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xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.01 11:21:00 -
[1] - Quote
I am trying to understand how the economy stays balanced in Eve from mining to warfare, so I can try and understand how it will work in Dust.
What interested me about dust was that is built off the back of Eve, which is player driven in terms of game development but alliances that can determine the economy/ market/ and game.
I have never played Eve so I am only going on how it works on what I have read on these forums and on other internet posts.
My primitive understanding is that Eve is basically economic warfare. There is mining that creates value, alliances that protect that value; and the assets that create that value. And when wars between alliances occur, itGÇÖs the extended (weak) logistic/ supply lines and sov areas that are attacked first etc. to cause economic pain.
Battles in Eve can be on large scale involving 200? Ships etc.
This allows not just numbers to come into affect but cheap fits zerg/ blob onto high-end ships which can take them out etc. This enables a balancing affect to stop the rich just taking everything. It also opens up larger strategies and tactics that can be initiated. Though I realise those that have the isk are more likely to do damage GÇô as they can continue to reinforce.
But there is no balanced economic model in Dust. Is there?
If there is no mining where does new revenue come from.
Paying via arum in this closed eco system would be a bit like printing your own money without the risk of inflation. And can become a P2W option to reinforce the line (FYI I am not against cash being used in this game). And why would you P2W to save a battle GÇô just trying to show that option.
If battles occur in pub, factional, or corp matches and one side is losing they drop to militia suits say to conserve isk. They continue to be beaten by using GÇÿinferior gearGÇÖ (but ok they save ISK). This creates a continual transfer of ISK to one side of those groups (I know its not that straight-forward).
And because battles are not going to be high in numbers (24 max? going on previous comments on this forum) and large GÇÿswarmGÇÖ numbers are not going to be an option. The balancing factor from eveGǪbuilding alliances, mining, resources etc. doesnGÇÖt seem to come into play.
Sorry, I havenGÇÖt explained myself very well.
TLDR: the economy in EVE has a number of mechanisms to make it work. DustGÇÖs seems highly constricted/ vertical market where it can become a continual beatdown to those lower down the rung as better gear (+Sp) is a dominant factor as part of an RPG game and in battle (yes I know its not about fair).
Or I am I completely misunderstanding how the Dust economy would work and how Dust is intended to play/ fit in the Eve universe? |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.12.01 11:36:00 -
[2] - Quote
hopefully, the production of everything above standard... preferably militia, will be the responsibility of players to supply, Dust or EVE it doesn't matter. so long as the market has a method of normalizing itself. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.12.01 11:52:00 -
[3] - Quote
xAckie if your interested in this I would be happy to have a quiet chat with you about it. Lot of respect for your corp and if I can help out by answering a few questions quietly I would be happy to help.
Just mail me when you see me online.
As for the rest of you I really wouldnt worry about the markets and things thats just boring stuff for nerds. |
Wafflelauncher
Onslaught Inc
29
|
Posted - 2012.12.01 14:52:00 -
[4] - Quote
right now everything is NPC produced and isk is provided through NPC means, so the economy is nowhere near as complex as eve. i expect this will change at launch with players in either eve or dust producing and selling the equipment we need, by mining, looting, salvaging, etc. with the same ramifications for the economy in dust as it does in eve. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.12.01 14:57:00 -
[5] - Quote
Long and short is "Nothing yet"
In future builds, and when we intergrate with EVE, the majority of gear will be produced by players. There is always an NPC market in Empire space but this does not exist in Nullsec (Where the big fights you talk of happen).
I understand that sooner or later we'll have a way to do industry in DUST too, but movement of arms though Nullsec\Alliance space will still be done off the backs of Capsuleers.
DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EVE modules\ships from your merc quaters just like an EVE player will be able to trade merc's guns to maximize profits. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.01 15:06:00 -
[6] - Quote
I'm curious where aurum based items will fit in. I want to see Dust succeed and will be trying to spend a regular amount every month to support the game. But, I'm a firm believer in the player driven economy and will be producing infantry gear with my pilots as soon as possible.
I can see blueprints and any other NPC items being sold for aurum. Perhaps the aurum based gear will be limited run BPCs. When all blueprints require materials the it should fit into the economy just fine.
