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WUT ANG
Villore Sec Ops Gallente Federation
2
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Posted - 2012.11.12 23:19:00 -
[1] - Quote
Does anyone else want to see a vehicle limit per team.
Per squad 2 LAVS 1 TANK 1 DROP SHIP
Thats 8 LAVS 4 TANKS 4 DROP SHIPS |
DJINN Riot
63
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Posted - 2012.11.12 23:21:00 -
[2] - Quote
WUT ANG wrote:Does anyone else want to see a vehicle limit per team.
Per squad 2 LAVS 1 TANK 1 DROP SHIP
Thats 8 LAVS 4 TANKS 4 DROP SHIPS
There is a cap. |
WUT ANG
Villore Sec Ops Gallente Federation
2
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Posted - 2012.11.12 23:52:00 -
[3] - Quote
that cap must be unlimited then cause 5 drop ships is too much |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 23:55:00 -
[4] - Quote
The cap is on the maximum number of vehicles a team can have on the field at once. And that limit is 5. Limiting beyond that is silly. ISK is the restriction beyond that point. If you're fighting a contract worth 5 million ISK, and you lose a 2 million ISK Sagaris, you're not going to call in another one, are you? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.12 23:57:00 -
[5] - Quote
I think it should be based off a point system for example (just throwing around numbers):
cap at 40pts
LAVs are worth 4
Dropships worth 8
HAVs worth 10
you can't exceed the cap simple as that, like I said its just an idea and the numbers were decided off the top of my head. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.13 00:17:00 -
[6] - Quote
Sleepy Zan wrote:I think it should be based off a point system for example (just throwing around numbers):
cap at 40pts
LAVs are worth 4
Dropships worth 8
HAVs worth 10
you can't exceed the cap simple as that, like I said its just an idea and the numbers were decided off the top of my head.
I think it works like that now to be honest. You can't call in 7 tanks, but I have been able to call in 7 lavs. |
Overlord Zero
Doomheim
75
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Posted - 2012.11.13 00:18:00 -
[7] - Quote
Sleepy Zan wrote:I think it should be based off a point system for example (just throwing around numbers):
cap at 40pts
LAVs are worth 4
Dropships worth 8
HAVs worth 10
you can't exceed the cap simple as that, like I said its just an idea and the numbers were decided off the top of my head. Even though you've killed me many times (I try to keep track of high profile sniper names who kill me, iirc you've killed me 14 times and I've only got you 4 times [Gem Cutter has you beat by 3]), I like a lot of your ideas, and this is definitely one of them. If they don't do something about the insane missile damage issue, then they will have to limit vehicle spamming in order to maintain balance.
Another idea I've heard passed around is to make calling in vehicles require you to earn a certain number of points first, like precision strikes. For example: every say 150 WP your squad makes collectively, one LAV can be called in. For every 500 or so a tank. 700ish for a dropship. |
WUT ANG
Villore Sec Ops Gallente Federation
2
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Posted - 2012.11.13 01:05:00 -
[8] - Quote
Now thats a good idea earn your deployment but those points should be higher. 150 points is only 3 kills |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 01:09:00 -
[9] - Quote
WUT ANG wrote:Now thats a good idea earn your deployment but those points should be higher. 150 points is only 3 kills 3 kills = 1 LAV
I don't see the problem with that.
Of course, I also don't think vehicle deployment should be restricted that way. It's too much of a "killstreak" system, imo. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.13 01:10:00 -
[10] - Quote
WUT ANG wrote:Now thats a good idea earn your deployment but those points should be higher. 150 points is only 3 kills
Bull ****. Why should I have to engage proto infantry with militia gear before pulling out a tank? You would have to make them much sturdier to justify such a mechanic. |
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Kain Spero
Imperfects Negative-Feedback
898
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Posted - 2012.11.13 01:24:00 -
[11] - Quote
War points for vehicles is a terrible idea. Ends up being a game with COD kill streaks.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.13 01:30:00 -
[12] - Quote
I'm pretty tired of all this bull. Ya'll need to quit suggesting "WP for Vehicles" because it's unbalanced as ****.
You want that system? Right, heres how we'll do it. When we start a game, you will only have access to a Militia Dropsuit (That means no BPOs you've got, no other suits, just Militia Assault) and a Militia Assault Rifle
Then, when you get 200 WP you can get a new weapon to use, but only the first group of weapons, so a slightly better assault rifle, or a shotgun, you'll also be able to use your BPO weapons, but only once. Once you make that choice you can't do anything else til you get more WP. At 500 WP a player can call a vehicle in. YAY
Doesn't seem so good when it applies to all assets, right? A Vehicle is an Asset the same as a Dropsuit or a Weapon, you start putting in bogus restrictions and you're going to effectively kill off a portion of the playerbase. Most Vehicle Pilots will put their SP into their vehicle skills, that means no SP for Infantry skills, which means a vehicle user will rarely get to use the vehicle he's specced up for. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.11.13 02:25:00 -
[13] - Quote
Jason Pearson wrote:I'm pretty tired of all this bull. Ya'll need to quit suggesting "WP for Vehicles" because it's unbalanced as ****.
