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DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.25 23:08:00 -
[1] - Quote
They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits.
:U tanks are supposed to be HEAVY and not easy to take down :V |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.26 01:38:00 -
[2] - Quote
No. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.26 02:04:00 -
[3] - Quote
well why not, you cant play if you've got a HAV doing its job? |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.26 02:56:00 -
[4] - Quote
DarkShadowFox wrote:well why not, you cant play if you've got a HAV doing its job?
as a tanker tanks are pretty ok atm no need to buff them
have some infantry support ur tank ur not a solo iwin button |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.26 03:52:00 -
[5] - Quote
fix the balance issue between shield/armor tanks and we are good.
Tankers still thinking they can solo a map is so 2 builds ago. when we use tanks in pubs we use it for support when taking objectives not a lone wolf |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.26 05:05:00 -
[6] - Quote
Free Beers wrote:fix the balance issue between shield/armor tanks and we are good.
Tankers still thinking they can solo a map is so 2 builds ago. when we use tanks in pubs we use it for support when taking objectives not a lone wolf
YES ffs ccp balance armor vs shields fix remote repairs the cooldown makes it useless imo +1 to the other stuff beers said as well tanks are support not to solo the entire enemy team |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.26 06:02:00 -
[7] - Quote
Free Beers wrote:fix the balance issue between shield/armor tanks and we are good.
Tankers still thinking they can solo a map is so 2 builds ago. when we use tanks in pubs we use it for support when taking objectives not a lone wolf
^This
And the shields vs armor issue extends beyond tanks as well (to one degree or another) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.26 07:05:00 -
[8] - Quote
Cross Atu wrote:Free Beers wrote:fix the balance issue between shield/armor tanks and we are good.
Tankers still thinking they can solo a map is so 2 builds ago. when we use tanks in pubs we use it for support when taking objectives not a lone wolf ^This And the shields vs armor issue extends beyond tanks as well (to one degree or another)
Armor HAS saved me over shields, the way shields are now, ive taken down more shield tanks than armor tanks, armor tanks are a tough cookie to crack, Ive been slapped by AV more than once and watched my armor sink a good 1k points but, HEY thats what rep modules are for, but having 7k in armor points beats having 7k in shield points.
Once I get to those maruaders, believe me, I will be able to actually say armor has saved me even more, and im only fitting 120mm reinforced steel plates xD two of them to be exact. I would try to fit 2 180 but... im not there yet ^^; |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.26 07:09:00 -
[9] - Quote
Tanks are fine as is, AV just needs to be fixed/ properly balanced. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.26 07:19:00 -
[10] - Quote
Paran Tadec wrote:Tanks are fine as is, AV just needs to be fixed/ properly balanced.
You Mean, made less effective? Balance as in made so you have to fire alot of shots to do damage?
Making AV grenades not tracking (thats just unfair in itself.. how am I supposed to stand a change against something that requires no skill to use?!)
Making Swarm Launchers only track on the higher levels? |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.26 07:24:00 -
[11] - Quote
DarkShadowFox wrote:Paran Tadec wrote:Tanks are fine as is, AV just needs to be fixed/ properly balanced. You Mean, made less effective? Balance as in made so you have to fire alot of shots to do damage? Making AV grenades not tracking (thats just unfair in itself.. how am I supposed to stand a change against something that requires no skill to use?!) Making Swarm Launchers only track on the higher levels?
I've proposed fixes numerous times. None really lower the effectiveness of AV, just force them to be used more situationally. FOr example the forge gun is good at everything, when it really should be a closer range high dmg weapon. Its too easy to use it to own infantry atm and snipe vehicles. Swarm pathing is hilariously broken. Swarm speed should be slower than dropship, as to not guarantee a hit every time.
Also proposed fixes for vehicle and their turrets. Time wil tell if ccp is listening. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.11.26 07:45:00 -
[12] - Quote
Paran Tadec wrote:DarkShadowFox wrote:Paran Tadec wrote:Tanks are fine as is, AV just needs to be fixed/ properly balanced. You Mean, made less effective? Balance as in made so you have to fire alot of shots to do damage? Making AV grenades not tracking (thats just unfair in itself.. how am I supposed to stand a change against something that requires no skill to use?!) Making Swarm Launchers only track on the higher levels? I've proposed fixes numerous times. None really lower the effectiveness of AV, just force them to be used more situationally. FOr example the forge gun is good at everything, when it really should be a closer range high dmg weapon. Its too easy to use it to own infantry atm and snipe vehicles. Swarm pathing is hilariously broken. Swarm speed should be slower than dropship, as to not guarantee a hit every time. Also proposed fixes for vehicle and their turrets. Time wil tell if ccp is listening. Paran, he's retreating to a nerf AV thread seek and destroy |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 09:22:00 -
[13] - Quote
Tanks themselves needing a buff? No.