Aurum is somewhat a dirty word to Eve players but I could see the option to purchase aurum priced BPCs through Eve. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.01 15:10:00 -
[7] - Quote
Vallud Eadesso wrote:Long and short is "Nothing yet"
DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EVE modules\ships from your merc quaters just like an EVE player will be able to trade merc's guns to maximize profits.
that would mean that you would have to be Eve backed to play this game. Which I am not saying is a bad thing, i just dont see how the 24v24 or lower player battles stop people stomping down on those below (my example of people turning to militia fits) as no alliances will work in battle.
Are you expecting at launch that we will have influence over Eve's market? I thought CCP didnt want Dust to have such an impact yet on Eve as a protective measure for their main IP.
@Sha: will do. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.12.01 15:15:00 -
[8] - Quote
xAckie wrote:Vallud Eadesso wrote:Long and short is "Nothing yet"
DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EVE modules\ships from your merc quaters just like an EVE player will be able to trade merc's guns to maximize profits. that would mean that you would have to be Eve backed to play this game. Which I am not saying is a bad thing, i just dont see how the 24v24 or lower player battles stop people stomping down on those below (my example of people turning to militia fits) as no alliances will work in battle. Are you expecting at launch that we will have influence over Eve's market? I thought CCP didnt want Dust to have such an impact yet on Eve as a protective measure for their main IP. @Sha: will do.
Perhaps not right off the bat but the markets will slowly merge over time until they're indistinguishable. This is only to protect EVEs hyper sensitive market, not DUSTs, I should point out.
And yes, the Nullsec space belongs to alliances, as do the planets. If you want to fight on the planets in their regions, you're going to need their backing from other sizeable alliances to fund and equip you (Remember, there is no market out there).
The game we play now is how empire space will work, I believe. Just a normal online FPS. There is faction warfare, where I imagine everyone will play "normally" this is where you fight for one of the 4 major empires over each others space and earn rewards for both you and EVE pilots. EVE Pilots also help fight over space. NullSec is alliance warfare and will be funded 100% by the alliance, for the alliances. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.01 15:26:00 -
[9] - Quote
Vallud Eadesso wrote:xAckie wrote:Vallud Eadesso wrote:Long and short is "Nothing yet"
DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EVE modules\ships from your merc quaters just like an EVE player will be able to trade merc's guns to maximize profits. that would mean that you would have to be Eve backed to play this game. Which I am not saying is a bad thing, i just dont see how the 24v24 or lower player battles stop people stomping down on those below (my example of people turning to militia fits) as no alliances will work in battle. Are you expecting at launch that we will have influence over Eve's market? I thought CCP didnt want Dust to have such an impact yet on Eve as a protective measure for their main IP. @Sha: will do. Perhaps not right off the bat but the markets will slowly merge over time until they're indistinguishable. This is only to protect EVEs hyper sensitive market, not DUSTs, I should point out. And yes, the Nullsec space belongs to alliances, as do the planets. If you want to fight on the planets in their regions, you're going to need their backing from other sizeable alliances to fund and equip you (Remember, there is no market out there). The game we play now is how empire space will work, I believe. Just a normal online FPS. There is faction warfare, where I imagine everyone will play "normally" this is where you fight for one of the 4 major empires over each others space and earn rewards for both you and EVE pilots. EVE Pilots also help fight over space. NullSec is alliance warfare and will be funded 100% by the alliance, for the alliances.
there is no market in null sec? |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.12.01 15:30:00 -
[10] - Quote
xAckie wrote:Vallud Eadesso wrote:xAckie wrote:Vallud Eadesso wrote:Long and short is "Nothing yet"
DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EVE modules\ships from your merc quaters just like an EVE player will be able to trade merc's guns to maximize profits. that would mean that you would have to be Eve backed to play this game. Which I am not saying is a bad thing, i just dont see how the 24v24 or lower player battles stop people stomping down on those below (my example of people turning to militia fits) as no alliances will work in battle. Are you expecting at launch that we will have influence over Eve's market? I thought CCP didnt want Dust to have such an impact yet on Eve as a protective measure for their main IP. @Sha: will do. Perhaps not right off the bat but the markets will slowly merge over time until they're indistinguishable. This is only to protect EVEs hyper sensitive market, not DUSTs, I should point out. And yes, the Nullsec space belongs to alliances, as do the planets. If you want to fight on the planets in their regions, you're going to need their backing from other sizeable alliances to fund and equip you (Remember, there is no market out there). The game we play now is how empire space will work, I believe. Just a normal online FPS. There is faction warfare, where I imagine everyone will play "normally" this is where you fight for one of the 4 major empires over each others space and earn rewards for both you and EVE pilots. EVE Pilots also help fight over space. NullSec is alliance warfare and will be funded 100% by the alliance, for the alliances. there is no market in null sec?
