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PsychoHydro
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.11.15 17:42:00 -
[1] - Quote
Overcomplicated menus and way too small text fonts.
Even easy tasks like checking out weapons stats are a torture. The battles are actually boring. Every soldier looks bland and there is not enough feedback on killing things etc. Even if there is much going on on the battlefield, it doesn't feel like there is much going on.
Lots of potential though. Hope they re-make the whole menu structure and get it right soon. I love the feeling of playing a small role in something real big. If done properly, the game could provide one of the most intensive multiplayer experiences ever. But you have to make it way more accessible first. |
gvrsap
Grupo de Asalto Chacal CRONOS.
1
|
Posted - 2012.11.15 17:51:00 -
[2] - Quote
PsychoHydro wrote:Overcomplicated menus and way too small text fonts.
Even easy tasks like checking out weapons stats are a torture. The battles are actually boring. Every soldier looks bland and there is not enough feedback on killing things etc. Even if there is much going on on the battlefield, it doesn't feel like there is much going on.
Lots of potential though. Hope they re-make the whole menu structure and get it right soon. I love the feeling of playing a small role in something real big. If done properly, the game could provide one of the most intensive multiplayer experiences ever. But you have to make it way more accessible first.
Agree 100%!!!!!!!!! |
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.11.15 18:36:00 -
[3] - Quote
This font is like 100 times bigger then in EVE. That is super small even when you make it bigger. :( |
Xenophobic Slug
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.11.16 09:32:00 -
[4] - Quote
PsychoHydro wrote:Overcomplicated menus and way too small text fonts.
Even easy tasks like checking out weapons stats are a torture. The battles are actually boring. Every soldier looks bland and there is not enough feedback on killing things etc. Even if there is much going on on the battlefield, it doesn't feel like there is much going on.
Lots of potential though. Hope they re-make the whole menu structure and get it right soon. I love the feeling of playing a small role in something real big. If done properly, the game could provide one of the most intensive multiplayer experiences ever. But you have to make it way more accessible first.
I bought my ps3 just to be able to play this, only had a couple of goes,but I have to pretty much agree, way too over complicated for a video game.
Feels like it's being built to basement dwelling pc gamer nerd requirements, I sadly suspect it will not appeal to the console masses for the long term. No doubt stat nerds will love it, but are there enough stat nerds on consoles to make the game pay. I think the whole point of consoles is to be able to pick up and play, nowt wrong with stats and skill trees, but I think this goes overboard a bit in the implementation.
I showed this game to my 17 year old cod / bf3 fanatical son, after a few of minutes looking around the menus and watching game play, he said ......" looks boring", and went back to cod.
Personally, I hate cod, but I would suspect his opinion would be echoed by an extremely large percentage of the current console war game fanbase. Call them what you want, but that's where the money is. Might be a better idea to simplify the game and charge a subscription instead. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.16 09:48:00 -
[5] - Quote
Honestly, and respectfully, if your 17 y-old son judges the game after 10 minutes of watching it. i'd rather not have him play the game at all. This is exactly the population Dust should NEVER try to catter to. Or then, it will loose its essence.
Dust IS more complicated than most PS3 shooters. but it's not THAT complicated. Menus are perfectly clear once you get your way around it (takes 20 minutes tbh). Now regarding fonts, i'm not bothered but i have a rather big screen.
The key in dust, is socialization. Most new players will need help and that's probably what will fill up corporations at the beginning. And tbh, when someone explains it to you, it's easy as pie. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.16 10:27:00 -
[6] - Quote
complicated menus? are you 12? I am new to a game having this much depth and I picked up on it pretty fast. I don't how you can simplify it any further. as for too much stat and stat nerds, how much brain power does it require to push triangle and see how much damage a weapon does and how much bullets it holds? Also people like that guys 17 year old son are the reason many games are dumbed down, I base this off that he gave this game no chance after seeing some menus and some game play then went back to COD. |
Xenophobic Slug
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.11.16 10:39:00 -
[7] - Quote
Laurent Cazaderon wrote:Honestly, and respectfully, if your 17 y-old son judges the game after 10 minutes of watching it. i'd rather not have him play the game at all. This is exactly the population Dust should NEVER try to catter to. Or then, it will loose its essence.
Dust IS more complicated than most PS3 shooters. but it's not THAT complicated. Menus are perfectly clear once you get your way around it (takes 20 minutes tbh). Now regarding fonts, i'm not bothered but i have a rather big screen.