Vehicle TURRETS needing a buff? Definitely. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.26 09:41:00 -
[14] - Quote
Garrett Blacknova wrote:Tanks themselves needing a buff? No.
Vehicle TURRETS needing a buff? Definitely.
Meh. turrets are fine imo. Rails do fine on vehicles. Blasters (large) are beast at mid range against infantry. Small blaster could use some love though.
Missiles are fine with the fix. Maybe just put back the former blast radius.
Regarding HAVs strength. I wouldnt mind a slight buff of RES module IF they also become way more greedy in CPU\PG consumption. Push HAVers to choose between being tough and being extra lethal. Same goes with damage mod that are ridiculously low on PG\CPU requirements.
Regarding AV. Nades are fine. SL is a problem but it's been stated numerous times. Needs to require actual playing skills. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 10:21:00 -
[15] - Quote
Laurent Cazaderon wrote:Meh. turrets are fine imo. Rails do fine on vehicles. Blasters (large) are beast at mid range against infantry. Small blaster could use some love though. Small Turrets are - mostly - fine.
Blaster is a bit fast to overheat for the damage and range it has, something needs a buff there.
Missiles need a buff to their radius again (although not all the way back to where they were).
Railguns are pretty much fine as Small Turrets, from what I've seen.
Large Turrets ALL need a buff.
Large Missile Turrets at the moment are literally incapable of hitting infantry on purpose without the target being in a corner where you have an angle firing down into the corner the target is in. Basically, your target has to actively go out of their way to put themselves in a position where you can hit them. A Scout can stand in the open less than 50m from a tank, and unless the driver has a gunner or switches seats, the Scout can reasonably expect not to take any damage at all. It's hard enough hitting LAVs sometimes, even when you correctly anticipate their movement. The scatter AND radius nerfs combine to basically ruin Large Missile Turrets. One or the other would probably be fine. I'm pretty sure the splash would still hurt if they buffed the radius back to where it used to be, then we'd have Large Missiles as an area denial weapon - kind of like a vehicle-mounted equivalent to how Mass Drivers are often used. They're more of a support weapon that way, but they're still powerful and actually a credible threat.
Railguns don't need much of a change, but could use an increase in turning speed. Targets that a Railgun should be reasonably expected to kill easily can be impossible targets simply by moving at their normal speed. Mid-range Scout and Assault suits can be nearly immune to damage, and if that LAV passes your crosshairs before you can charge your shot, you WON'T be hitting it at anything less than extreme range.
Blasters once again could use something |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.26 12:28:00 -
[16] - Quote
No.
I've seen plenty of HAV's last a whole match since the last update, shrug off swarms like they were nothing, and still dominate the field and survive with minimal or no merc support, you just need to outfit them properly.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 12:41:00 -
[17] - Quote
angelarch wrote:No.
I've seen plenty of HAV's last a whole match since the last update, shrug off swarms like they were nothing, and still dominate the field and survive with minimal or no merc support, you just need to outfit them properly. I've seen more infantry running at least 15-0 than HAV drivers or gunners doing so since the patch.
Vehicles aren't necessarily dying, but in most cases, they're either surviving OR providing effective support, and not managing to do both, while good infantry can kill without dying and not have to run as far from the battle to escape.
When facing Swarms without any other weapons backing them up, shield tanks can pretty often shrug off those shots. When facing a Forge Gun and a Swarm Launcher, or a couple of guys with Laser Rifles and AV Grenades, or even a couple of guys with Flux Grenades and Mass Drivers, that same shield tank is going to be spending more time ducking and hiding and running than killing. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.26 13:03:00 -
[18] - Quote
lol missiles are fine lol
Yea right all the missile decide to go for a coffee than to the target, you can stand in the middle of the road and be safe
Tanks support infantry no they dont, its other way around you send the infantry in 1st then the tank because its now safe for the tank to not get popped, then again always forge gunners hiding up in the hill sniping with it
AV is ******, tanks are ******, turrets are ******, soon they will be removed |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.26 14:38:00 -
[19] - Quote
EnglishSnake wrote:lol missiles are fine lol
Yea right all the missile decide to go for a coffee than to the target, you can stand in the middle of the road and be safe
Tanks support infantry no they dont, its other way around you send the infantry in 1st then the tank because its now safe for the tank to not get popped, then again always forge gunners hiding up in the hill sniping with it
AV is ******, tanks are ******, turrets are ******, soon they will be removed
Smooth as always |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.11.26 15:20:00 -
[20] - Quote
DarkShadowFox wrote:They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits.