Nope! The market out there is made and populated by the Alliances who live there. So the miners in the alliance mine the asteroids and hand the minerals off to industrialists who run them through factories to produce ships\modules\armour\tanks etc.
They're then passed onto EVE players with marketing and trade skills trained who then ship the modules out to the stations that need them and place them on sale, usually for insane amounts of ISK.
If DUSTies want to invade another Alliances NullSec, they're going to need to have weapons and armour brought to them, or live off Aurum gear. There are talks that this will be changed slightly to accommodate DUST, but as it stards right now, Dustbunnies would need MASSIVE support from alliances to succeed in NullWars. (Or an alliance could make arms and armour parts of their contracts when hiring mercs. Guess we'll see!) |
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Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.01 16:04:00 -
[11] - Quote
My problem with the market is no matter how i try to in vision it , it always seems like the Dust player will get screwed and the Eve player will always be rewarded. I dont think CCP will implement crafting in Dust and if they do its really is coding in the wrong direction of Dust completely. When that time and code could of been used to improve the battlefield itself.
So the way the system is setup now Dust players will always be at the mercy of Eve prices. I dont understand why certain player bases want to re create Eve instead of using it as a step in stone. The market , the politics, the empires are all in Eve already lets just use them.
When i saw the trailer for Dust , I got the idea that Mercs would be private armies for Eve Corporations. The Eve Corp would craft , do the politics of where they wanted a planet attacked, and if we felt we were being abused or screwed we could move to the next corp or if we sucked could be dismissed from the corp.
As i told CCP when you Take a job you dont pay for your chair,desk,paper,pens,pencil,computer,mouse,keyboard,printer, and so forth. In addition, since you have to buy these same things hundreds of times really doesn't inspire you to push a losing battle just quit or sniper hill it. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.12.01 17:31:00 -
[12] - Quote
Crm234 wrote:My problem with the market is no matter how i try to in vision it , it always seems like the Dust player will get screwed and the Eve player will always be rewarded. I dont think CCP will implement crafting in Dust and if they do its really is coding in the wrong direction of Dust completely. When that time and code could of been used to improve the battlefield itself.
So the way the system is setup now Dust players will always be at the mercy of Eve prices. I dont understand why certain player bases want to re create Eve instead of using it as a step in stone. The market , the politics, the empires are all in Eve already lets just use them.
When i saw the trailer for Dust , I got the idea that Mercs would be private armies for Eve Corporations. The Eve Corp would craft , do the politics of where they wanted a planet attacked, and if we felt we were being abused or screwed we could move to the next corp or if we sucked could be dismissed from the corp.
As i told CCP when you Take a job you dont pay for your chair,desk,paper,pens,pencil,computer,mouse,keyboard,printer, and so forth. In addition, since you have to buy these same things hundreds of times really doesn't inspire you to push a losing battle just quit or sniper hill it.
It's interesting to see FPS players argue against economic expansion (from their point of view) with the exact same argument that anti-WiS Eve players use...
In Dust you aren't a private army for an Eve alliance, you're a mercenary (corp) taking jobs. You have to pay for your own equipment, so why not make your own equipment? (Then you say "why not sell some of that stuff I made", and suddenly you've got a player-run economy!) |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.01 17:35:00 -
[13] - Quote
Vance Alken wrote:Crm234 wrote:My problem with the market is no matter how i try to in vision it , it always seems like the Dust player will get screwed and the Eve player will always be rewarded. I dont think CCP will implement crafting in Dust and if they do its really is coding in the wrong direction of Dust completely. When that time and code could of been used to improve the battlefield itself.
So the way the system is setup now Dust players will always be at the mercy of Eve prices. I dont understand why certain player bases want to re create Eve instead of using it as a step in stone. The market , the politics, the empires are all in Eve already lets just use them.
When i saw the trailer for Dust , I got the idea that Mercs would be private armies for Eve Corporations. The Eve Corp would craft , do the politics of where they wanted a planet attacked, and if we felt we were being abused or screwed we could move to the next corp or if we sucked could be dismissed from the corp.