The key in dust, is socialization. Most new players will need help and that's probably what will fill up corporations at the beginning. And tbh, when someone explains it to you, it's easy as pie.
|
Xenophobic Slug
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.11.16 10:42:00 -
[8] - Quote
Laurent Cazaderon wrote:Honestly, and respectfully, if your 17 y-old son judges the game after 10 minutes of watching it. i'd rather not have him play the game at all. This is exactly the population Dust should NEVER try to catter to. Or then, it will loose its essence.
Dust IS more complicated than most PS3 shooters. but it's not THAT complicated. Menus are perfectly clear once you get your way around it (takes 20 minutes tbh). Now regarding fonts, i'm not bothered but i have a rather big screen.
The key in dust, is socialization. Most new players will need help and that's probably what will fill up corporations at the beginning. And tbh, when someone explains it to you, it's easy as pie.
Dunno what happened last post but my reply vanished
Anyhow Yes I agree, but without grabbing gamer interest fast this game will die. |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.11.16 10:50:00 -
[9] - Quote
Trust me, when I first played this game I looked at the fitting system and was like WHAT?
I didn't get used to this game until I played for a week, then it was fine. The biggest issue I had at the time was that there was no tutorials. It was like I was supposed to figure everything out on my own and it was all available to me. Now, when you create a new character it keeps asking you "would you like to know more?" and that helped me quite a bit.
Now that I've played this game for 2 months everything is like common sense, but I can't forget how hard this game was for me when I first started playing.
My advice is just play the game. Get into a battle and start shooting people. Eventually you'll want to know where exactly to find better weapons and what exactly skill points are for and what to buy and how to progress in the game. That's what this game wants to make you do, to learn more and more and be curious.
CoD and Battlefield are easy and fun to play because they want you to spend more time shooting each other than spending time on your strategy and decisions. Instead, you constantly gain xp, and at certain levels you get access to better weapons. In DUST, you have to skill into a specific type of playstyle and see if it works for you. Not only that, but you can;t just use the best weapons all the time because of the limited resources you earn. In CoD at the highest level, you could have spent no time using sniper rifles, but you would still have all of the best abilities and weapons to use, and not have to worry about wasting them away. |
Xenophobic Slug
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.11.16 10:51:00 -
[10] - Quote
TEXA5 HiTM4N wrote:complicated menus? are you 12? I am new to a game having this much depth and I picked up on it pretty fast. I don't how you can simplify it any further. as for too much stat and stat nerds, how much brain power does it require to push triangle and see how much damage a weapon does and how much bullets it holds? Also people like that guys 17 year old son are the reason many games are dumbed down, I base this off that he gave this game no chance after seeing some menus and some game play then went back to COD.
The fact he gave it no chance is what I'm getting at, if he didn't neither will thousands of others. |
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Jack Boost
Zarena Family
194
|
Posted - 2012.11.16 11:23:00 -
[11] - Quote
No offence but ... it is time to make 'DUST 514 junior edition' with ponies and flowers?
Someting like that... (example of flowers) http://www.youtube.com/watch?v=D0HvOS0PeNE&feature=relmfu
No.
But you know... this world is brutal and you feel it in this game. This is not for all. This game is imo for older gamers. There is plenty of them. (30 years of home entertaintment) and if this game gives me enjoyment.. it give them too. For me is just sick geting new 'BIG HIT' game maked only for young audition. Flat, colorful, for casual, enjoyable for... 20h max...
If your kid is bored, let him be. When he grow up he will miss more varietes in gaming world and he will back.
|
Xenophobic Slug
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.11.16 11:51:00 -
[12] - Quote
I've given my feedback, sorry if it doesn't agree with yours |
Jack Boost
Zarena Family
194
|
Posted - 2012.11.16 12:03:00 -
[13] - Quote
Np.
I miss this game at full potential. It is still to decide for CCP which way thay take. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.16 13:09:00 -
[14] - Quote
I think the menus are pretty good considering the complexity of EVE. There's a lot of handy shortcuts like buying skillbooks from the skills menu and going from fittings to market and back. It's far less complicated then some RPGs i've played.
I think the tutorial could be more interesting though. Standing around listening to a voice explain stuff and opening menus can be a bit boring and give a poor impression of the game. Maybe they could also show the dialogue in text somewhere so impatient people can just read it and complete the action to skip to the tutorial's next stage, Homeworld style.
