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Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 04:13:00 -
[1] - Quote
I'd like the minimum height for the dampener to be lowered. It would improve overall mobility in all suits. Take the Ashland map for example. 2/3 of the objectives are on elevated platforms with only 1 or 2 staircases (or choke points of doom) to access or regress from. If you jump off the platform in lieu of taking the stairs you take fall damage. To me the height of these platforms when compared to the fall damage taken is ridiculous.
I have taken fall damage from dropping what was probably no more than 8 or 10 feet, (3 metres for you metric types). I can drop 10 feet in real life without injuring myself. So to me either the gravity on these planets is extreme or all players in the NBA take fall damage after a slam dunk.
While I don't think the dampener height should be lowered to the point of using for jumping off small buildings, I do think it should be lowered so that you can jump off of tall buildings. As of now you can only really use while exiting the MCC. (Plus it's really fun to use and you feel cool when you do it.) Also, fall damage is a tad extreme at the moment. If it takes 8 rounds from an AR to reduce my shields to half, a fall of 3 or 4 metres should have no where near the same effect. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.14 04:49:00 -
[2] - Quote
you don't know how emo i get when i fall like 2 feet in a scout suit and my shields are all but gone. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 22:58:00 -
[3] - Quote
I really love when you're jumping on a relatively steep hill, and land HIGHER than the point you jump from, and the game somehow decides that was a dangerous height and breaks your shields.
On an Assault suit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.14 23:10:00 -
[4] - Quote
Fall damage is excessive, and I agree the height needed for inertia dampeners should be reduced. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2012.11.14 23:24:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, and I agree the height needed for inertia dampeners should be reduced. Yes if there is anything in this game that needs a nerf it is this. |
WHz DS9899
Doomheim
136
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Posted - 2012.11.14 23:29:00 -
[6] - Quote
Sleepy Zan wrote:KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, and I agree the height needed for inertia dampeners should be reduced. Yes if there is anything in this game that needs a nerf it is this.
Plus AR's, forge guns aginst tanks, missile turrets on Dropships, and dropship speed aginst swarm missiles. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.14 23:59:00 -
[7] - Quote
Sleepy Zan wrote:KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, and I agree the height needed for inertia dampeners should be reduced. Yes if there is anything in this game that needs a nerf it is this.
Sarcasm? Are you implying that I'm placing importance to this trivial small thing when there are lots of other more important things that needs to be nerfed/readjusted? I have posted on many threads regarding balance issues with the infantry weapons in this build, especially with the assault rifle, and also with swarms vs dropships, and vehicles in general. Just because there are more important things to readjust does not mean that smaller things have to be ignored.
If not sarcasm then ignore above statement. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.15 04:06:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Sleepy Zan wrote:KAGEHOSHI Horned Wolf wrote:Fall damage is excessive, and I agree the height needed for inertia dampeners should be reduced. Yes if there is anything in this game that needs a nerf it is this. Sarcasm? Are you implying that I'm placing importance to this trivial small thing when there are lots of other more important things that needs to be nerfed/readjusted? I have posted on many threads regarding balance issues with the infantry weapons in this build, especially with the assault rifle, and also with swarms vs dropships, and vehicles in general. Just because there are more important things to readjust does not mean that smaller things have to be ignored. If not sarcasm then ignore above statement. statement ignored, you really over thought that. |
Jack Boost
Zarena Family
194
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Posted - 2012.11.15 09:13:00 -
[9] - Quote
I consider 'taking' fall dmg as counter redlined MCC.
You can survive jump without Inertia Dampener from MCC at almost all maps. Use heavy dropsuit. Trade of you lost half of yours HP, but you will be ready to shoot instantly to surprised guys and you can manage to save a lot of yours blueberriers :)
So.. this fall dmg is ok for now. You can run and jump... but i can LAND
Yours 'Fatty Yogi Bear' Jack Boost
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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.11.15 09:45:00 -
[10] - Quote
The dampener isn't some kind of 'jump off a building' thing, it's more like a parachute.
No to this, jumping down from structures and mountains is supposed to be costly. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.11.15 12:27:00 -
[11] - Quote
Boss Dirge wrote:So to me either the gravity on these planets is extreme or all players in the NBA take fall damage after a slam dunk. This made me lol
I agree that falling damage is too high and the height requirement to use inertia dampener is also too high. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.20 16:28:00 -
[12] - Quote
I hope its addressed next build. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.20 17:29:00 -
[13] - Quote
lowering the height for the inertia dampener and your recovery time would be nice, who cares if people can now fall off of buildings and now save themselves from being damages so say you snipe them mid jump and there jumping down, you wont get a kill, oh well :V |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.23 21:49:00 -
[14] - Quote
While on a hill, I jumped down a like 2 feet, and lost a large chunk of my shield *sighs*. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.05 23:17:00 -
[15] - Quote
Anyone else would like some tweaks with this? |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.12.06 01:13:00 -
[16] - Quote
agreed with OP. Lets give the inertia dampener some more usefulness.
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.12.06 01:22:00 -
[17] - Quote
I always figured dropsuits were just EXTREMELY heavy. |
Swufy
Internal Error. Negative-Feedback
70
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Posted - 2012.12.06 05:49:00 -
[18] - Quote
I should always have the option to activate inertia dampeners (probably with a cooldown). It comes standard in suits and I have to push a button to activate it in the first place. If I have enough time to jump off something and press a button before I land, then the dampener should be available.
Oh, and the dampener should slow decent speed gradually or something. I wait to hit it until just before the ground so I'm not a giant blue comet across the sky. But that's probably asking for too much =p. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.06 11:23:00 -
[19] - Quote
Swufy wrote:I should always have the option to activate inertia dampeners (probably with a cooldown). It comes standard in suits and I have to push a button to activate it in the first place. If I have enough time to jump off something and press a button before I land, then the dampener should be available.
