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4447
ZionTCD Legacy Rising
649
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Posted - 2012.11.08 21:47:00 -
[1] - Quote
How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.08 22:00:00 -
[2] - Quote
Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.11.08 22:02:00 -
[3] - Quote
4447 wrote:How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere.
A) Faulty logic B) Your suit is not worth 200mil ISK |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.08 22:43:00 -
[4] - Quote
Redline is OP. Difficult area to work on improving though.
I've found the ability to hop like a bunny while charging a breach forge has worked once or twice. Bit cheeky of me. But there is no other way. It's always a suicide trip too. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.08 23:06:00 -
[5] - Quote
4447 wrote:How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere.
Get a dropship! |
DJINN Riot
63
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Posted - 2012.11.08 23:44:00 -
[6] - Quote
4447 wrote:How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere.
Bring friends, you shouldnt be able to solo a tank, kthxbai. Hit it once, and hit it decisively. |
DJINN Riot
63
|
Posted - 2012.11.08 23:45:00 -
[7] - Quote
Tony Calif wrote:Redline is OP. Difficult area to work on improving though.
I've found the ability to hop like a bunny while charging a breach forge has worked once or twice. Bit cheeky of me. But there is no other way. It's always a suicide trip too.
Have you tried forge surfing? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.09 00:13:00 -
[8] - Quote
HowDidThatTaste wrote:Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we.
it was me and Howdidthattaste trying to bring down Englishsnake in his tank.
problem with him as soon as he was hit he'd run into the recd zone. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.09 00:22:00 -
[9] - Quote
You do realize drop ships do the same thing right? I run a super Sica and every time I have my shields knocked down i run off behind cover before they recharge,
You don't realize it but you do the same thing, only problem is try hiding a tank in an open area.
tactics my young friend tactics. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.09 00:24:00 -
[10] - Quote
Some cowardly tankers.... |
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Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.11.09 00:38:00 -
[11] - Quote
I've taken to spawning in a free suit and calling down a free LAV and then driving like a maniac directly into the tank to do some moderate damage. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.11.09 00:46:00 -
[12] - Quote
4447 wrote:HowDidThatTaste wrote:Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we. it was me and Howdidthattaste trying to bring down Englishsnake in his tank. problem with him as soon as he was hit he'd run into the recd zone. I understand you completely. I have nothing to Englishsnake, but when it comes to the battle he is high on my list in this build. My biggest success so far was to pinned him down with 25% shield left and force him to run. Maybe even I killed him once before in the heat of battle, but my memory stuck on that "25%" occasion . I remember that when first time I used Breach Forge Gun I thought "In future that's gone be best weapon to break spider tank with friend or two". Now it seems to me that it is an effective method for all shield tanks - ambush tank with 2x BFG and one AFG just to be sure, and he is dead. You can also use the OB at the right time, when tank driver is trying to run. DS are also useful because of extended red-line for them. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.09 00:48:00 -
[13] - Quote
lol tanks are fun but i suggest forge, because swarms are really worthless right now except for lav's. and if you watched the demo video that roketlauncher is probably gonna be beast |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.11.09 01:46:00 -
[14] - Quote
4447 wrote:HowDidThatTaste wrote:Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we. it was me and Howdidthattaste trying to bring down Englishsnake in his tank. problem with him as soon as he was hit he'd run into the recd zone.
I popped him a while ago and was the only time I ever saw him in game.
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ATR Kuan Ti
Above The Rest
64
|
Posted - 2012.11.09 01:54:00 -
[15] - Quote
4447 wrote:How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere. what suit are you yousing that cost 200mil not even all proto is 200 mil |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.09 02:37:00 -
[16] - Quote
Shield Tank: Fulx nades (Cook the nades they take longer) and energy based weapons to strip shields (blasters, rails, lasers) missiles (swarms) or forges for the rest
Armor Tank: Strip small layer of shields then same as before missile turrets, swarms, Higher level AV nades or forge. Explosive dmg works best on this type.
Work as a team and you can kill tank and Dropships
In the red zone: You have 20sec in red tell dead. Send Dropship in and have a militia fit with flux, remote explosive and swarm. It's a one way trip remember.Flux first then boom. Try to have a swarm or forge in wait to strike once shields down.
