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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.09 15:43:00 -
[1] - Quote
So, i noticed quite a lot of folks suggesting things such as boarding stations or EVE ships. Others requesting some infantry oriented maps. After discussing all this with some fellow IRC dudes, i think i have a suggestion that could be pretty satisfying for both players and CCP. First thing to know about it is that this isnt actually a new game mode, but more of a skirmish variation, based on the skirmish 1.0 from Dust itself.
This suggestion is very much opened to discussion. Thoughts, opinions, critics even are more than welcome. Please guys, just try and stay on topic.
Back to business now., title is pretty explicit, let's have Fights inside War Barges.
Why War Barges ?
This suggestion could very well work with big planetary infrastructure as well, but as i saw many ship suggestion, i thought it would be a pretty good angle. Other than that, main reason is that those ships are kinda "out of EVE" at the moment and it allows avoiding the problem inherent to boarding human-controlled ships. Also, Every NPC corps that fuels contracts in high sec has more than likely a lot of War Barges so they can fight for various installations on a lot of different planets.
Second reason, War Barges are huge and would allow some pretty decent indoor maps.
Third reason, and not the least, war barges are equipped with CRUs or similar equipment that allow mercs from every spot in the universe to be transferred in. This gives us a solid background to justify "boarding" MCCs without any other ships needed to intervene in the process.
Why would an NPC corp attack another NPC corp War Barges from the inside ?
Not all of you guys may know that High-Security spaces in Eve are controlled by CONCORD, an NPC police that prevents wild fights to happen in those areas unless corps are at war officially.. Also, it would make sense that those NPC corps escort those War Barge tightly, so a space fight could mean a massive loss of ISK. Using mercs would then be more than interesting.
So, what would those fights look like ?
The starting point would be that a NPC corp manages to remotely hack one (or more) of the enemy War Barge CRUs, allowing it to deploy its own hired mercs inside. This original hack wouldnt require any player made action, it's more of a background element to explain those fights happening. Purpose could then be to either capture the War Barge, or to aim for its destruction. Honestly, i always have slight preference for destruction . Now, gameplay details.
Maps look : Maps would be pretty much hallway linking rooms with several objectives. I tried to draw what a map like i imagine could look like but i'm no level design specialist so i'll let you guys use you imagination. But few thing that sounds pretty good to me would be to have fights in the War Room we're already used to see so often, hallways from wich you could see the MCC hangar we spotted in 09 footage, large lobbys being crossroads on the map etc... I'm no BF2142 expert, but something like that. .
Objective Mechanics : In order to make an interesting game mode, i think map should be defenders vs attackers with a two step objectives. We could use MAG or Dust Skirmish 1.0 idea's of defense relay pretty easily. So attackers would have to hack two "security relays" that would allow them access to a main command room (for capture) or engine room (for destruction) where the final control node to hack for the win would be.
Secondary objectives :
Supply depot : In the War Room, we have fitting screens that allow acces to market, fits etc... They could perfectly be used as supply depot inside the War Barge. They're small objects that could fit pretty much anywhere.
CRUs : War barges are pretty big structures. Even though we only saw War Room till now, it wouldnt be of any surprise for it to hold various spots for mercs to appear in when summoned for a battle. Even better, attackers could start with various spawn location throughout the map.
Small turrets : it would make sense for the hacked War Barge to have defensive systems being turned on when intrusion are detected, like small blaster turrets being deployed.
Equipment, Weapons and such :
All infantry weapons are viable for those fights. It may even give more value to some that aren't given some love with the large planetary maps.
Same goes with most equipment. Drop uplink could be awkward though, would need some thought if they could be usable or not.
Those maps would probably give a lot more value to scanners, profile dampeners and amplifiers.
Victory conditions : In my opinion, there would only be a time limit on those maps and no ticket one. Yes skirmish dont have timers but skirmish 1.0 had one in the form of the MCC lifespan. Wich is pretty much still the case. Timer would be the time left before War Barge systems manage to over-run the CRUs hack. Clone limit wouldnt make much sense tbh but could still be kept for practical developing reasons without causing much trouble. Now back to victory conditions.
- Attackers : Obviously, managing to hack the main objective would mean victory. Depleting defender's tickets as well if available.
