequently. Depends on how you fit but I'm constantly choosing between grenades and standard pistol or assault pistol. The difference does widen when you move to advanced and proto pistols as well, I think. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 11:14:00 -
[7] - Quote
DarkShadowFox wrote: Codewish/broadside HMG: They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades.
They are also the definition of "broken", a "mistake", and "irrelevant".
Ydubbs81 RND wrote: That gun is 90 aurum....the only thing more costly are proto suits. I can get 3 blindfires for the price of 1 codewish. Because the codewish is better it costs more. I can get a Lexus for the price of 3 Honda Civics. Paying to win?? Maybe CCP should just do away with all aur items then? No, then they won't make any money from this free to play game. If they didn't buy codewishes, they'd buy duvolle tacticals....then everyone would ask to remove duvolle tacticals as well, I guess. Duvolle Tacs are ISK items aren't broken. So no, no one would ask for that. The issue with the codewishes (to be fair) is that the cpu/pg is half that of its ISK counterpart. If images were allowed a dead horse would go right ---><--- there. But I've seen many items on the market that is in the same adv or proto class but require less cpu/pg. No you haven't.
This thread really isn't helpful Yes it is....as there will be someone for every gun who will want it removed. That's called "discussing" things. I, myself find the breach forge gun really useful (Possibly. Wouldn't go so far as "really useful" but I think there's definitely some good things about it. Made a post about it and everything.) since I don't have any plans on skilling Forge Gun Operation pass level 2 any time soon. Tanks think they have enough health to get away until the breach hits its ass.
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Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.07 22:08:00 -
[8] - Quote
Kaizer Ishimoura wrote:proto forge guns..
8D Im gonna keep saying it till it happens.
You think they need a buff? Yea, I'll go along with that. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.08 16:49:00 -
[9] - Quote
Scheneighnay McBob wrote:Breach scrambler pistol- The damage doesn't make up for the terrible RoF
Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing?
*Whatever that small railgun with increased tracking speed is*- small railguns already have very high tracking speed; why would someone want more?
Personally I think the breach pistol makes a great sidearm when using an AR. If your AR clip is empty usually one shot from the breach pistol can finish them off and switching weapons is faster than reloading. I might be in the minority on that one, though.
Hadn't thought about the assault swarm launcher since I don't use swarms. Do the rest of you guys agree? I can see how locking 2 targets at the same time when you're not going to kill either of them would be kind of pointless. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.09 03:22:00 -
[10] - Quote
Added Assault Swarm Launcher and Breach Scrambler pistol. Anybody want to defend them? |
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