As i told CCP when you Take a job you dont pay for your chair,desk,paper,pens,pencil,computer,mouse,keyboard,printer, and so forth. In addition, since you have to buy these same things hundreds of times really doesn't inspire you to push a losing battle just quit or sniper hill it. It's interesting to see FPS players argue against economic expansion (from their point of view) with the exact same argument that anti-WiS Eve players use... In Dust you aren't a private army for an Eve alliance, you're a mercenary (corp) taking jobs. You have to pay for your own equipment, so why not make your own equipment? (Then you say "why not sell some of that stuff I made", and suddenly you've got a player-run economy!)
but we arent making it. That was part of my point. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.01 17:46:00 -
[14] - Quote
In EvE.
Mining and drones provide minerals. Drones were changed to stop dropping minerals to stop mining with guns. Bounties on killing npc ships and PVE missions provide isk. PVE missions also give lp, used to buy items from a special lp store. Planetary interaction(PI) makes commodities, fuel, and process them into higher tiers of commodities. Moving goods from station to station for npc corps also makes some isk.
BPO exist to make basic items from minerals. better "named items" are only found in drops from npc. Tech 2 is better then named, player made in limited amounts by inventing a bpc. Whole side game of r&d. Structures in space made from commodities from PI. Some items like implants are from certain pve missions, or purchased with lp.
As I understand the future dust economy, The player made items will start npc seeded, move to made by eve players, and eventually they will be made by eve or dust players. Dust industry will probably be a few expansion in, so battlefield mechanics should be established, and will probably just require cut and paste of eve code and checking for new bugs to add.
In EvE, if somebody tries gouging somebody else normally undercuts the price. Many items in EvE are sold below cost, since people assume things they make are free instead of worth what they can be sold for. So many items may drop in price once EvE players start making them.
We may be at EvE playes mercy for transport, depending on how the mechanics will work since we know nothing for sure. We may not have the resources of a EvE player, but the dust economy won't be at there mercy either. The invisible hand of the market will maintain balance, and if not the on staff economist will.
I hope any dust "mining" is the "mining with guns" removed from eve, shoot rogue drone and recycle the metal from the wreck to salvage minerals at end of battle. It makes sense for a shooter to differ from eve here. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.01 17:59:00 -
[15] - Quote
Because it takes the focus off the battlefield as I found a lot in this game i spent more time off the battlefield then in the battlefield. Also FPS players don't like the grind aspect of RPG s, but RPG players love that aspect.
When I was playing the BF3 beta and saw the glass shatter , i thought it was cool but then started to think how much time,code, and processing power was used to make glass shatter when the game only had 24 players. The resources should of been used to get more players then worry about a meaningless glass spawning for effects constantly.
You don't want a soldier or merc worrying about whether i should revive my team mate because of the cost. You just need him to revive you and the market blocks that as we have had threads about.
Also the merc angle is very lone wolfish in my opinion that is said you don't want. Its my tank, its my dropship, its my railgun, mine mine mine mind set that were getting in Dust when we should be a solid unit.
it would build the FPS game players want and also add to the RPG aspect of Eve without making RPG players flood to Dust to build a new Eve.
Also it will set a little ease because Eve Corps would know that the players that they hired had the equipment they needed to do the job versus we know 3 out 48 players have proto gear. I feel this beta spends more time trying to reinvent the wheel then just using the wheel to make something better like a wheel barrow, a car, etc.. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.01 22:53:00 -
[16] - Quote
xAckie wrote:I am trying to understand how the economy stays balanced in Eve from mining to warfare, so I can try and understand how it will work in Dust.
What interested me about dust was that is built off the back of Eve, which is player driven in terms of game development but alliances that can determine the economy/ market/ and game.
I have never played Eve so I am only going on how it works on what I have read on these forums and on other internet posts.
My primitive understanding is that Eve is basically economic warfare. There is mining that creates value, alliances that protect that value; and the assets that create that value. And when wars between alliances occur, itGÇÖs the extended (weak) logistic/ supply lines and sov areas that are attacked first etc. to cause economic pain.
Battles in Eve can be on large scale involving 200? Ships etc.
This allows not just numbers to come into affect but cheap fits zerg/ blob onto high-end ships which can take them out etc. This enables a balancing affect to stop the rich just taking everything. It also opens up larger strategies and tactics that can be initiated. Though I realise those that have the isk are more likely to do damage GÇô as they can continue to reinforce.