- Defenders : Still having tickets (if needed) and preventing attackers from completing objective in the allowed time. You could also have the defenders having the opportunity to hack back the attackers CRUs to stop the intrusion and thus winning the game. Could add a interesting layer in gameplay.
to continue. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.09 15:43:00 -
[2] - Quote
Now, Why would this be a (very) good idea.
Player side:
To answer the frequent demand of infantry oriented maps without taking out substance from classic planetary maps.
To add variety, both in environment and objective mechanics which is always welcome
Because i say so
For CCP:
Satisfying and anticipating player demands is always a good thing
Based on existing mechanics, it probably isnt a massive developing investment outside of level design.
Could probably use existing visual material from EVE
It would allow you guys to have a set of maps that wouldn't work with your random map generating engine. Maps that would be preset and very stable for being a lot smaller than planetary ones.
Would make very good maps for the so expected Gladiator Arena.
In conclusion, those maps, without becoming the main battlefield on Dust could be, especially for more casual players a very good way to raise success on the game. I'm now eager to hear from you folks and complete all this from valuable input
How it could expand to Player Owned War Barge (new accro : POWB) fights:
Many people who commented that thread talked about further expansion of this original idea. Taking the fights either on EVE spaceships or in player owned War Barge. If EVE ships pretty much remain out of the question even for 1 or 2 years ahead, fights in player-owned War Barge sounds like a great idea.
Obviously, those can only happend when null-sec and full planetary conquest will be available. And it would mean adding some gameplay elements to allow one player Corp to attack another player corp's War Barge. Also, it would depend whether or not War Barge will become destroyable targets EVE side at that point. So, this part is pure speculation.
But let's try it anyway. In my opinion, War Barge won't be driven EVE side as it's a Dust 514 asset primarily. And i dont expect it to actually fly in solar systems to get from point in the universe to another. Thus, i dont see it becoming a classic destroyable target either. So, War Barge will more likely be seen orbiting planets and that's it.
We know that planetary conquest will probably rely on the use of reinforce timers just like many structures in EVE. To make it short for people unaware of the system, it's when a structure is under attack and then goes into "god mode" for as long as it has fuel stored. When reinforce timer is over, it can be blown up by the enemy. This timer has mainly the purpose of avoiding "sleep rampage". Meaning avoiding the risk of having your whole work destroyed during your so needed daily sleep.
So, why not expand this system to War Barge ?
=> Say player corp A sent a War Barge to orbit player corp B's planet. => Corp A's WB is spotted by corp A's EVE players and attacked, it goes into reinforce mode after some good amoung of damage just like some other EVE structures. => Being in reinforce mode, WB cannot be used as an attacking platform by Corp A. It's in "shutdown mode", pretty much useless and stuck here. And more importantly, susceptible to have one of its CRUs hacked.
Now, all that's needed is a way for corp B mercs to attack it. If we keep same entry point as for NPC war barge fights, we need a way for corp B to hack one of the ennemy War Barge CRU. Now, we could imagine various possibilities :
=> A planetary structure such as "a hacking relay" => Corp B moving one of its war barge equipped with an hacking device of some sort near the enemy War Barge. => Hacking a CRU would take a defined amount of time. => If Hack is successfull until War Barge reinforce mode is over, then Corp B gets to attack it. => If Hack isnt done before reinforce timer end, Corp A's War Barge auto-jump to another friendly location.
With something working somehow this way, you would get many advantages :
=> You keep War Barge as a Dust oriented asset. (not destroyable by EVE players, dust players driven) => You add another link in EVE-Dust relation (EVE ships needed to turn enemy War Barge into reinforce mode) => You add another layer in gameplay ( Needing to take EVE population into account, Risk of losing your war barge in a badly planned invasion attempt)
As always, thoughts ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.09 15:43:00 -
[3] - Quote
reserved, we never know. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.09 19:51:00 -
[4] - Quote
Cortez The Killer wrote:Very well thought out and interesting idea, just not an NPC contract beyond Beta. +1
It's the substance that would make the difference. In order to keep people from disengaging in the "One Universe, One War" foundation, it would need to be a contested barge that actually belongs to someone/ some corp and have an effect on that corps ability to wage war somewhere. In that way it would give the infantry only people a playground and still be a contribution to the overall gameplay, lore, roleplay, whatever.
This may also lead into an interesting mesh of Eve and Dust, as an Eve corp would first have to disable the barge in space before it could be contested. Borrowing from existing sov mechanics, it might not be terribly difficult to modify to apply to war barges. It would also answer a ton of questions people have asked about whether war barges would be attackable, and if so, conquerable or destructable.