Or when they reach a stage where your character is wearing casual clothes in station, they could do the tutorial in some lab environment, where you've just had your mind transferred to your cloned body. I dunno. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.16 14:01:00 -
[15] - Quote
Xenophobic Slug wrote:I've given my feedback, sorry if it doesn't agree with yours Do you have any thoughts about whether the complexity is in the user interface or the game?
If the concern is that the game is too complex, I think many people (and probably the devs included) would say that is by design. Can the complexity of the game be reduced without also reducing the "depth"? Complexity will drive new players away, depth will stop veteran players leaving. Its a difficult balance.
If you think the UI is more complex than necessary then that should be easier to address. Any specific suggestions? |
SuperMido
Osmon Surveillance Caldari State
67
|
Posted - 2012.11.16 14:16:00 -
[16] - Quote
It sure IS complicated, but believe it or not, thats something that I like about this game . Its different, and not like those plug-in and play games. This is a HARDCORE MMOFPS, its not Battlefield, CoD, or MoH. BUT, this complexity in my opinion is NOT going to work on the PS3, simply because there isn't enough of a community to support that. Look at MAG, which is NOTHING compared to Dust 514, it was DEAD after pretty much 6 month, and only a few hardcore fans stuck to it.
What I think they need to do is simplify Dust 514 for the PS3, and release another version for the PC for the hardcore audience. I'm just not sure how they can have 2 versions of the game if Dust 514 is supposed to be placed into the EVE universe... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.16 14:26:00 -
[17] - Quote
Menus are fine, EVE is alot worse |
SuperMido
Osmon Surveillance Caldari State
67
|
Posted - 2012.11.16 14:31:00 -
[18] - Quote
EnglishSnake wrote:Menus are fine, EVE is alot worse
You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most likely they'll just abandon the game because they can't understand it. Thats the PROBLEM with releasing a hardcore MMO on a Console...The Console audience is mostly casual gamers, and if you're going to depend on the very few hardcore gamers on the PS3, this game is going to FAIL...
I never played EVE, but was thrilled by the ideas and the concept of this game, joined the beta all the way back in April, I almost quit it because of the menus, and the way everything is put together. But I'm a gamer who likes different and tactical things, thats why I stuck to it. Eventually you do understand everything, but its your first day or two that are a pain, and can have you stop playing the game. |
Doktor Worm
BetaMax.
8
|
Posted - 2012.11.16 14:50:00 -
[19] - Quote
My personal hope is its going to draw in people who play RPGs on console and are looking for more. It is going to appeal to older gamers in general, but I think there are still many teenagers out there who will find this game appealing (I certainly would of) , they are the people who play tabletop games and play them so much that they memorise the rules, or even elaborate on the rules or create their own games becuase they found existing games were just not complicated enough for them.
Admittedly this is only a small % of the population, but while your CODs and BF3 may appeal to many millions, I think that CCP will be happy with a much smaller number to begin with. |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2012.11.16 14:55:00 -
[20] - Quote
Actualy font is way to big, on proper (22 to 24") monitor font is around 24-36pt, instead of 12-14pt; On 50" TV font is OMG big, you can read stats 100 meters away. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.16 14:57:00 -
[21] - Quote
SuperMido wrote:EnglishSnake wrote:Menus are fine, EVE is alot worse You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most likely they'll just abandon the game because they can't understand it. Thats the PROBLEM with releasing a hardcore MMO on a Console...The Console audience is mostly casual gamers, and if you're going to depend on the very few hardcore gamers on the PS3, this game is going to FAIL... I never played EVE, but was thrilled by the ideas and the concept of this game, joined the beta all the way back in April, I almost quit it because of the menus, and the way everything is put together. But I'm a gamer who likes different and tactical things, thats why I stuck to it. Eventually you do understand everything, but its your first day or two that are a pain, and can have you stop playing the game.
TBH its not hard
BF3 is what unloks and put what you want on and away you go
DUST is what skills to use stuff that you buy from marketplace and go to fitting to put it all together, half the time i spend a good 20min at looking what m doing and planning **** out its great for
It will prob get streamlined a bit but not too much i dont think
|
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.16 14:57:00 -
[22] - Quote
I seriously can't see how CCP could make it any easier without severely dumbing the game down. You're in charge of your character's skills and gear and that level of control is going to mean a lot of menus.
