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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 17:23:00 -
[1] - Quote
Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner.
I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 18:21:00 -
[2] - Quote
Knightshade Belladonna wrote:Garrett Blacknova wrote:Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner. I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. If they go with this, they will need a limit to how often wp is awarded no matter the amount of spawns. Like how the nanohive only gives you points for one guy every 30 sec or whatever it is No they won't.
The limited space in the vehicle and the limit on how many players can exist on your team and the time limit on respawning should be enough. And with Nanohives, if your entire team cram themselves into the space of one Nanohive, you still get an insane amount of WP really quickly. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 20:26:00 -
[3] - Quote
Knightshade Belladonna wrote:Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. Pretty sure I've had multiple ticks for multiple people running through a Nanohive before. It's possible I had another hive still active that I forgot about, but I had just put one down, still had one to deploy, and when two players rushed to it, I got 2 ticks for resupplying them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 22:49:00 -
[4] - Quote
Bhor Derri wrote:You are missing the big picture blasters aren't supposed to be weak it is the broken nature of balance that makes people (like me) QQ . So far few of the things that are imbalanced are: armor is broken but shields are OP hybrids are meh but missiles are OP I don't think shields are OP, personally.
Armour is terribly broken, and needs a lot of work, but shields seem reasonable to me.
Also, Missiles are OP, and the other turrets need a very minor buff. I think buffing the hybrid turrets SLIGHTLY first would be good, then nerfing the Missiles until they're in line with the turrets that are where they should be. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 01:01:00 -
[5] - Quote
Knightshade Belladonna wrote:Garrett Blacknova wrote:Knightshade Belladonna wrote:Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. Pretty sure I've had multiple ticks for multiple people running through a Nanohive before. It's possible I had another hive still active that I forgot about, but I had just put one down, still had one to deploy, and when two players rushed to it, I got 2 ticks for resupplying them. Interesting.. and this was more recently? When I drop one down I get the wp for first guy and watch the others run through it, and then 30 seconds or so later I get another if someone runs across it. It used to continuously give me wp per guy who ran in it and got ammo, I want to say just before or just after Codex they made the change. Maybe they upped it to 2 people every so often , I don't know.. but it certainly doesn't give what it used to, on top of the wp points being reduced ( which I think was a punishment because of the abusers) Trying to find the notes where they made the change, all I can find is the initial Codex report :( Earlier today I had several perfect opportunities to test this.
Tossed a Militia Nanohive into a group of friendlies, all of whom had low ammo, one was completely empty. I got 5 ticks in less than 10 seconds. The hive was burned out before I got another tick.
A few matches later I had a similar situation with 3 teammates, but they weren't as low on ammo. I tossed it out so they'd see it, and one guy ran through to refill, got me some WP, then the others popped out to shoot or throw grenades, then back to reload. I was getting several ticks at a time, then waiting out the cooldown before getting more WP.
So it definitely works on an individual PLAYER basis, not per Nanohive. Had several other matches where I've seen the same pattern confirmed with 2 players at once. |
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