This is a way better idea you have here than some map generated out of thin air for people to play on that has no lasting effect beyond stats.
Thanks for the input. I agree with you that in the future, it would be interested to have fights for player owned ships in Dust 514. But it would need a lot more thoughts and balance than any planetary fight. Also, we have no real idea how war barge will work within EVE. Will they be "attackable" (sorry), EVE player driven etc.. Regarding other player owned ships, it's even more complicated. First they are the tools for eve players to actually play the game. Having those ship being destroyed by mercs without them having any real involvement could make a lot of people angry. To make it simple, it could take years to reach that kind of interactions.
Thus why i suggest to have this as a NPC contracted type of fight for starter. Would already set in-space fights as something that exists and leave plenty of time to think for further interactions. Would also contend many infantry players. Two birds one stone.
After all, no NPC contracted fights will have any impact on the overall EVE universe and wether we like or not, they will probably the most played battles for a while. So, doesnt matter if we have War Barge fights in those high-sec battles at first.
But in the end, anyone will probably agree that infantry battles on player owned spaceships would be the ultimate step for the EVE universe. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.10 01:06:00 -
[5] - Quote
Cortez The Killer wrote:
I hear ya. As much fun as it would be to have Eve ships (f.ex. a Titan) able to be tackled and overrun with mercs, yes it's a long way off. War Barges do not currently exist in Eve, it's a Dust based asset. It is also an asset that corporations will eventually need to build/buy and defend (with Eve fleet support). I'm probably thinking a year or more in advance. For now the NPC contract is probably a good way to go. For now. Until the mechanics are in place for grander things.
we re on the same page then |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.10 13:50:00 -
[6] - Quote
EnglishSnake wrote:I dont see how it would work
Ther is no mention of how the attackers would board the warbarge to start with, its just attackers turn up out of thin air and attack
So its a no
.....Look closer..... The entry point would be a remote hack of boarded CRUs on the ennemy War Barge that would last for a X amount time, acting as a time limit for the game. For NPC contracts, you pretty much can made up whatever you want as long as it fits the background.
here's a quote from original post.
Laurent Cazaderon wrote:The idea is that one NPC corp manages to hack one of the enemy War Barge CRUs, allowing it to deploy its own mercs inside. Purpose could then be to either capture the War Barge for their own use, or to aim for its destruction. Honestly, i always have slight preference for destruction Lol. Now, gameplay details.
Edited first message so it's more clear now. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.10 18:11:00 -
[7] - Quote
EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet?
Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.11 11:32:00 -
[8] - Quote
there seems to be a slight misunderstanding regarding my suggestion. probably due to the title of the thread and me being french ^^
those war barge fights would be totally independant from planetary fights. there wouldnt be any link. the remotechack of a war barge cru is a simple background thing for justifying those fights happening with solid elements from the eve universe.
yet. i like the idea as well but it would be much more difficult to implement and my purpose here was to suggest something that would be "easy" to add. to have the ability of fighting both on planet and war barge would require a way higher player cap butvit could be epic though i agree on that. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 10:15:00 -
[9] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther?
once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla"
in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 10:17:00 -
[10] - Quote
Joran Myokenes wrote:here's my two cents. How about instead of it just being the interior, we have the slight outside of the ship open too. If we have the proper dropsuit, we could actually walk on the outside of the ship, possibly even using explosives or some sort of drill to enter a different part of the War Barge. Also, we could have a special type of dropship (say, larger and having open and closeable doors instead of landing gear). These could pull up in front of airlocks (where you can also exit the ship in the dropsuit) and deposit soldiers inside.
Also, what if we could use that same system for, say, searching derelict ships. It could have the benefit of yielding a greater percentage of the cargo and modules the ship had equipped, while the negative of requiring you to assemble a small, say, three man team.
@Bojo the mighty, This happens a lot in EVE, and it's never that significant of a problem. Why? Because we added sovereignty to the mix of factors. To avoid what you're suggesting, we just institute a 24-hour response time between when the barge is t\hacked and taken offline, and when it becomes usable by the enemy.