I guess if it becomes that much of a problem (and my faith in humanity takes a pitfall), CCP could include something that does things for you automatically. Premade dropsuit sets and skill that upgrade depending on what you use. |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.11.16 15:00:00 -
[23] - Quote
This game having complicated menus will not drive players away.
Player and Weapon Unbalancing is what is going to drive players away and in the end be the death of this game.
Lets say a new player even spends 20-30 mins of navigating and learning these menus and then after setting up their character they then will jump into a game only to be killed in one shot by a GEK-38. QQ
Lets say they do not QQ and stick it out for a while and spend hours and hours grinding for SP and ISK in order to level the fat suit up with a leveled up HMG and then they jump into a game and as soon as they spawn in they get killed with that same on shot one kill GEK-38. QQ
So now lets say they still stick it out just a little longer but this time they have changed and now have leveled up the GEK-38 and they feel now that they are going be able to compete on the battle field because they now have the one shot one kill GEK-38. So they jump on in ready to kill some bad guys and then BOOM an indestructible tank is spawn camping with 3 dropships flying over top as well. QQ
Not having a reset has brought this sad but true fact right out into the open for CCP to see and I hope they will take note of it and fix it.
We do not need dumbed down COD, but we sure in heck do need proper balancing.
If you are going to make "complicated" and extensive menus in order for me to level up my character at least make it worth my while navigating through them and leveling up my character.
Give us balance!
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.16 15:18:00 -
[24] - Quote
SuperMido wrote:EnglishSnake wrote:Menus are fine, EVE is alot worse You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most likely they'll just abandon the game because they can't understand it. Thats the PROBLEM with releasing a hardcore MMO on a Console...The Console audience is mostly casual gamers, and if you're going to depend on the very few hardcore gamers on the PS3, this game is going to FAIL... I never played EVE, but was thrilled by the ideas and the concept of this game, joined the beta all the way back in April, I almost quit it because of the menus, and the way everything is put together. But I'm a gamer who likes different and tactical things, thats why I stuck to it. Eventually you do understand everything, but its your first day or two that are a pain, and can have you stop playing the game. I also never played EVE.
Since I got my first PS3 on release day, I've been almost exclusively a console gamer, with a few old DOS games being the only exceptions.
I've actually been HOPING for something like DUST 514 to come out on a gaming console this whole time. I know I'm not the only one. A lot of my friends are fans of CoD and BF and other big-name shooters and are excited about the possibilities in a game like DUST.
I know a lot of people who play various shooters (FPS and TPS), some of whom are pretty well-known. Not all of them care about the context beyond "I shoot, you die, KDR = win" but there are a lot more than you'd think. Some console gamers wanted a stable, reliable platform for gaming, that doesn't need upgrading every 3 - 6 months to keep up with the games coming out. While we do this, many of us would still like a decent variety of games - we want something more than the latest point-and-shoot graphics extravaganza. We want something where our decisions MATTER. Look at the way more and more RPGs are coming out on consoles. Along with that, look at how many new games are coming out on consoles with "multiple endings" or "branching storyline" as core elements of their advertising. Making games which give the player CONTROL - even at the cost of graphics - is starting to happen more often. People want to feel more like our decisions MATTER. Not all games are meant to be little more than a movie that occasionally lets you direct the action scenes. Sometimes we want a pick-a-path book, or something more like REAL play - something where we have more freedom to change how things turn out.
I still play Alpha Protocol sometimes. I think I'm missing a couple of endings - although it may be only one. I still play Way of the Samurai 3, I've played through the entire game a couple of dozen times, and still seen "only" 8 or 9 of the possible endings. That's less than half what the game offers. DUST doesn't give you endings, but it lets YOU tell your own story. People playing EVE Online - and once it's fully up and running, people who play DUST 514 - are just thrown into New Eden.
It's like Mount and Blade, the old Elite games (I still play Frontier: Elite II as well), Way of the Samurai and Alpha Protocol. It's even like the best parts of Survival mode in Minecraft.
You aren't handed a script and told who to help, who to kill, and where to go. You aren't given a corridor that leads to the next enemy every time. You're just given a greeting.
Welcome to New Eden.
From there, the rest is up to you. Find a way to prosper, or die trying. And I look forward to it.
EDIT: I just re-read the last bit of this post... I should be in Marketing. |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.16 17:14:00 -
[25] - Quote
Garret Blacknova. I'm going to call you GB. We seem to run into each others posts a lot, so, I'm just going to cut down on my typing. I hear EXACTLY what you are saying. Maybe not everyone, but I feel there are a lot more people out there that crave complexity than even the people that crave it realize. Being part of a community is what people want, too. And customization! Oh, customization, how I love thee! I have very high hopes for this game.