:U tanks are supposed to be HEAVY and not easy to take down :V
Depends on who is driving the tank... |
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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.26 15:27:00 -
[21] - Quote
tanks need more HP and turret numbers can be tweaked a good deal, ive had my tank one shotted at full health (5600HP) so wow that was bad some breach forge found that weak spot on tanks and leveled me on other circumstance my tank takes huge hits from weapons tiers below it milita swarms cause sizable damage to a standard/advanced tank thats not right a lower tier weapon shouldnt be able to take on a solo a higher tier vehicle.
and ive been the solo milita swarms and ive poped gunlogi so yes its more than possible to take out higher tier stuff solo which is wrong.
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Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.11.26 18:47:00 -
[22] - Quote
I typed out a big long response about how I thought tanks should be done then realized that there was far too much stuff and decided I was going to make a new topic on it, lol. I agree that tanks have too little health right now. Also, when you have to pay for them, tanks should be high health, low damage. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.26 19:36:00 -
[23] - Quote
Encharrion wrote:I typed out a big long response about how I thought tanks should be done then realized that there was far too much stuff and decided I was going to make a new topic on it, lol. I agree that tanks have too little health right now. Also, when you have to pay for them, tanks should be high health, low damage.
yus, backing you. |
Mark Nutt
Doomheim
0
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Posted - 2012.11.26 23:31:00 -
[24] - Quote
My only complaint is how long it takes a HAV to make sharp turns, granted I don't have a massive amount of experience driving them, but when i have it seems as though it takes excessivly long to turn. Being mostly tracked vehicles they should have no problem takes tight corners. My suggestion is add the ability to be able to turn in complete circles by simply pushing left or right on the left analog stick. They could also limit the turning radiuses of certain HAV's depending on the tanks method of moving (ei. tracks, wheels, etc.) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.27 00:26:00 -
[25] - Quote
Mark Nutt wrote:My only complaint is how long it takes a HAV to make sharp turns, granted I don't have a massive amount of experience driving them, but when i have it seems as though it takes excessivly long to turn. Being mostly tracked vehicles they should have no problem takes tight corners. My suggestion is add the ability to be able to turn in complete circles by simply pushing left or right on the left analog stick. They could also limit the turning radiuses of certain HAV's depending on the tanks method of moving (ei. tracks, wheels, etc.)
Um, I use um.. Jovian Powerplants to increase my touque output which increases my overall acceleration. Torque. |
ReGnUM DeCiMaTiON DEI
82
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Posted - 2012.11.27 07:36:00 -
[26] - Quote
Tank whores being tank whores |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 08:31:00 -
[27] - Quote
Ops Fox wrote:tanks need more HP and turret numbers can be tweaked a good deal, ive had my tank one shotted at full health (5600HP) so wow that was bad some breach forge found that weak spot on tanks and leveled me on other circumstance my tank takes huge hits from weapons tiers below it milita swarms cause sizable damage to a standard/advanced tank thats not right a lower tier weapon shouldnt be able to take on a solo a higher tier vehicle.
and ive been the solo milita swarms and ive poped gunlogi so yes its more than possible to take out higher tier stuff solo which is wrong. 5600HP?
I can take more than that for under 200,000 ISK on a Sica. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.27 19:52:00 -
[28] - Quote
ReGnUM DeCiMaTiON DEI wrote:Tank whores being tank whores
av whores being av whores. |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.27 21:26:00 -
[29] - Quote
DarkShadowFox wrote:ReGnUM DeCiMaTiON DEI wrote:Tank whores being tank whores av whores being av whores.
justin "regnum" beiber doesn't do av. he has scrubs to do that for him. He is a TARd |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2012.11.27 22:25:00 -
[30] - Quote
Paran Tadec wrote: FOr example the forge gun is good at everything, when it really should be a closer range high dmg weapon. Its too easy to use it to own infantry atm and snipe vehicles. Ha.
You're funny. |
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