But there is no balanced economic model in Dust. Is there?
If there is no mining where does new revenue come from.
Paying via arum in this closed eco system would be a bit like printing your own money without the risk of inflation. And can become a P2W option to reinforce the line (FYI I am not against cash being used in this game). And why would you P2W to save a battle GÇô just trying to show that option.
If battles occur in pub, factional, or corp matches and one side is losing they drop to militia suits say to conserve isk. They continue to be beaten by using GÇÿinferior gearGÇÖ (but ok they save ISK). This creates a continual transfer of ISK to one side of those groups (I know its not that straight-forward).
And because battles are not going to be high in numbers (24 max? going on previous comments on this forum) and large GÇÿswarmGÇÖ numbers are not going to be an option. The balancing factor from eveGǪbuilding alliances, mining, resources etc. doesnGÇÖt seem to come into play.
Sorry, I havenGÇÖt explained myself very well.
TLDR: the economy in EVE has a number of mechanisms to make it work. DustGÇÖs seems highly constricted/ vertical market where it can become a continual beatdown to those lower down the rung as better gear (+Sp) is a dominant factor as part of an RPG game and in battle (yes I know its not about fair).
Or I am I completely misunderstanding how the Dust economy would work and how Dust is intended to play/ fit in the Eve universe?
If you joined up with your fellow goons we could actually provide you with way more information on this than anyone else can, we've got a lot of tools and data that other people don't have. Especially considering i gave you the Beta key to sign up. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.01 23:09:00 -
[17] - Quote
Long Story Short.
Whole idea of economic warfare is to starve the enemy of all resources.
This is currently not feasible in Dust 514 as losses are trivial to easy replacement, where sinking 100 battleships in eve with minimal losses would be a much higher factor in economic losses.
While true you may blow up one guys murader 5x in a match and set him back for a long while, there is nothing stopping him from getting that murader, no bottle necks no supply chain, and defiantly no materials.
There are many approaches to making economics enjoyable for shooter players without taking so much away from the shooting aspect, IE go raid so and so's mining facility so we can get all the materials we need for this build order. Hack so and so lab for his blueprints ect ect. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.01 23:18:00 -
[18] - Quote
My gut feeling is, EVERYTHING WILL BE PLAYER PRODUCED.
The infinite gear we buy are BPOs, which stand for BLUEPRINT Originals.
I have a feeling once the market is up,in short order our BPOs will turn into production schematics.
Makes buying a BPO with AUR an interesting proposition... |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.01 23:27:00 -
[19] - Quote
As Lavirac said everything will eventually be player made.
The only items left in eve online that are not player produced are
Implants, Skillbooks, and Tech 1 BPOs, everything else has a player hand in it and the few 'trade' goods are also produced by players and are out competing the npc markets. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.01 23:34:00 -
[20] - Quote
Us dust mercs NEED a way to make our own stuff (at release) through a similar method as on Eve to provide a economic balance.
(Considering that the base Eve material can explode at atmospheric conditions, the need isn't exaggerated) |
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.01 23:48:00 -
[21] - Quote
There won't be any economic balance for quite some time, that's why they are making sure that ISK cannot be transfered from EVE to Dust directly as it will screw over the economy totally.
The Dust team are under strict instructions to make Dust an huge ISK sink for EVE players to help fix the inflation issues we have in EVE right now and the fact that people are swimming in billions of isk and a good chuck of the playerbase has several trillion isk.
The market will be phased in gradually as the economy's both align with each other and CCP can't do that till they know how many people will be playing Dust on a regular basis Post launch.
Once they have the player population figures they can work out how much to give via NPC's, how much mineral costs things need to have and what yeild you should get when attaining those minerals in game, there's no point making it a 100% player run market when there's only 1000 people playing and non of them have an interest in manufacturing for example because eventually we'd run out of guns.
It's got to be phased in gradually as with anything else. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.02 00:53:00 -
[22] - Quote
a very good post. Listen to him. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.02 01:10:00 -
[23] - Quote
Ten-Sidhe wrote:In EvE.
I hope any dust "mining" is the "mining with guns" removed from eve, shoot rogue drone and recycle the metal from the wreck to salvage minerals at end of battle. It makes sense for a shooter to differ from eve here.
