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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.09 10:52:00 -
[1] - Quote
You reap what you sow
2 builds ago they have passive resistances 25% if i remember and DC worth about 15% i think and that was when it required TEAMWORK to take out a tank, but no ppl didnt like using TEAMWORK and they wanted to be able to take on a tank on its own and win, they wanted to solo the top tank on ther own with a basic AV loadout and they actually got what they wanted
A 1.8mil tank getting solo'd by a 20k AV fit? Maybe i know a Gunlogi can defo die to that a sagaris maybe only a slightly bit harder but still doable, its tank isnt thats solid, its passive resistance mods suck and the active ones require timing which you can only do if you see the threat before it hits or the forge gunner charging up but even then most times the forge gun hits you cold from anywhere and causes max damage
You cant swap to armor really, swarms will murder it with the extra buff they got and they are slow and hybrids got no love since the railgun is prob meh to use and the blaster is short range
Missiles is all that is left because the community cried about the railgun that much its nerfed into useless mode
I do a see a bit of teamwork now and again trying to take out my tank, forge gun attack from an LAV with an OB overhead but most times what i see is the basic swarms from the otherside of the map bending around my cover and hitting me, forge gunners sniping me from across the otherside of the map hiding behind a little hill in a safe spot
Even the teamwork i see is what 3 forge guns attack me, all with the assault forge gun for the quick firing time yet the entire 3man crew ISK wise is prob les than 100k and less than 30k for the fitting and a very small amount of SP to boot yet it can cause serious damage against the top tank in this game
Cloud is right tanks are now defensive, its got a paper tank why venture out so far when 1 forge gun hiding in the mountain somewhere can snipe you and take a good 1/4 of your shields, when swarms can lock on from anywhere because someone else is looking at you then locking on from behind the mountain popping out and firing then hiding again and locking on while the missiles bend around your cover and still hit you
Tanks are on that hill spamming missiles because AV is at the otherside of the map spamming its own stuff at the tank, its safer for my glass tank and is the only option left because armor and hybrids are useless
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.09 13:58:00 -
[2] - Quote
Garrett Blacknova wrote:For most tanks camping the redline, the problem ISN'T the redline, and ISN'T the tank.
The problem is that their missiles can outrange your draw distance.
You can't see them, you can't get someone close enough to see them, but they can use teammates OUTSIDE their redline to spot for them, and bombard you from stupid ranges.
Fix that, and they'll have to move forward.
But the SL can lock on from the otherside of the map and do the same thing that the missiles do except the SL missiles can bend around the corner
Also the forge gun has done this also sniping away on the hill
So that would mean all 3 would have to be changed then
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.09 14:28:00 -
[3] - Quote
Garrett Blacknova wrote:The dark cloud wrote:No the draw distance is extreme large on this build. Also you can use teamwork to see the tank across the map aswell. All you need is a sniper in cover aiming at the tank and it gets displayed red for the whole enemy team so dont be silly. What you are complaining is that your scanning ability is just low and it has a max range. Snipers in scout suits can abuse this aswell by using profile dampeners. They can shot you from all the way from the other side off the map and you wont see a red dot at all. Draw distance on this build is huge, but it's not tied to targeting range. And yes, you CAN get a lock on a tank from outside your scan radius with Swarm Launchers if you have someone spotting for you, but you DO have a range limit with them, and even if you get a lock, sometimes the missiles won't reach the target - and NOT because they hit an obstacle, just because they vanish after flying a certain distance. Missile Turrets can fire further than Swarm Missiles can travel.
Damn right
My large missile turrets should outrun swarms tbh because they are small missiles and the large turret uses large missiles |
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