Way of the Samurai 3 is boss, by the way.
@BMSTUBBYx I agree with you completely about balance. I love the skill system, but I don't think there should be skills that buff the stats of weapons and gear. Increasing your skill allows the weapon to shoot further and do more damage? No. That's ridiculous. Skills that decrease recoil and reload time is fine, but to increase the stats of the weapon is silly, especially given the SP system and how much of an advantage veteran players will have. If anything, there should be weapon modules or attachments that increase damage output and range. Let there be a weapon module skill, and the rest purchasable by ISK.
We needz moar balance!! What's the point of having options if there is a set of single options vastly superior?
|
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.11.16 18:17:00 -
[26] - Quote
Font size doesn't bother me but many elements of the UI are just inconsistent. Come on, how many of you have accidently sent a blank email for one thing. |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2012.11.16 18:53:00 -
[27] - Quote
R'ahz Lupo wrote: I love the skill system, but I don't think there should be skills that buff the stats of weapons and gear. Increasing your skill allows the weapon to shoot further and do more damage? No. That's ridiculous.Skills that decrease recoil and reload time is fine, but to increase the stats of the weapon is silly, especially given the SP system and how much of an advantage veteran players will have.
i lol'd So you are saying that EVE Online skill system is BS ? Having 15% extra damage by spending on x5 skill SHOULD reward something more than another pink colored hat. This game is sandbox, same as EVE. I shouldn't complain getting one shotted by smart-battle while using frigate because he is veteran and play more or have more ISK.
I don't want some random newbie who plays for 2 day come into game and two shot me in my proto gear. I want him to climb the ladder, to feel that pain... And maybe one day, he will become that powerful that he can twoshot other newbies, so they feel the pain he did... |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.16 19:04:00 -
[28] - Quote
R'ahz Lupo wrote:... I don't think there should be skills that buff the stats of weapons and gear. Increasing your skill allows the weapon to shoot further and do more damage? No. That's ridiculous. Skills that decrease recoil and reload time is fine, but to increase the stats of the weapon is silly, especially given the SP system and how much of an advantage veteran players will have.
Think of it as the ability to rebuild and improve your weapon. Thats what the skill is about. Thats how I take it at least. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.16 19:17:00 -
[29] - Quote
it does get boring, very boring some times i wonder if i should even log on. i have a group i pal around with but really not much changes. you either get put on a halfway decent team and you end up running the enemy to the redline. if you get put on a worthless team you end up breaking out of the red line and make a few kills before you lose. the battles are so one sided. if the enemy takes out 2+ tanks, you usually end up losing no matter what you do. if a dropship is in the air you send a few rockets its way to move it knowing you will never kill it.
the combat is slow, dropsuits are even slower, tanks buzz around killing a few people and running away as soon as someone with skills hits it. it's not a pleasant game |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.16 20:32:00 -
[30] - Quote
Dust is a game that people need to seriously learn how to play, its not just something you pickup you learn slowly and you learn what works and what dosent and you make lots of mistakes and whatnot its not an easy game to pickup but once you pick it up you will get it.
Even I still have trouble playing and I know what im doing, theres always someone thats better than you making this game a challenge, your not gonna kill everyone or everything but I do pretty decent at it. |
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Mikhail Bailstorm
Zumari Force Projection Caldari State
0
|
Posted - 2012.11.16 20:57:00 -
[31] - Quote
I'm starting to get to grips with it however, little niggles like switching weapons is a pain in the rear. I can see the potential for huge battles with various classes of soldiers and vehicles.
The role playing element is fine IMHO, I just feel the game controls needs a little tweak.
Cheers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.16 21:09:00 -
[32] - Quote
Completely revamping the menu system and how its organized should be on the table as an option for CCP, but the actual amount of available info in the menus should not decrease, and neither should amount of functions. I personally had no problem with getting the hang of the menus and stuff when I first joined the beta many months ago, but I hear a lot of people complaining and being confused by it. I know NDA breakers are stupid and all since they agree to it every time they play and still don't read it, but I never see NDA breakers use anything besides militia fits and default militia weapons; this suggest they don't know how to work the menus to upgrade their things, or get new things despite the tutorial. I'm worried this might be the what the average person who tries Dust experiences.