Also, I do know that it's only NPC contracts
would be a good idea. could make some fun low grav fights. yet i d say it would be better to start with interior and go from there. :)
|
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 13:04:00 -
[11] - Quote
Valmar Shadereaver wrote:i like the idea (even posted similar on feedback/request forum page where this probaly wuild have been beter posted) beside the warbarge im sure station fight's are quite posible aswel curently on eve to take over station's you kill shield's wait 3 days kill armoure wait 3 days attack hull to take over (furst 2 parts im 100% sure of later i havent payed atentoin to bro's station conqour for 6+ days to lazy :o we cuild get the merc's contract out when shield are taken out and have them fight for the corp trying to take station this wuild give the defending corp on eve if they are small compared to other corp's to defend succesfully for a smal time in order to get reinforcment on eve side and give merc's a bit more involvement on eve like eve is going to be on dust whit the orbital strike's
and even if attacker's merc's dident win the 3 days cooldown of invrunable state the eve ppl can stil attack the armoure down and send new merc's this time whit difrent map layout cause of several damaged area for the eve ship attack's ofcourse this is something ccp will have to decide seeing its just a sugestion like your sugestion about warbarge fight's
the warbarge fight cuild have 2 winable way's one to capture it and one to blow it up lets say your a poor corp you might wanne keep it intact to use for your own gains altough if the capture is to heavly deffended ppl cuild try head for the engine room to overload or criple the ship making it eazy picking's for eve capsuler's (if the fight hapend in null sec on a crop vs corp contract) yet again this is just a sugestion and some discusion food
altough it will be less lickly these type's of fight's will be avaible for non npc contract's unless it can be made completly exploitfree
You'll notice i'm not refering to anything happening inside player owned ships at the moment. Main reason that he implies much more deep ramifications into the gameplay and the EVE\Dust interactions that are way too blurry now to make decent and fully build suggestion.
Yet, NPC owned station fights could very well happen as well. Would be great ^^ |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.12 13:53:00 -
[12] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla" in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. Nope It isnt just done like magic, it needs an action or an event for it to happen
I'm pretty sure you keep acting like a fool just to bother me... But what actions do you do to get from one War Barge on one side of the universe to another one on the other side between two different high-sec contracts? Or to get from your MQ to the NPC corp war barge ? None. You just get there.
So having a NPC corp saying "hey mercs, i hacked a CRU in my NPC ennemy's MCC, i need guys to go inside and make a mess" doesnt strike me as something odd.
But then again. coming from you... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 10:05:00 -
[13] - Quote
Lion Redstar wrote: Instead of saying just "no" and being totally against "just cause", you should come with a (better perhaps) idea(s) and contribute with something constructive to this thread.
Don't bother. It's pure englishsnake....
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 12:58:00 -
[14] - Quote
i added something in second post about how it could be expand to fights into Player Owned War Barge in the future. Where a real player made interaction would be needed to get access to the enemy War Barge.
Btw Garret, you will find the suggestion pretty close to stuff you suggested in the post you mention. Tell me if you like it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 23:31:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:This idea should be a priority for future game modes.
thanks for the support. And the beauty of it is that it isnt so much as a new game than its a "basic" skirmish. Thus a nice way to make new out of existing material. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.14 10:14:00 -
[16] - Quote
CLONE 2774 wrote:+1 I would love to see Dust mercs vs Concord NPC gaurds
This wouldnt be fights against Concord NPC guards but PVP fights inside NPC corporation War Barge. Like say fighting inside one of "Ministry of War" War Barges through a contract seeded by any other NPC corp. => Just like any other ambush or skirmish high-sec fight at the moment. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.15 11:35:00 -
[17] - Quote
bumping. I see nearly 1300 views for this thread. Come on people, drop thoughts or support. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.17 18:57:00 -
[18] - Quote
Velvet Overkill wrote:This is a really great well thought out idea. kudo to you.
thanks mate. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 10:57:00 -
[19] - Quote
BASSMEANT wrote:wait so...
the players who can't handle playing on a simple open field map are now requesting fatal funnel maps, like cod, inside a warbarge?
how is changing the location of the fight going to increase the competence level of the players?
don't you have to walk before you run?
this community can't even get out of the crib yet.