You want that system? Right, heres how we'll do it. When we start a game, you will only have access to a Militia Dropsuit (That means no BPOs you've got, no other suits, just Militia Assault) and a Militia Assault Rifle
Then, when you get 200 WP you can get a new weapon to use, but only the first group of weapons, so a slightly better assault rifle, or a shotgun, you'll also be able to use your BPO weapons, but only once. Once you make that choice you can't do anything else til you get more WP. At 500 WP a player can call a vehicle in. YAY
Doesn't seem so good when it applies to all assets, right? A Vehicle is an Asset the same as a Dropsuit or a Weapon, you start putting in bogus restrictions and you're going to effectively kill off a portion of the playerbase. Most Vehicle Pilots will put their SP into their vehicle skills, that means no SP for Infantry skills, which means a vehicle user will rarely get to use the vehicle he's specced up for.
Thats what I run most of the time for lols......starter and militia suits/mods/weapons. Oh look I can use a better and more expensive option. Why bother when with the militia stuff I do ok??
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SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.11.13 02:40:00 -
[14] - Quote
Maybe, and only maybe they can do that in the match-making style games. But when it comes to the real stuff and corporation vs. corporation battles, that would be BULL if they have ANY sort of a cap. Its survival of the fittest, sorry... |
Overlord Zero
Doomheim
75
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Posted - 2012.11.13 02:48:00 -
[15] - Quote
It's hardly a killstreak system if it's based on your entire squads points and only allows your squad one vehicle per WP amount, not each individual a vehicle per WP amount. Also, you silly people keep forgetting there are WAY more ways to get points than just killing. Easily shows that you've never been a Logibro.
This system would make squads work together to keep their vehicles alive and to not leave anyone behind since if they loose it they have to earn the points all over again.
Also, those points were just for an example, I have no idea what they should be set at.
As for your QQ about protosuits beating you up when gaining WP, HTFU and get some gun game
Edit: Also, for the remark up there QQ about pilots not getting to use vehicles, they had to get that SP somehow to get the vehicles in the first place, they can get back to it. Their squad benifits from those high powered vehicles, so the squad can earn the WP needed for the pilot while the pilot backs them up and the pilot can take over from there with the squad backing him up as per usual. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.13 02:53:00 -
[16] - Quote
Kain Spero wrote:War points for vehicles is a terrible idea. Ends up being a game with COD kill streaks.
It's something CCP talked about months ago. And you get WP for more than just kills. It also forces people to choose between which vehicle to call in, and also whether they want a vehicle or an orbital strike. Ideally they could throw in other support abilities tied to WP as well, stuff like calling down installations like turrets or supply depots, or having orbital scans or something.
Anyway, it's the way they said they were going to go with it at one point.
SuperMido wrote:Maybe, and only maybe they can do that in the match-making style games. But when it comes to the real stuff and corporation vs. corporation battles, that would be BULL if they have ANY sort of a cap. Its survival of the fittest, sorry...
No need to apologize, because you're totally wrong. Unless you actually believe corp wars involving nothing but 16 tanks vs. 16 tanks sounds like fun to you, a cap will be necessary to keep the matches varied and interesting. Having a cap for vehicles, and especially if they require WP for vehicle call-ins, actually makes fights more strategic. Having to make tough decisions on what vehicles to call down will be something that makes matches more interesting and fun. Despite what you might think, having corp wars where every battle is the exact same thing as every other battle would get pretty old after a while. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.13 03:49:00 -
[17] - Quote
Fivetimes Infinity wrote:Kain Spero wrote:War points for vehicles is a terrible idea. Ends up being a game with COD kill streaks.
It's something CCP talked about months ago. And you get WP for more than just kills. It also forces people to choose between which vehicle to call in, and also whether they want a vehicle or an orbital strike. Ideally they could throw in other support abilities tied to WP as well, stuff like calling down installations like turrets or supply depots, or having orbital scans or something. Anyway, it's the way they said they were going to go with it at one point.
I am willing to speculate, that at the time they were tossing around that idea, it was as an alternative to spending SP on them. Then they realized that would be stupid (dropships easier to use than assault suits what?) and now we have a system where people can play how they wish. Ask them to balance the game, not artificially cap things you think are overpowered. |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.13 03:54:00 -
[18] - Quote
Sleepy Zan wrote:I think it should be based off a point system for example (just throwing around numbers):
cap at 40pts
LAVs are worth 4
Dropships worth 8
HAVs worth 10
you can't exceed the cap simple as that, like I said its just an idea and the numbers were decided off the top of my head.
