|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.25 23:08:00 -
[1] - Quote
They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits.
:U tanks are supposed to be HEAVY and not easy to take down :V |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.26 02:04:00 -
[2] - Quote
well why not, you cant play if you've got a HAV doing its job? |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.26 07:05:00 -
[3] - Quote
Cross Atu wrote:Free Beers wrote:fix the balance issue between shield/armor tanks and we are good.
Tankers still thinking they can solo a map is so 2 builds ago. when we use tanks in pubs we use it for support when taking objectives not a lone wolf ^This And the shields vs armor issue extends beyond tanks as well (to one degree or another)
Armor HAS saved me over shields, the way shields are now, ive taken down more shield tanks than armor tanks, armor tanks are a tough cookie to crack, Ive been slapped by AV more than once and watched my armor sink a good 1k points but, HEY thats what rep modules are for, but having 7k in armor points beats having 7k in shield points.
Once I get to those maruaders, believe me, I will be able to actually say armor has saved me even more, and im only fitting 120mm reinforced steel plates xD two of them to be exact. I would try to fit 2 180 but... im not there yet ^^; |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.26 07:19:00 -
[4] - Quote
Paran Tadec wrote:Tanks are fine as is, AV just needs to be fixed/ properly balanced.
You Mean, made less effective? Balance as in made so you have to fire alot of shots to do damage?
Making AV grenades not tracking (thats just unfair in itself.. how am I supposed to stand a change against something that requires no skill to use?!)
Making Swarm Launchers only track on the higher levels? |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.26 19:36:00 -
[5] - Quote
Encharrion wrote:I typed out a big long response about how I thought tanks should be done then realized that there was far too much stuff and decided I was going to make a new topic on it, lol. I agree that tanks have too little health right now. Also, when you have to pay for them, tanks should be high health, low damage.
yus, backing you. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.27 00:26:00 -
[6] - Quote
Mark Nutt wrote:My only complaint is how long it takes a HAV to make sharp turns, granted I don't have a massive amount of experience driving them, but when i have it seems as though it takes excessivly long to turn. Being mostly tracked vehicles they should have no problem takes tight corners. My suggestion is add the ability to be able to turn in complete circles by simply pushing left or right on the left analog stick. They could also limit the turning radiuses of certain HAV's depending on the tanks method of moving (ei. tracks, wheels, etc.)
Um, I use um.. Jovian Powerplants to increase my touque output which increases my overall acceleration. Torque. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.27 19:52:00 -
[7] - Quote
ReGnUM DeCiMaTiON DEI wrote:Tank whores being tank whores
av whores being av whores. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.28 00:03:00 -
[8] - Quote
R F Gyro wrote:DarkShadowFox wrote:They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits.
:U tanks are supposed to be HEAVY and not easy to take down :V I'll support tougher tanks when it requires three players to operate them.
Well Yeah, I posted a post like that a while back. |
|
|
|