Thats all I got and GL
Note: on iPhone and stop shooting them with ur AR! |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.11.09 03:16:00 -
[17] - Quote
Taste, we need to role together. I killed snake in his tank today, I am sure I had help, but 5 av nades and my proto swarms ate him up. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.09 03:46:00 -
[18] - Quote
this is what you get for taking the passive resistance away from tanks. paper thin glass canons who stay next to their redline. Its your own fault that tanks are not agressive anymore so stop complaining about it. After all you get what you deserve and in this case tanks spamming missile at infantry that dares it to get into their line of sight. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.11.09 03:52:00 -
[19] - Quote
The dark cloud wrote:this is what you get for taking the passive resistance away from tanks. paper thin glass canons who stay next to their redline. Its your own fault that tanks are not agressive anymore so stop complaining about it. After all you get what you deserve and in this case tanks spamming missile at infantry that dares it to get into their line of sight.
First of all, tanks almost never had to run away before the nerf because they never needed to, which just speaks to how OP they were.
And secondly, it's not as if tank drivers never retreated to protect their tank even in those very rare cases when they had to back then. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.09 03:54:00 -
[20] - Quote
The dark cloud wrote:this is what you get for taking the passive resistance away from tanks. paper thin glass canons who stay next to their redline. Its your own fault that tanks are not agressive anymore so stop complaining about it. After all you get what you deserve and in this case tanks spamming missile at infantry that dares it to get into their line of sight.
Kinda strange how half of those tanks in the redline could've actually moved directly into heavy fire and survive...
For those people I have a special surprise for them |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.09 10:52:00 -
[21] - Quote
You reap what you sow
2 builds ago they have passive resistances 25% if i remember and DC worth about 15% i think and that was when it required TEAMWORK to take out a tank, but no ppl didnt like using TEAMWORK and they wanted to be able to take on a tank on its own and win, they wanted to solo the top tank on ther own with a basic AV loadout and they actually got what they wanted
A 1.8mil tank getting solo'd by a 20k AV fit? Maybe i know a Gunlogi can defo die to that a sagaris maybe only a slightly bit harder but still doable, its tank isnt thats solid, its passive resistance mods suck and the active ones require timing which you can only do if you see the threat before it hits or the forge gunner charging up but even then most times the forge gun hits you cold from anywhere and causes max damage
You cant swap to armor really, swarms will murder it with the extra buff they got and they are slow and hybrids got no love since the railgun is prob meh to use and the blaster is short range
Missiles is all that is left because the community cried about the railgun that much its nerfed into useless mode
I do a see a bit of teamwork now and again trying to take out my tank, forge gun attack from an LAV with an OB overhead but most times what i see is the basic swarms from the otherside of the map bending around my cover and hitting me, forge gunners sniping me from across the otherside of the map hiding behind a little hill in a safe spot
Even the teamwork i see is what 3 forge guns attack me, all with the assault forge gun for the quick firing time yet the entire 3man crew ISK wise is prob les than 100k and less than 30k for the fitting and a very small amount of SP to boot yet it can cause serious damage against the top tank in this game
Cloud is right tanks are now defensive, its got a paper tank why venture out so far when 1 forge gun hiding in the mountain somewhere can snipe you and take a good 1/4 of your shields, when swarms can lock on from anywhere because someone else is looking at you then locking on from behind the mountain popping out and firing then hiding again and locking on while the missiles bend around your cover and still hit you
Tanks are on that hill spamming missiles because AV is at the otherside of the map spamming its own stuff at the tank, its safer for my glass tank and is the only option left because armor and hybrids are useless
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DJINN S Quinn
Hellstorm Inc League of Infamy
21
|
Posted - 2012.11.09 11:18:00 -
[22] - Quote
DJINN Riot wrote:4447 wrote:How to kill a tank if every time you hit it, it runs into the red zone?
I really don't understand that, if a tank is worth 1mill ISK and my suit is with 200mill ISK wouldn't i at least kill the tank every 5 times i die?
Make heavies king of AV even if you have to pay 1mill for all the stuff. Can tank drivers even know the map their fighting because they never leave the red line?