That would be my bet on it if i was a betting man. I expect the NPC part of Dust will be where minerals etc come from and i wouldn't be surprised to see PI taken away from EVE and put into Dust in some fashion.
I'm stockpiling PI materials myself already because no matter what happens with the future of the Econ in dust you can be sure that it will impact PI prices and any impact on PI will mean prices will go up, even just in speculation prior to the patch actually hitting.
Looking around at old interviews like the one on Eurogamer that talks about Space Elevators being put in eventually that are controlled by Dust mercs so that PI can't even get off the ground without being taxed by Dust players, that small 2-3% Tax in Hisec will make people who invest now, billions of isk. If the standard is to tax hisec at 10% (Because this will obviously be dictated by the Dust player base, not the EVE player base) that could make people several trillion ISK. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.02 10:20:00 -
[24] - Quote
Cerebral Wolf Jr wrote:xAckie wrote:I am trying to understand how the economy stays balanced in Eve from mining to warfare, so I can try and understand how it will work in Dust.
What interested me about dust was that is built off the back of Eve, which is player driven in terms of game development but alliances that can determine the economy/ market/ and game.
I have never played Eve so I am only going on how it works on what I have read on these forums and on other internet posts.
My primitive understanding is that Eve is basically economic warfare. There is mining that creates value, alliances that protect that value; and the assets that create that value. And when wars between alliances occur, itGÇÖs the extended (weak) logistic/ supply lines and sov areas that are attacked first etc. to cause economic pain.
Battles in Eve can be on large scale involving 200? Ships etc.
This allows not just numbers to come into affect but cheap fits zerg/ blob onto high-end ships which can take them out etc. This enables a balancing affect to stop the rich just taking everything. It also opens up larger strategies and tactics that can be initiated. Though I realise those that have the isk are more likely to do damage GÇô as they can continue to reinforce.
But there is no balanced economic model in Dust. Is there?
If there is no mining where does new revenue come from.
Paying via arum in this closed eco system would be a bit like printing your own money without the risk of inflation. And can become a P2W option to reinforce the line (FYI I am not against cash being used in this game). And why would you P2W to save a battle GÇô just trying to show that option.
If battles occur in pub, factional, or corp matches and one side is losing they drop to militia suits say to conserve isk. They continue to be beaten by using GÇÿinferior gearGÇÖ (but ok they save ISK). This creates a continual transfer of ISK to one side of those groups (I know its not that straight-forward).
And because battles are not going to be high in numbers (24 max? going on previous comments on this forum) and large GÇÿswarmGÇÖ numbers are not going to be an option. The balancing factor from eveGǪbuilding alliances, mining, resources etc. doesnGÇÖt seem to come into play.
Sorry, I havenGÇÖt explained myself very well.
TLDR: the economy in EVE has a number of mechanisms to make it work. DustGÇÖs seems highly constricted/ vertical market where it can become a continual beatdown to those lower down the rung as better gear (+Sp) is a dominant factor as part of an RPG game and in battle (yes I know its not about fair).
Or I am I completely misunderstanding how the Dust economy would work and how Dust is intended to play/ fit in the Eve universe? If you joined up with your fellow goons we could actually provide you with way more information on this than anyone else can, we've got a lot of tools and data that other people don't have. Especially considering i gave you the Beta key to sign up.
just seen your other post, which touches on very interesting points about the difficulties of getting this economy balanced. Will look forward to the econ post you mentioned (if you get round to doing it).
not sure if your trolling but you didn't give me a beta code. I signed up via email. I am not a member of SA. I am presuming your trolling. But if not, you are mistaken.
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lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2012.12.02 10:45:00 -
[25] - Quote
One good ting about EVE involment is that a big and strong merc corp cant hold all the medium corp down just due to more income, we can have income in Dust and EVE , it will be hard to predict how strong other merc corp are isk wise. I also expect that plex is also coming to dust.
Its going to be very interesting.
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Riot Ruckus
Doomheim
56
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Posted - 2012.12.02 11:09:00 -
[26] - Quote
Sha Kharn Clone wrote:xAckie if your interested in this I would be happy to have a quiet chat with you about it. Lot of respect for your corp and if I can help out by answering a few questions quietly I would be happy to help.
Just mail me when you see me online.
As for the rest of you I really wouldnt worry about the markets and things thats just boring stuff for nerds.