Peace B
why would suggesting this imply i cant handle open maps ? i m pretty sure i handle those just fine but it aint the point. and why tunnel maps ? war barge are gigantic spaceships. you could easily have huge storage rooms to fight in and many routes to get from A to B. Like MCC storage room you can see in 09 footage...
but i guess you didnt read anything from my first two posts.... Or even know much about the game background or War Barge themselves. you talk about the community implying it is childish and yet you come here and make a statement without discussing anything ? guess that shows how you re so more mature and too good for this community.....
and as mavado said. when did you make any valid suggestion ? what do you offer to the game when people like me write articles, website about it ? try and interview ccpers and offer feedback ?
meh. guess easy critics is a more satisfying way of life.... "Me dont like, me dont understand : Must be coz me too good and idea crappy, lolzNub."
grow up |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 11:01:00 -
[20] - Quote
Berserker007 wrote:Didnt look through topic, but what you are asking for is Titan mode from BF2142
never played bf2142. but heard about this titan mode few times and sounded like a good stuff. I guess any fight inside a spaceship will automatically link to this titan mode. But really, the whole point here is to have a new kind of fights without requiring many new gameplay mechanics or development. And set a basic ground for future space fights on player owned structures/war barge etc...
Offering variety with not much work outisde of level design. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 16:35:00 -
[21] - Quote
BASSMEANT wrote:you guys wanna fight in ship hallways cuz....
well you can't fit a tank in there can ya?
so then you guys wouldn't get redlined.
that's why.
grow up?
how about you nerds quit ducking and diving in an attempt to turn this game into cod.
it seems like that's all you guys really want = ez mode maps, fatal funnels, camp sniping, no vehicles...
it's all cod, son.
and you guys keep asking for more and more of it.
can't handle the way it is now? turn it into something you can handle, totally natural response...
which is why all the games out on the market suck today.
cuz you guys can't play em as intended.
you can only play cod.
Peace B
You're so full of crap and should probably learn respect as well. It is one thing to disagree with someone's proposal, it is another to have the intelligence of doing it in a smart way. I just love guys like you who enjoy giving lessons. Persuaded that they have all the answer and know everyone's intention.
Fyi, i hate COD. And COD isnt about the maps, it's about the whole gameplay. But i guess you know better. And again, i handle the game perfectly fine atm. But again, you didnt bother to read the first posts of the thread.
You keep criticizing how bad we are for the game, but tbqh it's guys like you, that dont have enough brain activity to do anything else than troll other people that hurts this game.
Also, i find it peculiar that a guy calling me "son" reacts like a 10 y-old kid. So once more. grow up and instead of just hack\slash everything that doesnt agree with your small intellect, try and improve the debate with your view. You dont want war barge fights cause they might be too coddish ? then why not offer some suggestion to avoid it ? like regarding game design, current gameplay etc..
You talk about EZ mode. But you're the obvious EZ modder beta tester type of this forum. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.18 17:50:00 -
[22] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Also, i find it peculiar that a guy calling me "son" reacts like a 10 y-old kid. When I was 12, all the cool kids called people "son" when they were being self-righteous. Maybe it's come back into fashion... that WAS quite a while ago now.
Could be :D |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.19 14:38:00 -
[23] - Quote
BASSMEANT wrote:ok
so you won't mind then if the vehicles are actually in the war barge?
make the halls big enough for cars and tanks?
no problems, right?
if you guys could actually play on the maps as they are currently, yeah sure... new modes!!
but ya can't!
ya can't play 514 as it is. and this is what you guys do EVERY time a game comes out:
you can't play it as it is. then you guys start wiggling around trying to figure out how to change it so you can play it. no wait.... we don't want to change it. we just want a different game mode. y'know... one with no tanks, no clans, no dropships, limits on gear... oh but it can't be outside... too many camping sissy snipers... so lets put it INSIDE a war barge. y'know with narrow hallways and CQC...er i mean codstyle play. but no... we don't want to change it.
LOL you guys sure do work hard to NOT have to play a game as intended. if you worked this hard to actually be able to play it without them changing it all up so your egos get mashed,
well... naw you still wouldn't be able to play it. lol
Peace B
You're on "repeat" mode.... And with stuff that makes absolutely no sense. So no vehicles = COD ? Good. Go and talk about that with former CS players see how they feel about that affirmation.
Oh wait. I 'm a former CS player...
Let's just ignore the guy now. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 10:40:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Would be great if gravity was disabled during a stage of the attack, and players had to traverse in 0 gravity with the help of some ion thrusters.