good idea maybe like high sec would be 30 low sec 40 and null 50. opefully we are going to get 32 vs 32 matches and it would just double |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.11.13 05:07:00 -
[19] - Quote
a per squad cap is not a bad idea just so youre squad is not screwed out of rolling a vehicle by a bunch of time wasting blue berries. but at the same time it also limits what youre squad can do meh i dunno. Id rather a dynamic cap that prevents spamining of vehicles. you know roll what you want but the more you lose the less you can call in at a time. or maybe its limited by the bolas's the more that get shot down the slower you can spawn em
ohhh I like that one. you start out with a limited number of boli which dictates the frequency you can spawn vehicles in and the more destroyed the slower you can spawn vehicles. this also allows for a much more immersive game play as straight vehicle caps are counter intuitive. you dont pay for bolass so your employer will only pay for so many. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.13 05:10:00 -
[20] - Quote
No, there shouldn't be a limit. WHY would any military force limit their vehicles. If your enemy deploys 16 tanks.. Deploy 16 Forge gunners or swarms.. Really, if a vehicle is give you a problem, you don't have enough AV on the field. ALSO non-AV people, back up your AV. Its pretty ******** that when I and a few others slip into a forge gun, we get gunned down by a single dude in a militia fit. |
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Bhor Derri
Legion of Eden
95
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Posted - 2012.11.13 11:05:00 -
[21] - Quote
Roflmao WTF Joke thread? why the f*** do we need points to call in vehicles? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.13 11:10:00 -
[22] - Quote
Bhor Derri wrote:Roflmao WTF Joke thread? why the f*** do we need points to call in vehicles?
Because "gungame" scrubs just QQ
And to the guy who said get gungame? I've got pretty good gungame myself, for a constant vehicle user. Get AVgame, scrub, |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.13 11:27:00 -
[23] - Quote
I'd prefer NO limits, esp. for LAVS. Need more things to blow up.
And as far as QQ about too many dropships, eventually we will have better weapon balance that can take them down more easily -- so in time that won't be a problem.
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.11.13 11:43:00 -
[24] - Quote
One idea is to limit the number of RDV available to deploy vehicles with.
It kinda works like this.
Lets say your team has, oh, a half-dozen or so RDVs to start with, just to throw out a random number for argument's sake - i'd make the number higher, myself.
the enemy team's ace tanker delivers a railgun shot that blows one RDV out of the sky, now your team has five. Next, an RDV gets shot down by a group of swarm users, and now your team only has four left. As you lose RDVs you lose capacity to deploy multiple vehicles simultaneously on the battlefield, and if you lose them all then the vehicle faucet just dried up.
its a rough idea, and not one i'd recommend for pubs since the randoms could just run your team out of RDVs really quickly, but on a corp or faction warfare match it would make the decision to deploy tanks, and where to deploy tanks, important since you do not want to lose too much of your RDV lift capability.
Also, why not use an item that deploys a drop uplink beacon for larger vehicle wormholes, tie that to a black ops LAV or another vehicle like an LAV - creating a ground vehicle equivalent of an EVE ship that deploy a Cynosural Field (Cyno Fields can allow whole fleets to jump into a system in EVE at the places where it is deployed.)
Just random thoughts. it's late and i've been at work all night. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.13 14:13:00 -
[25] - Quote
This is not Call of Duty with killstreaks. Please stop trying to turn this game with potential into call of duty.
I will call in as many LAVs, dropships, HAVs, and large feline creatures as I want. Deal with it. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.13 14:14:00 -
[26] - Quote
Noc Tempre wrote:Sleepy Zan wrote:I think it should be based off a point system for example (just throwing around numbers):
cap at 40pts
LAVs are worth 4
Dropships worth 8
HAVs worth 10
you can't exceed the cap simple as that, like I said its just an idea and the numbers were decided off the top of my head. I think it works like that now to be honest. You can't call in 7 tanks, but I have been able to call in 7 lavs.
Unless something has changed, we had 8 tanks in one map just before wipe last build. Was one of the funniest matches I've ever had.
As for Sleepy's suggestion, I've been trying to get the devs to listen to that for builds now. It would've completely solved the issue with tank spam and cries of "OP" last build. The only issue is it denies people calling in things they've specifically specced into, so it does have it's flaws. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.13 14:19:00 -
[27] - Quote
Only cap i can think of is having it for high sec so noobs dont get wtf pwned
Low and null no vehicle caps and if you think ther should be you can **** off back to high sec tbh |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.14 02:54:00 -
[28] - Quote
Ty 'SweetCheeks' Borg wrote:As for Sleepy's suggestion, I've been trying to get the devs to listen to that for builds now. It would've completely solved the issue with tank spam and cries of "OP" last build. The only issue is it denies people calling in things they've specifically specced into, so it does have it's flaws. Yes it does, but I would prefer to have that flaw instead of the ability to freely spam vehicles.
EnglishSnake wrote:Only cap i can think of is having it for high sec so noobs dont get wtf pwned
Low and null no vehicle caps and if you think ther should be you can **** off back to high sec tbh This is also what I have envisioned. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 02:57:00 -
[29] - Quote
I pay for my vehicles and I will use them as I see fit. Anything else is........ COMMUNISM!! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 03:11:00 -
[30] - Quote
Last time I checked, currently each opposing team can call in only five vehicles in total. Therefore, the original poster's point is moot when said restriction is already in place. |
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