Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.16 15:18:00 -
[1] - Quote
SuperMido wrote:EnglishSnake wrote:Menus are fine, EVE is alot worse You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most likely they'll just abandon the game because they can't understand it. Thats the PROBLEM with releasing a hardcore MMO on a Console...The Console audience is mostly casual gamers, and if you're going to depend on the very few hardcore gamers on the PS3, this game is going to FAIL... I never played EVE, but was thrilled by the ideas and the concept of this game, joined the beta all the way back in April, I almost quit it because of the menus, and the way everything is put together. But I'm a gamer who likes different and tactical things, thats why I stuck to it. Eventually you do understand everything, but its your first day or two that are a pain, and can have you stop playing the game. I also never played EVE.
Since I got my first PS3 on release day, I've been almost exclusively a console gamer, with a few old DOS games being the only exceptions.
I've actually been HOPING for something like DUST 514 to come out on a gaming console this whole time. I know I'm not the only one. A lot of my friends are fans of CoD and BF and other big-name shooters and are excited about the possibilities in a game like DUST.
I know a lot of people who play various shooters (FPS and TPS), some of whom are pretty well-known. Not all of them care about the context beyond "I shoot, you die, KDR = win" but there are a lot more than you'd think. Some console gamers wanted a stable, reliable platform for gaming, that doesn't need upgrading every 3 - 6 months to keep up with the games coming out. While we do this, many of us would still like a decent variety of games - we want something more than the latest point-and-shoot graphics extravaganza. We want something where our decisions MATTER. Look at the way more and more RPGs are coming out on consoles. Along with that, look at how many new games are coming out on consoles with "multiple endings" or "branching storyline" as core elements of their advertising. Making games which give the player CONTROL - even at the cost of graphics - is starting to happen more often. People want to feel more like our decisions MATTER. Not all games are meant to be little more than a movie that occasionally lets you direct the action scenes. Sometimes we want a pick-a-path book, or something more like REAL play - something where we have more freedom to change how things turn out.
I still play Alpha Protocol sometimes. I think I'm missing a couple of endings - although it may be only one. I still play Way of the Samurai 3, I've played through the entire game a couple of dozen times, and still seen "only" 8 or 9 of the possible endings. That's less than half what the game offers. DUST doesn't give you endings, but it lets YOU tell your own story. People playing EVE Online - and once it's fully up and running, people who play DUST 514 - are just thrown into New Eden.
It's like Mount and Blade, the old Elite games (I still play Frontier: Elite II as well), Way of the Samurai and Alpha Protocol. It's even like the best parts of Survival mode in Minecraft.
You aren't handed a script and told who to help, who to kill, and where to go. You aren't given a corridor that leads to the next enemy every time. You're just given a greeting.
Welcome to New Eden.
From there, the rest is up to you. Find a way to prosper, or die trying. And I look forward to it.
EDIT: I just re-read the last bit of this post... I should be in Marketing. |