0 grav is fun. And it would indeed be a nice addition later in the game. I can only smile when i think back at scoutzknivez map on Counter Strike where you just had a simple snipe, a knife and low grav ! Fun FUn Fun times
Now regarding War Barge Fights, the idea could very well be extended to fights in EVE fake SpaceShips. With a decent background, NPC could use the same idea of an hacked CRU inside say a capital ship in wich merc battles would then happend.
If you make it so that the ultimate goal is to get the ship destroyed, you could have those "fake" NPC spaceship blow up in EVE under the eyes of capsuleers ^^. Imagine ships blowing up all over New Eden through NPC merc fights. Would be pretty |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.28 11:20:00 -
[25] - Quote
Low Grav fights would be a wonderfull addition to the gladiator arena. Even without propulsors of any sort. You'd see mercs doing 15m high jumps ^^ Fun. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 13:30:00 -
[26] - Quote
woot woot ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 15:00:00 -
[27] - Quote
Lion Redstar wrote:Laurent Cazaderon wrote:woot woot ! Amen ! P.S. Had to like this post so I change your like counter to a 4 digit one ;)
that's nice of you ^^
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
|
Posted - 2013.03.07 14:02:00 -
[28] - Quote
bumping this. I still think it would be a cool game mode to have asap. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1175
|
Posted - 2013.03.07 18:57:00 -
[29] - Quote
Takahiro Kashuken wrote:So who gets picked to get fired into space and drill into the control panel to open the ventilation panel so they can crawl through the ventilation system while trying to remain undetected and not get lost so they can find the CRU and active it?
Why bother with such questions ? The whole point is to create a fun game mode in an usual place. And regarding background, i already covered that part by suggesting a remote hack from another war barge nearby.
This would strictly be high-sec NPC seeded contracts. Could be extended in the future but just like CCP does things, it's better to start with basic iterations. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1178
|
Posted - 2013.03.08 00:04:00 -
[30] - Quote
Chinduko wrote:I sill love the idea of a war barge fight. Having a war barge map would be just as awesome. I love CQC!
War Barge is a failry large ship. You could have some huge warehouse where the fight wouldnt be so CQC as well. I guess vehicles would be harder to add though lol. But as many people seems to wish for a vehicle free mode. that could be it. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1182
|
Posted - 2013.03.11 10:51:00 -
[31] - Quote
monday bump |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1186
|
Posted - 2013.03.11 14:13:00 -
[32] - Quote
trollsroyce wrote:Laurent Cazaderon wrote:Chinduko wrote:I sill love the idea of a war barge fight. Having a war barge map would be just as awesome. I love CQC! War Barge is a failry large ship. You could have some huge warehouse where the fight wouldnt be so CQC as well. I guess vehicles would be harder to add though lol. But as many people seems to wish for a vehicle free mode. that could be it. Didn't read through the topic but am picking this for comment. I think the excact opposite. What dust needs for me, is a wide range of fights so that merc outfits need to adapt to the situations. Some merc corps could to specialize in shotgun range bulldozing and make it their niche. This is where ship fights would come in, extreme close quarters and tactics to accompany. Just as long range oriented fights are needed IMHO. A wide spectrum = wide specialization of corps, instead of just doign the same thing with FOTM setup. Edit: naturally, the thing can be both CQC or Midrange. Just pointing out the need for pure CQC :)
Yeah that's what i was thinking as well. War Barge would be perfect for both CQC and mid-range. There has to be very wide rooms ( War room itself, Hangar where MCCs are stored, Command room, Engine room as well) linked by more or less narrow hallways.
I think there are artworks of the warbarge where you can see 2-3 MCC stored |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1190
|
Posted - 2013.03.12 09:02:00 -
[33] - Quote
SickJ wrote:Bojo The Mighty wrote: In reality I am not playing this game all the time. I play it maybe once to twice a week now. So how could that work? If half a corp is on East coast time and asleep while the other corp is full of West Coast time zone people, the West Coast team would overwhelm the other because half the players aren't playing...
Outsourcing. If your warbarge gets raided while you're undermanned, a mercenary contract goes out, and a bunch of players who are awake & online defend your warbarge for you.
Please do remember that this suggestion would only be a NPC game mode. FIghts on "fake" War Barges. But yeah, if there were to be Player Owned War Barge fights, it would work like any other territorial fight. No specifics but you could think about reinforce timers, loyalty status,defensive contratcs etc.. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1245
|
Posted - 2013.03.28 08:19:00 -
[34] - Quote
slight bump |
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