For example, maybe the fitting menu can be visually redone to resemble a traditional loadout system. Everything would remain functionally the same, and the same slots would be there, but just organized differently, and clear text labels. I'm not asking for features to be dumbed down, but for a change in how the info and features would be visualized and accessed. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.16 21:55:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Completely revamping the menu system and how its organized should be on the table as an option for CCP, but the actual amount of available info in the menus should not decrease, and neither should amount of functions. I personally had no problem with getting the hang of the menus and stuff when I first joined the beta many months ago, but I hear a lot of people complaining and being confused by it. I know NDA breakers are stupid and all since they agree to it every time they play and still don't read it, but I never see NDA breakers use anything besides militia fits and default militia weapons; this suggest they don't know how to work the menus to upgrade their things, or get new things despite the tutorial. I'm worried this might be the what the average person who tries Dust experiences.
For example, maybe the fitting menu can be visually redone to resemble a traditional loadout system. Everything would remain functionally the same, and the same slots would be there, but just organized differently, and clear text labels. I'm not asking for features to be dumbed down, but for a change in how the info and features would be visualized and accessed.
I use militia fits and militia weapons, im not an NDA breaker >:U |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.16 22:25:00 -
[34] - Quote
if you wanna see way too small text fonts, you should've seen it 2 or 3 builds ago. Got headaches if I tried reading the font. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.11.16 22:48:00 -
[35] - Quote
Different day, same crap. Fps players hate something in dust. Eve players love everything about dust till you say open beta. Ccp somehow is making the next ultimate fps by ignoring any aspect of a good fps. |
Traycac
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.12.01 01:48:00 -
[36] - Quote
Yeah I just got a Beta Code for the game today haha, and while I've never played a PC game save for Caesar 3 and Master of Orion 3, the concepts and feel for the game gripped me. I'm all for trying to get a cross-platform game between XBOX, PS3, and PC, and Dust 514 is definitely a step in that direction. I own a PS3, and while the Menus do seem complex, I'm going for it all the way. I'm new however and have a mic, I'd appreciate it if you had any tips, and perhaps wanted to friend me? We merks have to stick together!
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Dezus 1000
Reaper Galactic
13
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Posted - 2012.12.01 02:11:00 -
[37] - Quote
There is no better backdrop or set up for a fps out there. But there is a lot better fps gameplay mechanics out there. I love EVE, I love the complexities and options of Dust. I wish it played better, rarely has a game had so many inconsistencies or match ending weapons. If Somalians can shoot down a Blackhawk, a professional merc should be able to shoot down a dropship or blow up a tank. All the corporations, contracts, and connections to EVE are all optional. At its heart, this game is a FPS. There are plenty of examples out there of what works, incorporate more of that and less of what doesn't. Everything at every level should have a viable counter. A tank that can absorb 12 missiles and a bunch of grenades is just plain stupid. This game has so much potential and I hope that it is at least partly fulfilled. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
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Posted - 2012.12.01 02:18:00 -
[38] - Quote
PsychoHydro wrote:Overcomplicated menus and way too small text fonts.
Even easy tasks like checking out weapons stats are a torture. The battles are actually boring. Every soldier looks bland and there is not enough feedback on killing things etc. Even if there is much going on on the battlefield, it doesn't feel like there is much going on.
Lots of potential though. Hope they re-make the whole menu structure and get it right soon. I love the feeling of playing a small role in something real big. If done properly, the game could provide one of the most intensive multiplayer experiences ever. But you have to make it way more accessible first.
To be fair, the game is pretty complicated, and with that comes a level of complexity. Don't get me wrong, I don't think we're close to done, but when we integrate with EVE, you'll likely be thankful for the time you spend with the menus now. Also ever seen EVE? Now that's a potentially complicated UI. Mitigated by using a mouse though.
That's IT! CCP! Let us navigate the menus in exactly the same was EVE! Make the NeoCom small icons down the side if we have a mouse connected and give us a coursor? |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
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Posted - 2012.12.01 10:56:00 -
[39] - Quote
They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache. |
Edu Ashbourne
Doomheim
54
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Posted - 2012.12.01 13:33:00 -
[40] - Quote
RedRebelCork wrote:They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache.
It's only a headache for me because of the loading lag. You have to wait a second before clicking, just incase you pick the wrong fitting, slot or module. I don't see how else they could do the fitting itself, since the modules are filtered for the slot you've selected. |
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