You guys, this is just for nerds. Quit being a forum warrior and pwn some noobs. teabag um. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.12.02 11:12:00 -
[27] - Quote
Eve's probably going to be where item prices get set, and most likely where the largest portion of our income in Dust comes from. Once the markets integrate, you'll probably wind up seeing +costs contracts where the client provides the dust corp with a few thousand dropsuits with the fittings along with the ISK |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.02 11:53:00 -
[28] - Quote
lordjanuz wrote:One good ting about EVE involment is that a big and strong merc corp cant hold all the medium corp down just due to more income, we can have income in Dust and EVE , it will be hard to predict how strong other merc corp are isk wise. I also expect that plex is also coming to dust.
Its going to be very interesting.
but it doesn't help those who are not part of an Eve backed corp. What I am thinking here is that there will be a number of new players who come in and have no idea about eve etc, and with Dust only having FW to begin with means that they will be continually be stomped by Eve backers - as there is no mechanism like in eve to provide a balancing effect (be it some form of ISk creation other than contracts, swarm tactics in milita fits (due to smaller number of player battles allowed in Eve etc..
If thats the case its going to be hard to keep these players and get them involved. |
lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2012.12.02 12:03:00 -
[29] - Quote
xAckie wrote:lordjanuz wrote:One good ting about EVE involment is that a big and strong merc corp cant hold all the medium corp down just due to more income, we can have income in Dust and EVE , it will be hard to predict how strong other merc corp are isk wise. I also expect that plex is also coming to dust.
Its going to be very interesting.
but it doesn't help those who are not part of an Eve backed corp. What I am thinking here is that there will be a number of new players who come in and have no idea about eve etc, and with Dust only having FW to begin with means that they will be continually be stomped by Eve backers - as there is no mechanism like in eve to provide a balancing effect (be it some form of ISk creation other than contracts, swarm tactics in milita fits (due to smaller number of player battles allowed in Eve etc.. If thats the case its going to be hard to keep these players and get them involved.
yes I agree on that, we as a comunity must be helpful and include them, and they also have Dust university. But its hard I now, but I dont think CCP will make it less hard. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2012.12.02 12:12:00 -
[30] - Quote
Iron Wolf Saber wrote:Long Story Short.
Whole idea of economic warfare is to starve the enemy of all resources.
This is currently not feasible in Dust 514 as losses are trivial to easy replacement, where sinking 100 battleships in eve with minimal losses would be a much higher factor in economic losses.
While true you may blow up one guys murader 5x in a match and set him back for a long while, there is nothing stopping him from getting that murader, no bottle necks no supply chain, and defiantly no materials.
There are many approaches to making economics enjoyable for shooter players without taking so much away from the shooting aspect, IE go raid so and so's mining facility so we can get all the materials we need for this build order. Hack so and so lab for his blueprints ect ect.
Well, that there would actually be incorrect. There is more to EVE than sinking 100 Battleships, and plenty more than sinking 5 Marauders.
Clear things up: 200 ships, (OP suggested large battle in EVE), is actually about 10% of the scale of conflicts that can happen in EVE. Battles have been known to have a huge number of players on both sides, with ~1500 vs 1500 having been attempted or done. I actually don't know what they've had as a 'largest' battle, but I'm fairly certain the last I recall them having some difficulty getting the servers to handle and keeping the players connected was ~3000 or more players in one battle.
Supply is dependent on position in EVE. There are some 5000 systems, (can't remember the number), and the only one that has near constant supply is the biggest Trade Hub of player activity. Even that one doesn't have everything all the time. Nullsec is virtually without trade hubs itself, relying mostly on what players can transport there from Jita or one of the other 3-4 trade hubs in other Empires space.
Lowsec and much of Highsec is actually void of almost any reliable supply, except for those few hubs which require getting to and from to supply or provide ships, ammunition, modules, and the rest. This can effectively mean hours of logistics for some, and 15-20 minutes for others. Supply isn't easy unless you are in a trade hub.
Producing yourself can take hours to days, as minerals and materials have to be mined, reacted, or made in some way, or even purchased from somewhere else at possibly high prices. Even then, the actual time to manufacture can take hours, provided you have the blueprints and materials. Some ship take literally months if I'm not mistaken. Never checked the build time on a Titan that I can recall, but it isn't fast.
So economic warfare in EVE is possible, there is such a thing as supply chains, and you can actually leave players in some places with no way to replace there losses for some time, if they can afford to.
EVE isn't easy. |
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