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Cerebral Wolf Jr
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Posted - 2012.12.01 22:53:00 -
[1] - Quote
xAckie wrote:I am trying to understand how the economy stays balanced in Eve from mining to warfare, so I can try and understand how it will work in Dust.
What interested me about dust was that is built off the back of Eve, which is player driven in terms of game development but alliances that can determine the economy/ market/ and game.
I have never played Eve so I am only going on how it works on what I have read on these forums and on other internet posts.
My primitive understanding is that Eve is basically economic warfare. There is mining that creates value, alliances that protect that value; and the assets that create that value. And when wars between alliances occur, itGÇÖs the extended (weak) logistic/ supply lines and sov areas that are attacked first etc. to cause economic pain.
Battles in Eve can be on large scale involving 200? Ships etc.
This allows not just numbers to come into affect but cheap fits zerg/ blob onto high-end ships which can take them out etc. This enables a balancing affect to stop the rich just taking everything. It also opens up larger strategies and tactics that can be initiated. Though I realise those that have the isk are more likely to do damage GÇô as they can continue to reinforce.
But there is no balanced economic model in Dust. Is there?
If there is no mining where does new revenue come from.
Paying via arum in this closed eco system would be a bit like printing your own money without the risk of inflation. And can become a P2W option to reinforce the line (FYI I am not against cash being used in this game). And why would you P2W to save a battle GÇô just trying to show that option.
If battles occur in pub, factional, or corp matches and one side is losing they drop to militia suits say to conserve isk. They continue to be beaten by using GÇÿinferior gearGÇÖ (but ok they save ISK). This creates a continual transfer of ISK to one side of those groups (I know its not that straight-forward).
And because battles are not going to be high in numbers (24 max? going on previous comments on this forum) and large GÇÿswarmGÇÖ numbers are not going to be an option. The balancing factor from eveGǪbuilding alliances, mining, resources etc. doesnGÇÖt seem to come into play.
Sorry, I havenGÇÖt explained myself very well.
TLDR: the economy in EVE has a number of mechanisms to make it work. DustGÇÖs seems highly constricted/ vertical market where it can become a continual beatdown to those lower down the rung as better gear (+Sp) is a dominant factor as part of an RPG game and in battle (yes I know its not about fair).
Or I am I completely misunderstanding how the Dust economy would work and how Dust is intended to play/ fit in the Eve universe?
If you joined up with your fellow goons we could actually provide you with way more information on this than anyone else can, we've got a lot of tools and data that other people don't have. Especially considering i gave you the Beta key to sign up. |
Cerebral Wolf Jr
Immobile Infantry
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Posted - 2012.12.01 23:48:00 -
[2] - Quote
There won't be any economic balance for quite some time, that's why they are making sure that ISK cannot be transfered from EVE to Dust directly as it will screw over the economy totally.
The Dust team are under strict instructions to make Dust an huge ISK sink for EVE players to help fix the inflation issues we have in EVE right now and the fact that people are swimming in billions of isk and a good chuck of the playerbase has several trillion isk.
The market will be phased in gradually as the economy's both align with each other and CCP can't do that till they know how many people will be playing Dust on a regular basis Post launch.
Once they have the player population figures they can work out how much to give via NPC's, how much mineral costs things need to have and what yeild you should get when attaining those minerals in game, there's no point making it a 100% player run market when there's only 1000 people playing and non of them have an interest in manufacturing for example because eventually we'd run out of guns.
It's got to be phased in gradually as with anything else. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.02 01:10:00 -
[3] - Quote
Ten-Sidhe wrote:In EvE.
I hope any dust "mining" is the "mining with guns" removed from eve, shoot rogue drone and recycle the metal from the wreck to salvage minerals at end of battle. It makes sense for a shooter to differ from eve here.
That would be my bet on it if i was a betting man. I expect the NPC part of Dust will be where minerals etc come from and i wouldn't be surprised to see PI taken away from EVE and put into Dust in some fashion.
I'm stockpiling PI materials myself already because no matter what happens with the future of the Econ in dust you can be sure that it will impact PI prices and any impact on PI will mean prices will go up, even just in speculation prior to the patch actually hitting.
Looking around at old interviews like the one on Eurogamer that talks about Space Elevators being put in eventually that are controlled by Dust mercs so that PI can't even get off the ground without being taxed by Dust players, that small 2-3% Tax in Hisec will make people who invest now, billions of isk. If the standard is to tax hisec at 10% (Because this will obviously be dictated by the Dust player base, not the EVE player base) that could make people several trillion ISK. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.02 14:00:00 -
[4] - Quote
Not all of that's true, it's perfectly possible to have trade hubs in 0.0, we've got the biggest and best market in Nullsec over in VFK and we've got most everything you need there.
With the right planning and set up you can achieve anything in EVE which is the beauty of it.
Also EVE will not be where prices are set for Dust items, it won't work simply due to the difference in the volume of ISK available. Dust is meant to be an ISK sink and if EVE players produce and sell items for us they will be earning ISK from Dust, not taking ISK out of the economy which is the intention. |
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