If tanks are sighted by one on your team mates, you can lock onto it anywhere. Bring friends, you shouldnt be able to solo a tank, kthxbai. Hit it once, and hit it decisively. Not unless you're Riot... :P
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DJINN S Quinn
Hellstorm Inc League of Infamy
21
|
Posted - 2012.11.09 11:20:00 -
[23] - Quote
The Polish Hammer wrote:Some cowardly tankers.... I don't think it's cowardly at all. It's quite smart of them. When you're getting shot at are you going to keep standing in the same place like a noob? Or are you going to take cover until your shields have regenerated? |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.09 11:37:00 -
[24] - Quote
This thread is lol worthy.
People cried last build when tanks would be in the middle of the map dominating, so they got nerfed. When all it took was two guys with forges working together and people not using that crap "Heavy - Shock" loadout that 90% of the player base used.
Now someone sits in the red zone dominating, whilst trying to protect their massive investment and you cry again. Whilst it's not my idea of fun I really don't blame them tbh. There's more than enough counters out there if you were bothered about it that much. Instead people seem to be obsessed with buffing their "gun game", then whining about tanks when they have no AV, go figure.
Grow some balls the lot of you and stop crying about stuff you obviously can't afford or don't even want to bother countering. There's plenty of counters to tanks, thanks to the infinite whines out there and dropships being invincible, yet you all seem obsessed with trying to kill them with the easy free option then whine about it. I know because I experience the idiocy daily.
There's very few names that I can mention who use decent swarms in game, so few that I can probably name them on one hand.
As for the forge users out there, there's quite a few but those who know how and where to be are few and far between. People seem to miss how OP this weapon is tbh, it's the second most versatile weapon in game next to the AR, but I doubt people here will see that or even admit to it.
The idea that you suit equals 100k or whatever is also meaningless. It doesn't mean you deserve to kill it within a certain amount of deaths at all, if anything it's probably how much you need total from a team to invest to kill it. You know, using teamwork maybe?. Perhaps it means that no? |
brett morris518
R.I.f.t
6
|
Posted - 2012.11.09 12:13:00 -
[25] - Quote
Alldin Kan wrote:The dark cloud wrote:this is what you get for taking the passive resistance away from tanks. paper thin glass canons who stay next to their redline. Its your own fault that tanks are not agressive anymore so stop complaining about it. After all you get what you deserve and in this case tanks spamming missile at infantry that dares it to get into their line of sight. Kinda strange how half of those tanks in the redline could've actually moved directly into heavy fire and survive... For those people I have a special surprise for them
haha, i know what ur talking about!!!! it was awesome!!! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 13:54:00 -
[26] - Quote
For most tanks camping the redline, the problem ISN'T the redline, and ISN'T the tank.
The problem is that their missiles can outrange your draw distance.
You can't see them, you can't get someone close enough to see them, but they can use teammates OUTSIDE their redline to spot for them, and bombard you from stupid ranges.
Fix that, and they'll have to move forward. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.09 13:58:00 -
[27] - Quote
Garrett Blacknova wrote:For most tanks camping the redline, the problem ISN'T the redline, and ISN'T the tank.
The problem is that their missiles can outrange your draw distance.
You can't see them, you can't get someone close enough to see them, but they can use teammates OUTSIDE their redline to spot for them, and bombard you from stupid ranges.
Fix that, and they'll have to move forward.
But the SL can lock on from the otherside of the map and do the same thing that the missiles do except the SL missiles can bend around the corner
Also the forge gun has done this also sniping away on the hill
So that would mean all 3 would have to be changed then
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.09 14:07:00 -
[28] - Quote
Garrett Blacknova wrote:For most tanks camping the redline, the problem ISN'T the redline, and ISN'T the tank.
The problem is that their missiles can outrange your draw distance.
You can't see them, you can't get someone close enough to see them, but they can use teammates OUTSIDE their redline to spot for them, and bombard you from stupid ranges.