Oh, and the dampener should slow decent speed gradually or something. I wait to hit it until just before the ground so I'm not a giant blue comet across the sky. But that's probably asking for too much =p. Unless the inertia dampener is powered by the build-up of kinetic energy and requires you to be falling at a certain minimum speed before it can activate...
Just an idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.12 02:43:00 -
[20] - Quote
I can't over how ridiculous to lose a huge chunk of HP over a jump of like 3 feet. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.19 22:18:00 -
[21] - Quote
Its worse now it seems. There NO REASON for this. It doesn't add to gameplay, it just annoys people. It doesn't add to realism, we're wearing powerful shielded scifi armor that can take railgun fire, burning plasma, etc; its thousands of years from now. We have dampeners. |
Sentient Archon
Red Star.
690
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Posted - 2012.12.19 22:21:00 -
[22] - Quote
+1 |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.12.19 22:46:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Its worse now it seems. There NO REASON for this. It doesn't add to gameplay, it just annoys people. It doesn't add to realism, we're wearing powerful shielded scifi armor that can take railgun fire, burning plasma, etc; its thousands of years from now. We have dampeners.
Definitely. I shouldn't have to fear running on a hillside more than running through a minefield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.23 04:12:00 -
[24] - Quote
I hope its fixed in the future. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.27 03:00:00 -
[25] - Quote
Je-NOVA wrote:When you fall like 5 feet you still take damage. There should be a higher minimum fall length before you take damage, or better yet a safe roll to reduce damage after an average fall length (pressing x right before you hit the ground). https://forums.dust514.com/default.aspx?g=posts&t=48998&find=unread |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.27 03:01:00 -
[26] - Quote
Yes, nerf gravity please. |
Je-NOVA
Zumari Force Projection Caldari State
3
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Posted - 2012.12.27 03:04:00 -
[27] - Quote
oops i made a thread similar to this which should be deleted now. About the inertia dampening activating faster, I think there should be a module for that. Also I agree fall damage is too much. Nothing worse than having like 40 health left and jumping away to flee only to fall at a height I could land faceplant on irl and not die. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.27 03:29:00 -
[28] - Quote
+1. The inertial damper needs to be useful in active combat to allow more creative tactical options. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.05 02:20:00 -
[29] - Quote
Still annoying as hell. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.09 23:16:00 -
[30] - Quote
Anymore opinions on this? |
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Imp Smash
On The Brink
51
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Posted - 2013.01.10 07:20:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Anymore opinions on this?
We have the coolest parachute of any game ever. It's a shame we can't use it more. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.12 22:32:00 -
[32] - Quote
Imp Smash wrote:KAGEHOSHI Horned Wolf wrote:Anymore opinions on this? We have the coolest parachute of any game ever. It's a shame we can't use it more.
Agreed, inertia dampener is the best "parachute" system I have ever seen in a shooter. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 21:17:00 -
[33] - Quote
Hate it I still do. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
95
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Posted - 2013.01.20 02:59:00 -
[34] - Quote
I do think we should get to use the dampener more often but they need to fix the fall damage first... the amount of times Ive died from getting stuck on a hillside is annoying to say the least. it seems to care only about fall time rather than height which isnt too smart when u have a map surrounded by two massive glitch walls on either side. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.20 10:43:00 -
[35] - Quote
cant agree more, shouldn't start to take fall damage until about 1.5 stories(18ft or 6m) and should be leathal at 3stories(36ft or 12m).
also shouldn't the lighter suits be able to take falls better not worse??? |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.20 10:44:00 -
[36] - Quote
Cpt Murd0ck wrote:I do think we should get to use the dampener more often but they need to fix the fall damage first... the amount of times Ive died from getting stuck on a hillside is annoying to say the least. it seems to care only about fall time rather than height which isnt too smart when u have a map surrounded by two massive glitch walls on either side.
god yes you make one wrong move and you get stuck or die from glitchy maps. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.20 16:27:00 -
[37] - Quote
I thought our suits are powerful - meant to be wielded by immortals, and give them everything they need. Our guns need those dropsuits lest we kill ourselves with recoil!
But oh, careful of that jump, it looks 2 foot high. My first call to nerf something EVER in this game - nerd fall damage! |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.20 16:28:00 -
[38] - Quote
Once, I jumped out of an MCC and the lag more or less stopped me from using the dampener. SOMEHOW, I landed on ground just barely high enough that I survived with a sliver of armor left. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.25 06:22:00 -
[39] - Quote
Why don't we have these? http://wiki.eveonline.com/en/wiki/Gravboots Even regular citizens have them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.30 08:55:00 -
[40] - Quote
Super annoying still. |
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Jackof All-Trades
Bojo's School of the Trades
102
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Posted - 2013.01.30 11:07:00 -
[41] - Quote
KAGEHOSHI Horned Wolf wrote:
Woo hoo! My post is spreading!
Sorry there, Erhm *cough* yes. Yes, fall damage is far too severe. When I run scout I swear I can take more damage from the cliff than the dozens of prop shooting at me. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3313
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Posted - 2013.04.03 07:55:00 -
[42] - Quote
Its silly that falling 2 meters does more damage than bullets made of freakin plasma. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3355
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Posted - 2013.04.08 07:27:00 -
[43] - Quote
They could remove fall damage completely, and I bet 99% of players wouldn't miss it (though it would make dampeners pointless). A 50% reduction would be fine. |
ShotsofJac
The Merc Net
0
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Posted - 2013.04.09 23:10:00 -
[44] - Quote
yes it needs to be tweeked a little bit but lets get carried away with ourselves and think this is Halo and you can jump 50ft off a building and keep running like nothing happened. |
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