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Garrett Blacknova
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1849
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Posted - 2012.11.26 09:22:00 -
[1] - Quote
Tanks themselves needing a buff? No.
Vehicle TURRETS needing a buff? Definitely. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 10:21:00 -
[2] - Quote
Laurent Cazaderon wrote:Meh. turrets are fine imo. Rails do fine on vehicles. Blasters (large) are beast at mid range against infantry. Small blaster could use some love though. Small Turrets are - mostly - fine.
Blaster is a bit fast to overheat for the damage and range it has, something needs a buff there.
Missiles need a buff to their radius again (although not all the way back to where they were).
Railguns are pretty much fine as Small Turrets, from what I've seen.
Large Turrets ALL need a buff.
Large Missile Turrets at the moment are literally incapable of hitting infantry on purpose without the target being in a corner where you have an angle firing down into the corner the target is in. Basically, your target has to actively go out of their way to put themselves in a position where you can hit them. A Scout can stand in the open less than 50m from a tank, and unless the driver has a gunner or switches seats, the Scout can reasonably expect not to take any damage at all. It's hard enough hitting LAVs sometimes, even when you correctly anticipate their movement. The scatter AND radius nerfs combine to basically ruin Large Missile Turrets. One or the other would probably be fine. I'm pretty sure the splash would still hurt if they buffed the radius back to where it used to be, then we'd have Large Missiles as an area denial weapon - kind of like a vehicle-mounted equivalent to how Mass Drivers are often used. They're more of a support weapon that way, but they're still powerful and actually a credible threat.
Railguns don't need much of a change, but could use an increase in turning speed. Targets that a Railgun should be reasonably expected to kill easily can be impossible targets simply by moving at their normal speed. Mid-range Scout and Assault suits can be nearly immune to damage, and if that LAV passes your crosshairs before you can charge your shot, you WON'T be hitting it at anything less than extreme range.
Blasters once again could use something |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 12:41:00 -
[3] - Quote
angelarch wrote:No.
I've seen plenty of HAV's last a whole match since the last update, shrug off swarms like they were nothing, and still dominate the field and survive with minimal or no merc support, you just need to outfit them properly. I've seen more infantry running at least 15-0 than HAV drivers or gunners doing so since the patch.
Vehicles aren't necessarily dying, but in most cases, they're either surviving OR providing effective support, and not managing to do both, while good infantry can kill without dying and not have to run as far from the battle to escape.
When facing Swarms without any other weapons backing them up, shield tanks can pretty often shrug off those shots. When facing a Forge Gun and a Swarm Launcher, or a couple of guys with Laser Rifles and AV Grenades, or even a couple of guys with Flux Grenades and Mass Drivers, that same shield tank is going to be spending more time ducking and hiding and running than killing. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 08:31:00 -
[4] - Quote
Ops Fox wrote:tanks need more HP and turret numbers can be tweaked a good deal, ive had my tank one shotted at full health (5600HP) so wow that was bad some breach forge found that weak spot on tanks and leveled me on other circumstance my tank takes huge hits from weapons tiers below it milita swarms cause sizable damage to a standard/advanced tank thats not right a lower tier weapon shouldnt be able to take on a solo a higher tier vehicle.
and ive been the solo milita swarms and ive poped gunlogi so yes its more than possible to take out higher tier stuff solo which is wrong. 5600HP?
I can take more than that for under 200,000 ISK on a Sica. |
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