Fix that, and they'll have to move forward. No the draw distance is extreme large on this build. Also you can use teamwork to see the tank across the map aswell. All you need is a sniper in cover aiming at the tank and it gets displayed red for the whole enemy team so dont be silly. What you are complaining is that your scanning ability is just low and it has a max range. Snipers in scout suits can abuse this aswell by using profile dampeners. They can shot you from all the way from the other side off the map and you wont see a red dot at all. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 14:23:00 -
[29] - Quote
The dark cloud wrote:No the draw distance is extreme large on this build. Also you can use teamwork to see the tank across the map aswell. All you need is a sniper in cover aiming at the tank and it gets displayed red for the whole enemy team so dont be silly. What you are complaining is that your scanning ability is just low and it has a max range. Snipers in scout suits can abuse this aswell by using profile dampeners. They can shot you from all the way from the other side off the map and you wont see a red dot at all.
Draw distance on this build is huge, but it's not tied to targeting range. And yes, you CAN get a lock on a tank from outside your scan radius with Swarm Launchers if you have someone spotting for you, but you DO have a range limit with them, and even if you get a lock, sometimes the missiles won't reach the target - and NOT because they hit an obstacle, just because they vanish after flying a certain distance. Missile Turrets can fire further than Swarm Missiles can travel.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.09 14:28:00 -
[30] - Quote
Garrett Blacknova wrote:The dark cloud wrote:No the draw distance is extreme large on this build. Also you can use teamwork to see the tank across the map aswell. All you need is a sniper in cover aiming at the tank and it gets displayed red for the whole enemy team so dont be silly. What you are complaining is that your scanning ability is just low and it has a max range. Snipers in scout suits can abuse this aswell by using profile dampeners. They can shot you from all the way from the other side off the map and you wont see a red dot at all. Draw distance on this build is huge, but it's not tied to targeting range. And yes, you CAN get a lock on a tank from outside your scan radius with Swarm Launchers if you have someone spotting for you, but you DO have a range limit with them, and even if you get a lock, sometimes the missiles won't reach the target - and NOT because they hit an obstacle, just because they vanish after flying a certain distance. Missile Turrets can fire further than Swarm Missiles can travel.
Damn right
My large missile turrets should outrun swarms tbh because they are small missiles and the large turret uses large missiles |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 14:38:00 -
[31] - Quote
EnglishSnake wrote:My large missile turrets should outrun swarms tbh because they are small missiles and the large turret uses large missiles
Large missile = larger payload = larger explosion = more effort to deliver.
It's reasonable to expect it to be more destructive, and maybe even slightly better range, but the range disparity is too much, imo.
There isn't ANY range cap AT ALL on Missile Turrets. SMALL OR LARGE.
That's also, imo, the core problem with Dropships. Small Missile Turrets should have about the same range as Swarms - maybe SLIGHTLY more. Give them identical range in terms of stats, and swarm pathing should ensure that they have to travel slightly further to reach a target anyway, meaning the effective range of the turret will still be larger, so it shouldn't even need that. And Large Missile Turrets should have slightly longer range than that. But again, ONLY A SLIGHT INCREASE.
Also, missiles fired from beyond draw distance NEED TO BE DRAWN IN. At the moment, it's pretty common for long-range missile fire to not even be visible until the explosion appears out of nowhere. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.09 15:05:00 -
[32] - Quote
It seems like Large Missiles have cloaking devices. Usually I see these flying across the map, but when I don't, I just see unexplained clusters of explosions. Since when did people have access to these weapons? |
Waruiko DUST
G I A N T
90
|
Posted - 2012.11.09 17:54:00 -
[33] - Quote
people should be hitting tanks in squads anyway. If you NEED to solo a tank then you don't have good enough communication with your squad or team.
That said I've one shot shield tanks with logi suits rocking remote mines, proxy mines, and a nanohive to get the full amount out and setting them all off at once. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.10 01:58:00 -
[34] - Quote
HowDidThatTaste wrote:Amen brother. It is almost impossible to get to the tanks on that hill. Then they role into the red zone and heal up.
We sure tried though didn't we.
If your talking about the same hill I think you are, there's a particular problem with the geography of the map, its just not worth trying to work around C side from that spawn side.
Swarms can permanently keep locking you from their MCC hill and not be killed back. Forge gunners have lots of options. On top of that B tends to be a good one letter to lockdown, giving blue dots good options for moving out.
For some reason the game favours putting us on that side. Spawning from the other side gives much more options.
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