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Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.10 10:08:00 -
[1] - Quote
What can I say except +1 Attacking player controlled ships is still a long way to go but this would sure be a step closer into it. Also a close quarter combat mode would be a great addition to the game. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.12 08:03:00 -
[2] - Quote
For more "background" things, this could be done in a 2-steps escalation attack: 1. Take control of a NPC planetary facility that have the proper codes. 2. Once you have the codes, they can be used to spawn on the War Barge CRU. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.12 14:35:00 -
[3] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Laurent Cazaderon wrote:EnglishSnake wrote:Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war barge to the ennemy one through a remote hacked CRU in the MCC. I think you misunderstood me, it wouldnt be going from planetary surface to the war barge but fights happening only inside it. But how does the person get to the warbarge to hack the enemy CRU so everyone else can spawn up ther? once more. its npc done, simple background thing. No action needed, its the starting point. just like you could have a missiion briefing in any game saying : "we managed to hack into the ennemy facility bla bla" in the future, if we could make a link between ground and war barge fight inside player owned corp WB so they were to happen simultaneously, then we would need an actual gameplay element to hack the CRU in the WB. Nope It isnt just done like magic, it needs an action or an event for it to happen
Instead of saying just "no" and being totally against "just cause", you should come with a (better perhaps) idea(s) and contribute with something constructive to this thread. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.11.18 11:50:00 -
[4] - Quote
Laurent Cazaderon wrote:But really, the whole point here is to have a new kind of fights without requiring many new gameplay mechanics or development. And set a basic ground for future space fights on player owned structures/war barge etc...
Offering variety with not much work outisde of level design.
This sums it all. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.19 10:30:00 -
[5] - Quote
BASSMEANT wrote:you guys wanna fight in ship hallways cuz....
well you can't fit a tank in there can ya?
so then you guys wouldn't get redlined.
that's why.
grow up?
how about you nerds quit ducking and diving in an attempt to turn this game into cod.
it seems like that's all you guys really want = ez mode maps, fatal funnels, camp sniping, no vehicles...
it's all cod, son.
and you guys keep asking for more and more of it.
can't handle the way it is now? turn it into something you can handle, totally natural response...
which is why all the games out on the market suck today.
cuz you guys can't play em as intended.
you can only play cod.
Peace B
I never played COD so please don't tell me to go back and play that. It would require me to actually buy that and I have no desire to do so. I play DUST and I enjoy it as it is now. I am actually pretty good at it, not godlike but still I manage to get some kills. Also some deaths but I don't complain. Still I would like more game modes and the one Laurent proposed is a nice easy to do idea. As Laurent said, you kid should learn what respect is. Also you can call me son if you want, it would make me feel much more young |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.28 08:42:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Would be great if gravity was disabled during a stage of the attack, and players had to traverse in 0 gravity with the help of some ion thrusters.
Or use your gun recoil to move |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2013.01.15 13:35:00 -
[7] - Quote
Laurent Cazaderon wrote:woot woot ! Amen !
P.S. Had to like this post so I change your like counter to a 4 digit one ;) |
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